Fix controller rumble code.

This commit is contained in:
Mr_Goldberg 2022-08-07 23:06:43 -04:00
parent 5234d8b0e6
commit 0d65114ee6
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GPG Key ID: 8597D87419DEF278
1 changed files with 14 additions and 35 deletions

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@ -66,7 +66,7 @@ struct Controller_Action {
struct Rumble_Thread_Data {
std::condition_variable rumble_thread_cv;
std::atomic_bool kill_rumble_thread;
bool kill_rumble_thread;
std::mutex rumble_mutex;
struct Rumble_Data {
@ -232,38 +232,21 @@ public:
static void background_rumble(Rumble_Thread_Data *data)
{
std::mutex mtx;
std::unique_lock<std::mutex> lck(mtx);
bool rumbled = false;
while (true) {
bool new_data = false;
if (rumbled) {
std::this_thread::sleep_for(std::chrono::milliseconds(20));
data->rumble_mutex.lock();
for (int i = 0; i < GAMEPAD_COUNT; ++i) {
if (data->data[i].new_data) {
new_data = true;
break;
}
}
data->rumble_mutex.unlock();
unsigned short left, right;
unsigned int rumble_length_ms;
int gamepad = -1;
while (gamepad == -1) {
std::unique_lock<std::mutex> lck(data->rumble_mutex);
if (data->kill_rumble_thread) {
return;
}
}
bool x = new_data || data->rumble_thread_cv.wait_for(lck, std::chrono::milliseconds(100)) != std::cv_status::timeout;
if (data->kill_rumble_thread) {
return;
}
data->rumble_thread_cv.wait_for(lck, std::chrono::milliseconds(1000));
if (data->kill_rumble_thread) {
return;
}
rumbled = false;
while (true) {
unsigned short left, right;
unsigned int rumble_length_ms;
int gamepad = -1;
data->rumble_mutex.lock();
for (int i = 0; i < GAMEPAD_COUNT; ++i) {
if (data->data[i].new_data) {
left = data->data[i].left;
@ -278,15 +261,9 @@ static void background_rumble(Rumble_Thread_Data *data)
}
}
}
data->rumble_mutex.unlock();
if (gamepad == -1) {
break;
}
GamepadSetRumble((GAMEPAD_DEVICE)gamepad, ((double)left) / 65535.0, ((double)right) / 65535.0, rumble_length_ms);
rumbled = true;
}
GamepadSetRumble((GAMEPAD_DEVICE)gamepad, ((double)left) / 65535.0, ((double)right) / 65535.0, rumble_length_ms);
}
}
@ -370,7 +347,9 @@ bool Shutdown()
}
controllers = std::map<ControllerHandle_t, struct Controller_Action>();
rumble_thread_data->rumble_mutex.lock();
rumble_thread_data->kill_rumble_thread = true;
rumble_thread_data->rumble_mutex.unlock();
rumble_thread_data->rumble_thread_cv.notify_one();
background_rumble_thread.join();
delete rumble_thread_data;