Basic IsUserInSource implementation for the main lobby.

This commit is contained in:
Mr_Goldberg 2019-05-30 07:58:03 -04:00
parent 51a5e3bc27
commit 1f79ca9231
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GPG Key ID: 8597D87419DEF278
2 changed files with 10 additions and 1 deletions

View File

@ -462,6 +462,15 @@ CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend )
bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource )
{
PRINT_DEBUG("Steam_Friends::IsUserInSource %llu %llu\n", steamIDUser.ConvertToUint64(), steamIDSource.ConvertToUint64());
if (steamIDUser == settings->get_local_steam_id()) {
if (settings->get_lobby() == steamIDSource) {
return true;
}
} else {
Friend *f = find_friend(steamIDUser);
if (!f) return false;
if (f->lobby_id() == steamIDSource.ConvertToUint64()) return true;
}
//TODO
return false;
}

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@ -623,7 +623,7 @@ SteamAPICall_t JoinLobby( CSteamID steamIDLobby )
data.m_EChatRoomEnterResponse = k_EChatRoomEnterResponseSuccess;
auto api = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
return api;
}