diff --git a/dll/steam_client.h b/dll/steam_client.h index 92e3440..73b93af 100644 --- a/dll/steam_client.h +++ b/dll/steam_client.h @@ -68,6 +68,7 @@ public ISteamClient015, public ISteamClient016, public ISteamClient017, public ISteamClient018, +public ISteamClient019, public ISteamClient { public: diff --git a/dll/steam_gameserver.h b/dll/steam_gameserver.h index f862509..cc11682 100644 --- a/dll/steam_gameserver.h +++ b/dll/steam_gameserver.h @@ -34,6 +34,7 @@ public ISteamGameServer008, public ISteamGameServer009, public ISteamGameServer010, public ISteamGameServer011, +public ISteamGameServer012, public ISteamGameServer { class Settings *settings; diff --git a/dll/steam_networking.h b/dll/steam_networking.h index 1f09be0..bd6d67e 100644 --- a/dll/steam_networking.h +++ b/dll/steam_networking.h @@ -59,6 +59,7 @@ public ISteamNetworking001, public ISteamNetworking002, public ISteamNetworking003, public ISteamNetworking004, +public ISteamNetworking005, public ISteamNetworking { class Settings *settings; diff --git a/dll/steam_networking_sockets.h b/dll/steam_networking_sockets.h index 5353a61..ff14163 100644 --- a/dll/steam_networking_sockets.h +++ b/dll/steam_networking_sockets.h @@ -49,6 +49,7 @@ struct Connect_Socket { class Steam_Networking_Sockets : public ISteamNetworkingSockets001, public ISteamNetworkingSockets002, +public ISteamNetworkingSockets003, public ISteamNetworkingSockets { class Settings *settings; diff --git a/dll/steam_networking_utils.h b/dll/steam_networking_utils.h index 1269b7a..5b11692 100644 --- a/dll/steam_networking_utils.h +++ b/dll/steam_networking_utils.h @@ -19,6 +19,7 @@ class Steam_Networking_Utils : public ISteamNetworkingUtils001, +public ISteamNetworkingUtils002, public ISteamNetworkingUtils { class Settings *settings; diff --git a/dll/steam_ugc.h b/dll/steam_ugc.h index 690fa46..13a2c60 100644 --- a/dll/steam_ugc.h +++ b/dll/steam_ugc.h @@ -37,6 +37,7 @@ public ISteamUGC008, public ISteamUGC009, public ISteamUGC010, public ISteamUGC012, +public ISteamUGC013, public ISteamUGC { class Settings *settings;