goldberg_emulator/sdk_includes/isteamnetworkingsocketsserialized.h

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2019-04-13 16:21:56 +00:00
#ifndef ISTEAMNETWORKINGSOCKETSSERIALIZED_H
#define ISTEAMNETWORKINGSOCKETSSERIALIZED_H
#include "steamtypes.h"
#include "steamclientpublic.h"
class ISteamNetworkingSocketsSerialized002
{
public:
virtual void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) = 0;
virtual void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) = 0;
//SteamNetworkingSocketsCert_t
virtual SteamAPICall_t GetCertAsync() = 0;
virtual int GetNetworkConfigJSON( void *buf, uint32 cbBuf ) = 0;
virtual void CacheRelayTicket( const void *pTicket, uint32 cbTicket ) = 0;
virtual uint32 GetCachedRelayTicketCount() = 0;
virtual int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) = 0;
virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
};
class ISteamNetworkingSocketsSerialized003
{
public:
virtual void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) = 0;
virtual void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) = 0;
virtual SteamAPICall_t GetCertAsync() = 0;
virtual int GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner ) = 0;
virtual void CacheRelayTicket( const void *pTicket, uint32 cbTicket ) = 0;
virtual uint32 GetCachedRelayTicketCount() = 0;
virtual int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) = 0;
virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
};
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class ISteamNetworkingSocketsSerialized004
{
public:
virtual void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) = 0;
virtual void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) = 0;
virtual SteamAPICall_t GetCertAsync() = 0;
virtual int GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner ) = 0;
virtual void CacheRelayTicket( const void *pTicket, uint32 cbTicket ) = 0;
virtual uint32 GetCachedRelayTicketCount() = 0;
virtual int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) = 0;
virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
virtual bool GetSTUNServer(int dont_know, char *buf, unsigned int len) = 0;
virtual bool BAllowDirectConnectToPeer(SteamNetworkingIdentity const &identity) = 0;
};
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struct SteamNetworkingSocketsConfigUpdated_t
{
enum { k_iCallback = k_iSteamNetworkingCallbacks + 95 };
//TODO total size: 4
char placeholder[4];
};
struct SteamNetworkingSocketsCert_t
{
enum { k_iCallback = k_iSteamNetworkingCallbacks + 96 };
EResult m_eResult;
uint32 m_cbCert;
char m_certOrMsg[0x200]; //CMsgSteamDatagramCertificate protobuf
uint64 m_caKeyID;
uint32 m_cbSignature;
char m_signature[0x80];
uint32 m_cbPrivKey;
char m_privKey[0x80];
//total size: 792
//0
//4
//8 []
//0x208
//0x20C
//0x210
//0x214 []
//0x294
//0x298 []
};
struct SteamNetworkingSocketsRecvP2PFailure_t
{
enum { k_iCallback = k_iSteamNetworkingCallbacks + 97 };
uint64 steamIDRemote;
uint32 unConnectionIDDest;
uint32 placeholder; //not sure what this is supposed to be
uint32 nReason;
char pszReason[128];
//total size: 148
};
struct SteamNetworkingSocketsRecvP2PRendezvous_t
{
enum { k_iCallback = k_iSteamNetworkingCallbacks + 98 };
uint64 steamIDRemote;
uint32 unConnectionIDSrc;
uint32 m_cbRendezvous;
char m_MsgRendezvous[512];
//total size: 528
};
#define STEAMNETWORKINGSOCKETSSERIALIZED_INTERFACE_VERSION "SteamNetworkingSocketsSerialized002"
#endif