Add steamclient loader based on the one Rat431 made for his ColdAPI steam emulator.

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Mr_Goldberg 2019-12-03 12:52:12 -05:00
parent 2986b01d0c
commit 1125f33675
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5 changed files with 248 additions and 0 deletions

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This is a build of the experimental version of my emu in steamclient mode with an included loader. See both the regular and experimental readmes for how to configure it.
Note that all emu config files should be put beside the steamclient dll. You do not need to put a steam_interfaces.txt file for the steamclient version of the emu.
To use the loader, put both steamclient dlls and the loader in a folder and edit the config file. Make sure you put the right appid in the ini file.

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cd /d "%~dp0" cd /d "%~dp0"
del /Q /S release\* del /Q /S release\*
rmdir /S /Q release\experimental rmdir /S /Q release\experimental
rmdir /S /Q release\experimental_steamclient
rmdir /S /Q release\lobby_connect rmdir /S /Q release\lobby_connect
rmdir /S /Q release rmdir /S /Q release
mkdir release mkdir release
@ -18,5 +19,6 @@ cl /LD /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cp
copy Readme_release.txt release\Readme.txt copy Readme_release.txt release\Readme.txt
xcopy /s files_example\* release\ xcopy /s files_example\* release\
call build_win_release_experimental.bat call build_win_release_experimental.bat
call build_win_release_experimental_steamclient.bat
call build_win_lobby_connect.bat call build_win_lobby_connect.bat
call build_win_find_interfaces.bat call build_win_find_interfaces.bat

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@echo off
cd /d "%~dp0"
mkdir release\experimental_steamclient
del /Q release\experimental_steamclient\*
call build_set_protobuf_directories.bat
"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x86.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient.dll
"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
cl steamclient_loader/*.cpp advapi32.lib user32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient_loader.exe
copy steamclient_loader\ColdClientLoader.ini release\experimental_steamclient\
call build_env_x64.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c "%PROTOBUF_X64_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient64.dll
copy Readme_experimental_steamclient.txt release\experimental_steamclient\Readme.txt

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// My own modified version of ColdClientLoader originally written by Rat431
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
bool IsNotRelativePathOrRemoveFileName(CHAR* output, bool Remove)
{
int LG = lstrlenA(output);
for (int i = LG; i > 0; i--) {
if (output[i] == '\\') {
if(Remove)
RtlFillMemory(&output[i], LG - i, NULL);
return true;
}
}
return false;
}
int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow)
{
CHAR CurrentDirectory[MAX_PATH] = { 0 };
CHAR Client64Path[MAX_PATH] = { 0 };
CHAR ClientPath[MAX_PATH] = { 0 };
CHAR ExeFile[MAX_PATH] = { 0 };
CHAR ExeRunDir[MAX_PATH] = { 0 };
CHAR ExeCommandLine[300] = { 0 };
CHAR AppId[128] = { 0 };
STARTUPINFOA info = { sizeof(info) };
PROCESS_INFORMATION processInfo;
int Length = GetModuleFileNameA(GetModuleHandleA(NULL), CurrentDirectory, sizeof(CurrentDirectory)) + 1;
for (int i = Length; i > 0; i--) {
if (CurrentDirectory[i] == '\\') {
lstrcpyA(&CurrentDirectory[i + 1], "ColdClientLoader.ini");
break;
}
}
if (GetFileAttributesA(CurrentDirectory) == INVALID_FILE_ATTRIBUTES) {
MessageBoxA(NULL, "Couldn't find the configuration file(ColdClientLoader.ini).", "ColdClientLoader", MB_ICONERROR);
ExitProcess(NULL);
}
GetPrivateProfileStringA("SteamClient", "SteamClient64Dll", "", Client64Path, MAX_PATH, CurrentDirectory);
GetPrivateProfileStringA("SteamClient", "SteamClientDll", "", ClientPath, MAX_PATH, CurrentDirectory);
GetPrivateProfileStringA("SteamClient", "Exe", NULL, ExeFile, MAX_PATH, CurrentDirectory);
GetPrivateProfileStringA("SteamClient", "ExeRunDir", NULL, ExeRunDir, MAX_PATH, CurrentDirectory);
GetPrivateProfileStringA("SteamClient", "ExeCommandLine", NULL, ExeCommandLine, 300, CurrentDirectory);
GetPrivateProfileStringA("SteamClient", "AppId", NULL, AppId, sizeof(AppId), CurrentDirectory);
if (AppId[0]) {
SetEnvironmentVariableA("SteamAppId", AppId);
SetEnvironmentVariableA("SteamGameId", AppId);
}
CHAR TMP[MAX_PATH] = { 0 };
if (!IsNotRelativePathOrRemoveFileName(Client64Path, false)) {
ZeroMemory(TMP, sizeof(TMP));
lstrcpyA(TMP, Client64Path);
ZeroMemory(Client64Path, sizeof(Client64Path));
GetFullPathNameA(TMP, MAX_PATH, Client64Path, NULL);
}
if (!IsNotRelativePathOrRemoveFileName(ClientPath, false)) {
ZeroMemory(TMP, sizeof(TMP));
lstrcpyA(TMP, ClientPath);
ZeroMemory(ClientPath, sizeof(ClientPath));
GetFullPathNameA(TMP, MAX_PATH, ClientPath, NULL);
}
if (!IsNotRelativePathOrRemoveFileName(ExeFile, false)) {
ZeroMemory(TMP, sizeof(TMP));
lstrcpyA(TMP, ExeFile);
ZeroMemory(ExeFile, sizeof(ExeFile));
GetFullPathNameA(TMP, MAX_PATH, ExeFile, NULL);
}
if (!IsNotRelativePathOrRemoveFileName(ExeRunDir, false)) {
ZeroMemory(TMP, sizeof(TMP));
lstrcpyA(TMP, ExeRunDir);
ZeroMemory(ExeRunDir, sizeof(ExeRunDir));
GetFullPathNameA(TMP, MAX_PATH, ExeRunDir, NULL);
}
if (GetFileAttributesA(Client64Path) == INVALID_FILE_ATTRIBUTES) {
MessageBoxA(NULL, "Couldn't find the requested SteamClient64Dll.", "ColdClientLoader", MB_ICONERROR);
ExitProcess(NULL);
}
if (GetFileAttributesA(ClientPath) == INVALID_FILE_ATTRIBUTES) {
MessageBoxA(NULL, "Couldn't find the requested SteamClientDll.", "ColdClientLoader", MB_ICONERROR);
ExitProcess(NULL);
}
if (GetFileAttributesA(ExeFile) == INVALID_FILE_ATTRIBUTES) {
MessageBoxA(NULL, "Couldn't find the requested Exe file.", "ColdClientLoader", MB_ICONERROR);
ExitProcess(NULL);
}
if (ExeFile[0] != NULL && CreateProcessA(ExeFile, ExeCommandLine, NULL, NULL, TRUE, CREATE_SUSPENDED, NULL, ExeRunDir, &info, &processInfo))
{
}
else
{
MessageBoxA(NULL, "Unable to load the requested EXE file.", "ColdClientLoader", MB_ICONERROR);
ExitProcess(NULL);
}
HKEY Registrykey;
// Declare some variables to be used for Steam registry.
DWORD UserId = 0x03100004771F810D & 0xffffffff;
DWORD ProcessID = GetCurrentProcessId();
if (RegOpenKeyExA(HKEY_CURRENT_USER, "Software\\Valve\\Steam\\ActiveProcess", 0, KEY_ALL_ACCESS, &Registrykey) != ERROR_SUCCESS)
{
if (RegCreateKeyExA(HKEY_CURRENT_USER, "Software\\Valve\\Steam\\ActiveProcess", 0, 0, REG_OPTION_NON_VOLATILE,
KEY_ALL_ACCESS, NULL, &Registrykey, NULL) != ERROR_SUCCESS)
{
MessageBoxA(NULL, "Unable to patch Steam process informations on the Windows registry.", "ColdClientLoader", MB_ICONERROR);
TerminateProcess(processInfo.hProcess, NULL);
ExitProcess(NULL);
}
else
{
// Set values to Windows registry.
RegSetValueExA(Registrykey, "ActiveUser", NULL, REG_DWORD, (LPBYTE)& UserId, sizeof(DWORD));
RegSetValueExA(Registrykey, "pid", NULL, REG_DWORD, (LPBYTE)& ProcessID, sizeof(DWORD));
{
// Before saving to the registry check again if the path was valid and if the file exist
if (GetFileAttributesA(ClientPath) != INVALID_FILE_ATTRIBUTES) {
RegSetValueExA(Registrykey, "SteamClientDll", NULL, REG_SZ, (LPBYTE)ClientPath, (DWORD)lstrlenA(ClientPath) + 1);
}
else {
RegSetValueExA(Registrykey, "SteamClientDll", NULL, REG_SZ, (LPBYTE)"", (DWORD)lstrlenA(ClientPath) + 1);
}
if (GetFileAttributesA(Client64Path) != INVALID_FILE_ATTRIBUTES) {
RegSetValueExA(Registrykey, "SteamClientDll64", NULL, REG_SZ, (LPBYTE)Client64Path, (DWORD)lstrlenA(Client64Path) + 1);
}
else {
RegSetValueExA(Registrykey, "SteamClientDll64", NULL, REG_SZ, (LPBYTE)"", (DWORD)lstrlenA(Client64Path) + 1);
}
}
RegSetValueExA(Registrykey, "Universe", NULL, REG_SZ, (LPBYTE)"Public", (DWORD)lstrlenA("Public") + 1);
// Close the HKEY Handle.
RegCloseKey(Registrykey);
ResumeThread(processInfo.hThread);
WaitForSingleObject(processInfo.hThread, INFINITE);
CloseHandle(processInfo.hProcess);
CloseHandle(processInfo.hThread);
ExitProcess(NULL);
}
}
else
{
DWORD keyType = REG_SZ;
CHAR OrgSteamCDir[MAX_PATH] = { 0 };
CHAR OrgSteamCDir64[MAX_PATH] = { 0 };
DWORD Size1 = MAX_PATH;
DWORD Size2 = MAX_PATH;
// Get original values to restore later.
RegQueryValueExA(Registrykey, "SteamClientDll", 0, &keyType, (LPBYTE)& OrgSteamCDir, &Size1);
RegQueryValueExA(Registrykey, "SteamClientDll64", 0, &keyType, (LPBYTE)& OrgSteamCDir64, &Size2);
// Set values to Windows registry.
RegSetValueExA(Registrykey, "ActiveUser", NULL, REG_DWORD, (LPBYTE)& UserId, sizeof(DWORD));
RegSetValueExA(Registrykey, "pid", NULL, REG_DWORD, (LPBYTE)& ProcessID, sizeof(DWORD));
{
// Before saving to the registry check again if the path was valid and if the file exist
if (GetFileAttributesA(ClientPath) != INVALID_FILE_ATTRIBUTES) {
RegSetValueExA(Registrykey, "SteamClientDll", NULL, REG_SZ, (LPBYTE)ClientPath, (DWORD)lstrlenA(ClientPath) + 1);
}
else {
RegSetValueExA(Registrykey, "SteamClientDll", NULL, REG_SZ, (LPBYTE)"", (DWORD)lstrlenA(ClientPath) + 1);
}
if (GetFileAttributesA(Client64Path) != INVALID_FILE_ATTRIBUTES) {
RegSetValueExA(Registrykey, "SteamClientDll64", NULL, REG_SZ, (LPBYTE)Client64Path, (DWORD)lstrlenA(Client64Path) + 1);
}
else {
RegSetValueExA(Registrykey, "SteamClientDll64", NULL, REG_SZ, (LPBYTE)"", (DWORD)lstrlenA(Client64Path) + 1);
}
}
RegSetValueExA(Registrykey, "Universe", NULL, REG_SZ, (LPBYTE)"Public", (DWORD)lstrlenA("Public") + 1);
// Close the HKEY Handle.
RegCloseKey(Registrykey);
ResumeThread(processInfo.hThread);
WaitForSingleObject(processInfo.hThread, INFINITE);
CloseHandle(processInfo.hProcess);
CloseHandle(processInfo.hThread);
if (RegOpenKeyExA(HKEY_CURRENT_USER, "Software\\Valve\\Steam\\ActiveProcess", 0, KEY_ALL_ACCESS, &Registrykey) == ERROR_SUCCESS)
{
// Restore the values.
RegSetValueExA(Registrykey, "SteamClientDll", NULL, REG_SZ, (LPBYTE)OrgSteamCDir, (DWORD)lstrlenA(OrgSteamCDir) + 1);
RegSetValueExA(Registrykey, "SteamClientDll64", NULL, REG_SZ, (LPBYTE)OrgSteamCDir64, (DWORD)lstrlenA(OrgSteamCDir64) + 1);
// Close the HKEY Handle.
RegCloseKey(Registrykey);
}
ExitProcess(NULL);
}
return 1;
}

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#My own modified version of ColdClientLoader originally by Rat431
[SteamClient]
Exe=game.exe
ExeRunDir=.
ExeCommandLine=
#IMPORTANT:
AppId=
SteamClientDll=steamclient.dll
SteamClient64Dll=steamclient64.dll