diff --git a/sdk_includes/isteamnetworkingsockets008.h b/sdk_includes/isteamnetworkingsockets008.h index f98e776..bc2914b 100644 --- a/sdk_includes/isteamnetworkingsockets008.h +++ b/sdk_includes/isteamnetworkingsockets008.h @@ -52,7 +52,6 @@ public: /// setting the options "immediately" after creation. virtual HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0; -#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR /// Like CreateListenSocketIP, but clients will connect using ConnectP2P /// /// nVirtualPort specifies how clients can connect to this socket using @@ -81,7 +80,6 @@ public: /// SteamNetworkingConfigValue_t for more about why this is preferable to /// setting the options "immediately" after creation. virtual HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0; -#endif /// Accept an incoming connection that has been received on a listen socket. /// @@ -411,8 +409,6 @@ public: /// other connections.) virtual int ReceiveMessagesOnPollGroup( HSteamNetPollGroup hPollGroup, SteamNetworkingMessage_t **ppOutMessages, int nMaxMessages ) = 0; -#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR - // // Clients connecting to dedicated servers hosted in a data center, // using central-authority-granted tickets. @@ -608,7 +604,6 @@ public: /// If you expect to be using relayed connections, then you probably want /// to call ISteamNetworkingUtils::InitRelayNetworkAccess() when your app initializes virtual bool ReceivedP2PCustomSignal( const void *pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext *pContext ) = 0; -#endif // #ifndef STEAMNETWORKINGSOCKETS_ENABLE_SDR // // Certificate provision by the application. On Steam, we normally handle all this automatically diff --git a/sdk_includes/isteamnetworkingutils001.h b/sdk_includes/isteamnetworkingutils001.h index ac5e3ab..1a89064 100644 --- a/sdk_includes/isteamnetworkingutils001.h +++ b/sdk_includes/isteamnetworkingutils001.h @@ -8,7 +8,6 @@ class ISteamNetworkingUtils001 { public: -#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR // // Initialization @@ -149,7 +148,6 @@ public: /// Get list of all POP IDs. Returns the number of entries that were filled into /// your list. virtual int GetPOPList( SteamNetworkingPOPID *list, int nListSz ) = 0; -#endif // #ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR // // Misc diff --git a/sdk_includes/isteamnetworkingutils002.h b/sdk_includes/isteamnetworkingutils002.h index fab5b08..dc9c4d4 100644 --- a/sdk_includes/isteamnetworkingutils002.h +++ b/sdk_includes/isteamnetworkingutils002.h @@ -8,7 +8,6 @@ class ISteamNetworkingUtils002 { public: -#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR // // Initialization and status check @@ -152,7 +151,6 @@ public: /// Get list of all POP IDs. Returns the number of entries that were filled into /// your list. virtual int GetPOPList( SteamNetworkingPOPID *list, int nListSz ) = 0; -#endif // #ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR // // Misc