diff --git a/dll/dll.cpp b/dll/dll.cpp index 8b12702..2222b95 100644 --- a/dll/dll.cpp +++ b/dll/dll.cpp @@ -193,17 +193,17 @@ STEAMAPI_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver ) return create_client_interface(ver); } +static uintp global_counter; struct ContextInitData { void (*pFn)(void* pCtx); uintp counter; CSteamAPIContext ctx; }; STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData ) { //PRINT_DEBUG("SteamInternal_ContextInit\n"); struct ContextInitData *contextInitData = (struct ContextInitData *)pContextInitData; - if (!contextInitData->counter) { + if (contextInitData->counter != global_counter) { PRINT_DEBUG("SteamInternal_ContextInit initializing\n"); contextInitData->pFn(&contextInitData->ctx); - //this is hackish but whatever. - if (contextInitData->ctx.SteamUser()) contextInitData->counter = 1; + contextInitData->counter = global_counter; } return &contextInitData->ctx; @@ -224,6 +224,7 @@ STEAMAPI_API bool S_CALLTYPE SteamAPI_Init() Steam_Client* client = get_steam_client(); user_steam_pipe = client->CreateSteamPipe(); client->ConnectToGlobalUser(user_steam_pipe); + global_counter++; return true; } @@ -263,6 +264,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown() get_steam_client()->clientShutdown(); get_steam_client()->BReleaseSteamPipe(user_steam_pipe); user_steam_pipe = 0; + --global_counter; old_user_instance = NULL; old_friends_interface = NULL; old_utils_interface = NULL; @@ -594,6 +596,7 @@ STEAMAPI_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString); load_old_interface_versions(); get_steam_client()->CreateLocalUser(&server_steam_pipe, k_EAccountTypeGameServer); + ++global_counter; //g_pSteamClientGameServer is only used in pre 1.37 (where the interface versions are not provided by the game) g_pSteamClientGameServer = SteamGameServerClient(); uint32 unFlags = 0; @@ -650,6 +653,7 @@ STEAMAPI_API void SteamGameServer_Shutdown() get_steam_client()->serverShutdown(); get_steam_client()->BReleaseSteamPipe(server_steam_pipe); server_steam_pipe = 0; + --global_counter; g_pSteamClientGameServer = NULL; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called old_gameserver_instance = NULL; old_gamserver_utils_instance = NULL;