From c8288d6bf344ac8901874bb1dbb244221a1db90a Mon Sep 17 00:00:00 2001 From: Nemirtingas Date: Fri, 8 Nov 2019 15:57:04 +0100 Subject: [PATCH] Added file to disable overlay Disable the overlay by creating a file disable_overlay.txt next to steam_api.dll --- dll/dll.cpp | 3 ++- dll/steam_client.cpp | 8 ++++++-- dll/steam_client.h | 1 + 3 files changed, 9 insertions(+), 3 deletions(-) diff --git a/dll/dll.cpp b/dll/dll.cpp index eec37d9..08d78ef 100644 --- a/dll/dll.cpp +++ b/dll/dll.cpp @@ -212,7 +212,8 @@ STEAMAPI_API bool S_CALLTYPE SteamAPI_Init() Steam_Client* client = get_steam_client(); client->userLogIn(); #ifndef NO_OVERLAY - client->steam_overlay->SetupOverlay(); + if( client->enable_overlay ) + client->steam_overlay->SetupOverlay(); #endif return true; diff --git a/dll/steam_client.cpp b/dll/steam_client.cpp index 052b456..92d1e3a 100644 --- a/dll/steam_client.cpp +++ b/dll/steam_client.cpp @@ -41,11 +41,15 @@ static void background_thread(Steam_Client *client) Steam_Client::Steam_Client() { - uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage); std::string items_db_file_path = (Local_Storage::get_game_settings_path() + "items.json"); - network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts)); + { + std::ifstream chk_ovlay(Local_Storage::get_program_path() + PATH_SEPARATOR + "disable_overlay.txt", std::ios::in); + if (chk_ovlay) + enable_overlay = false; + } + network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts), settings_server->disable_networking); callback_results_client = new SteamCallResults(); callback_results_server = new SteamCallResults(); diff --git a/dll/steam_client.h b/dll/steam_client.h index 75c0f58..df790e0 100644 --- a/dll/steam_client.h +++ b/dll/steam_client.h @@ -124,6 +124,7 @@ public: Steam_Overlay* steam_overlay; + bool enable_overlay = true; bool user_logged_in = false; bool server_init = false; std::thread background_keepalive;