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Add force_listen_port.txt

merge-requests/37/head
Mr_Goldberg 2 months ago
parent
commit
8e9d3e8f3a
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  1. 2
      Readme_release.txt
  2. 4
      dll/settings_parser.cpp
  3. 1
      files_example/steam_settings.EXAMPLE/force_listen_port.EXAMPLE.txt

2
Readme_release.txt

@ -29,7 +29,7 @@ Note that these are global so you won't have to change them for each game. For g
If you want to change your steam_id on a per game basis, simply create a settings folder in the game unique directory (Full path: C:\Users\<Your windows user name>\AppData\Roaming\Goldberg SteamEmu Saves\<appid>\settings)
In that settings folder create a user_steam_id.txt file that contains the valid steam id that you want to use for that game only.
You can also make the emu ignore certain global settings by using a force_account_name.txt, force_language.txt or force_steamid.txt that you put in the <path where my emu lib is>\steam_settings\ folder.
You can also make the emu ignore certain global settings by using a force_account_name.txt, force_language.txt, force_listen_port.txt or force_steamid.txt that you put in the <path where my emu lib is>\steam_settings\ folder.
See the steam_settings.EXAMPLE folder for an example.
If for some reason you want it to save in the game directory you can create a file named local_save.txt right beside steam_api(64).dll (libsteam_api.so on linux)

4
dll/settings_parser.cpp

@ -286,6 +286,10 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
} else if (p == "force_account_name.txt") {
int len = Local_Storage::get_file_data(steam_settings_path + "force_account_name.txt", name, sizeof(name) - 1);
if (len > 0) name[len] = 0;
} else if (p == "force_listen_port.txt") {
char array_port[10] = {};
int len = Local_Storage::get_file_data(steam_settings_path + "force_listen_port.txt", array_port, sizeof(array_port) - 1);
if (len > 0) port = std::stoi(array_port);
}
}
}

1
files_example/steam_settings.EXAMPLE/force_listen_port.EXAMPLE.txt

@ -0,0 +1 @@
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