From ced9b77afc15f5762754cbeee631380f065cfccd Mon Sep 17 00:00:00 2001 From: Mr_Goldberg Date: Sat, 17 Aug 2019 18:15:18 -0400 Subject: [PATCH] Tweaked auth delays. --- dll/base.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dll/base.cpp b/dll/base.cpp index 0d37424..72ec0fa 100644 --- a/dll/base.cpp +++ b/dll/base.cpp @@ -256,7 +256,7 @@ Auth_Ticket_Manager::Auth_Ticket_Manager(class Settings *settings, class Network this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &steam_auth_ticket_callback, this); } -#define STEAM_TICKET_PROCESS_TIME 0.02 +#define STEAM_TICKET_PROCESS_TIME 0.03 void Auth_Ticket_Manager::launch_callback(CSteamID id, EAuthSessionResponse resp, double delay) { @@ -316,7 +316,7 @@ uint32 Auth_Ticket_Manager::getTicket( void *pTicket, int cbMaxTicket, uint32 *p GetAuthSessionTicketResponse_t data; data.m_hAuthTicket = ttt; data.m_eResult = k_EResultOK; - callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); + callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), STEAM_TICKET_PROCESS_TIME); outbound.push_back(ticket_data);