Add message numbers to networking sockets and sort received messages.

This commit is contained in:
Mr_Goldberg 2022-05-29 15:51:36 -04:00
parent 9c7499aa27
commit bfe8e156f0
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GPG Key ID: 8597D87419DEF278
2 changed files with 23 additions and 10 deletions

View File

@ -125,6 +125,7 @@ message Networking_Sockets {
uint64 connection_id = 3;
uint64 connection_id_from = 4;
bytes data = 5;
uint64 message_number = 7;
}
message Networking_Messages {

View File

@ -35,6 +35,12 @@ enum connect_socket_status {
CONNECT_SOCKET_TIMEDOUT
};
struct compare_snm_for_queue {
bool operator()(Networking_Sockets &left, Networking_Sockets &right) {
return left.message_number() > right.message_number();
}
};
struct Connect_Socket {
int virtual_port;
int real_port;
@ -47,10 +53,10 @@ struct Connect_Socket {
enum connect_socket_status status;
int64 user_data;
std::queue<std::string> data;
std::priority_queue<Networking_Sockets, std::vector<Networking_Sockets>, compare_snm_for_queue> data;
HSteamNetPollGroup poll_group;
unsigned long long packet_receive_counter;
unsigned long long packet_send_counter;
CSteamID created_by;
std::chrono::steady_clock::time_point connect_request_last_sent;
@ -222,6 +228,7 @@ HSteamNetConnection new_connect_socket(SteamNetworkingIdentity remote_identity,
socket.created_by = settings->get_local_steam_id();
socket.connect_request_last_sent = std::chrono::steady_clock::now();
socket.connect_requests_sent = 0;
socket.packet_send_counter = 1;
HSteamNetConnection socket_id = get_socket_id();
if (socket_id == k_HSteamNetConnection_Invalid) ++socket_id;
@ -385,7 +392,7 @@ HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr *address )
HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
{
PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress\n");
PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress %X\n", address.GetIPv4());
std::lock_guard<std::recursive_mutex> lock(global_mutex);
SteamNetworkingIdentity ip_id;
ip_id.SetIPAddr(address);
@ -757,11 +764,17 @@ EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, u
msg.mutable_networking_sockets()->set_connection_id_from(connect_socket->first);
msg.mutable_networking_sockets()->set_connection_id(connect_socket->second.remote_id);
msg.mutable_networking_sockets()->set_data(pData, cbData);
uint64 message_number = connect_socket->second.packet_send_counter;
msg.mutable_networking_sockets()->set_message_number(message_number);
connect_socket->second.packet_send_counter += 1;
bool reliable = false;
if (nSendFlags & k_nSteamNetworkingSend_Reliable) reliable = true;
if (network->sendTo(&msg, reliable)) {
if (pOutMessageNumber) *pOutMessageNumber = message_number;
return k_EResultOK;
}
if (pOutMessageNumber) *pOutMessageNumber = 1; //TODO
if (network->sendTo(&msg, reliable)) return k_EResultOK;
return k_EResultFail;
}
@ -853,17 +866,16 @@ SteamNetworkingMessage_t *get_steam_message_connection(HSteamNetConnection hConn
if (connect_socket == s->connect_sockets.end()) return NULL;
if (connect_socket->second.data.empty()) return NULL;
SteamNetworkingMessage_t *pMsg = new SteamNetworkingMessage_t();
unsigned long size = connect_socket->second.data.front().size();
unsigned long size = connect_socket->second.data.top().data().size();
pMsg->m_pData = malloc(size);
pMsg->m_cbSize = size;
memcpy(pMsg->m_pData, connect_socket->second.data.front().data(), size);
memcpy(pMsg->m_pData, connect_socket->second.data.top().data().data(), size);
pMsg->m_conn = hConn;
pMsg->m_identityPeer = connect_socket->second.remote_identity;
pMsg->m_nConnUserData = connect_socket->second.user_data;
pMsg->m_usecTimeReceived = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - created).count();
//TODO: check where messagenumber starts
pMsg->m_nMessageNumber = connect_socket->second.packet_receive_counter;
++connect_socket->second.packet_receive_counter;
pMsg->m_nMessageNumber = connect_socket->second.data.top().message_number();
pMsg->m_pfnFreeData = &free_steam_message_data;
pMsg->m_pfnRelease = &delete_steam_message;
@ -2074,7 +2086,7 @@ void Callback(Common_Message *msg)
if (connect_socket != s->connect_sockets.end()) {
if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && connect_socket->second.status == CONNECT_SOCKET_CONNECTED) {
PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on connection %u\n", msg->networking_sockets().data().size(), connect_socket->first);
connect_socket->second.data.push(msg->networking_sockets().data());
connect_socket->second.data.push(msg->networking_sockets());
}
}
} else if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_END) {