Reworked how renderers are hooked.

Some games doesn't initialise Steam before initalizing their Renderer (even if the doc says to) . So instead of waiting for the game to initialize it, hook to the rendering functions and deduce which implementation should be used.
This commit is contained in:
Nemirtingas 2019-08-16 10:36:44 +02:00
parent 4d3c355fcc
commit 40615d07a7
12 changed files with 497 additions and 190 deletions

View File

@ -17,11 +17,12 @@ void DX10_Hook::start_hook()
if (!_hooked)
{
Hook_Manager::Inst().FoundRenderer(this);
Hook_Manager::Inst().FoundHook(this);
IDXGISwapChain* pSwapChain;
ID3D10Device* pDevice;
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(_dll, "D3D10CreateDeviceAndSwapChain");
SwapChainDesc.BufferCount = 1;
SwapChainDesc.BufferDesc.Width = 1;
SwapChainDesc.BufferDesc.Height = 1;
@ -128,16 +129,16 @@ void DX10_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
// return res;
//}
HRESULT WINAPI DX10_Hook::MyD3D10CreateDeviceAndSwapChain(IDXGIAdapter* pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, UINT SDKVersion,
DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, IDXGISwapChain** ppSwapChain, ID3D10Device** ppDevice)
{
auto res = hook->D3D10CreateDeviceAndSwapChain(pAdapter, DriverType, Software, Flags, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice);
if (SUCCEEDED(res))
hook->hook_dx10(SDKVersion);
return res;
}
//HRESULT WINAPI DX10_Hook::MyD3D10CreateDeviceAndSwapChain(IDXGIAdapter* pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, UINT SDKVersion,
// DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, IDXGISwapChain** ppSwapChain, ID3D10Device** ppDevice)
//{
// auto res = hook->D3D10CreateDeviceAndSwapChain(pAdapter, DriverType, Software, Flags, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice);
//
// if (SUCCEEDED(res))
// hook->hook_dx10(SDKVersion);
//
// return res;
//}
/////////////////////////////////////////////////////////////////////////////////////
HRESULT STDMETHODCALLTYPE DX10_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags)
@ -168,14 +169,14 @@ DX10_Hook::DX10_Hook():
// Hook to D3D10CreateDevice and D3D10CreateDeviceAndSwapChain so we know when it gets called.
// If its called, then DX10 will be used to render the overlay.
//_D3D10CreateDevice = (decltype(_D3D10CreateDevice))GetProcAddress(_dll, "D3D10CreateDevice");
D3D10CreateDeviceAndSwapChain = (decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(_dll, "D3D10CreateDeviceAndSwapChain");
BeginHook();
HookFuncs(
//std::make_pair<void**, void*>(&(PVOID&)_D3D10CreateDevice, &DX10_Hook::MyD3D10CreateDevice),
std::make_pair<void**, void*>(&(PVOID&)D3D10CreateDeviceAndSwapChain, &DX10_Hook::MyD3D10CreateDeviceAndSwapChain)
);
EndHook();
//D3D10CreateDeviceAndSwapChain = (decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(_dll, "D3D10CreateDeviceAndSwapChain");
//
//BeginHook();
//HookFuncs(
// //std::make_pair<void**, void*>(&(PVOID&)_D3D10CreateDevice, &DX10_Hook::MyD3D10CreateDevice),
// std::make_pair<void**, void*>(&(PVOID&)D3D10CreateDeviceAndSwapChain, &DX10_Hook::MyD3D10CreateDeviceAndSwapChain)
//);
//EndHook();
}
DX10_Hook::~DX10_Hook()
@ -193,6 +194,7 @@ void DX10_Hook::Create()
if (hook == nullptr)
{
hook = new DX10_Hook;
hook->start_hook();
// Register the hook to the Hook Manager
Hook_Manager::Inst().AddHook(hook);
}

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@ -37,10 +37,10 @@ private:
// Hook functions so we know we use DX10
//static decltype(D3D10CreateDevice) MyD3D10CreateDevice;
static decltype(D3D10CreateDeviceAndSwapChain) MyD3D10CreateDeviceAndSwapChain;
//static decltype(D3D10CreateDeviceAndSwapChain) MyD3D10CreateDeviceAndSwapChain;
//decltype(D3D10CreateDevice)* _D3D10CreateDevice;
decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain;
//decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain;
public:
static void Create(); // Initialize DX10 Hook.

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@ -27,11 +27,12 @@ void DX11_Hook::start_hook()
if (!_hooked)
{
Hook_Manager::Inst().FoundRenderer(this);
Hook_Manager::Inst().FoundHook(this);
IDXGISwapChain* pSwapChain;
ID3D11Device* pDevice;
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(_dll, "D3D11CreateDeviceAndSwapChain");
SwapChainDesc.BufferCount = 1;
SwapChainDesc.BufferDesc.Width = 1;
SwapChainDesc.BufferDesc.Height = 1;
@ -143,18 +144,18 @@ void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
// return res;
//}
HRESULT WINAPI DX11_Hook::MyD3D11CreateDeviceAndSwapChain(__in_opt IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
__in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
__in_opt CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, __out_opt IDXGISwapChain** ppSwapChain, __out_opt ID3D11Device** ppDevice,
__out_opt D3D_FEATURE_LEVEL* pFeatureLevel, __out_opt ID3D11DeviceContext** ppImmediateContext)
{
auto res = hook->D3D11CreateDeviceAndSwapChain(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
if (SUCCEEDED(res))
hook->hook_dx11(SDKVersion);
return res;
}
//HRESULT WINAPI DX11_Hook::MyD3D11CreateDeviceAndSwapChain(__in_opt IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
// __in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
// __in_opt CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, __out_opt IDXGISwapChain** ppSwapChain, __out_opt ID3D11Device** ppDevice,
// __out_opt D3D_FEATURE_LEVEL* pFeatureLevel, __out_opt ID3D11DeviceContext** ppImmediateContext)
//{
// auto res = hook->D3D11CreateDeviceAndSwapChain(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
//
// if (SUCCEEDED(res))
// hook->hook_dx11(SDKVersion);
//
// return res;
//}
/////////////////////////////////////////////////////////////////////////////////////
HRESULT STDMETHODCALLTYPE DX11_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags)
@ -186,15 +187,14 @@ DX11_Hook::DX11_Hook():
// Hook to D3D11CreateDevice and D3D11CreateDeviceAndSwapChain so we know when it gets called.
// If its called, then DX11 will be used to render the overlay.
//D3D11CreateDevice = (decltype(D3D11CreateDevice))GetProcAddress(_dll, "D3D11CreateDevice");
D3D11CreateDeviceAndSwapChain = (decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(_dll, "D3D11CreateDeviceAndSwapChain");
BeginHook();
HookFuncs(
//std::make_pair<void**, void*>(&(PVOID&)D3D11CreateDevice, &DX11_Hook::MyD3D11CreateDevice),
std::make_pair<void**, void*>(&(PVOID&)D3D11CreateDeviceAndSwapChain, &DX11_Hook::MyD3D11CreateDeviceAndSwapChain)
);
EndHook();
//D3D11CreateDeviceAndSwapChain = (decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(_dll, "D3D11CreateDeviceAndSwapChain");
//
//BeginHook();
//HookFuncs(
// //std::make_pair<void**, void*>(&(PVOID&)D3D11CreateDevice, &DX11_Hook::MyD3D11CreateDevice),
// std::make_pair<void**, void*>(&(PVOID&)D3D11CreateDeviceAndSwapChain, &DX11_Hook::MyD3D11CreateDeviceAndSwapChain)
//);
//EndHook();
}
DX11_Hook::~DX11_Hook()
@ -212,6 +212,7 @@ void DX11_Hook::Create()
if (hook == nullptr)
{
hook = new DX11_Hook;
hook->start_hook();
// Register the hook to the Hook Manager
Hook_Manager::Inst().AddHook(hook);
}

View File

@ -37,10 +37,10 @@ private:
// Hook functions so we know we use DX11
//static decltype(D3D11CreateDevice) MyD3D11CreateDevice;
static decltype(D3D11CreateDeviceAndSwapChain) MyD3D11CreateDeviceAndSwapChain;
//static decltype(D3D11CreateDeviceAndSwapChain) MyD3D11CreateDeviceAndSwapChain;
//decltype(D3D11CreateDevice)* D3D11CreateDevice;
decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain;
//decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain;
public:
static void Create(); // Initialize DX11 Hook.

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@ -96,19 +96,19 @@ void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
/////////////////////////////////////////////////////////////////////////////////////
// DirectX 12 Initialization functions
HRESULT WINAPI DX12_Hook::MyD3D12CreateDevice(
_In_opt_ IUnknown* pAdapter,
D3D_FEATURE_LEVEL MinimumFeatureLevel,
_In_ REFIID riid, // Expected: ID3D12Device
_COM_Outptr_opt_ void** ppDevice)
{
auto res = hook->D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice);
if (SUCCEEDED(res))
hook->hook_dx12(MinimumFeatureLevel);
return res;
}
//HRESULT WINAPI DX12_Hook::MyD3D12CreateDevice(
// _In_opt_ IUnknown* pAdapter,
// D3D_FEATURE_LEVEL MinimumFeatureLevel,
// _In_ REFIID riid, // Expected: ID3D12Device
// _COM_Outptr_opt_ void** ppDevice)
//{
// auto res = hook->D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice);
//
// if (SUCCEEDED(res))
// hook->hook_dx12(MinimumFeatureLevel);
//
// return res;
//}
/////////////////////////////////////////////////////////////////////////////////////
HRESULT STDMETHODCALLTYPE DX12_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags)
@ -166,6 +166,7 @@ void DX12_Hook::Create()
if (hook == nullptr)
{
hook = new DX12_Hook;
hook->start_hook();
// Register the hook to the Hook Manager
Hook_Manager::Inst().AddHook(hook);
}

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@ -38,9 +38,9 @@ private:
decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
// Hook functions so we know we use DX11
static decltype(D3D12CreateDevice) MyD3D12CreateDevice;
//static decltype(D3D12CreateDevice) MyD3D12CreateDevice;
decltype(D3D12CreateDevice)* D3D12CreateDevice;
//decltype(D3D12CreateDevice)* D3D12CreateDevice;
public:
static void Create(); // Initialize DX11 Hook.

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@ -23,10 +23,10 @@ void DX9_Hook::start_hook()
if (!_hooked)
{
Hook_Manager::Inst().FoundRenderer(this);
Hook_Manager::Inst().FoundHook(this);
IDirect3D9Ex* pD3D;
IDirect3DDevice9Ex* pDeviceEx;
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(_dll, "Direct3DCreate9Ex");
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
@ -118,25 +118,25 @@ void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
/////////////////////////////////////////////////////////////////////////////////////
// DirectX 9 Initialization functions
IDirect3D9* DX9_Hook::MyDirect3DCreate9(UINT SDKVersion)
{
auto res = hook->Direct3DCreate9(SDKVersion);
if( res != nullptr )
hook->hook_dx9(SDKVersion);
return res;
}
HRESULT DX9_Hook::MyDirect3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppDevice)
{
auto res = hook->Direct3DCreate9Ex(SDKVersion, ppDevice);
if (SUCCEEDED(res))
hook->hook_dx9(SDKVersion);
return res;
}
//IDirect3D9* DX9_Hook::MyDirect3DCreate9(UINT SDKVersion)
//{
// auto res = hook->Direct3DCreate9(SDKVersion);
//
// if( res != nullptr )
// hook->hook_dx9(SDKVersion);
//
// return res;
//}
//
//HRESULT DX9_Hook::MyDirect3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppDevice)
//{
// auto res = hook->Direct3DCreate9Ex(SDKVersion, ppDevice);
//
// if (SUCCEEDED(res))
// hook->hook_dx9(SDKVersion);
//
// return res;
//}
/////////////////////////////////////////////////////////////////////////////////////
HRESULT STDMETHODCALLTYPE DX9_Hook::MyReset(IDirect3DDevice9* _this, D3DPRESENT_PARAMETERS* pPresentationParameters)
@ -177,15 +177,15 @@ DX9_Hook::DX9_Hook():
_dll = GetModuleHandle(DLL_NAME);
// Hook to Direct3DCreate9 and Direct3DCreate9Ex so we know when it gets called.
// If its called, then DX9 will be used to render the overlay.
Direct3DCreate9 = (decltype(Direct3DCreate9))GetProcAddress(_dll, "Direct3DCreate9");
Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(_dll, "Direct3DCreate9Ex");
BeginHook();
HookFuncs(
std::make_pair<void**, void*>(&(PVOID&)Direct3DCreate9, &DX9_Hook::MyDirect3DCreate9),
std::make_pair<void**, void*>(&(PVOID&)Direct3DCreate9Ex, &DX9_Hook::MyDirect3DCreate9Ex)
);
EndHook();
//Direct3DCreate9 = (decltype(Direct3DCreate9))GetProcAddress(_dll, "Direct3DCreate9");
//Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(_dll, "Direct3DCreate9Ex");
//
//BeginHook();
//HookFuncs(
// std::make_pair<void**, void*>(&(PVOID&)Direct3DCreate9, &DX9_Hook::MyDirect3DCreate9),
// std::make_pair<void**, void*>(&(PVOID&)Direct3DCreate9Ex, &DX9_Hook::MyDirect3DCreate9Ex)
//);
//EndHook();
}
DX9_Hook::~DX9_Hook()
@ -209,6 +209,7 @@ void DX9_Hook::Create()
if( hook == nullptr )
{
hook = new DX9_Hook;
hook->start_hook();
// Register the hook to the Hook Manager
Hook_Manager::Inst().AddHook(hook);
}

View File

@ -37,11 +37,11 @@ private:
static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
// Hook functions so we know we use DX9
static decltype(Direct3DCreate9) MyDirect3DCreate9;
static decltype(Direct3DCreate9Ex) MyDirect3DCreate9Ex;
//static decltype(Direct3DCreate9) MyDirect3DCreate9;
//static decltype(Direct3DCreate9Ex) MyDirect3DCreate9Ex;
decltype(Direct3DCreate9)* Direct3DCreate9;
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex;
//decltype(Direct3DCreate9)* Direct3DCreate9;
//decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex;
public:
static void Create(); // Initialize DX9 Hook.

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@ -5,78 +5,368 @@
#include "../detours/detours.h"
#ifdef STEAM_WIN32
#include "DX12_Hook.h"
#include "DX11_Hook.h"
#include "DX10_Hook.h"
#include "DX9_Hook.h"
#endif
#include "OpenGL_Hook.h"
#include <algorithm>
#ifdef STEAM_WIN32
decltype(LoadLibraryA )* _LoadLibraryA = LoadLibraryA;
decltype(LoadLibraryW )* _LoadLibraryW = LoadLibraryW;
decltype(LoadLibraryExA )* _LoadLibraryExA = LoadLibraryExA;
decltype(LoadLibraryExW )* _LoadLibraryExW = LoadLibraryExW;
void create_hookA(const char* libname)
decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present;
decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present;
decltype(&IDirect3DDevice9Ex::PresentEx) _IDirect3DDevice9Ex_PresentEx;
decltype(wglMakeCurrent)* _wglMakeCurrent;
HRESULT STDMETHODCALLTYPE Hook_Manager::MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags)
{
IUnknown *pDevice;
_this->GetDevice(__uuidof(ID3D10Device), (void**)&pDevice);
if (pDevice)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX10_Hook::Create();
}
else
{
_this->GetDevice(__uuidof(ID3D11Device), (void**)& pDevice);
if (pDevice)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX11_Hook::Create();
}
else
{
_this->GetDevice(__uuidof(ID3D12Device), (void**)& pDevice);
if (pDevice)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX12_Hook::Create();
}
}
}
if (pDevice) pDevice->Release();
return (_this->*_IDXGISwapChain_Present)(SyncInterval, Flags);
}
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX9_Hook::Create();
return (_this->*_IDirect3DDevice9_Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX9_Hook::Create();
return (_this->*_IDirect3DDevice9Ex_PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
}
BOOL WINAPI Hook_Manager::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
OpenGL_Hook::Create();
return _wglMakeCurrent(hDC, hGLRC);;
}
void Hook_Manager::HookDXGIPresent()
{
if (!_dxgi_hooked)
{
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _IDXGISwapChain_Present, &Hook_Manager::MyIDXGISwapChain_Present)
);
rendererdetect_hook->EndHook();
}
}
void Hook_Manager::HookDX9Present()
{
if (!_dx9_hooked)
{
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9_Present, &Hook_Manager::MyPresent),
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9Ex_PresentEx, &Hook_Manager::MyPresentEx)
);
rendererdetect_hook->EndHook();
}
}
void Hook_Manager::HookwglMakeCurrent()
{
if (!_ogl_hooked)
{
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _wglMakeCurrent, &Hook_Manager::MywglMakeCurrent)
);
rendererdetect_hook->EndHook();
}
}
void Hook_Manager::hook_dx9()
{
if (!_dx9_hooked && !_renderer_found)
{
IDirect3D9Ex* pD3D;
IDirect3DDevice9Ex* pDeviceEx;
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9Ex");
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
D3DPRESENT_PARAMETERS params = {};
params.BackBufferWidth = 1;
params.BackBufferHeight = 1;
params.hDeviceWindow = GetForegroundWindow();
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, NULL, &pDeviceEx);
if (pDeviceEx)
{
PRINT_DEBUG("Hooked D3D9::Present to detect DX Version\n");
(void*&)_IDirect3DDevice9_Present = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::Present];
(void*&)_IDirect3DDevice9Ex_PresentEx = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::PresentEx];
HookDX9Present();
}
else
{
PRINT_DEBUG("Failed to hook D3D9::Present to detect DX Version\n");
}
if (pDeviceEx)pDeviceEx->Release();
if (pD3D)pD3D->Release();
}
}
void Hook_Manager::hook_dx10()
{
if (!_dxgi_hooked && !_renderer_found)
{
IDXGISwapChain* pSwapChain;
ID3D10Device* pDevice;
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX10_Hook::DLL_NAME), "D3D10CreateDeviceAndSwapChain");
SwapChainDesc.BufferCount = 1;
SwapChainDesc.BufferDesc.Width = 1;
SwapChainDesc.BufferDesc.Height = 1;
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
SwapChainDesc.OutputWindow = GetForegroundWindow();
SwapChainDesc.SampleDesc.Count = 1;
SwapChainDesc.SampleDesc.Quality = 0;
SwapChainDesc.Windowed = TRUE;
D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice);
if (pDevice != nullptr && pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
HookDXGIPresent();
}
else
{
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
}
if (pDevice)pDevice->Release();
if (pSwapChain)pSwapChain->Release();
}
}
void Hook_Manager::hook_dx11()
{
if (!_dxgi_hooked && !_renderer_found)
{
IDXGISwapChain* pSwapChain;
ID3D11Device* pDevice;
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX11_Hook::DLL_NAME), "D3D11CreateDeviceAndSwapChain");
SwapChainDesc.BufferCount = 1;
SwapChainDesc.BufferDesc.Width = 1;
SwapChainDesc.BufferDesc.Height = 1;
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
SwapChainDesc.OutputWindow = GetForegroundWindow();
SwapChainDesc.SampleDesc.Count = 1;
SwapChainDesc.SampleDesc.Quality = 0;
SwapChainDesc.Windowed = TRUE;
D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
if (pDevice != nullptr && pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
HookDXGIPresent();
}
else
{
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
}
if (pDevice) pDevice->Release();
if (pSwapChain) pSwapChain->Release();
}
}
void Hook_Manager::hook_dx12()
{
if (!_dxgi_hooked && !_renderer_found)
{
DX12_Hook::Create();
}
}
void Hook_Manager::hook_opengl()
{
if (!_ogl_hooked && !_renderer_found)
{
_wglMakeCurrent = (decltype(_wglMakeCurrent))GetProcAddress(GetModuleHandle(OpenGL_Hook::DLL_NAME), "wglMakeCurrent");
HookwglMakeCurrent();
}
}
void Hook_Manager::create_hookA(const char* libname)
{
if (!_stricmp(libname, "d3d9.dll"))
DX9_Hook::Create();
Hook_Manager::Inst().hook_dx9();
else if (!_stricmp(libname, "d3d10.dll"))
DX10_Hook::Create();
Hook_Manager::Inst().hook_dx10();
else if (!_stricmp(libname, "d3d11.dll"))
DX11_Hook::Create();
Hook_Manager::Inst().hook_dx11();
else if (!_stricmp(libname, "d3d12.dll"))
DX12_Hook::Create();
Hook_Manager::Inst().hook_dx12();
else if (!_stricmp(libname, "opengl32.dll"))
OpenGL_Hook::Create();
Hook_Manager::Inst().hook_opengl();
}
void create_hookW(const wchar_t *libname)
void Hook_Manager::create_hookW(const wchar_t *libname)
{
if (!_wcsicmp(libname, L"d3d9.dll"))
DX9_Hook::Create();
Hook_Manager::Inst().hook_dx9();
else if (!_wcsicmp(libname, L"d3d10.dll"))
DX10_Hook::Create();
Hook_Manager::Inst().hook_dx10();
else if (!_wcsicmp(libname, L"d3d11.dll"))
DX11_Hook::Create();
Hook_Manager::Inst().hook_dx11();
else if (!_wcsicmp(libname, L"d3d12.dll"))
DX12_Hook::Create();
Hook_Manager::Inst().hook_dx12();
else if (!_wcsicmp(libname, L"opengl32.dll"))
OpenGL_Hook::Create();
Hook_Manager::Inst().hook_opengl();
}
HMODULE WINAPI mLoadLibraryA(LPCTSTR lpLibFileName)
HMODULE WINAPI Hook_Manager::MyLoadLibraryA(LPCTSTR lpLibFileName)
{
auto res = _LoadLibraryA(lpLibFileName);
create_hookA(lpLibFileName);
Hook_Manager::Inst().create_hookA(lpLibFileName);
return res;
}
HMODULE WINAPI mLoadLibraryW(LPCWSTR lpLibFileName)
HMODULE WINAPI Hook_Manager::MyLoadLibraryW(LPCWSTR lpLibFileName)
{
auto res = _LoadLibraryW(lpLibFileName);
create_hookW(lpLibFileName);
Hook_Manager::Inst().create_hookW(lpLibFileName);
return res;
}
HMODULE WINAPI mLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
HMODULE WINAPI Hook_Manager::MyLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
{
auto res = _LoadLibraryA(lpLibFileName);
create_hookA(lpLibFileName);
Hook_Manager::Inst().create_hookA(lpLibFileName);
return res;
}
HMODULE WINAPI mLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
HMODULE WINAPI Hook_Manager::MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
{
auto res = _LoadLibraryExW(lpLibFileName, hFile, dwFlags);
create_hookW(lpLibFileName);
Hook_Manager::Inst().create_hookW(lpLibFileName);
return res;
}
void Hook_Manager::HookLoadLibrary()
{
if (!_renderer_found && !_loadlibrary_hooked)
{
_loadlibrary_hooked = true;
rendererdetect_hook = new Base_Hook();
AddHook(rendererdetect_hook);
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _LoadLibraryA, &Hook_Manager::MyLoadLibraryA),
std::pair<void**, void*>((PVOID*)& _LoadLibraryW, &Hook_Manager::MyLoadLibraryW),
std::pair<void**, void*>((PVOID*)& _LoadLibraryExA, &Hook_Manager::MyLoadLibraryExA),
std::pair<void**, void*>((PVOID*)& _LoadLibraryExW, &Hook_Manager::MyLoadLibraryExW)
);
rendererdetect_hook->EndHook();
}
}
void Hook_Manager::ChangeGameWindow(HWND hWnd) const
{
overlay->HookReady(hWnd);
}
void Hook_Manager::CallOverlayProc(int width, int height) const
{
overlay->OverlayProc(width, height);
}
#endif
void Hook_Manager::UnHookAllRendererDetector()
{
auto it = std::find(_hooks.begin(), _hooks.end(), rendererdetect_hook);
if (it != _hooks.end())
{
_hooks.erase(it);
delete rendererdetect_hook;
rendererdetect_hook = nullptr;
}
_ogl_hooked = false;
#ifdef STEAM_WIN32
_dxgi_hooked = _dx9_hooked = false;
#endif
}
Hook_Manager::Hook_Manager():
_isSet(false),
_LoadLibraryHooked(false)
#ifdef STEAM_WIN32
_game_hwnd(nullptr),
_game_wndproc(nullptr),
_loadlibrary_hooked(false),
_dxgi_hooked(false),
_dx9_hooked(false),
#endif
_renderer_found(false),
_ogl_hooked(false)
{}
Hook_Manager::~Hook_Manager()
@ -94,6 +384,7 @@ Hook_Manager& Hook_Manager::Inst()
void Hook_Manager::HookRenderer(Steam_Overlay *ovlay)
{
overlay = ovlay;
#ifdef STEAM_WIN32
HookLoadLibrary();
std::vector<std::string> const libraries = { "opengl32.dll", "d3d12.dll", "d3d11.dll", "d3d10.dll", "d3d9.dll" };
std::vector<std::string>::const_iterator it = libraries.begin();
@ -112,47 +403,14 @@ void Hook_Manager::HookRenderer(Steam_Overlay *ovlay)
create_hookA(it->c_str());
++it;
}
#endif
}
void Hook_Manager::UnHookLoadLibrary()
void Hook_Manager::FoundRenderer(Base_Hook* hook)
{
_LoadLibraryHooked = false;
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourDetach((PVOID*)& _LoadLibraryA, mLoadLibraryA);
DetourDetach((PVOID*)& _LoadLibraryW, mLoadLibraryW);
DetourDetach((PVOID*)& _LoadLibraryExA, mLoadLibraryExA);
DetourDetach((PVOID*)& _LoadLibraryExW, mLoadLibraryExW);
DetourTransactionCommit();
}
void Hook_Manager::HookLoadLibrary()
{
if (!_isSet && !_LoadLibraryHooked)
if (!_renderer_found)
{
_LoadLibraryHooked = true;
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach((PVOID*)& _LoadLibraryA, mLoadLibraryA);
DetourAttach((PVOID*)& _LoadLibraryW, mLoadLibraryW);
DetourAttach((PVOID*)& _LoadLibraryExA, mLoadLibraryExA);
DetourAttach((PVOID*)& _LoadLibraryExW, mLoadLibraryExW);
DetourTransactionCommit();
}
}
void Hook_Manager::FoundHook(Base_Hook* hook)
{
if (!_isSet)
{
_isSet = true;
UnHookLoadLibrary();
_renderer_found = true;
// Remove all hooks that are unused
_hooks.erase(std::remove_if(_hooks.begin(), _hooks.end(), [&hook](Base_Hook* it_hook) {
@ -163,17 +421,9 @@ void Hook_Manager::FoundHook(Base_Hook* hook)
}
return false;
}), _hooks.end());
_loadlibrary_hooked = false;
}
}
void Hook_Manager::ChangeGameWindow(HWND hWnd) const
{
overlay->HookReady(hWnd);
}
void Hook_Manager::CallOverlayProc(int width, int height) const
{
overlay->OverlayProc(width, height);
}
#endif//NO_OVERLAY

View File

@ -5,9 +5,19 @@
#ifndef NO_OVERLAY
#include <Windows.h>
#include <vector>
#if defined(_WIN32) || defined(WIN32)
#include <Windows.h>
struct IDXGISwapChain;
struct IDirect3DDevice9;
struct IDirect3DDevice9Ex;
#endif
/*
*
*/
class Hook_Manager
{
friend class Base_Hook;
@ -16,20 +26,59 @@ public:
using hookReady_t = void(*)(void*);
protected:
std::vector<Base_Hook*> _hooks;
// TODO: If needed, create a second vector with only the renderers hook
// Cause actually, a call to FoundRenderer will unhook everything registered except the renderer hook
// If you do that, you should consider moving the renderer hooks to its own class and keep this one generic ?
std::vector<Base_Hook*> _hooks;
WNDPROC _gameWndProc; // The game main windows proc
HWND _gameHWnd; // The game main window
bool _showOverlay; // Should we render the overlay
bool _isSet; // Is the renderer hooked ?
bool _LoadLibraryHooked; // Are the LoadLibrary functions hooked ?
bool _renderer_found; // Is the renderer hooked ?
bool _ogl_hooked; // wglMakeCurrent is hooked ? (opengl)
Base_Hook* rendererdetect_hook;
class Steam_Overlay* overlay;
Hook_Manager();
virtual ~Hook_Manager();
void UnHookAllRendererDetector();
void hook_opengl();
void HookLoadLibrary();
void UnHookLoadLibrary();
#if defined(_WIN32) || defined(WIN32) || defined(_WIN64) || defined(WIN64)
WNDPROC _game_wndproc; // The game main window proc
HWND _game_hwnd; // The game main window
bool _loadlibrary_hooked; // Are the LoadLibrary functions hooked ?
bool _dx9_hooked; // DX9 Present and PresentEx Hooked ?
bool _dxgi_hooked; // DXGI Present is hooked ? (DX10, DX11, DX12)
void HookDXGIPresent();
void HookDX9Present();
void HookwglMakeCurrent();
void hook_dx9();
void hook_dx10();
void hook_dx11();
void hook_dx12();
void create_hookA(const char* libname);
void create_hookW(const wchar_t* libname);
static HMODULE WINAPI MyLoadLibraryA(LPCTSTR lpLibFileName);
static HMODULE WINAPI MyLoadLibraryW(LPCWSTR lpLibFileName);
static HMODULE WINAPI MyLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
static HMODULE WINAPI MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
static HRESULT STDMETHODCALLTYPE MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
static HRESULT STDMETHODCALLTYPE MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
public:
void ChangeGameWindow(HWND hWnd) const;
protected:
#elif defined(__linux__)
#endif
public:
static Hook_Manager& Inst();
@ -37,10 +86,10 @@ public:
void HookRenderer(Steam_Overlay *overlay);
// Set the found hook and free all other hooks
void FoundHook(Base_Hook *hook);
void FoundRenderer(Base_Hook *hook);
inline void AddHook(Base_Hook* hook) { _hooks.push_back(hook); }
void ChangeGameWindow(HWND hWnd) const;
void CallOverlayProc(int width, int height) const;
Steam_Overlay* GetOverlay() const { return overlay; }
};

View File

@ -21,7 +21,6 @@ void OpenGL_Hook::start_hook()
if (!_hooked)
{
Hook_Manager::Inst().FoundRenderer(this);
Hook_Manager::Inst().FoundHook(this);
GLenum err = glewInit();
@ -65,6 +64,9 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
GetClientRect(hWnd, &rect);
if (hWnd != Hook_Manager::Inst().GetOverlay()->GetGameHwnd())
resetRenderState();
if (!initialized)
{
ImGui::CreateContext();
@ -94,12 +96,12 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
/////////////////////////////////////////////////////////////////////////////////////
// OpenGL Initialization functions
BOOL WINAPI OpenGL_Hook::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
{
auto res = hook->wglMakeCurrent(hDC, hGLRC);
hook->hook_ogl();
return res;
}
//BOOL WINAPI OpenGL_Hook::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
//{
// auto res = hook->wglMakeCurrent(hDC, hGLRC);
// hook->hook_ogl();
// return res;
//}
/////////////////////////////////////////////////////////////////////////////////////
BOOL WINAPI OpenGL_Hook::MywglSwapBuffers(HDC hDC)
@ -115,14 +117,14 @@ OpenGL_Hook::OpenGL_Hook():
_dll = GetModuleHandle(DLL_NAME);
// Hook to wglMakeCurrent so we know when it gets called.
// If its called, then OpenGL will be used to render the overlay.
wglMakeCurrent = (decltype(wglMakeCurrent))GetProcAddress(_dll, "wglMakeCurrent");
wglSwapBuffers = (decltype(wglSwapBuffers))GetProcAddress(_dll, "wglSwapBuffers");
BeginHook();
HookFuncs(
std::make_pair<void**, void*>(&(PVOID&)wglMakeCurrent, &OpenGL_Hook::MywglMakeCurrent)
);
EndHook();
//wglMakeCurrent = (decltype(wglMakeCurrent))GetProcAddress(_dll, "wglMakeCurrent");
//wglSwapBuffers = (decltype(wglSwapBuffers))GetProcAddress(_dll, "wglSwapBuffers");
//
//BeginHook();
//HookFuncs(
// std::make_pair<void**, void*>(&(PVOID&)wglMakeCurrent, &OpenGL_Hook::MywglMakeCurrent)
//);
//EndHook();
}
OpenGL_Hook::~OpenGL_Hook()
@ -144,6 +146,7 @@ void OpenGL_Hook::Create()
if (hook == nullptr)
{
hook = new OpenGL_Hook;
hook->start_hook();
// Register the hook to the Hook Manager
Hook_Manager::Inst().AddHook(hook);
}

View File

@ -10,7 +10,7 @@ public:
static constexpr const char *DLL_NAME = "opengl32.dll";
using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
using wglMakeCurrent_t = BOOL(WINAPI*)(HDC, HGLRC);
//using wglMakeCurrent_t = BOOL(WINAPI*)(HDC, HGLRC);
private:
// Variables
@ -30,9 +30,9 @@ private:
wglSwapBuffers_t wglSwapBuffers;
// Hook functions so we know we use OGL
static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
//static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
wglMakeCurrent_t wglMakeCurrent;
//wglMakeCurrent_t wglMakeCurrent;
public:
static void Create(); // Initialize OGL Hook.