goldberg_emulator/overlay_experimental/OpenGL_Hook.h

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#ifndef __INCLUDED_OPENGL_HOOK_H__
#define __INCLUDED_OPENGL_HOOK_H__
#include "Base_Hook.h"
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#ifdef STEAM_WIN32
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class OpenGL_Hook : public Base_Hook
{
public:
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static constexpr const char *DLL_NAME = "opengl32.dll";
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using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
using wglMakeCurrent_t = BOOL(WINAPI*)(HDC, HGLRC);
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private:
// Variables
bool initialized;
// Functions
OpenGL_Hook();
virtual ~OpenGL_Hook();
void hook_ogl();
void resetRenderState();
void prepareForOverlay(HDC hDC);
// Hook to render functions
static BOOL WINAPI MywglSwapBuffers(HDC hDC);
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wglSwapBuffers_t wglSwapBuffers;
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// Hook functions so we know we use OGL
static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
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wglMakeCurrent_t wglMakeCurrent;
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public:
static void Create(); // Initialize OGL Hook.
};
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#endif//STEAM_WIN32
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#endif//__INCLUDED_OPENGL_HOOK_H__