Merge branch 'master' into issue_#5

This commit is contained in:
Nemirtingas 2019-07-12 21:04:11 +02:00
commit 0a9b950d2e
5 changed files with 52 additions and 9 deletions

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@ -93,7 +93,8 @@ struct Steam_Call_Result {
Steam_Call_Result(SteamAPICall_t a, int icb, void *r, unsigned int s, double r_in, bool run_cc_cb) {
api_call = a;
result.resize(s);
memcpy(&(result[0]), r, s);
if (s > 0 && r != NULL)
memcpy(&(result[0]), r, s);
created = std::chrono::high_resolution_clock::now();
run_in = r_in;
run_call_completed_cb = run_cc_cb;

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@ -192,6 +192,8 @@ static std::vector<struct File_Data> get_filenames(std::string strPath)
static std::vector<struct File_Data> get_filenames_recursive(std::string base_path)
{
if (base_path.back() == *PATH_SEPARATOR)
base_path.pop_back();
std::vector<struct File_Data> output;
std::string strPath = base_path;
strPath = strPath.append("\\*");
@ -211,11 +213,11 @@ static std::vector<struct File_Data> get_filenames_recursive(std::string base_pa
std::string dir_name = ffd.cFileName;
std::string path = base_path;
path += "\\";
path += PATH_SEPARATOR;
path += dir_name;
std::vector<struct File_Data> lower = get_filenames_recursive(path);
std::transform(lower.begin(), lower.end(), std::back_inserter(output), [dir_name](File_Data f) {f.name = dir_name + "\\" + f.name; return f;});
std::transform(lower.begin(), lower.end(), std::back_inserter(output), [&dir_name](File_Data f) {f.name = dir_name + "\\" + f.name; return f;});
} else {
File_Data f;
f.name = ffd.cFileName;
@ -354,7 +356,7 @@ static std::vector<struct File_Data> get_filenames_recursive(std::string base_pa
path += dir_name;
std::vector<struct File_Data> lower = get_filenames_recursive(path);
std::transform(lower.begin(), lower.end(), std::back_inserter(output), [dir_name](File_Data f) {f.name = dir_name + "/" + f.name; return f;});
std::transform(lower.begin(), lower.end(), std::back_inserter(output), [&dir_name](File_Data f) {f.name = dir_name + "/" + f.name; return f;});
}
}
}
@ -584,7 +586,19 @@ bool Local_Storage::file_exists(std::string folder, std::string file)
std::string full_path = save_directory + appid + folder + file;
struct stat buffer;
return (stat (full_path.c_str(), &buffer) == 0);
if (stat(full_path.c_str(), &buffer) != 0)
return false;
#if defined(STEAM_WIN32)
if ( buffer.st_mode & _S_IFDIR)
return false;
#else
if (S_ISDIR(buffer.st_mode))
return false;
#endif
return true;
}
unsigned int Local_Storage::file_size(std::string folder, std::string file)

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@ -176,10 +176,14 @@ message Auth_Ticket {
message Friend_Messages {
enum Types {
LOBBY_INVITE = 0;
GAME_INVITE = 1;
}
Types type = 1;
uint64 lobby_id = 2;
oneof invite_data {
uint64 lobby_id = 2;
bytes connect_str = 3;
}
}
message Common_Message {

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@ -379,7 +379,10 @@ unsigned int receive_buffer_amount(sock_t sock)
static void send_tcp_pending(struct TCP_Socket &socket)
{
int len = send(socket.sock, &(socket.send_buffer[0]), socket.send_buffer.size(), MSG_NOSIGNAL);
size_t buf_size = socket.send_buffer.size();
if (buf_size == 0) return;
int len = send(socket.sock, &(socket.send_buffer[0]), buf_size, MSG_NOSIGNAL);
if (len <= 0) return;
socket.send_buffer.erase(socket.send_buffer.begin(), socket.send_buffer.begin() + len);

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@ -545,6 +545,7 @@ void SetPlayedWith( CSteamID steamIDUserPlayedWith )
void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby )
{
PRINT_DEBUG("Steam_Friends::ActivateGameOverlayInviteDialog\n");
// TODO: Here open the overlay
}
// gets the small (32x32) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
@ -775,8 +776,18 @@ void RequestFriendRichPresence( CSteamID steamIDFriend )
bool InviteUserToGame( CSteamID steamIDFriend, const char *pchConnectString )
{
PRINT_DEBUG("Steam_Friends::InviteUserToGame\n");
//TODO
return true;
std::lock_guard<std::recursive_mutex> lock(global_mutex);
Friend *f = find_friend(steamIDFriend);
if (!f) return false;
Common_Message msg;
Friend_Messages *friend_messages = new Friend_Messages();
friend_messages->set_type(Friend_Messages::GAME_INVITE);
friend_messages->set_connect_str(pchConnectString);
msg.set_allocated_friend_messages(friend_messages);
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
msg.set_dest_id(steamIDFriend.ConvertToUint64());
return network->sendTo(&msg, true);
}
@ -1021,6 +1032,16 @@ void Callback(Common_Message *msg)
data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
}
if (msg->friend_messages().type() == Friend_Messages::GAME_INVITE) {
PRINT_DEBUG("Steam_Friends Got Game Invite\n");
//TODO: I'm pretty sure that the user should accept the invite before this is posted but we do like above
std::string const& connect_str = msg->friend_messages().connect_str();
GameRichPresenceJoinRequested_t data = {};
data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
strncpy(data.m_rgchConnect, connect_str.c_str(), k_cchMaxRichPresenceValueLength - 1);
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
}
}
}