Merge remote-tracking branch 'Mr_Goldberg/master' into use_cross_compilers_and_vcpkg

This commit is contained in:
Nemirtingas 2021-04-30 17:50:19 +02:00
commit b3897486eb
14 changed files with 286 additions and 197 deletions

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@ -28,14 +28,14 @@ randombytes(char * const buf, const size_t size)
std::string get_env_variable(std::string name)
{
char env_variable[1024];
DWORD ret = GetEnvironmentVariableA(name.c_str(), env_variable, sizeof(env_variable));
wchar_t env_variable[1024];
DWORD ret = GetEnvironmentVariableW(utf8_decode(name).c_str(), env_variable, _countof(env_variable));
if (ret <= 0) {
return std::string();
}
env_variable[ret] = 0;
return std::string(env_variable);
return utf8_encode(env_variable);
}
#else
@ -168,9 +168,9 @@ std::string get_full_lib_path()
{
std::string program_path;
#if defined(__WINDOWS__)
char DllPath[MAX_PATH] = {0};
GetModuleFileName((HINSTANCE)&__ImageBase, DllPath, _countof(DllPath));
program_path = DllPath;
wchar_t DllPath[2048] = {0};
GetModuleFileNameW((HINSTANCE)&__ImageBase, DllPath, _countof(DllPath));
program_path = utf8_encode(DllPath);
#else
program_path = get_lib_path();
#endif
@ -213,16 +213,19 @@ std::string get_current_path()
std::string canonical_path(std::string path)
{
std::string output;
#if defined(__WINDOWS__)
char *buffer = _fullpath(NULL, path.c_str(), 0);
#elif defined(__LINUX__) || defined(__APPLE__)
#if defined(STEAM_WIN32)
wchar_t *buffer = _wfullpath(NULL, utf8_decode(path).c_str(), 0);
if (buffer) {
output = utf8_encode(buffer);
free(buffer);
}
#else
char *buffer = realpath(path.c_str(), NULL);
#endif
if (buffer) {
output = buffer;
free(buffer);
}
#endif
return output;
}
@ -607,7 +610,7 @@ static void load_dll()
PRINT_DEBUG("Crack file %s\n", path.c_str());
if (file_exists(path)) {
redirect_crackdll();
crack_dll_handle = LoadLibraryA(path.c_str());
crack_dll_handle = LoadLibraryW(utf8_decode(path).c_str());
unredirect_crackdll();
PRINT_DEBUG("Loaded crack file\n");
}
@ -631,7 +634,7 @@ static void load_dlls()
if (full_path[length - 4] != '.') continue;
PRINT_DEBUG("Trying to load %s\n", full_path.c_str());
if (LoadLibraryA(full_path.c_str())) {
if (LoadLibraryW(utf8_decode(full_path).c_str())) {
PRINT_DEBUG("LOADED %s\n", full_path.c_str());
}
}

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@ -92,6 +92,27 @@
#endif
#endif
#include <string>
// Convert a wide Unicode string to an UTF8 string
inline std::string utf8_encode(const std::wstring &wstr)
{
if( wstr.empty() ) return std::string();
int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), NULL, 0, NULL, NULL);
std::string strTo( size_needed, 0 );
WideCharToMultiByte (CP_UTF8, 0, &wstr[0], (int)wstr.size(), &strTo[0], size_needed, NULL, NULL);
return strTo;
}
// Convert an UTF8 string to a wide Unicode String
inline std::wstring utf8_decode(const std::string &str)
{
if( str.empty() ) return std::wstring();
int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), NULL, 0);
std::wstring wstrTo( size_needed, 0 );
MultiByteToWideChar (CP_UTF8, 0, &str[0], (int)str.size(), &wstrTo[0], size_needed);
return wstrTo;
}
#elif defined(__LINUX__) || defined(__APPLE__)
#if defined(__LINUX__)
// Insert here Linux specific headers
@ -127,7 +148,8 @@
#define PRINT_DEBUG(...) {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, __VA_ARGS__); fclose(t);}
#endif
#define PATH_SEPARATOR "/"
#define utf8_decode(a) a
#endif
#ifndef MSG_NOSIGNAL

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@ -49,7 +49,7 @@ static void load_old_interface_versions()
static bool loaded = false;
if (loaded) return;
std::string interfaces_path = Local_Storage::get_program_path() + "steam_interfaces.txt";
std::ifstream input( interfaces_path );
std::ifstream input( utf8_decode(interfaces_path) );
PRINT_DEBUG("load from: %s\n", interfaces_path.c_str());
for( std::string line; getline( input, line ); )
@ -136,7 +136,7 @@ Steam_Client *get_steam_clientserver_old()
static bool steamclient_has_ipv6_functions_flag;
bool steamclient_has_ipv6_functions()
{
return steamclient_has_ipv6_functions_flag;
return steamclient_has_ipv6_functions_flag || get_steam_client()->gameserver_has_ipv6_functions;
}
static void *create_client_interface(const char *ver)

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@ -5843,13 +5843,14 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamGameServer_GetServerReputation( IStea
return self->GetServerReputation();
}
STEAMAPI_API uint32 SteamAPI_ISteamGameServer_GetPublicIP( intptr_t instancePtr, void *instancePtr_possible )
STEAMAPI_API void *SteamAPI_ISteamGameServer_GetPublicIP( intptr_t instancePtr, void *instancePtr_possible )
{
//TODO: check if this actually works (ret value changed from uint32 to struct)
//abuse call convention rules to get this working.
if (steamclient_has_ipv6_functions()) {
return ((ISteamGameServer012 *)instancePtr_possible)->GetPublicIP_old();
get_steam_client()->steam_gameserver->GetPublicIP_fix((SteamIPAddress_t *)instancePtr);
return (void *)instancePtr;
} else {
return ((ISteamGameServer012 *)instancePtr)->GetPublicIP_old();
return (void *)((ISteamGameServer012 *)instancePtr)->GetPublicIP_old();
}
}

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@ -21,6 +21,9 @@
#define STB_IMAGE_STATIC
#define STBI_ONLY_PNG
#define STBI_ONLY_JPEG
#if defined(__WINDOWS__)
#define STBI_WINDOWS_UTF8
#endif
#include "../stb/stb_image.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
@ -166,49 +169,93 @@ bool Local_Storage::save_screenshot(std::string const& image_path, uint8_t* img_
#else
#if defined(__WINDOWS__)
static BOOL DirectoryExists(LPCSTR szPath)
static BOOL DirectoryExists(LPCWSTR szPath)
{
DWORD dwAttrib = GetFileAttributesA(szPath);
DWORD dwAttrib = GetFileAttributesW(szPath);
return (dwAttrib != INVALID_FILE_ATTRIBUTES &&
(dwAttrib & FILE_ATTRIBUTE_DIRECTORY));
}
static void createDirectoryRecursively(std::string path)
static void createDirectoryRecursively(std::wstring path)
{
unsigned long long pos = 0;
do
{
pos = path.find_first_of("\\/", pos + 1);
CreateDirectoryA(path.substr(0, pos).c_str(), NULL);
pos = path.find_first_of(L"\\/", pos + 1);
CreateDirectoryW(path.substr(0, pos).c_str(), NULL);
} while (pos != std::string::npos);
}
static void create_directory(std::string strPath)
static void create_directory(std::string in_path)
{
std::wstring strPath = utf8_decode(in_path);
if (DirectoryExists(strPath.c_str()) == FALSE)
createDirectoryRecursively(strPath);
}
static std::vector<struct File_Data> get_filenames(std::string strPath)
static std::vector<struct File_Data> get_filenames(std::string in_path)
{
std::vector<struct File_Data> output;
strPath = strPath.append("\\*");
WIN32_FIND_DATAA ffd;
in_path = in_path.append("\\*");
WIN32_FIND_DATAW ffd;
HANDLE hFind = INVALID_HANDLE_VALUE;
std::wstring strPath = utf8_decode(in_path);
// Start iterating over the files in the path directory.
hFind = ::FindFirstFileA (strPath.c_str(), &ffd);
hFind = ::FindFirstFileW (strPath.c_str(), &ffd);
if (hFind != INVALID_HANDLE_VALUE)
{
do // Managed to locate and create an handle to that folder.
{
if (strcmp(".", ffd.cFileName) == 0) continue;
if (strcmp("..", ffd.cFileName) == 0) continue;
if (wcscmp(L".", ffd.cFileName) == 0) continue;
if (wcscmp(L"..", ffd.cFileName) == 0) continue;
struct File_Data f_data;
f_data.name = ffd.cFileName;
f_data.name = utf8_encode(ffd.cFileName);
output.push_back(f_data);
} while (::FindNextFileA(hFind, &ffd) == TRUE);
} while (::FindNextFileW(hFind, &ffd) == TRUE);
::FindClose(hFind);
} else {
//printf("Failed to find path: %s", strPath.c_str());
}
return output;
}
static std::vector<struct File_Data> get_filenames_recursive_w(std::wstring base_path)
{
if (base_path.back() == *L"\\")
base_path.pop_back();
std::vector<struct File_Data> output;
std::wstring strPath = base_path;
strPath = strPath.append(L"\\*");
WIN32_FIND_DATAW ffd;
HANDLE hFind = INVALID_HANDLE_VALUE;
// Start iterating over the files in the path directory.
hFind = ::FindFirstFileW (strPath.c_str(), &ffd);
if (hFind != INVALID_HANDLE_VALUE)
{
do // Managed to locate and create an handle to that folder.
{
if (wcscmp(L".", ffd.cFileName) == 0) continue;
if (wcscmp(L"..", ffd.cFileName) == 0) continue;
if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
// Construct new path from our base path
std::wstring dir_name = ffd.cFileName;
std::wstring path = base_path;
path += L"\\";
path += dir_name;
std::vector<struct File_Data> lower = get_filenames_recursive_w(path);
std::transform(lower.begin(), lower.end(), std::back_inserter(output), [&dir_name](File_Data f) {f.name = utf8_encode(dir_name) + "\\" + f.name; return f;});
} else {
File_Data f;
f.name = utf8_encode(ffd.cFileName);
output.push_back(f);
}
} while (::FindNextFileW(hFind, &ffd) == TRUE);
::FindClose(hFind);
} else {
//printf("Failed to find path: %s", strPath.c_str());
@ -219,44 +266,7 @@ static std::vector<struct File_Data> get_filenames(std::string strPath)
static std::vector<struct File_Data> get_filenames_recursive(std::string base_path)
{
if (base_path.back() == *PATH_SEPARATOR)
base_path.pop_back();
std::vector<struct File_Data> output;
std::string strPath = base_path;
strPath = strPath.append("\\*");
WIN32_FIND_DATAA ffd;
HANDLE hFind = INVALID_HANDLE_VALUE;
// Start iterating over the files in the path directory.
hFind = ::FindFirstFileA (strPath.c_str(), &ffd);
if (hFind != INVALID_HANDLE_VALUE)
{
do // Managed to locate and create an handle to that folder.
{
if (strcmp(".", ffd.cFileName) == 0) continue;
if (strcmp("..", ffd.cFileName) == 0) continue;
if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
// Construct new path from our base path
std::string dir_name = ffd.cFileName;
std::string path = base_path;
path += PATH_SEPARATOR;
path += dir_name;
std::vector<struct File_Data> lower = get_filenames_recursive(path);
std::transform(lower.begin(), lower.end(), std::back_inserter(output), [&dir_name](File_Data f) {f.name = dir_name + "\\" + f.name; return f;});
} else {
File_Data f;
f.name = ffd.cFileName;
output.push_back(f);
}
} while (::FindNextFileA(hFind, &ffd) == TRUE);
::FindClose(hFind);
} else {
//printf("Failed to find path: %s", strPath.c_str());
}
return output;
return get_filenames_recursive_w(utf8_decode(base_path));
}
#else
@ -403,12 +413,12 @@ std::string Local_Storage::get_user_appdata_path()
{
std::string user_appdata_path = "SAVE";
#if defined(STEAM_WIN32)
CHAR szPath[MAX_PATH] = {};
WCHAR szPath[MAX_PATH] = {};
HRESULT hr = SHGetFolderPathA(NULL, CSIDL_APPDATA, NULL, 0, szPath);
HRESULT hr = SHGetFolderPathW(NULL, CSIDL_APPDATA, NULL, 0, szPath);
if (SUCCEEDED(hr)) {
user_appdata_path = szPath;
user_appdata_path = utf8_encode(szPath);
}
#else
@ -504,7 +514,7 @@ int Local_Storage::store_file_data(std::string folder, std::string file, char *d
create_directory(folder + file_folder);
std::ofstream myfile;
myfile.open(folder + file, std::ios::binary | std::ios::out);
myfile.open(utf8_decode(folder + file), std::ios::binary | std::ios::out);
if (!myfile.is_open()) return -1;
myfile.write(data, length);
int position = myfile.tellp();
@ -553,7 +563,7 @@ int Local_Storage::store_data_settings(std::string file, char *data, unsigned in
int Local_Storage::get_file_data(std::string full_path, char *data, unsigned int max_length, unsigned int offset)
{
std::ifstream myfile;
myfile.open(full_path, std::ios::binary | std::ios::in);
myfile.open(utf8_decode(full_path), std::ios::binary | std::ios::in);
if (!myfile.is_open()) return -1;
myfile.seekg (offset, std::ios::beg);
@ -597,15 +607,19 @@ bool Local_Storage::file_exists(std::string folder, std::string file)
}
std::string full_path = save_directory + appid + folder + file;
struct stat buffer;
if (stat(full_path.c_str(), &buffer) != 0)
return false;
#if defined(STEAM_WIN32)
struct _stat buffer;
if (_wstat(utf8_decode(full_path).c_str(), &buffer) != 0)
return false;
if ( buffer.st_mode & _S_IFDIR)
return false;
#else
struct stat buffer;
if (stat(full_path.c_str(), &buffer) != 0)
return false;
if (S_ISDIR(buffer.st_mode))
return false;
#endif
@ -621,8 +635,14 @@ unsigned int Local_Storage::file_size(std::string folder, std::string file)
}
std::string full_path = save_directory + appid + folder + file;
struct stat buffer = {};
#if defined(STEAM_WIN32)
struct _stat buffer = {};
if (_wstat(utf8_decode(full_path).c_str(), &buffer) != 0) return 0;
#else
struct stat buffer = {};
if (stat (full_path.c_str(), &buffer) != 0) return 0;
#endif
return buffer.st_size;
}
@ -634,7 +654,11 @@ bool Local_Storage::file_delete(std::string folder, std::string file)
}
std::string full_path = save_directory + appid + folder + file;
#if defined(STEAM_WIN32)
return _wremove(utf8_decode(full_path).c_str()) == 0;
#else
return remove(full_path.c_str()) == 0;
#endif
}
uint64_t Local_Storage::file_timestamp(std::string folder, std::string file)
@ -645,8 +669,14 @@ uint64_t Local_Storage::file_timestamp(std::string folder, std::string file)
}
std::string full_path = save_directory + appid + folder + file;
#if defined(STEAM_WIN32)
struct _stat buffer = {};
if (_wstat(utf8_decode(full_path).c_str(), &buffer) != 0) return 0;
#else
struct stat buffer = {};
if (stat (full_path.c_str(), &buffer) != 0) return 0;
#endif
return buffer.st_mtime;
}
@ -695,7 +725,7 @@ bool Local_Storage::update_save_filenames(std::string folder)
bool Local_Storage::load_json(std::string full_path, nlohmann::json& json)
{
std::ifstream inventory_file(full_path);
std::ifstream inventory_file(utf8_decode(full_path));
// If there is a file and we opened it
if (inventory_file)
{
@ -745,7 +775,7 @@ bool Local_Storage::write_json_file(std::string folder, std::string const&file,
create_directory(inv_path);
std::ofstream inventory_file(full_path, std::ios::trunc | std::ios::out);
std::ofstream inventory_file(utf8_decode(full_path), std::ios::trunc | std::ios::out);
if (inventory_file)
{
inventory_file << std::setw(2) << json;
@ -760,19 +790,14 @@ bool Local_Storage::write_json_file(std::string folder, std::string const&file,
std::vector<image_pixel_t> Local_Storage::load_image(std::string const& image_path)
{
std::vector<image_pixel_t> res;
FILE* hFile = fopen(image_path.c_str(), "r");
if (hFile != nullptr)
int width, height;
image_pixel_t* img = (image_pixel_t*)stbi_load(image_path.c_str(), &width, &height, nullptr, 4);
if (img != nullptr)
{
int width, height;
image_pixel_t* img = (image_pixel_t*)stbi_load_from_file(hFile, &width, &height, nullptr, 4);
if (img != nullptr)
{
res.resize(width*height);
std::copy(img, img + width * height, res.begin());
res.resize(width*height);
std::copy(img, img + width * height, res.begin());
stbi_image_free(img);
}
fclose(hFile);
stbi_image_free(img);
}
return res;
}

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@ -31,7 +31,7 @@ static void consume_bom(std::ifstream &input)
static void load_custom_broadcasts(std::string broadcasts_filepath, std::set<uint32> &custom_broadcasts)
{
PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
std::ifstream broadcasts_file(broadcasts_filepath);
std::ifstream broadcasts_file(utf8_decode(broadcasts_filepath));
consume_bom(broadcasts_file);
if (broadcasts_file.is_open()) {
std::string line;
@ -69,7 +69,7 @@ static void load_gamecontroller_settings(Settings *settings)
std::transform(action_set_name.begin(), action_set_name.end(), action_set_name.begin(),[](unsigned char c){ return std::toupper(c); });
std::string controller_config_path = path + PATH_SEPARATOR + p;
std::ifstream input( controller_config_path );
std::ifstream input( utf8_decode(controller_config_path) );
if (input.is_open()) {
consume_bom(input);
std::map<std::string, std::pair<std::set<std::string>, std::string>> button_pairs;
@ -307,7 +307,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
{
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
std::ifstream input( dlc_config_path );
std::ifstream input( utf8_decode(dlc_config_path) );
if (input.is_open()) {
consume_bom(input);
settings_client->unlockAllDLC(false);
@ -349,7 +349,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
{
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "app_paths.txt";
std::ifstream input( dlc_config_path );
std::ifstream input( utf8_decode(dlc_config_path) );
if (input.is_open()) {
consume_bom(input);
@ -384,7 +384,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
{
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "leaderboards.txt";
std::ifstream input( dlc_config_path );
std::ifstream input( utf8_decode(dlc_config_path) );
if (input.is_open()) {
consume_bom(input);
settings_client->setCreateUnknownLeaderboards(false);
@ -426,7 +426,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
{
std::string stats_config_path = Local_Storage::get_game_settings_path() + "stats.txt";
std::ifstream input( stats_config_path );
std::ifstream input( utf8_decode(stats_config_path) );
if (input.is_open()) {
consume_bom(input);
for( std::string line; getline( input, line ); ) {
@ -491,7 +491,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
{
std::string depots_config_path = Local_Storage::get_game_settings_path() + "depots.txt";
std::ifstream input( depots_config_path );
std::ifstream input( utf8_decode(depots_config_path) );
if (input.is_open()) {
consume_bom(input);
for( std::string line; getline( input, line ); ) {
@ -513,7 +513,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
{
std::string depots_config_path = Local_Storage::get_game_settings_path() + "subscribed_groups.txt";
std::ifstream input( depots_config_path );
std::ifstream input( utf8_decode(depots_config_path) );
if (input.is_open()) {
consume_bom(input);
for( std::string line; getline( input, line ); ) {
@ -553,4 +553,4 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
*local_storage_out = local_storage;
return appid;
}
}

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@ -109,6 +109,8 @@ Steam_Client::Steam_Client()
steam_gameserver_game_coordinator = new Steam_Game_Coordinator(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
steam_masterserver_updater = new Steam_Masterserver_Updater(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
gameserver_has_ipv6_functions = false;
last_cb_run = 0;
PRINT_DEBUG("client init end\n");
}
@ -303,8 +305,10 @@ ISteamGameServer *Steam_Client::GetISteamGameServer( HSteamUser hSteamUser, HSte
} else if (strcmp(pchVersion, "SteamGameServer012") == 0) {
return (ISteamGameServer *)(void *)(ISteamGameServer012 *)steam_gameserver;
} else if (strcmp(pchVersion, STEAMGAMESERVER_INTERFACE_VERSION) == 0) {
gameserver_has_ipv6_functions = true;
return (ISteamGameServer *)(void *)(ISteamGameServer *)steam_gameserver;
} else {
gameserver_has_ipv6_functions = true;
return (ISteamGameServer *)(void *)(ISteamGameServer *)steam_gameserver;
}

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@ -139,6 +139,8 @@ public:
unsigned steam_pipe_counter = 1;
std::map<HSteamPipe, enum Steam_Pipe> steam_pipes;
bool gameserver_has_ipv6_functions;
Steam_Client();
~Steam_Client();
// Creates a communication pipe to the Steam client.

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@ -559,6 +559,12 @@ SteamIPAddress_t Steam_GameServer::GetPublicIP()
return ip;
}
void Steam_GameServer::GetPublicIP_fix(SteamIPAddress_t *out)
{
PRINT_DEBUG("GetPublicIP_fix\n");
if (out) *out = GetPublicIP();
}
// These are in GameSocketShare mode, where instead of ISteamGameServer creating its own
// socket to talk to the master server on, it lets the game use its socket to forward messages
// back and forth. This prevents us from requiring server ops to open up yet another port

View File

@ -278,6 +278,7 @@ public:
// connect to
uint32 GetPublicIP_old();
SteamIPAddress_t GetPublicIP();
void GetPublicIP_fix(SteamIPAddress_t *out);
// These are in GameSocketShare mode, where instead of ISteamGameServer creating its own
// socket to talk to the master server on, it lets the game use its socket to forward messages

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@ -882,17 +882,20 @@ bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo_t *pIn
auto connect_socket = connect_sockets.find(hConn);
if (connect_socket == connect_sockets.end()) return false;
memset(pInfo, 0, sizeof(SteamNetConnectionInfo_t));
pInfo->m_identityRemote = connect_socket->second.remote_identity;
pInfo->m_nUserData = connect_socket->second.user_data;
pInfo->m_hListenSocket = connect_socket->second.listen_socket_id;
//pInfo->m_addrRemote; //TODO
pInfo->m_addrRemote.Clear(); //TODO
pInfo->m_idPOPRemote = 0;
pInfo->m_idPOPRelay = 0;
pInfo->m_eState = convert_status(connect_socket->second.status);
pInfo->m_eEndReason = 0; //TODO
pInfo->m_szEndDebug[0] = 0;
sprintf(pInfo->m_szConnectionDescription, "%u", hConn);
//Note some games might not allocate a struct the whole size of SteamNetConnectionInfo_t
//keep this in mind in future interface updates
return true;
}
@ -954,13 +957,21 @@ bool GetQuickConnectionStatus( HSteamNetConnection hConn, SteamNetworkingQuickCo
std::lock_guard<std::recursive_mutex> lock(global_mutex);
auto connect_socket = connect_sockets.find(hConn);
if (connect_socket == connect_sockets.end()) return false;
memset(pStats, 0, sizeof(SteamNetworkingQuickConnectionStatus));
pStats->m_eState = convert_status(connect_socket->second.status);
pStats->m_nPing = 10; //TODO: calculate real numbers?
pStats->m_flConnectionQualityLocal = 1.0;
pStats->m_flConnectionQualityRemote = 1.0;
//TODO: rest
pStats->m_flOutPacketsPerSec = 0.0;
pStats->m_flOutBytesPerSec = 0.0;
pStats->m_flInPacketsPerSec = 0.0;
pStats->m_flInBytesPerSec = 0.0;
pStats->m_cbSentUnackedReliable = 0.0;
pStats->m_usecQueueTime = 0.0;
//Note some games (volcanoids) might not allocate a struct the whole size of SteamNetworkingQuickConnectionStatus
//keep this in mind in future interface updates
return true;
}

View File

@ -66,6 +66,17 @@ unsigned int find_leaderboard(std::string name)
return 0;
}
nlohmann::detail::iter_impl<nlohmann::json> defined_achievements_find(std::string key)
{
return std::find_if(defined_achievements.begin(), defined_achievements.end(), [key](nlohmann::json& item) {
std::string name = static_cast<std::string const&>(item["name"]);
return key.size() == name.size() && std::equal(name.begin(), name.end(), key.begin(),
[](char a, char b) {
return tolower(a) == tolower(b);
});
});
}
void load_achievements_db()
{
std::string file_path = Local_Storage::get_game_settings_path() + achievements_user_file;
@ -227,10 +238,11 @@ bool GetAchievement( const char *pchName, bool *pbAchieved )
std::lock_guard<std::recursive_mutex> lock(global_mutex);
try {
auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName]( nlohmann::json &item ) {
return item["name"].get<std::string>() == pchName;
});
auto ach = user_achievements.find(pchName);
auto it = defined_achievements_find(pchName);
if (it == defined_achievements.end()) return false;
std::string pch_name = it->value("name", std::string());
auto ach = user_achievements.find(pch_name);
if (it != defined_achievements.end() && ach != user_achievements.end()) {
if(pbAchieved != nullptr) *pbAchieved = (*ach)["earned"];
return true;
@ -249,13 +261,14 @@ bool SetAchievement( const char *pchName )
std::lock_guard<std::recursive_mutex> lock(global_mutex);
try {
auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
return item["name"].get<std::string>() == pchName;
});
auto it = defined_achievements_find(pchName);
if (it == defined_achievements.end()) return false;
std::string pch_name = it->value("name", std::string());
if (it != defined_achievements.end()) {
if (user_achievements.find(pchName) == user_achievements.end() || user_achievements[pchName].value("earned", false) == false) {
user_achievements[pchName]["earned"] = true;
user_achievements[pchName]["earned_time"] = std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
if (user_achievements.find(pch_name) == user_achievements.end() || user_achievements[pch_name].value("earned", false) == false) {
user_achievements[pch_name]["earned"] = true;
user_achievements[pch_name]["earned_time"] = std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
#ifdef EMU_OVERLAY
overlay->AddAchievementNotification(it.value());
#endif
@ -276,12 +289,13 @@ bool ClearAchievement( const char *pchName )
std::lock_guard<std::recursive_mutex> lock(global_mutex);
try {
auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
return static_cast<std::string const&>(item["name"]) == pchName;
});
auto it = defined_achievements_find(pchName);
if (it == defined_achievements.end()) return false;
std::string pch_name = it->value("name", std::string());
if (it != defined_achievements.end()) {
user_achievements[pchName]["earned"] = false;
user_achievements[pchName]["earned_time"] = static_cast<uint32>(0);
user_achievements[pch_name]["earned"] = false;
user_achievements[pch_name]["earned_time"] = static_cast<uint32>(0);
save_achievements();
return true;
}
@ -301,10 +315,11 @@ bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32
std::lock_guard<std::recursive_mutex> lock(global_mutex);
try {
auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
return static_cast<std::string const&>(item["name"]) == pchName;
});
auto ach = user_achievements.find(pchName);
auto it = defined_achievements_find(pchName);
if (it == defined_achievements.end()) return false;
std::string pch_name = it->value("name", std::string());
auto ach = user_achievements.find(pch_name);
if (it != defined_achievements.end() && ach != user_achievements.end()) {
if(pbAchieved != nullptr) *pbAchieved = (*ach)["earned"];
if(punUnlockTime != nullptr) *punUnlockTime = (*ach)["earned_time"];
@ -367,9 +382,7 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
if (strcmp (pchKey, "name") == 0) {
try {
auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
return static_cast<std::string const&>(item["name"]) == pchName;
});
auto it = defined_achievements_find(pchName);
if (it != defined_achievements.end()) {
return it.value()["displayName"].get_ptr<std::string*>()->c_str();
}
@ -378,9 +391,7 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
if (strcmp (pchKey, "desc") == 0) {
try {
auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
return static_cast<std::string const&>(item["name"]) == pchName;
});
auto it = defined_achievements_find(pchName);
if (it != defined_achievements.end()) {
return it.value()["description"].get_ptr<std::string*>()->c_str();
}
@ -389,9 +400,7 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
if (strcmp (pchKey, "hidden") == 0) {
try {
auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
return static_cast<std::string const&>(item["name"]) == pchName;
});
auto it = defined_achievements_find(pchName);
if (it != defined_achievements.end()) {
return it.value()["hidden"].get_ptr<std::string*>()->c_str();
}
@ -406,15 +415,17 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress )
{
PRINT_DEBUG("IndicateAchievementProgress\n");
PRINT_DEBUG("IndicateAchievementProgress %s\n", pchName);
if (pchName == nullptr) return false;
std::lock_guard<std::recursive_mutex> lock(global_mutex);
try {
auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
return static_cast<std::string const&>(item["name"]) == pchName;
});
auto ach = user_achievements.find(pchName);
auto it = defined_achievements_find(pchName);
if (it == defined_achievements.end()) return false;
std::string pch_name = it->value("name", std::string());
auto ach = user_achievements.find(pch_name);
if (it != defined_achievements.end()) {
bool achieved = false;
if ( ach != user_achievements.end()) {
@ -424,14 +435,14 @@ bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint
UserAchievementStored_t data = {};
data.m_nGameID = settings->get_local_game_id().ToUint64();
data.m_bGroupAchievement = false;
strncpy(data.m_rgchAchievementName, pchName, k_cchStatNameMax);
strncpy(data.m_rgchAchievementName, pch_name.c_str(), k_cchStatNameMax);
if (achieved) {
data.m_nCurProgress = 0;
data.m_nMaxProgress = 0;
} else {
user_achievements[pchName]["progress"] = nCurProgress;
user_achievements[pchName]["max_progress"] = nMaxProgress;
user_achievements[pch_name]["progress"] = nCurProgress;
user_achievements[pch_name]["max_progress"] = nMaxProgress;
data.m_nCurProgress = nCurProgress;
data.m_nMaxProgress = nMaxProgress;
}

View File

@ -698,7 +698,7 @@ void Steam_Overlay::Callback(Common_Message *msg)
{
Steam_Messages const& steam_message = msg->steam_messages();
// Change color to cyan for friend
friend_info->second.chat_history.append("\x1""00FFFFFF", 9).append(steam_message.message()).append("\n", 1);
friend_info->second.chat_history.append(steam_message.message()).append("\n", 1);
if (!(friend_info->second.window_state & window_state_show))
{
friend_info->second.window_state |= window_state_need_attention;
@ -758,7 +758,7 @@ void Steam_Overlay::RunCallbacks()
msg.set_dest_id(friend_id);
network->sendTo(&msg, true);
friend_info->second.chat_history.append("\x1""00FF00FF", 9).append(input).append("\n", 1);
friend_info->second.chat_history.append(input).append("\n", 1);
}
*input = 0; // Reset the input field
friend_info->second.window_state &= ~window_state_send_message;

View File

@ -10,13 +10,13 @@
#include <tchar.h>
#include <stdio.h>
bool IsNotRelativePathOrRemoveFileName(CHAR* output, bool Remove)
bool IsNotRelativePathOrRemoveFileName(WCHAR* output, bool Remove)
{
int LG = lstrlenA(output);
int LG = lstrlenW(output);
for (int i = LG; i > 0; i--) {
if (output[i] == '\\') {
if(Remove)
RtlFillMemory(&output[i], LG - i, NULL);
RtlFillMemory(&output[i], (LG - i) * sizeof(WCHAR), NULL);
return true;
}
}
@ -25,81 +25,84 @@ bool IsNotRelativePathOrRemoveFileName(CHAR* output, bool Remove)
int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow)
{
CHAR CurrentDirectory[MAX_PATH] = { 0 };
CHAR Client64Path[MAX_PATH] = { 0 };
CHAR ClientPath[MAX_PATH] = { 0 };
CHAR ExeFile[MAX_PATH] = { 0 };
CHAR ExeRunDir[MAX_PATH] = { 0 };
CHAR ExeCommandLine[4096] = { 0 };
CHAR AppId[128] = { 0 };
WCHAR CurrentDirectory[MAX_PATH] = { 0 };
WCHAR Client64Path[MAX_PATH] = { 0 };
WCHAR ClientPath[MAX_PATH] = { 0 };
WCHAR ExeFile[MAX_PATH] = { 0 };
WCHAR ExeRunDir[MAX_PATH] = { 0 };
WCHAR ExeCommandLine[4096] = { 0 };
WCHAR AppId[128] = { 0 };
STARTUPINFOA info = { sizeof(info) };
STARTUPINFOW info = { sizeof(info) };
PROCESS_INFORMATION processInfo;
int Length = GetModuleFileNameA(GetModuleHandleA(NULL), CurrentDirectory, sizeof(CurrentDirectory)) + 1;
int Length = GetModuleFileNameW(GetModuleHandleW(NULL), CurrentDirectory, sizeof(CurrentDirectory)) + 1;
for (int i = Length; i > 0; i--) {
if (CurrentDirectory[i] == '\\') {
lstrcpyA(&CurrentDirectory[i + 1], "ColdClientLoader.ini");
lstrcpyW(&CurrentDirectory[i + 1], L"ColdClientLoader.ini");
break;
}
}
if (GetFileAttributesA(CurrentDirectory) == INVALID_FILE_ATTRIBUTES) {
if (GetFileAttributesW(CurrentDirectory) == INVALID_FILE_ATTRIBUTES) {
MessageBoxA(NULL, "Couldn't find the configuration file(ColdClientLoader.ini).", "ColdClientLoader", MB_ICONERROR);
return 0;
}
GetPrivateProfileStringA("SteamClient", "SteamClient64Dll", "", Client64Path, MAX_PATH, CurrentDirectory);
GetPrivateProfileStringA("SteamClient", "SteamClientDll", "", ClientPath, MAX_PATH, CurrentDirectory);
GetPrivateProfileStringA("SteamClient", "Exe", NULL, ExeFile, MAX_PATH, CurrentDirectory);
GetPrivateProfileStringA("SteamClient", "ExeRunDir", NULL, ExeRunDir, MAX_PATH, CurrentDirectory);
GetPrivateProfileStringA("SteamClient", "ExeCommandLine", NULL, ExeCommandLine, 4096, CurrentDirectory);
GetPrivateProfileStringA("SteamClient", "AppId", NULL, AppId, sizeof(AppId), CurrentDirectory);
GetPrivateProfileStringW(L"SteamClient", L"SteamClient64Dll", L"", Client64Path, MAX_PATH, CurrentDirectory);
GetPrivateProfileStringW(L"SteamClient", L"SteamClientDll", L"", ClientPath, MAX_PATH, CurrentDirectory);
GetPrivateProfileStringW(L"SteamClient", L"Exe", NULL, ExeFile, MAX_PATH, CurrentDirectory);
GetPrivateProfileStringW(L"SteamClient", L"ExeRunDir", NULL, ExeRunDir, MAX_PATH, CurrentDirectory);
GetPrivateProfileStringW(L"SteamClient", L"ExeCommandLine", NULL, ExeCommandLine, 4096, CurrentDirectory);
GetPrivateProfileStringW(L"SteamClient", L"AppId", NULL, AppId, sizeof(AppId), CurrentDirectory);
if (AppId[0]) {
SetEnvironmentVariableA("SteamAppId", AppId);
SetEnvironmentVariableA("SteamGameId", AppId);
SetEnvironmentVariableW(L"SteamAppId", AppId);
SetEnvironmentVariableW(L"SteamGameId", AppId);
} else {
MessageBoxA(NULL, "You forgot to set the AppId.", "ColdClientLoader", MB_ICONERROR);
return 0;
}
CHAR TMP[MAX_PATH] = {};
WCHAR TMP[MAX_PATH] = {};
if (!IsNotRelativePathOrRemoveFileName(Client64Path, false)) {
lstrcpyA(TMP, Client64Path);
lstrcpyW(TMP, Client64Path);
ZeroMemory(Client64Path, sizeof(Client64Path));
GetFullPathNameA(TMP, MAX_PATH, Client64Path, NULL);
GetFullPathNameW(TMP, MAX_PATH, Client64Path, NULL);
}
if (!IsNotRelativePathOrRemoveFileName(ClientPath, false)) {
lstrcpyA(TMP, ClientPath);
lstrcpyW(TMP, ClientPath);
ZeroMemory(ClientPath, sizeof(ClientPath));
GetFullPathNameA(TMP, MAX_PATH, ClientPath, NULL);
GetFullPathNameW(TMP, MAX_PATH, ClientPath, NULL);
}
if (!IsNotRelativePathOrRemoveFileName(ExeFile, false)) {
lstrcpyA(TMP, ExeFile);
lstrcpyW(TMP, ExeFile);
ZeroMemory(ExeFile, sizeof(ExeFile));
GetFullPathNameA(TMP, MAX_PATH, ExeFile, NULL);
GetFullPathNameW(TMP, MAX_PATH, ExeFile, NULL);
}
if (!IsNotRelativePathOrRemoveFileName(ExeRunDir, false)) {
lstrcpyA(TMP, ExeRunDir);
lstrcpyW(TMP, ExeRunDir);
ZeroMemory(ExeRunDir, sizeof(ExeRunDir));
GetFullPathNameA(TMP, MAX_PATH, ExeRunDir, NULL);
GetFullPathNameW(TMP, MAX_PATH, ExeRunDir, NULL);
}
if (GetFileAttributesA(Client64Path) == INVALID_FILE_ATTRIBUTES) {
if (GetFileAttributesW(Client64Path) == INVALID_FILE_ATTRIBUTES) {
MessageBoxA(NULL, "Couldn't find the requested SteamClient64Dll.", "ColdClientLoader", MB_ICONERROR);
return 0;
}
if (GetFileAttributesA(ClientPath) == INVALID_FILE_ATTRIBUTES) {
if (GetFileAttributesW(ClientPath) == INVALID_FILE_ATTRIBUTES) {
MessageBoxA(NULL, "Couldn't find the requested SteamClientDll.", "ColdClientLoader", MB_ICONERROR);
return 0;
}
if (GetFileAttributesA(ExeFile) == INVALID_FILE_ATTRIBUTES) {
if (GetFileAttributesW(ExeFile) == INVALID_FILE_ATTRIBUTES) {
MessageBoxA(NULL, "Couldn't find the requested Exe file.", "ColdClientLoader", MB_ICONERROR);
return 0;
}
CHAR CommandLine[8192];
snprintf(CommandLine, sizeof(CommandLine), "\"%s\" %s", ExeFile, ExeCommandLine);
if (!ExeFile[0] || !CreateProcessA(ExeFile, CommandLine, NULL, NULL, TRUE, CREATE_SUSPENDED, NULL, ExeRunDir, &info, &processInfo))
WCHAR CommandLine[8192];
_snwprintf(CommandLine, _countof(CommandLine), L"\"%ls\" %ls", ExeFile, ExeCommandLine);
if (!ExeFile[0] || !CreateProcessW(ExeFile, CommandLine, NULL, NULL, TRUE, CREATE_SUSPENDED, NULL, ExeRunDir, &info, &processInfo))
{
MessageBoxA(NULL, "Unable to load the requested EXE file.", "ColdClientLoader", MB_ICONERROR);
return 0;
@ -111,18 +114,18 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance
bool orig_steam = false;
DWORD keyType = REG_SZ;
CHAR OrgSteamCDir[MAX_PATH] = { 0 };
CHAR OrgSteamCDir64[MAX_PATH] = { 0 };
WCHAR OrgSteamCDir[MAX_PATH] = { 0 };
WCHAR OrgSteamCDir64[MAX_PATH] = { 0 };
DWORD Size1 = MAX_PATH;
DWORD Size2 = MAX_PATH;
if (RegOpenKeyExA(HKEY_CURRENT_USER, "Software\\Valve\\Steam\\ActiveProcess", 0, KEY_ALL_ACCESS, &Registrykey) == ERROR_SUCCESS)
if (RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam\\ActiveProcess", 0, KEY_ALL_ACCESS, &Registrykey) == ERROR_SUCCESS)
{
orig_steam = true;
// Get original values to restore later.
RegQueryValueExA(Registrykey, "SteamClientDll", 0, &keyType, (LPBYTE)& OrgSteamCDir, &Size1);
RegQueryValueExA(Registrykey, "SteamClientDll64", 0, &keyType, (LPBYTE)& OrgSteamCDir64, &Size2);
RegQueryValueExW(Registrykey, L"SteamClientDll", 0, &keyType, (LPBYTE)& OrgSteamCDir, &Size1);
RegQueryValueExW(Registrykey, L"SteamClientDll64", 0, &keyType, (LPBYTE)& OrgSteamCDir64, &Size2);
} else {
if (RegCreateKeyExA(HKEY_CURRENT_USER, "Software\\Valve\\Steam\\ActiveProcess", 0, 0, REG_OPTION_NON_VOLATILE,
if (RegCreateKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam\\ActiveProcess", 0, 0, REG_OPTION_NON_VOLATILE,
KEY_ALL_ACCESS, NULL, &Registrykey, NULL) != ERROR_SUCCESS)
{
MessageBoxA(NULL, "Unable to patch Steam process informations on the Windows registry.", "ColdClientLoader", MB_ICONERROR);
@ -137,17 +140,17 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance
{
// Before saving to the registry check again if the path was valid and if the file exist
if (GetFileAttributesA(ClientPath) != INVALID_FILE_ATTRIBUTES) {
RegSetValueExA(Registrykey, "SteamClientDll", NULL, REG_SZ, (LPBYTE)ClientPath, (DWORD)lstrlenA(ClientPath) + 1);
if (GetFileAttributesW(ClientPath) != INVALID_FILE_ATTRIBUTES) {
RegSetValueExW(Registrykey, L"SteamClientDll", NULL, REG_SZ, (LPBYTE)ClientPath, (DWORD)(lstrlenW(ClientPath) * sizeof(WCHAR)) + 1);
}
else {
RegSetValueExA(Registrykey, "SteamClientDll", NULL, REG_SZ, (LPBYTE)"", 0);
RegSetValueExW(Registrykey, L"SteamClientDll", NULL, REG_SZ, (LPBYTE)"", 0);
}
if (GetFileAttributesA(Client64Path) != INVALID_FILE_ATTRIBUTES) {
RegSetValueExA(Registrykey, "SteamClientDll64", NULL, REG_SZ, (LPBYTE)Client64Path, (DWORD)lstrlenA(Client64Path) + 1);
if (GetFileAttributesW(Client64Path) != INVALID_FILE_ATTRIBUTES) {
RegSetValueExW(Registrykey, L"SteamClientDll64", NULL, REG_SZ, (LPBYTE)Client64Path, (DWORD)(lstrlenW(Client64Path) * sizeof(WCHAR)) + 1);
}
else {
RegSetValueExA(Registrykey, "SteamClientDll64", NULL, REG_SZ, (LPBYTE)"", 0);
RegSetValueExW(Registrykey, L"SteamClientDll64", NULL, REG_SZ, (LPBYTE)"", 0);
}
}
RegSetValueExA(Registrykey, "Universe", NULL, REG_SZ, (LPBYTE)"Public", (DWORD)lstrlenA("Public") + 1);
@ -161,11 +164,11 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance
CloseHandle(processInfo.hThread);
if (orig_steam) {
if (RegOpenKeyExA(HKEY_CURRENT_USER, "Software\\Valve\\Steam\\ActiveProcess", 0, KEY_ALL_ACCESS, &Registrykey) == ERROR_SUCCESS)
if (RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam\\ActiveProcess", 0, KEY_ALL_ACCESS, &Registrykey) == ERROR_SUCCESS)
{
// Restore the values.
RegSetValueExA(Registrykey, "SteamClientDll", NULL, REG_SZ, (LPBYTE)OrgSteamCDir, (DWORD)lstrlenA(OrgSteamCDir) + 1);
RegSetValueExA(Registrykey, "SteamClientDll64", NULL, REG_SZ, (LPBYTE)OrgSteamCDir64, (DWORD)lstrlenA(OrgSteamCDir64) + 1);
RegSetValueExW(Registrykey, L"SteamClientDll", NULL, REG_SZ, (LPBYTE)OrgSteamCDir, Size1);
RegSetValueExW(Registrykey, L"SteamClientDll64", NULL, REG_SZ, (LPBYTE)OrgSteamCDir64, Size2);
// Close the HKEY Handle.
RegCloseKey(Registrykey);