From 4180911fec0df71c40de4c5343dabe8cff21023e Mon Sep 17 00:00:00 2001 From: Mr_Goldberg Date: Sat, 8 Aug 2020 19:27:29 -0400 Subject: [PATCH] Fix lobby_connect. --- lobby_connect.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/lobby_connect.cpp b/lobby_connect.cpp index 8219c36..36f3327 100644 --- a/lobby_connect.cpp +++ b/lobby_connect.cpp @@ -45,10 +45,10 @@ top: std::this_thread::sleep_for(std::chrono::milliseconds(200)); } - int friend_count = SteamFriends()->GetFriendCount(0); + int friend_count = SteamFriends()->GetFriendCount(k_EFriendFlagAll); std::cout << "People on the network: " << friend_count << std::endl; for (int i = 0; i < friend_count; ++i) { - CSteamID id = SteamFriends()->GetFriendByIndex(i, 0); + CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll); const char *name = SteamFriends()->GetFriendPersonaName(id); FriendGameInfo_t friend_info = {}; @@ -60,7 +60,7 @@ top: std::vector arguments; for (int i = 0; i < friend_count; ++i) { - CSteamID id = SteamFriends()->GetFriendByIndex(i, 0); + CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll); const char *name = SteamFriends()->GetFriendPersonaName(id); const char *connect = SteamFriends()->GetFriendRichPresence( id, "connect"); FriendGameInfo_t friend_info = {};