diff --git a/dll/steam_inventory.h b/dll/steam_inventory.h index 81602ea..4d30f20 100644 --- a/dll/steam_inventory.h +++ b/dll/steam_inventory.h @@ -282,7 +282,7 @@ uint32 GetResultTimestamp( SteamInventoryResult_t resultHandle ) STEAM_METHOD_DESC(Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.) bool CheckResultSteamID( SteamInventoryResult_t resultHandle, CSteamID steamIDExpected ) { - PRINT_DEBUG("CheckResultSteamID\n"); + PRINT_DEBUG("CheckResultSteamID %llu\n", steamIDExpected.ConvertToUint64()); //TODO return true; } @@ -496,8 +496,35 @@ bool AddPromoItems( SteamInventoryResult_t *pResultHandle, STEAM_ARRAY_COUNT(unA STEAM_METHOD_DESC(ConsumeItem() removes items from the inventory permanently.) bool ConsumeItem( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity ) { - PRINT_DEBUG("ConsumeItem\n"); - return false; + PRINT_DEBUG("ConsumeItem %llu %u\n", itemConsume, unQuantity); + std::lock_guard lock(global_mutex); + + auto it = user_items.find(std::to_string(itemConsume)); + if (it != user_items.end()) { + try + { + uint32 current = it->get(); + PRINT_DEBUG("ConsumeItem previous %u\n", current); + if (current < unQuantity) unQuantity = current; + uint32 result = current - unQuantity; + if (result == 0) { + user_items.erase(it); + } else { + *it = result; + } + } + catch (...) {} + + } else { + return false; + } + + struct Steam_Inventory_Requests* request = new_inventory_result(false, &itemConsume, 1); + + if (pResultHandle != nullptr) + *pResultHandle = request->inventory_result; + + return true; }