Merge branch 'master' into 'master'

Fix GetPublicIp() now retrun struct SteamIPAddress_t

Closes #148

See merge request Mr_Goldberg/goldberg_emulator!38
This commit is contained in:
bozoweed 2021-04-09 21:36:12 +00:00
commit 55cd1aad41
12 changed files with 518 additions and 17 deletions

5
compile.bat Normal file
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@ -0,0 +1,5 @@
build_win_release.bat
build_win_release_experimental.bat
build_win_release_experimental_steamclient.bat
build_win_lobby_connect.bat
build_win_find_interfaces.bat

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@ -16,6 +16,7 @@
<http://www.gnu.org/licenses/>. */
#include "network.h"
#include "dll.h"
#define MAX_BROADCASTS 16
static int number_broadcasts = -1;
@ -218,25 +219,26 @@ static int set_socket_nonblocking(sock_t sock)
static void kill_socket(sock_t sock)
{
#if defined(STEAM_WIN32)
closesocket(sock);
#else
close(sock);
#endif
if (is_socket_valid(sock))
{
#if defined(STEAM_WIN32)
closesocket(sock);
#else
close(sock);
#endif
}
}
static void kill_tcp_socket(struct TCP_Socket &socket)
{
if (is_socket_valid(socket.sock)) {
kill_socket(socket.sock);
}
{
kill_socket(socket.sock);
socket = TCP_Socket();
}
static bool initialed;
static void run_at_startup()
{
static bool initialed = false;
if (initialed) {
return;
}
@ -891,6 +893,22 @@ void Networking::Run()
char data[2048];
int len;
if (query_alive && is_socket_valid(query_socket)) {
PRINT_DEBUG("RECV QUERY\n");
Steam_Client* client = get_steam_client();
sockaddr_in addr;
addr.sin_family = AF_INET;
while ((len = receive_packet(query_socket, &ip_port, data, sizeof(data))) >= 0) {
client->steam_gameserver->HandleIncomingPacket(data, len, htonl(ip_port.ip), htons(ip_port.port));
len = client->steam_gameserver->GetNextOutgoingPacket(data, sizeof(data), &ip_port.ip, &ip_port.port);
addr.sin_addr.s_addr = htonl(ip_port.ip);
addr.sin_port = htons(ip_port.port);
sendto(query_socket, data, len, 0, (sockaddr*)&addr, sizeof(addr));
}
}
PRINT_DEBUG("RECV UDP\n");
while((len = receive_packet(udp_socket, &ip_port, data, sizeof(data))) >= 0) {
PRINT_DEBUG("recv %i %hhu.%hhu.%hhu.%hhu:%hu\n", len, ((unsigned char *)&ip_port.ip)[0], ((unsigned char *)&ip_port.ip)[1], ((unsigned char *)&ip_port.ip)[2], ((unsigned char *)&ip_port.ip)[3], htons(ip_port.port));
@ -1252,3 +1270,74 @@ bool Networking::isAlive()
{
return alive;
}
void Networking::startQuery(IP_PORT ip_port)
{
if (ip_port.port <= 1024)
return;
if (!query_alive)
{
if (ip_port.port == MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE)
{
PRINT_DEBUG("Source Query in Shared Mode\n");
return;
}
int retry = 0;
constexpr auto max_retry = 10;
while (retry++ < max_retry)
{
query_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (is_socket_valid(query_socket))
break;
if (retry > max_retry)
{
reset_last_error();
return;
}
}
retry = 0;
sockaddr_in addr;
addr.sin_addr.s_addr = htonl(ip_port.ip);
addr.sin_port = htons(ip_port.port);
addr.sin_family = AF_INET;
while (retry++ < max_retry)
{
int res = bind(query_socket, (sockaddr*)&addr, sizeof(sockaddr_in));
if (res == 0)
{
set_socket_nonblocking(query_socket);
break;
}
if (retry >= max_retry)
{
kill_socket(query_socket);
query_socket = -1;
reset_last_error();
return;
}
}
char str_ip[16];
inet_ntop(AF_INET, &(addr.sin_addr), str_ip, 16);
PRINT_DEBUG("Started query server on %s:%d\n", str_ip, htons(addr.sin_port));
}
query_alive = true;
}
void Networking::shutDownQuery()
{
query_alive = false;
kill_socket(query_socket);
}
bool Networking::isQueryAlive()
{
return query_alive;
}

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@ -87,8 +87,9 @@ struct Connection {
class Networking {
bool enabled = false;
bool alive;
bool query_alive;
std::chrono::high_resolution_clock::time_point last_run;
sock_t udp_socket, tcp_socket;
sock_t query_socket, udp_socket, tcp_socket;
uint16 udp_port, tcp_port;
uint32 own_ip;
std::vector<struct Connection> connections;
@ -136,6 +137,11 @@ public:
void shutDown();
bool isAlive();
void startQuery(IP_PORT ip_port);
void shutDownQuery();
bool isQueryAlive();
};
#endif

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@ -145,6 +145,9 @@ public:
//networking
bool disable_networking = false;
//gameserver source query
bool disable_source_query = false;
//overlay
bool disable_overlay = false;
};

266
dll/source_query.cpp Normal file
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@ -0,0 +1,266 @@
/* Copyright (C) 2019 Mr Goldberg, , Nemirtingas
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#include "source_query.h"
#include "dll.h"
using lock_t = std::lock_guard<std::mutex>;
enum class source_query_magic : uint32_t
{
simple = 0xFFFFFFFFul,
multi = 0xFFFFFFFEul, // <--- TODO ?
};
enum class source_query_header : uint8_t
{
A2S_INFO = 'T',
A2S_PLAYER = 'U',
A2S_RULES = 'V',
};
enum class source_response_header : uint8_t
{
A2S_CHALLENGE = 'A',
A2S_INFO = 'I',
A2S_PLAYER = 'D',
A2S_RULES = 'E',
};
enum class source_server_type : uint8_t
{
dedicated = 'd',
non_dedicated = 'i',
source_tc = 'p',
};
enum class source_server_env : uint8_t
{
linux = 'l',
windows = 'w',
old_mac = 'm',
mac = 'o',
};
enum class source_server_visibility : uint8_t
{
_public = 0,
_private = 1,
};
enum class source_server_vac : uint8_t
{
unsecured = 0,
secured = 1,
};
enum source_server_extra_flag : uint8_t
{
none = 0x00,
gameid = 0x01,
steamid = 0x10,
keywords = 0x20,
spectator = 0x40,
port = 0x80,
};
#if defined(STEAM_WIN32)
static constexpr source_server_env my_server_env = source_server_env::windows;
#else
static constexpr source_server_env my_server_env = source_server_env::linux;
#endif
#pragma pack(push)
#pragma pack(1)
constexpr char a2s_info_payload[] = "Source Engine Query";
constexpr size_t a2s_info_payload_size = sizeof(a2s_info_payload);
struct source_query_data
{
source_query_magic magic;
source_query_header header;
union
{
char a2s_info_payload[a2s_info_payload_size];
uint32_t challenge;
};
};
static constexpr size_t source_query_header_size = sizeof(source_query_magic) + sizeof(source_query_header);
static constexpr size_t a2s_query_info_size = source_query_header_size + sizeof(source_query_data::a2s_info_payload);
static constexpr size_t a2s_query_challenge_size = source_query_header_size + sizeof(source_query_data::challenge);
#pragma pack(pop)
void serialize_response(std::vector<uint8_t>& buffer, const void* _data, size_t len)
{
const uint8_t* data = reinterpret_cast<const uint8_t*>(_data);
buffer.insert(buffer.end(), data, data + len);
}
template<typename T>
void serialize_response(std::vector<uint8_t>& buffer, T const& v)
{
uint8_t const* data = reinterpret_cast<uint8_t const*>(&v);
serialize_response(buffer, data, sizeof(T));
}
template<>
void serialize_response<std::string>(std::vector<uint8_t>& buffer, std::string const& v)
{
uint8_t const* str = reinterpret_cast<uint8_t const*>(v.c_str());
serialize_response(buffer, str, v.length()+1);
}
template<typename T, int N>
void serialize_response(std::vector <uint8_t>& buffer, char(&str)[N])
{
serialize_response(buffer, reinterpret_cast<uint8_t const*>(str), N);
}
void get_challenge(std::vector<uint8_t> &challenge_buff)
{
// TODO: generate the challenge id
serialize_response(challenge_buff, source_query_magic::simple);
serialize_response(challenge_buff, source_response_header::A2S_CHALLENGE);
serialize_response(challenge_buff, static_cast<uint32_t>(0x00112233ul));
}
std::vector<uint8_t> Source_Query::handle_source_query(const void* buffer, size_t len, Gameserver const& gs)
{
std::vector<uint8_t> output_buffer;
if (len < source_query_header_size) // its not at least 5 bytes long (0xFF 0xFF 0xFF 0xFF 0x??)
return output_buffer;
source_query_data const& query = *reinterpret_cast<source_query_data const*>(buffer);
// || gs.max_player_count() == 0
if (gs.offline() || query.magic != source_query_magic::simple)
return output_buffer;
switch (query.header)
{
case source_query_header::A2S_INFO:
if (len >= a2s_query_info_size && !strncmp(query.a2s_info_payload, a2s_info_payload, a2s_info_payload_size))
{
serialize_response(output_buffer, source_query_magic::simple);
serialize_response(output_buffer, source_response_header::A2S_INFO);
serialize_response(output_buffer, static_cast<uint8_t>(2));
serialize_response(output_buffer, gs.server_name());
serialize_response(output_buffer, gs.map_name());
serialize_response(output_buffer, gs.mod_dir());
serialize_response(output_buffer, gs.product());
serialize_response(output_buffer, static_cast<uint16_t>(gs.appid()));
serialize_response(output_buffer, static_cast<uint8_t>(gs.num_players()));
serialize_response(output_buffer, static_cast<uint8_t>(gs.max_player_count()));
serialize_response(output_buffer, static_cast<uint8_t>(gs.bot_player_count()));
serialize_response(output_buffer, (gs.dedicated_server() ? source_server_type::dedicated : source_server_type::non_dedicated));;
serialize_response(output_buffer, my_server_env);
serialize_response(output_buffer, source_server_visibility::_public);
serialize_response(output_buffer, (gs.secure() ? source_server_vac::secured : source_server_vac::unsecured));
serialize_response(output_buffer, std::to_string(gs.version()));
uint8_t flags = source_server_extra_flag::none;
if (gs.port() != 0)
flags |= source_server_extra_flag::port;
if (gs.spectator_port() != 0)
flags |= source_server_extra_flag::spectator;
if(CGameID(gs.appid()).IsValid())
flags |= source_server_extra_flag::gameid;
if (flags != source_server_extra_flag::none)
serialize_response(output_buffer, flags);
if (flags & source_server_extra_flag::port)
serialize_response(output_buffer, static_cast<uint16_t>(gs.port()));
// add steamid
if (flags & source_server_extra_flag::spectator)
{
serialize_response(output_buffer, static_cast<uint16_t>(gs.spectator_port()));
serialize_response(output_buffer, gs.spectator_server_name());
}
// keywords
if (flags & source_server_extra_flag::gameid)
serialize_response(output_buffer, CGameID(gs.appid()).ToUint64());
}
break;
case source_query_header::A2S_PLAYER:
if (len >= a2s_query_challenge_size)
{
if (query.challenge == 0xFFFFFFFFul)
{
get_challenge(output_buffer);
}
else if (query.challenge == 0x00112233ul)
{
std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>> const& players = *get_steam_client()->steam_gameserver->get_players();
serialize_response(output_buffer, source_query_magic::simple);
serialize_response(output_buffer, source_response_header::A2S_PLAYER);
serialize_response(output_buffer, static_cast<uint8_t>(players.size())); // num_players
for (int i = 0; i < players.size(); ++i)
{
serialize_response(output_buffer, static_cast<uint8_t>(i)); // player index
serialize_response(output_buffer, players[i].second.name); // player name
serialize_response(output_buffer, players[i].second.score); // player score
serialize_response(output_buffer, static_cast<float>(std::chrono::duration_cast<std::chrono::seconds>(std::chrono::steady_clock::now() - players[i].second.join_time).count()));
}
}
}
break;
case source_query_header::A2S_RULES:
if (len >= a2s_query_challenge_size)
{
if (query.challenge == 0xFFFFFFFFul)
{
get_challenge(output_buffer);
}
else if (query.challenge == 0x00112233ul)
{
auto values = gs.values();
serialize_response(output_buffer, source_query_magic::simple);
serialize_response(output_buffer, source_response_header::A2S_RULES);
serialize_response(output_buffer, static_cast<uint16_t>(values.size()));
for (auto const& i : values)
{
serialize_response(output_buffer, i.first);
serialize_response(output_buffer, i.second);
}
}
}
break;
}
return output_buffer;
}

32
dll/source_query.h Normal file
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@ -0,0 +1,32 @@
/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef __INCLUDED_SOURCE_QUERY__
#define __INCLUDED_SOURCE_QUERY__
#include "base.h"
class Source_Query
{
Source_Query () = delete;
~Source_Query() = delete;
public:
static std::vector<uint8_t> handle_source_query(const void* buffer, size_t len, Gameserver const& gs);
};
#endif

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@ -16,6 +16,7 @@
<http://www.gnu.org/licenses/>. */
#include "steam_gameserver.h"
#include "source_query.h"
#define SEND_SERVER_RATE 5.0
@ -33,6 +34,11 @@ Steam_GameServer::~Steam_GameServer()
delete ticket_manager;
}
std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>>* Steam_GameServer::get_players()
{
return &players;
}
//
// Basic server data. These properties, if set, must be set before before calling LogOn. They
// may not be changed after logged in.
@ -53,7 +59,11 @@ bool Steam_GameServer::InitGameServer( uint32 unIP, uint16 usGamePort, uint16 us
server_data.set_ip(unIP);
server_data.set_port(usGamePort);
server_data.set_query_port(usQueryPort);
server_data.set_offline(false);
server_data.set_offline(false);
if (!settings->disable_source_query)
network->startQuery({ unIP, usQueryPort });
if (!settings->get_local_game_id().AppID()) settings->set_game_id(CGameID(nGameAppId));
//TODO: flags should be k_unServerFlag
flags = unFlags;
@ -71,7 +81,7 @@ void Steam_GameServer::SetProduct( const char *pszProduct )
{
PRINT_DEBUG("SetProduct\n");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
server_data.set_product(pszProduct);
server_data.set_product(pszProduct);// Set product to game name if this is empty
}
@ -344,7 +354,22 @@ bool Steam_GameServer::SendUserConnectAndAuthenticate( uint32 unIPClient, const
PRINT_DEBUG("SendUserConnectAndAuthenticate %u %u\n", unIPClient, cubAuthBlobSize);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return ticket_manager->SendUserConnectAndAuthenticate(unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
bool res = ticket_manager->SendUserConnectAndAuthenticate(unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
if (res)
{
std::pair<CSteamID, Gameserver_Player_Info_t> infos;
if( pSteamIDUser != nullptr)
infos.first = *pSteamIDUser;
infos.second.join_time = std::chrono::steady_clock::now();
infos.second.score = 0;
infos.second.name = "Player";
players.emplace_back(std::move(infos));
}
return res;
}
@ -357,7 +382,16 @@ CSteamID Steam_GameServer::CreateUnauthenticatedUserConnection()
PRINT_DEBUG("CreateUnauthenticatedUserConnection\n");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return ticket_manager->fakeUser();
CSteamID bot_id = ticket_manager->fakeUser();
std::pair<CSteamID, Gameserver_Player_Info_t> infos;
infos.first = bot_id;
infos.second.join_time = std::chrono::steady_clock::now();
infos.second.score = 0;
infos.second.name = "Bot";
players.emplace_back(std::move(infos));
return bot_id;
}
@ -369,6 +403,16 @@ void Steam_GameServer::SendUserDisconnect( CSteamID steamIDUser )
PRINT_DEBUG("SendUserDisconnect\n");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
auto player_it = std::find_if(players.begin(), players.end(), [&steamIDUser](std::pair<CSteamID, Gameserver_Player_Info_t>& player)
{
return player.first == steamIDUser;
});
if (player_it != players.end())
{
players.erase(player_it);
}
ticket_manager->endAuth(steamIDUser);
}
@ -381,7 +425,21 @@ void Steam_GameServer::SendUserDisconnect( CSteamID steamIDUser )
bool Steam_GameServer::BUpdateUserData( CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore )
{
PRINT_DEBUG("BUpdateUserData\n");
return true;
auto player_it = std::find_if(players.begin(), players.end(), [&steamIDUser](std::pair<CSteamID, Gameserver_Player_Info_t>& player)
{
return player.first == steamIDUser;
});
if (player_it != players.end())
{
if( pchPlayerName != nullptr)
player_it->second.name = pchPlayerName;
player_it->second.score = uScore;
return true;
}
return false;
}
// You shouldn't need to call this as it is called internally by SteamGameServer_Init() and can only be called once.
@ -584,6 +642,18 @@ bool Steam_GameServer::HandleIncomingPacket( const void *pData, int cbData, uint
{
PRINT_DEBUG("HandleIncomingPacket %i %X %i\n", cbData, srcIP, srcPort);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (settings->disable_source_query) return true;
Gameserver_Outgoing_Packet packet;
packet.data = std::move(Source_Query::handle_source_query(pData, cbData, server_data));
if (packet.data.empty())
return false;
packet.ip = srcIP;
packet.port = srcPort;
outgoing_packets.emplace_back(std::move(packet));
return true;
}
@ -596,6 +666,7 @@ int Steam_GameServer::GetNextOutgoingPacket( void *pOut, int cbMaxOut, uint32 *p
{
PRINT_DEBUG("GetNextOutgoingPacket\n");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (settings->disable_source_query) return 0;
if (outgoing_packets.size() == 0) return 0;
if (outgoing_packets.back().data.size() < cbMaxOut) cbMaxOut = outgoing_packets.back().data.size();
@ -696,6 +767,10 @@ void Steam_GameServer::RunCallbacks()
msg.set_allocated_gameserver(new Gameserver(server_data));
msg.mutable_gameserver()->set_offline(true);
network->sendToAllIndividuals(&msg, true);
// Shutdown Source Query
network->shutDownQuery();
// And empty the queue if needed
outgoing_packets.clear();
}
}
}

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@ -15,6 +15,9 @@
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef __INCLUDED_GAMESERVER__
#define __INCLUDED_GAMESERVER__
#include "base.h"
//-----------------------------------------------------------------------------
@ -22,12 +25,18 @@
//-----------------------------------------------------------------------------
struct Gameserver_Outgoing_Packet {
std::string data;
std::vector<uint8_t> data;
uint32 ip;
uint16 port;
};
struct Gameserver_Player_Info_t {
std::chrono::steady_clock::time_point join_time;
std::string name;
uint32 score;
};
class Steam_GameServer :
public ISteamGameServer005,
public ISteamGameServer008,
@ -47,6 +56,7 @@ public ISteamGameServer
bool logged_in = false;
bool call_servers_disconnected = false;
Gameserver server_data;
std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>> players;
uint32 flags;
bool policy_response_called;
@ -59,6 +69,9 @@ public:
Steam_GameServer(class Settings *settings, class Networking *network, class SteamCallBacks *callbacks);
~Steam_GameServer();
std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>>* get_players();
//
// Basic server data. These properties, if set, must be set before before calling LogOn. They
// may not be changed after logged in.
@ -330,3 +343,5 @@ public:
//
void RunCallbacks();
};
#endif

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@ -15,6 +15,9 @@
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef __INCLUDED_STEAM_MATCHMAKING__
#define __INCLUDED_STEAM_MATCHMAKING__
#include "base.h"
#define SEND_LOBBY_RATE 5.0
@ -1479,3 +1482,5 @@ void Callback(Common_Message *msg)
};
#endif

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@ -15,6 +15,9 @@
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef __INCLUDED_STEAM_UTILS__
#define __INCLUDED_STEAM_UTILS__
#include "base.h"
#include "local_storage.h"
#include "../overlay_experimental/steam_overlay.h"
@ -406,3 +409,5 @@ ESteamIPv6ConnectivityState GetIPv6ConnectivityState( ESteamIPv6ConnectivityProt
}
};
#endif

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