From 6f4273bf3ad4c67a00d1fc7abca9b615e4ac0205 Mon Sep 17 00:00:00 2001 From: Mr_Goldberg Date: Fri, 14 Feb 2020 15:01:10 -0500 Subject: [PATCH] Only run background thread if runcallbacks has been called more than 1 seconds ago. --- dll/steam_client.cpp | 17 +++++++++++------ dll/steam_client.h | 1 + 2 files changed, 12 insertions(+), 6 deletions(-) diff --git a/dll/steam_client.cpp b/dll/steam_client.cpp index 5b51b2f..3967944 100644 --- a/dll/steam_client.cpp +++ b/dll/steam_client.cpp @@ -36,11 +36,15 @@ static void background_thread(Steam_Client *client) } } - global_mutex.lock(); - PRINT_DEBUG("background thread run\n"); - client->network->Run(); - client->steam_matchmaking->RunBackground(); - global_mutex.unlock(); + unsigned long long time = std::chrono::duration_cast>(std::chrono::system_clock::now().time_since_epoch()).count(); + + if (time > client->last_cb_run + 1) { + global_mutex.lock(); + PRINT_DEBUG("background thread run\n"); + client->network->Run(); + client->steam_matchmaking->RunBackground(); + global_mutex.unlock(); + } } } @@ -104,6 +108,7 @@ Steam_Client::Steam_Client() steam_gameserver_game_coordinator = new Steam_Game_Coordinator(settings_server, network, callback_results_server, callbacks_server, run_every_runcb); steam_masterserver_updater = new Steam_Masterserver_Updater(settings_server, network, callback_results_server, callbacks_server, run_every_runcb); + last_cb_run = 0; PRINT_DEBUG("client init end\n"); } @@ -1536,8 +1541,8 @@ void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB) callbacks_server->runCallBacks(); PRINT_DEBUG("Steam_Client::RunCallbacks callbacks_client\n"); callbacks_client->runCallBacks(); + last_cb_run = std::chrono::duration_cast>(std::chrono::system_clock::now().time_since_epoch()).count(); PRINT_DEBUG("Steam_Client::RunCallbacks done\n"); - } void Steam_Client::DestroyAllInterfaces() diff --git a/dll/steam_client.h b/dll/steam_client.h index c0a633a..da3109e 100644 --- a/dll/steam_client.h +++ b/dll/steam_client.h @@ -135,6 +135,7 @@ public: bool server_init = false; std::thread background_keepalive; bool steamclient_server_inited = false; + std::atomic last_cb_run; unsigned steam_pipe_counter = 1; std::map steam_pipes;