Kill background thread on client shutdown.

This commit is contained in:
Mr_Goldberg 2020-01-13 13:47:47 -05:00
parent 71e265f52b
commit 4e6aa809de
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GPG Key ID: 8597D87419DEF278
1 changed files with 9 additions and 3 deletions

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@ -18,16 +18,21 @@
#include "steam_client.h"
#include "settings_parser.h"
static bool kill_background_thread;
static void background_thread(Steam_Client *client)
{
PRINT_DEBUG("background thread starting\n");
while (1) {
std::this_thread::sleep_for(std::chrono::seconds(1));
global_mutex.lock();
if (!client->network->isAlive()) {
bool net_alive = client->network->isAlive();
if (!net_alive || kill_background_thread) {
global_mutex.unlock();
//delete network;
if (!net_alive) {
//delete network;
}
kill_background_thread = false;
PRINT_DEBUG("background thread exit\n");
return;
}
@ -701,6 +706,7 @@ void Steam_Client::SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction
bool Steam_Client::BShutdownIfAllPipesClosed()
{
PRINT_DEBUG("BShutdownIfAllPipesClosed\n");
kill_background_thread = true;
return true;
}