From 35860efa3a2f8a7659e0b0a1c7e354fc96eacf81 Mon Sep 17 00:00:00 2001 From: Mr_Goldberg Date: Sun, 4 Aug 2019 14:36:28 -0400 Subject: [PATCH] Only set g_pSteamClientGameServer in steam gameserver init functions. --- dll/dll.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/dll/dll.cpp b/dll/dll.cpp index 19f9c70..a07fb2a 100644 --- a/dll/dll.cpp +++ b/dll/dll.cpp @@ -118,7 +118,6 @@ Steam_Client *get_steam_client() { std::lock_guard lock(global_mutex); static Steam_Client *client = new Steam_Client(); - if (!g_pSteamClientGameServer) g_pSteamClientGameServer = client; return client; } @@ -170,7 +169,6 @@ S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver ) steam_client = (ISteamClient *)get_steam_client(); } - if (steam_client) g_pSteamClientGameServer = (ISteamClient *)steam_client; return steam_client; } else { return NULL; @@ -498,7 +496,7 @@ S_API bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, const char *pchVersionString; EServerMode serverMode; uint16 usQueryPort; - SteamGameServerClient(); + load_old_interface_versions(); bool logon_anon = false; if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) { PRINT_DEBUG("Old game server init safe\n"); @@ -523,8 +521,10 @@ S_API bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) { PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString); - SteamGameServerClient(); + load_old_interface_versions(); get_steam_client()->serverInit(); + //g_pSteamClientGameServer is only used in pre 1.37 (where the interface versions are not provided by the game) + g_pSteamClientGameServer = SteamGameServerClient(); return get_steam_client()->steam_gameserver->InitGameServer(unIP, usGamePort, usQueryPort, eServerMode, 0, pchVersionString); } @@ -539,7 +539,7 @@ S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGameP const char *pchVersionString; EServerMode serverMode; uint16 usQueryPort; - SteamGameServerClient(); + load_old_interface_versions(); bool logon_anon = false; if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) { PRINT_DEBUG("Old game server init\n"); @@ -565,6 +565,7 @@ S_API void SteamGameServer_Shutdown() { PRINT_DEBUG("SteamGameServer_Shutdown\n"); get_steam_clientserver_old()->serverShutdown(); + g_pSteamClientGameServer = NULL; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called } S_API void SteamGameServer_RunCallbacks() @@ -587,7 +588,6 @@ S_API uint64 SteamGameServer_GetSteamID() S_API ISteamClient *SteamGameServerClient() { PRINT_DEBUG("SteamGameServerClient()\n"); - load_old_interface_versions(); if (!get_steam_clientserver_old()->IsServerInit()) return NULL; return (ISteamClient *)SteamInternal_CreateInterface(old_client); }