diff --git a/dll/dll.cpp b/dll/dll.cpp index 45ee39d..cd1b570 100644 --- a/dll/dll.cpp +++ b/dll/dll.cpp @@ -224,7 +224,7 @@ STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData // SteamAPI_Init must be called before using any other API functions. If it fails, an // error message will be output to the debugger (or stderr) with further information. static HSteamPipe user_steam_pipe; -STEAMAPI_API bool S_CALLTYPE SteamAPI_Init() +STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_Init() { PRINT_DEBUG("SteamAPI_Init called\n"); if (user_steam_pipe) return true; @@ -240,7 +240,7 @@ STEAMAPI_API bool S_CALLTYPE SteamAPI_Init() } //TODO: not sure if this is the right signature for this function. -STEAMAPI_API bool S_CALLTYPE SteamAPI_InitAnonymousUser() +STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_InitAnonymousUser() { PRINT_DEBUG("SteamAPI_InitAnonymousUser called\n"); return SteamAPI_Init(); @@ -310,7 +310,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown() // // NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary // since the DRM wrapper will ensure that your application was launched properly through Steam. -STEAMAPI_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID ) +STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID ) { PRINT_DEBUG("SteamAPI_RestartAppIfNecessary %u\n", unOwnAppID); #ifdef EMU_EXPERIMENTAL_BUILD @@ -440,7 +440,7 @@ STEAMAPI_API void *S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface( HSt //----------------------------------------------------------------------------------------------------------------------------------------------------------// // SteamAPI_IsSteamRunning() returns true if Steam is currently running -STEAMAPI_API bool S_CALLTYPE SteamAPI_IsSteamRunning() +STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_IsSteamRunning() { PRINT_DEBUG("SteamAPI_IsSteamRunning\n"); return true; @@ -512,7 +512,7 @@ STEAMAPI_API HSteamUser GetHSteamUser() // exists only for backwards compat with code written against older SDKs -STEAMAPI_API bool S_CALLTYPE SteamAPI_InitSafe() +STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_InitSafe() { PRINT_DEBUG("SteamAPI_InitSafe\n"); SteamAPI_Init(); @@ -574,8 +574,8 @@ STEAMAPI_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser() } //See: SteamGameServer_Init -//STEAMAPI_API bool S_CALLTYPE SteamGameServer_InitSafe(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) -STEAMAPI_API bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 ) +//STEAMAPI_API steam_bool S_CALLTYPE SteamGameServer_InitSafe(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) +STEAMAPI_API steam_bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 ) { const char *pchVersionString; EServerMode serverMode; @@ -604,7 +604,7 @@ STEAMAPI_API bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSte STEAMAPI_API ISteamClient *SteamGameServerClient(); -STEAMAPI_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) +STEAMAPI_API steam_bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) { PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString); load_old_interface_versions(); @@ -618,12 +618,12 @@ STEAMAPI_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 } //SteamGameServer004 and before: -//STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, int nGameAppId, const char *pchGameDir, const char *pchVersionString ); +//STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, int nGameAppId, const char *pchGameDir, const char *pchVersionString ); //SteamGameServer010 and before: -//STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, const char *pchGameDir, const char *pchVersionString ); +//STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, const char *pchGameDir, const char *pchVersionString ); //SteamGameServer011 and later: -//STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); -STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 ) +//STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); +STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 ) { const char *pchVersionString; EServerMode serverMode; @@ -686,7 +686,7 @@ STEAMAPI_API void SteamGameServer_RunCallbacks() get_steam_client()->RunCallbacks(false, true); } -STEAMAPI_API bool SteamGameServer_BSecure() +STEAMAPI_API steam_bool SteamGameServer_BSecure() { PRINT_DEBUG("SteamGameServer_BSecure\n"); return get_steam_client()->steam_gameserver->BSecure(); @@ -897,7 +897,7 @@ STEAMAPI_API const char *VR_GetStringForHmdError( int error ) return ""; } -STEAMAPI_API bool VR_IsHmdPresent() +STEAMAPI_API steam_bool VR_IsHmdPresent() { return false; } @@ -907,7 +907,7 @@ STEAMAPI_API void VR_Shutdown() } -STEAMAPI_API bool SteamAPI_RestartApp( uint32 appid ) +STEAMAPI_API steam_bool SteamAPI_RestartApp( uint32 appid ) { PRINT_DEBUG("SteamAPI_RestartApp %u\n", appid); return SteamAPI_RestartAppIfNecessary(appid); diff --git a/dll/flat.cpp b/dll/flat.cpp index 2129928..32bb47c 100644 --- a/dll/flat.cpp +++ b/dll/flat.cpp @@ -25,7 +25,7 @@ STEAMAPI_API HSteamPipe SteamAPI_ISteamClient_CreateSteamPipe( ISteamClient* sel return get_steam_client()->CreateSteamPipe(); } -STEAMAPI_API bool SteamAPI_ISteamClient_BReleaseSteamPipe( ISteamClient* self, HSteamPipe hSteamPipe ) +STEAMAPI_API steam_bool SteamAPI_ISteamClient_BReleaseSteamPipe( ISteamClient* self, HSteamPipe hSteamPipe ) { return get_steam_client()->BReleaseSteamPipe(hSteamPipe); } @@ -132,7 +132,7 @@ STEAMAPI_API void SteamAPI_ISteamClient_SetWarningMessageHook( ISteamClient* sel return get_steam_client()->SetWarningMessageHook(pFunction); } -STEAMAPI_API bool SteamAPI_ISteamClient_BShutdownIfAllPipesClosed( ISteamClient* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamClient_BShutdownIfAllPipesClosed( ISteamClient* self ) { return get_steam_client()->BShutdownIfAllPipesClosed(); } @@ -222,7 +222,7 @@ STEAMAPI_API HSteamUser SteamAPI_ISteamUser_GetHSteamUser( ISteamUser* self ) return (get_steam_client()->steam_user)->GetHSteamUser(); } -STEAMAPI_API bool SteamAPI_ISteamUser_BLoggedOn( ISteamUser* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BLoggedOn( ISteamUser* self ) { return (get_steam_client()->steam_user)->BLoggedOn(); } @@ -257,7 +257,7 @@ STEAMAPI_API void SteamAPI_ISteamUser_TrackAppUsageEvent( ISteamUser* self, uint return (get_steam_client()->steam_user)->TrackAppUsageEvent(CGameID(gameID), eAppUsageEvent, pchExtraInfo); } -STEAMAPI_API bool SteamAPI_ISteamUser_GetUserDataFolder( ISteamUser* self, char * pchBuffer, int cubBuffer ) +STEAMAPI_API steam_bool SteamAPI_ISteamUser_GetUserDataFolder( ISteamUser* self, char * pchBuffer, int cubBuffer ) { return (get_steam_client()->steam_user)->GetUserDataFolder(pchBuffer, cubBuffer); } @@ -317,7 +317,7 @@ STEAMAPI_API EUserHasLicenseForAppResult SteamAPI_ISteamUser_UserHasLicenseForAp return (get_steam_client()->steam_user)->UserHasLicenseForApp(steamID, appID); } -STEAMAPI_API bool SteamAPI_ISteamUser_BIsBehindNAT( ISteamUser* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BIsBehindNAT( ISteamUser* self ) { return (get_steam_client()->steam_user)->BIsBehindNAT(); } @@ -332,7 +332,7 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUser_RequestEncryptedAppTicket( IStea return (get_steam_client()->steam_user)->RequestEncryptedAppTicket(pDataToInclude, cbDataToInclude); } -STEAMAPI_API bool SteamAPI_ISteamUser_GetEncryptedAppTicket( ISteamUser* self, void * pTicket, int cbMaxTicket, uint32 * pcbTicket ) +STEAMAPI_API steam_bool SteamAPI_ISteamUser_GetEncryptedAppTicket( ISteamUser* self, void * pTicket, int cbMaxTicket, uint32 * pcbTicket ) { return (get_steam_client()->steam_user)->GetEncryptedAppTicket(pTicket, cbMaxTicket, pcbTicket); } @@ -352,22 +352,22 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUser_RequestStoreAuthURL( ISteamUser* return (get_steam_client()->steam_user)->RequestStoreAuthURL(pchRedirectURL); } -STEAMAPI_API bool SteamAPI_ISteamUser_BIsPhoneVerified( ISteamUser* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BIsPhoneVerified( ISteamUser* self ) { return (get_steam_client()->steam_user)->BIsPhoneVerified(); } -STEAMAPI_API bool SteamAPI_ISteamUser_BIsTwoFactorEnabled( ISteamUser* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BIsTwoFactorEnabled( ISteamUser* self ) { return (get_steam_client()->steam_user)->BIsTwoFactorEnabled(); } -STEAMAPI_API bool SteamAPI_ISteamUser_BIsPhoneIdentifying( ISteamUser* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BIsPhoneIdentifying( ISteamUser* self ) { return (get_steam_client()->steam_user)->BIsPhoneIdentifying(); } -STEAMAPI_API bool SteamAPI_ISteamUser_BIsPhoneRequiringVerification( ISteamUser* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BIsPhoneRequiringVerification( ISteamUser* self ) { return (get_steam_client()->steam_user)->BIsPhoneRequiringVerification(); } @@ -382,7 +382,7 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUser_GetDurationControl( ISteamUser* return (get_steam_client()->steam_user)->GetDurationControl(); } -STEAMAPI_API bool SteamAPI_ISteamUser_BSetDurationControlOnlineState( ISteamUser* self, EDurationControlOnlineState eNewState ) +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BSetDurationControlOnlineState( ISteamUser* self, EDurationControlOnlineState eNewState ) { return (get_steam_client()->steam_user)->BSetDurationControlOnlineState(eNewState); } @@ -432,7 +432,7 @@ STEAMAPI_API const char * SteamAPI_ISteamFriends_GetFriendPersonaName( ISteamFri return (get_steam_client()->steam_friends)->GetFriendPersonaName(steamIDFriend); } -STEAMAPI_API bool SteamAPI_ISteamFriends_GetFriendGamePlayed( ISteamFriends* self, uint64_steamid steamIDFriend, FriendGameInfo_t * pFriendGameInfo ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_GetFriendGamePlayed( ISteamFriends* self, uint64_steamid steamIDFriend, FriendGameInfo_t * pFriendGameInfo ) { return (get_steam_client()->steam_friends)->GetFriendGamePlayed(steamIDFriend, pFriendGameInfo); } @@ -477,7 +477,7 @@ STEAMAPI_API void SteamAPI_ISteamFriends_GetFriendsGroupMembersList( ISteamFrien return (get_steam_client()->steam_friends)->GetFriendsGroupMembersList(friendsGroupID, pOutSteamIDMembers, nMembersCount); } -STEAMAPI_API bool SteamAPI_ISteamFriends_HasFriend( ISteamFriends* self, uint64_steamid steamIDFriend, int iFriendFlags ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_HasFriend( ISteamFriends* self, uint64_steamid steamIDFriend, int iFriendFlags ) { return (get_steam_client()->steam_friends)->HasFriend(steamIDFriend, iFriendFlags); } @@ -502,7 +502,7 @@ STEAMAPI_API const char * SteamAPI_ISteamFriends_GetClanTag( ISteamFriends* self return (get_steam_client()->steam_friends)->GetClanTag(steamIDClan); } -STEAMAPI_API bool SteamAPI_ISteamFriends_GetClanActivityCounts( ISteamFriends* self, uint64_steamid steamIDClan, int * pnOnline, int * pnInGame, int * pnChatting ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_GetClanActivityCounts( ISteamFriends* self, uint64_steamid steamIDClan, int * pnOnline, int * pnInGame, int * pnChatting ) { return (get_steam_client()->steam_friends)->GetClanActivityCounts(steamIDClan, pnOnline, pnInGame, pnChatting); } @@ -522,7 +522,7 @@ STEAMAPI_API uint64_steamid SteamAPI_ISteamFriends_GetFriendFromSourceByIndex( I return (get_steam_client()->steam_friends)->GetFriendFromSourceByIndex(steamIDSource, iFriend).ConvertToUint64(); } -STEAMAPI_API bool SteamAPI_ISteamFriends_IsUserInSource( ISteamFriends* self, uint64_steamid steamIDUser, uint64_steamid steamIDSource ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_IsUserInSource( ISteamFriends* self, uint64_steamid steamIDUser, uint64_steamid steamIDSource ) { return (get_steam_client()->steam_friends)->IsUserInSource(steamIDUser, steamIDSource); } @@ -577,7 +577,7 @@ STEAMAPI_API int SteamAPI_ISteamFriends_GetLargeFriendAvatar( ISteamFriends* sel return (get_steam_client()->steam_friends)->GetLargeFriendAvatar(steamIDFriend); } -STEAMAPI_API bool SteamAPI_ISteamFriends_RequestUserInformation( ISteamFriends* self, uint64_steamid steamIDUser, bool bRequireNameOnly ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_RequestUserInformation( ISteamFriends* self, uint64_steamid steamIDUser, bool bRequireNameOnly ) { return (get_steam_client()->steam_friends)->RequestUserInformation(steamIDUser, bRequireNameOnly); } @@ -607,7 +607,7 @@ STEAMAPI_API uint32 SteamAPI_ISteamFriends_GetUserRestrictions( ISteamFriends* s return (get_steam_client()->steam_friends)->GetUserRestrictions(); } -STEAMAPI_API bool SteamAPI_ISteamFriends_SetRichPresence( ISteamFriends* self, const char * pchKey, const char * pchValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_SetRichPresence( ISteamFriends* self, const char * pchKey, const char * pchValue ) { return (get_steam_client()->steam_friends)->SetRichPresence(pchKey, pchValue); } @@ -637,7 +637,7 @@ STEAMAPI_API void SteamAPI_ISteamFriends_RequestFriendRichPresence( ISteamFriend return (get_steam_client()->steam_friends)->RequestFriendRichPresence(steamIDFriend); } -STEAMAPI_API bool SteamAPI_ISteamFriends_InviteUserToGame( ISteamFriends* self, uint64_steamid steamIDFriend, const char * pchConnectString ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_InviteUserToGame( ISteamFriends* self, uint64_steamid steamIDFriend, const char * pchConnectString ) { return (get_steam_client()->steam_friends)->InviteUserToGame(steamIDFriend, pchConnectString); } @@ -667,7 +667,7 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamFriends_JoinClanChatRoom( ISteamFrien return (get_steam_client()->steam_friends)->JoinClanChatRoom(steamIDClan); } -STEAMAPI_API bool SteamAPI_ISteamFriends_LeaveClanChatRoom( ISteamFriends* self, uint64_steamid steamIDClan ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_LeaveClanChatRoom( ISteamFriends* self, uint64_steamid steamIDClan ) { return (get_steam_client()->steam_friends)->LeaveClanChatRoom(steamIDClan); } @@ -682,7 +682,7 @@ STEAMAPI_API uint64_steamid SteamAPI_ISteamFriends_GetChatMemberByIndex( ISteamF return (get_steam_client()->steam_friends)->GetChatMemberByIndex(steamIDClan, iUser).ConvertToUint64(); } -STEAMAPI_API bool SteamAPI_ISteamFriends_SendClanChatMessage( ISteamFriends* self, uint64_steamid steamIDClanChat, const char * pchText ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_SendClanChatMessage( ISteamFriends* self, uint64_steamid steamIDClanChat, const char * pchText ) { return (get_steam_client()->steam_friends)->SendClanChatMessage(steamIDClanChat, pchText); } @@ -692,32 +692,32 @@ STEAMAPI_API int SteamAPI_ISteamFriends_GetClanChatMessage( ISteamFriends* self, return (get_steam_client()->steam_friends)->GetClanChatMessage(steamIDClanChat, iMessage, prgchText, cchTextMax, peChatEntryType, psteamidChatter); } -STEAMAPI_API bool SteamAPI_ISteamFriends_IsClanChatAdmin( ISteamFriends* self, uint64_steamid steamIDClanChat, uint64_steamid steamIDUser ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_IsClanChatAdmin( ISteamFriends* self, uint64_steamid steamIDClanChat, uint64_steamid steamIDUser ) { return (get_steam_client()->steam_friends)->IsClanChatAdmin(steamIDClanChat, steamIDUser); } -STEAMAPI_API bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam( ISteamFriends* self, uint64_steamid steamIDClanChat ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam( ISteamFriends* self, uint64_steamid steamIDClanChat ) { return (get_steam_client()->steam_friends)->IsClanChatWindowOpenInSteam(steamIDClanChat); } -STEAMAPI_API bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam( ISteamFriends* self, uint64_steamid steamIDClanChat ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam( ISteamFriends* self, uint64_steamid steamIDClanChat ) { return (get_steam_client()->steam_friends)->OpenClanChatWindowInSteam(steamIDClanChat); } -STEAMAPI_API bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam( ISteamFriends* self, uint64_steamid steamIDClanChat ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam( ISteamFriends* self, uint64_steamid steamIDClanChat ) { return (get_steam_client()->steam_friends)->CloseClanChatWindowInSteam(steamIDClanChat); } -STEAMAPI_API bool SteamAPI_ISteamFriends_SetListenForFriendsMessages( ISteamFriends* self, bool bInterceptEnabled ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_SetListenForFriendsMessages( ISteamFriends* self, bool bInterceptEnabled ) { return (get_steam_client()->steam_friends)->SetListenForFriendsMessages(bInterceptEnabled); } -STEAMAPI_API bool SteamAPI_ISteamFriends_ReplyToFriendMessage( ISteamFriends* self, uint64_steamid steamIDFriend, const char * pchMsgToSend ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_ReplyToFriendMessage( ISteamFriends* self, uint64_steamid steamIDFriend, const char * pchMsgToSend ) { return (get_steam_client()->steam_friends)->ReplyToFriendMessage(steamIDFriend, pchMsgToSend); } @@ -742,12 +742,12 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamFriends_EnumerateFollowingList( IStea return (get_steam_client()->steam_friends)->EnumerateFollowingList(unStartIndex); } -STEAMAPI_API bool SteamAPI_ISteamFriends_IsClanPublic( ISteamFriends* self, uint64_steamid steamIDClan ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_IsClanPublic( ISteamFriends* self, uint64_steamid steamIDClan ) { return (get_steam_client()->steam_friends)->IsClanPublic(steamIDClan); } -STEAMAPI_API bool SteamAPI_ISteamFriends_IsClanOfficialGameGroup( ISteamFriends* self, uint64_steamid steamIDClan ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_IsClanOfficialGameGroup( ISteamFriends* self, uint64_steamid steamIDClan ) { return (get_steam_client()->steam_friends)->IsClanOfficialGameGroup(steamIDClan); } @@ -762,7 +762,7 @@ STEAMAPI_API void SteamAPI_ISteamFriends_ActivateGameOverlayRemotePlayTogetherIn return (get_steam_client()->steam_friends)->ActivateGameOverlayRemotePlayTogetherInviteDialog(steamIDLobby); } -STEAMAPI_API bool SteamAPI_ISteamFriends_RegisterProtocolInOverlayBrowser( ISteamFriends* self, const char * pchProtocol ) +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_RegisterProtocolInOverlayBrowser( ISteamFriends* self, const char * pchProtocol ) { return (get_steam_client()->steam_friends)->RegisterProtocolInOverlayBrowser(pchProtocol); } @@ -852,7 +852,7 @@ STEAMAPI_API const char * SteamAPI_ISteamUtils_GetIPCountry( ISteamUtils* self ) return (ptr)->GetIPCountry(); } -STEAMAPI_API bool SteamAPI_ISteamUtils_GetImageSize( ISteamUtils* self, int iImage, uint32 * pnWidth, uint32 * pnHeight ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_GetImageSize( ISteamUtils* self, int iImage, uint32 * pnWidth, uint32 * pnHeight ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -864,7 +864,7 @@ STEAMAPI_API bool SteamAPI_ISteamUtils_GetImageSize( ISteamUtils* self, int iIma return (ptr)->GetImageSize(iImage, pnWidth, pnHeight); } -STEAMAPI_API bool SteamAPI_ISteamUtils_GetImageRGBA( ISteamUtils* self, int iImage, uint8 * pubDest, int nDestBufferSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_GetImageRGBA( ISteamUtils* self, int iImage, uint8 * pubDest, int nDestBufferSize ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -876,7 +876,7 @@ STEAMAPI_API bool SteamAPI_ISteamUtils_GetImageRGBA( ISteamUtils* self, int iIma return (ptr)->GetImageRGBA(iImage, pubDest, nDestBufferSize); } -STEAMAPI_API bool SteamAPI_ISteamUtils_GetCSERIPPort( ISteamUtils* self, uint32 * unIP, uint16 * usPort ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_GetCSERIPPort( ISteamUtils* self, uint32 * unIP, uint16 * usPort ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -924,7 +924,7 @@ STEAMAPI_API void SteamAPI_ISteamUtils_SetOverlayNotificationPosition( ISteamUti return (ptr)->SetOverlayNotificationPosition(eNotificationPosition); } -STEAMAPI_API bool SteamAPI_ISteamUtils_IsAPICallCompleted( ISteamUtils* self, SteamAPICall_t hSteamAPICall, bool * pbFailed ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsAPICallCompleted( ISteamUtils* self, SteamAPICall_t hSteamAPICall, bool * pbFailed ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -948,7 +948,7 @@ STEAMAPI_API ESteamAPICallFailure SteamAPI_ISteamUtils_GetAPICallFailureReason( return (ptr)->GetAPICallFailureReason(hSteamAPICall); } -STEAMAPI_API bool SteamAPI_ISteamUtils_GetAPICallResult( ISteamUtils* self, SteamAPICall_t hSteamAPICall, void * pCallback, int cubCallback, int iCallbackExpected, bool * pbFailed ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_GetAPICallResult( ISteamUtils* self, SteamAPICall_t hSteamAPICall, void * pCallback, int cubCallback, int iCallbackExpected, bool * pbFailed ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -984,7 +984,7 @@ STEAMAPI_API void SteamAPI_ISteamUtils_SetWarningMessageHook( ISteamUtils* self, return (ptr)->SetWarningMessageHook(pFunction); } -STEAMAPI_API bool SteamAPI_ISteamUtils_IsOverlayEnabled( ISteamUtils* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsOverlayEnabled( ISteamUtils* self ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -996,7 +996,7 @@ STEAMAPI_API bool SteamAPI_ISteamUtils_IsOverlayEnabled( ISteamUtils* self ) return (ptr)->IsOverlayEnabled(); } -STEAMAPI_API bool SteamAPI_ISteamUtils_BOverlayNeedsPresent( ISteamUtils* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_BOverlayNeedsPresent( ISteamUtils* self ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -1020,7 +1020,7 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUtils_CheckFileSignature( ISteamUtils return (ptr)->CheckFileSignature(szFileName); } -STEAMAPI_API bool SteamAPI_ISteamUtils_ShowGamepadTextInput( ISteamUtils* self, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char * pchDescription, uint32 unCharMax, const char * pchExistingText ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_ShowGamepadTextInput( ISteamUtils* self, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char * pchDescription, uint32 unCharMax, const char * pchExistingText ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -1044,7 +1044,7 @@ STEAMAPI_API uint32 SteamAPI_ISteamUtils_GetEnteredGamepadTextLength( ISteamUtil return (ptr)->GetEnteredGamepadTextLength(); } -STEAMAPI_API bool SteamAPI_ISteamUtils_GetEnteredGamepadTextInput( ISteamUtils* self, char * pchText, uint32 cchText ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_GetEnteredGamepadTextInput( ISteamUtils* self, char * pchText, uint32 cchText ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -1068,7 +1068,7 @@ STEAMAPI_API const char * SteamAPI_ISteamUtils_GetSteamUILanguage( ISteamUtils* return (ptr)->GetSteamUILanguage(); } -STEAMAPI_API bool SteamAPI_ISteamUtils_IsSteamRunningInVR( ISteamUtils* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsSteamRunningInVR( ISteamUtils* self ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -1092,7 +1092,7 @@ STEAMAPI_API void SteamAPI_ISteamUtils_SetOverlayNotificationInset( ISteamUtils* return (ptr)->SetOverlayNotificationInset(nHorizontalInset, nVerticalInset); } -STEAMAPI_API bool SteamAPI_ISteamUtils_IsSteamInBigPictureMode( ISteamUtils* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsSteamInBigPictureMode( ISteamUtils* self ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -1116,7 +1116,7 @@ STEAMAPI_API void SteamAPI_ISteamUtils_StartVRDashboard( ISteamUtils* self ) return (ptr)->StartVRDashboard(); } -STEAMAPI_API bool SteamAPI_ISteamUtils_IsVRHeadsetStreamingEnabled( ISteamUtils* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsVRHeadsetStreamingEnabled( ISteamUtils* self ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -1140,7 +1140,7 @@ STEAMAPI_API void SteamAPI_ISteamUtils_SetVRHeadsetStreamingEnabled( ISteamUtils return (ptr)->SetVRHeadsetStreamingEnabled(bEnabled); } -STEAMAPI_API bool SteamAPI_ISteamUtils_IsSteamChinaLauncher( ISteamUtils* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsSteamChinaLauncher( ISteamUtils* self ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -1152,7 +1152,7 @@ STEAMAPI_API bool SteamAPI_ISteamUtils_IsSteamChinaLauncher( ISteamUtils* self ) return (ptr)->IsSteamChinaLauncher(); } -STEAMAPI_API bool SteamAPI_ISteamUtils_InitFilterText( ISteamUtils* self, uint32 unFilterOptions ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_InitFilterText( ISteamUtils* self, uint32 unFilterOptions ) { //Note: older function only has less arguments long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); @@ -1190,7 +1190,7 @@ STEAMAPI_API ESteamIPv6ConnectivityState SteamAPI_ISteamUtils_GetIPv6Connectivit return (ptr)->GetIPv6ConnectivityState(eProtocol); } -STEAMAPI_API bool SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck( ISteamUtils* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck( ISteamUtils* self ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -1202,7 +1202,7 @@ STEAMAPI_API bool SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck( ISteamUtils* s return (ptr)->IsSteamRunningOnSteamDeck(); } -STEAMAPI_API bool SteamAPI_ISteamUtils_ShowModalGamepadTextInput( ISteamUtils* self, EGamepadTextInputLineMode eLineInputMode ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_ShowModalGamepadTextInput( ISteamUtils* self, EGamepadTextInputLineMode eLineInputMode ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -1215,7 +1215,7 @@ STEAMAPI_API bool SteamAPI_ISteamUtils_ShowModalGamepadTextInput( ISteamUtils* s return (ptr)->ShowFloatingGamepadTextInput((EFloatingGamepadTextInputMode)eLineInputMode, 0, 0, 0, 0); } -STEAMAPI_API bool SteamAPI_ISteamUtils_ShowFloatingGamepadTextInput( ISteamUtils* self, EFloatingGamepadTextInputMode eKeyboardMode, int nTextFieldXPosition, int nTextFieldYPosition, int nTextFieldWidth, int nTextFieldHeight ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_ShowFloatingGamepadTextInput( ISteamUtils* self, EFloatingGamepadTextInputMode eKeyboardMode, int nTextFieldXPosition, int nTextFieldYPosition, int nTextFieldWidth, int nTextFieldHeight ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -1240,7 +1240,7 @@ STEAMAPI_API void SteamAPI_ISteamUtils_SetGameLauncherMode( ISteamUtils* self, b return (ptr)->SetGameLauncherMode(bLauncherMode); } -STEAMAPI_API bool SteamAPI_ISteamUtils_DismissFloatingGamepadTextInput( ISteamUtils* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_DismissFloatingGamepadTextInput( ISteamUtils* self ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_utils); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils); @@ -1262,7 +1262,7 @@ STEAMAPI_API int SteamAPI_ISteamMatchmaking_GetFavoriteGameCount( ISteamMatchmak return (get_steam_client()->steam_matchmaking)->GetFavoriteGameCount(); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_GetFavoriteGame( ISteamMatchmaking* self, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_GetFavoriteGame( ISteamMatchmaking* self, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer ) { return (get_steam_client()->steam_matchmaking)->GetFavoriteGame(iGame, pnAppID, pnIP, pnConnPort, pnQueryPort, punFlags, pRTime32LastPlayedOnServer); } @@ -1272,7 +1272,7 @@ STEAMAPI_API int SteamAPI_ISteamMatchmaking_AddFavoriteGame( ISteamMatchmaking* return (get_steam_client()->steam_matchmaking)->AddFavoriteGame(nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_RemoveFavoriteGame( ISteamMatchmaking* self, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_RemoveFavoriteGame( ISteamMatchmaking* self, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ) { return (get_steam_client()->steam_matchmaking)->RemoveFavoriteGame(nAppID, nIP, nConnPort, nQueryPort, unFlags); } @@ -1337,7 +1337,7 @@ STEAMAPI_API void SteamAPI_ISteamMatchmaking_LeaveLobby( ISteamMatchmaking* self return (get_steam_client()->steam_matchmaking)->LeaveLobby(steamIDLobby); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_InviteUserToLobby( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint64_steamid steamIDInvitee ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_InviteUserToLobby( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint64_steamid steamIDInvitee ) { return (get_steam_client()->steam_matchmaking)->InviteUserToLobby(steamIDLobby, steamIDInvitee); } @@ -1357,7 +1357,7 @@ STEAMAPI_API const char * SteamAPI_ISteamMatchmaking_GetLobbyData( ISteamMatchma return (get_steam_client()->steam_matchmaking)->GetLobbyData(steamIDLobby, pchKey); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SetLobbyData( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const char * pchKey, const char * pchValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SetLobbyData( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const char * pchKey, const char * pchValue ) { return (get_steam_client()->steam_matchmaking)->SetLobbyData(steamIDLobby, pchKey, pchValue); } @@ -1367,12 +1367,12 @@ STEAMAPI_API int SteamAPI_ISteamMatchmaking_GetLobbyDataCount( ISteamMatchmaking return (get_steam_client()->steam_matchmaking)->GetLobbyDataCount(steamIDLobby); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex( ISteamMatchmaking* self, uint64_steamid steamIDLobby, int iLobbyData, char * pchKey, int cchKeyBufferSize, char * pchValue, int cchValueBufferSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex( ISteamMatchmaking* self, uint64_steamid steamIDLobby, int iLobbyData, char * pchKey, int cchKeyBufferSize, char * pchValue, int cchValueBufferSize ) { return (get_steam_client()->steam_matchmaking)->GetLobbyDataByIndex(steamIDLobby, iLobbyData, pchKey, cchKeyBufferSize, pchValue, cchValueBufferSize); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_DeleteLobbyData( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const char * pchKey ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_DeleteLobbyData( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const char * pchKey ) { return (get_steam_client()->steam_matchmaking)->DeleteLobbyData(steamIDLobby, pchKey); } @@ -1387,7 +1387,7 @@ STEAMAPI_API void SteamAPI_ISteamMatchmaking_SetLobbyMemberData( ISteamMatchmaki return (get_steam_client()->steam_matchmaking)->SetLobbyMemberData(steamIDLobby, pchKey, pchValue); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SendLobbyChatMsg( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const void * pvMsgBody, int cubMsgBody ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SendLobbyChatMsg( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const void * pvMsgBody, int cubMsgBody ) { return (get_steam_client()->steam_matchmaking)->SendLobbyChatMsg(steamIDLobby, pvMsgBody, cubMsgBody); } @@ -1397,7 +1397,7 @@ STEAMAPI_API int SteamAPI_ISteamMatchmaking_GetLobbyChatEntry( ISteamMatchmaking return (get_steam_client()->steam_matchmaking)->GetLobbyChatEntry(steamIDLobby, iChatID, pSteamIDUser, pvData, cubData, peChatEntryType); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_RequestLobbyData( ISteamMatchmaking* self, uint64_steamid steamIDLobby ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_RequestLobbyData( ISteamMatchmaking* self, uint64_steamid steamIDLobby ) { return (get_steam_client()->steam_matchmaking)->RequestLobbyData(steamIDLobby); } @@ -1407,12 +1407,12 @@ STEAMAPI_API void SteamAPI_ISteamMatchmaking_SetLobbyGameServer( ISteamMatchmaki return (get_steam_client()->steam_matchmaking)->SetLobbyGameServer(steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_GetLobbyGameServer( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint32 * punGameServerIP, uint16 * punGameServerPort, CSteamID * psteamIDGameServer ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_GetLobbyGameServer( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint32 * punGameServerIP, uint16 * punGameServerPort, CSteamID * psteamIDGameServer ) { return (get_steam_client()->steam_matchmaking)->GetLobbyGameServer(steamIDLobby, punGameServerIP, punGameServerPort, psteamIDGameServer); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit( ISteamMatchmaking* self, uint64_steamid steamIDLobby, int cMaxMembers ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit( ISteamMatchmaking* self, uint64_steamid steamIDLobby, int cMaxMembers ) { return (get_steam_client()->steam_matchmaking)->SetLobbyMemberLimit(steamIDLobby, cMaxMembers); } @@ -1422,12 +1422,12 @@ STEAMAPI_API int SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit( ISteamMatchmaki return (get_steam_client()->steam_matchmaking)->GetLobbyMemberLimit(steamIDLobby); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SetLobbyType( ISteamMatchmaking* self, uint64_steamid steamIDLobby, ELobbyType eLobbyType ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SetLobbyType( ISteamMatchmaking* self, uint64_steamid steamIDLobby, ELobbyType eLobbyType ) { return (get_steam_client()->steam_matchmaking)->SetLobbyType(steamIDLobby, eLobbyType); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SetLobbyJoinable( ISteamMatchmaking* self, uint64_steamid steamIDLobby, bool bLobbyJoinable ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SetLobbyJoinable( ISteamMatchmaking* self, uint64_steamid steamIDLobby, bool bLobbyJoinable ) { return (get_steam_client()->steam_matchmaking)->SetLobbyJoinable(steamIDLobby, bLobbyJoinable); } @@ -1437,12 +1437,12 @@ STEAMAPI_API uint64_steamid SteamAPI_ISteamMatchmaking_GetLobbyOwner( ISteamMatc return (get_steam_client()->steam_matchmaking)->GetLobbyOwner(steamIDLobby).ConvertToUint64(); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SetLobbyOwner( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint64_steamid steamIDNewOwner ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SetLobbyOwner( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint64_steamid steamIDNewOwner ) { return (get_steam_client()->steam_matchmaking)->SetLobbyOwner(steamIDLobby, steamIDNewOwner); } -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SetLinkedLobby( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint64_steamid steamIDLobbyDependent ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SetLinkedLobby( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint64_steamid steamIDLobbyDependent ) { return (get_steam_client()->steam_matchmaking)->SetLinkedLobby(steamIDLobby, steamIDLobbyDependent); } @@ -1557,7 +1557,7 @@ STEAMAPI_API void SteamAPI_ISteamMatchmakingServers_RefreshQuery( ISteamMatchmak return (get_steam_client()->steam_matchmaking_servers)->RefreshQuery(hRequest); } -STEAMAPI_API bool SteamAPI_ISteamMatchmakingServers_IsRefreshing( ISteamMatchmakingServers* self, HServerListRequest hRequest ) +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmakingServers_IsRefreshing( ISteamMatchmakingServers* self, HServerListRequest hRequest ) { return (get_steam_client()->steam_matchmaking_servers)->IsRefreshing(hRequest); } @@ -1682,7 +1682,7 @@ STEAMAPI_API PartyBeaconID_t SteamAPI_ISteamParties_GetBeaconByIndex( ISteamPart return self->GetBeaconByIndex(unIndex); } -STEAMAPI_API bool SteamAPI_ISteamParties_GetBeaconDetails( ISteamParties* self, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, SteamPartyBeaconLocation_t * pLocation, char * pchMetadata, int cchMetadata ) +STEAMAPI_API steam_bool SteamAPI_ISteamParties_GetBeaconDetails( ISteamParties* self, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, SteamPartyBeaconLocation_t * pLocation, char * pchMetadata, int cchMetadata ) { return self->GetBeaconDetails(ulBeaconID, pSteamIDBeaconOwner, pLocation, pchMetadata, cchMetadata); } @@ -1692,12 +1692,12 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamParties_JoinParty( ISteamParties* sel return self->JoinParty(ulBeaconID); } -STEAMAPI_API bool SteamAPI_ISteamParties_GetNumAvailableBeaconLocations( ISteamParties* self, uint32 * puNumLocations ) +STEAMAPI_API steam_bool SteamAPI_ISteamParties_GetNumAvailableBeaconLocations( ISteamParties* self, uint32 * puNumLocations ) { return self->GetNumAvailableBeaconLocations(puNumLocations); } -STEAMAPI_API bool SteamAPI_ISteamParties_GetAvailableBeaconLocations( ISteamParties* self, SteamPartyBeaconLocation_t * pLocationList, uint32 uMaxNumLocations ) +STEAMAPI_API steam_bool SteamAPI_ISteamParties_GetAvailableBeaconLocations( ISteamParties* self, SteamPartyBeaconLocation_t * pLocationList, uint32 uMaxNumLocations ) { return self->GetAvailableBeaconLocations(pLocationList, uMaxNumLocations); } @@ -1722,12 +1722,12 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamParties_ChangeNumOpenSlots( ISteamPar return self->ChangeNumOpenSlots(ulBeacon, unOpenSlots); } -STEAMAPI_API bool SteamAPI_ISteamParties_DestroyBeacon( ISteamParties* self, PartyBeaconID_t ulBeacon ) +STEAMAPI_API steam_bool SteamAPI_ISteamParties_DestroyBeacon( ISteamParties* self, PartyBeaconID_t ulBeacon ) { return self->DestroyBeacon(ulBeacon); } -STEAMAPI_API bool SteamAPI_ISteamParties_GetBeaconLocationData( ISteamParties* self, SteamPartyBeaconLocation_t BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut ) +STEAMAPI_API steam_bool SteamAPI_ISteamParties_GetBeaconLocationData( ISteamParties* self, SteamPartyBeaconLocation_t BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut ) { return self->GetBeaconLocationData(BeaconLocation, eData, pchDataStringOut, cchDataStringOut); } @@ -1742,7 +1742,7 @@ STEAMAPI_API ISteamRemoteStorage *SteamAPI_SteamRemoteStorage_v016() return get_steam_client()->GetISteamRemoteStorage(flat_hsteamuser(), flat_hsteampipe(), "STEAMREMOTESTORAGE_INTERFACE_VERSION016"); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileWrite( ISteamRemoteStorage* self, const char * pchFile, const void * pvData, int32 cubData ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileWrite( ISteamRemoteStorage* self, const char * pchFile, const void * pvData, int32 cubData ) { return (get_steam_client()->steam_remote_storage)->FileWrite(pchFile, pvData, cubData); } @@ -1762,17 +1762,17 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileReadAsync( ISteamRe return (get_steam_client()->steam_remote_storage)->FileReadAsync(pchFile, nOffset, cubToRead); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete( ISteamRemoteStorage* self, SteamAPICall_t hReadCall, void * pvBuffer, uint32 cubToRead ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete( ISteamRemoteStorage* self, SteamAPICall_t hReadCall, void * pvBuffer, uint32 cubToRead ) { return (get_steam_client()->steam_remote_storage)->FileReadAsyncComplete(hReadCall, pvBuffer, cubToRead); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileForget( ISteamRemoteStorage* self, const char * pchFile ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileForget( ISteamRemoteStorage* self, const char * pchFile ) { return (get_steam_client()->steam_remote_storage)->FileForget(pchFile); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileDelete( ISteamRemoteStorage* self, const char * pchFile ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileDelete( ISteamRemoteStorage* self, const char * pchFile ) { return (get_steam_client()->steam_remote_storage)->FileDelete(pchFile); } @@ -1782,7 +1782,7 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileShare( ISteamRemote return (get_steam_client()->steam_remote_storage)->FileShare(pchFile); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_SetSyncPlatforms( ISteamRemoteStorage* self, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_SetSyncPlatforms( ISteamRemoteStorage* self, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) { return (get_steam_client()->steam_remote_storage)->SetSyncPlatforms(pchFile, eRemoteStoragePlatform); } @@ -1792,27 +1792,27 @@ STEAMAPI_API UGCFileWriteStreamHandle_t SteamAPI_ISteamRemoteStorage_FileWriteSt return (get_steam_client()->steam_remote_storage)->FileWriteStreamOpen(pchFile); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk( ISteamRemoteStorage* self, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk( ISteamRemoteStorage* self, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData ) { return (get_steam_client()->steam_remote_storage)->FileWriteStreamWriteChunk(writeHandle, pvData, cubData); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamClose( ISteamRemoteStorage* self, UGCFileWriteStreamHandle_t writeHandle ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileWriteStreamClose( ISteamRemoteStorage* self, UGCFileWriteStreamHandle_t writeHandle ) { return (get_steam_client()->steam_remote_storage)->FileWriteStreamClose(writeHandle); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel( ISteamRemoteStorage* self, UGCFileWriteStreamHandle_t writeHandle ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel( ISteamRemoteStorage* self, UGCFileWriteStreamHandle_t writeHandle ) { return (get_steam_client()->steam_remote_storage)->FileWriteStreamCancel(writeHandle); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileExists( ISteamRemoteStorage* self, const char * pchFile ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileExists( ISteamRemoteStorage* self, const char * pchFile ) { return (get_steam_client()->steam_remote_storage)->FileExists(pchFile); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FilePersisted( ISteamRemoteStorage* self, const char * pchFile ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FilePersisted( ISteamRemoteStorage* self, const char * pchFile ) { return (get_steam_client()->steam_remote_storage)->FilePersisted(pchFile); } @@ -1842,17 +1842,17 @@ STEAMAPI_API const char * SteamAPI_ISteamRemoteStorage_GetFileNameAndSize( IStea return (get_steam_client()->steam_remote_storage)->GetFileNameAndSize(iFile, pnFileSizeInBytes); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_GetQuota( ISteamRemoteStorage* self, uint64 * pnTotalBytes, uint64 * puAvailableBytes ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_GetQuota( ISteamRemoteStorage* self, uint64 * pnTotalBytes, uint64 * puAvailableBytes ) { return (get_steam_client()->steam_remote_storage)->GetQuota(pnTotalBytes, puAvailableBytes); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount( ISteamRemoteStorage* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount( ISteamRemoteStorage* self ) { return (get_steam_client()->steam_remote_storage)->IsCloudEnabledForAccount(); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp( ISteamRemoteStorage* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp( ISteamRemoteStorage* self ) { return (get_steam_client()->steam_remote_storage)->IsCloudEnabledForApp(); } @@ -1867,12 +1867,12 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownload( ISteamRemo return (get_steam_client()->steam_remote_storage)->UGCDownload(hContent, unPriority); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress( ISteamRemoteStorage* self, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress( ISteamRemoteStorage* self, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected ) { return (get_steam_client()->steam_remote_storage)->GetUGCDownloadProgress(hContent, pnBytesDownloaded, pnBytesExpected); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_GetUGCDetails( ISteamRemoteStorage* self, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, CSteamID * pSteamIDOwner ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_GetUGCDetails( ISteamRemoteStorage* self, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, CSteamID * pSteamIDOwner ) { return (get_steam_client()->steam_remote_storage)->GetUGCDetails(hContent, pnAppID, ppchName, pnFileSizeInBytes, pSteamIDOwner); } @@ -1902,32 +1902,32 @@ STEAMAPI_API PublishedFileUpdateHandle_t SteamAPI_ISteamRemoteStorage_CreatePubl return (get_steam_client()->steam_remote_storage)->CreatePublishedFileUpdateRequest(unPublishedFileId); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchFile ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchFile ) { return (get_steam_client()->steam_remote_storage)->UpdatePublishedFileFile(updateHandle, pchFile); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile ) { return (get_steam_client()->steam_remote_storage)->UpdatePublishedFilePreviewFile(updateHandle, pchPreviewFile); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle ) { return (get_steam_client()->steam_remote_storage)->UpdatePublishedFileTitle(updateHandle, pchTitle); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription ) { return (get_steam_client()->steam_remote_storage)->UpdatePublishedFileDescription(updateHandle, pchDescription); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ) { return (get_steam_client()->steam_remote_storage)->UpdatePublishedFileVisibility(updateHandle, eVisibility); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t * pTags ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t * pTags ) { return (get_steam_client()->steam_remote_storage)->UpdatePublishedFileTags(updateHandle, pTags); } @@ -1967,7 +1967,7 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFil return (get_steam_client()->steam_remote_storage)->UnsubscribePublishedFile(unPublishedFileId); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription ) { return (get_steam_client()->steam_remote_storage)->UpdatePublishedFileSetChangeDescription(updateHandle, pchChangeDescription); } @@ -2027,12 +2027,12 @@ STEAMAPI_API const char * SteamAPI_ISteamRemoteStorage_GetLocalFileChange( IStea return (get_steam_client()->steam_remote_storage)->GetLocalFileChange(iFile, pEChangeType, pEFilePathType); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_BeginFileWriteBatch( ISteamRemoteStorage* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_BeginFileWriteBatch( ISteamRemoteStorage* self ) { return (get_steam_client()->steam_remote_storage)->BeginFileWriteBatch(); } -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_EndFileWriteBatch( ISteamRemoteStorage* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_EndFileWriteBatch( ISteamRemoteStorage* self ) { return (get_steam_client()->steam_remote_storage)->EndFileWriteBatch(); } @@ -2047,77 +2047,77 @@ STEAMAPI_API ISteamUserStats *SteamAPI_SteamUserStats_v011() return get_steam_client()->GetISteamUserStats(flat_hsteamuser(), flat_hsteampipe(), "STEAMUSERSTATS_INTERFACE_VERSION011"); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_RequestCurrentStats( ISteamUserStats* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_RequestCurrentStats( ISteamUserStats* self ) { return (get_steam_client()->steam_user_stats)->RequestCurrentStats(); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetStat(intptr_t instancePtr, const char * pchName, int32 * pData) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetStat(intptr_t instancePtr, const char * pchName, int32 * pData) { return (get_steam_client()->steam_user_stats)->GetStat(pchName, pData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetStat0(intptr_t instancePtr, const char * pchName, float * pData) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetStat0(intptr_t instancePtr, const char * pchName, float * pData) { return (get_steam_client()->steam_user_stats)->GetStat(pchName, pData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetStatInt32( ISteamUserStats* self, const char * pchName, int32 * pData ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetStatInt32( ISteamUserStats* self, const char * pchName, int32 * pData ) { return (get_steam_client()->steam_user_stats)->GetStat(pchName, pData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetStatFloat( ISteamUserStats* self, const char * pchName, float * pData ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetStatFloat( ISteamUserStats* self, const char * pchName, float * pData ) { return (get_steam_client()->steam_user_stats)->GetStat(pchName, pData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_SetStat(intptr_t instancePtr, const char * pchName, int32 nData) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_SetStat(intptr_t instancePtr, const char * pchName, int32 nData) { return (get_steam_client()->steam_user_stats)->SetStat(pchName, nData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_SetStat0(intptr_t instancePtr, const char * pchName, float fData) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_SetStat0(intptr_t instancePtr, const char * pchName, float fData) { return (get_steam_client()->steam_user_stats)->SetStat(pchName, fData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_SetStatInt32( ISteamUserStats* self, const char * pchName, int32 nData ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_SetStatInt32( ISteamUserStats* self, const char * pchName, int32 nData ) { return (get_steam_client()->steam_user_stats)->SetStat(pchName, nData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_SetStatFloat( ISteamUserStats* self, const char * pchName, float fData ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_SetStatFloat( ISteamUserStats* self, const char * pchName, float fData ) { return (get_steam_client()->steam_user_stats)->SetStat(pchName, fData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_UpdateAvgRateStat( ISteamUserStats* self, const char * pchName, float flCountThisSession, double dSessionLength ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_UpdateAvgRateStat( ISteamUserStats* self, const char * pchName, float flCountThisSession, double dSessionLength ) { return (get_steam_client()->steam_user_stats)->UpdateAvgRateStat(pchName, flCountThisSession, dSessionLength); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetAchievement( ISteamUserStats* self, const char * pchName, bool * pbAchieved ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetAchievement( ISteamUserStats* self, const char * pchName, bool * pbAchieved ) { return (get_steam_client()->steam_user_stats)->GetAchievement(pchName, pbAchieved); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats* self, const char * pchName ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats* self, const char * pchName ) { return (get_steam_client()->steam_user_stats)->SetAchievement(pchName); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_ClearAchievement( ISteamUserStats* self, const char * pchName ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_ClearAchievement( ISteamUserStats* self, const char * pchName ) { return (get_steam_client()->steam_user_stats)->ClearAchievement(pchName); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime( ISteamUserStats* self, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime( ISteamUserStats* self, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime ) { return (get_steam_client()->steam_user_stats)->GetAchievementAndUnlockTime(pchName, pbAchieved, punUnlockTime); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_StoreStats( ISteamUserStats* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_StoreStats( ISteamUserStats* self ) { return (get_steam_client()->steam_user_stats)->StoreStats(); } @@ -2132,7 +2132,7 @@ STEAMAPI_API const char * SteamAPI_ISteamUserStats_GetAchievementDisplayAttribut return (get_steam_client()->steam_user_stats)->GetAchievementDisplayAttribute(pchName, pchKey); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_IndicateAchievementProgress( ISteamUserStats* self, const char * pchName, uint32 nCurProgress, uint32 nMaxProgress ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_IndicateAchievementProgress( ISteamUserStats* self, const char * pchName, uint32 nCurProgress, uint32 nMaxProgress ) { return (get_steam_client()->steam_user_stats)->IndicateAchievementProgress(pchName, nCurProgress, nMaxProgress); } @@ -2152,37 +2152,37 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestUserStats( ISteamUse return (get_steam_client()->steam_user_stats)->RequestUserStats(steamIDUser); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData) { return (get_steam_client()->steam_user_stats)->GetUserStat(steamIDUser, pchName, pData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData) { return (get_steam_client()->steam_user_stats)->GetUserStat(steamIDUser, pchName, pData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetUserStatInt32( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, int32 * pData ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetUserStatInt32( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, int32 * pData ) { return (get_steam_client()->steam_user_stats)->GetUserStat(steamIDUser, pchName, pData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetUserStatFloat( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, float * pData ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetUserStatFloat( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, float * pData ) { return (get_steam_client()->steam_user_stats)->GetUserStat(steamIDUser, pchName, pData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetUserAchievement( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetUserAchievement( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved ) { return (get_steam_client()->steam_user_stats)->GetUserAchievement(steamIDUser, pchName, pbAchieved); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime ) { return (get_steam_client()->steam_user_stats)->GetUserAchievementAndUnlockTime(steamIDUser, pchName, pbAchieved, punUnlockTime); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_ResetAllStats( ISteamUserStats* self, bool bAchievementsToo ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_ResetAllStats( ISteamUserStats* self, bool bAchievementsToo ) { return (get_steam_client()->steam_user_stats)->ResetAllStats(bAchievementsToo); } @@ -2227,7 +2227,7 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesF return (get_steam_client()->steam_user_stats)->DownloadLeaderboardEntriesForUsers(hSteamLeaderboard, prgUsers, cUsers); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry( ISteamUserStats* self, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t * pLeaderboardEntry, int32 * pDetails, int cDetailsMax ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry( ISteamUserStats* self, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t * pLeaderboardEntry, int32 * pDetails, int cDetailsMax ) { return (get_steam_client()->steam_user_stats)->GetDownloadedLeaderboardEntry(hSteamLeaderboardEntries, index, pLeaderboardEntry, pDetails, cDetailsMax); } @@ -2262,7 +2262,7 @@ STEAMAPI_API int SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo( IS return (get_steam_client()->steam_user_stats)->GetNextMostAchievedAchievementInfo(iIteratorPrevious, pchName, unNameBufLen, pflPercent, pbAchieved); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetAchievementAchievedPercent( ISteamUserStats* self, const char * pchName, float * pflPercent ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetAchievementAchievedPercent( ISteamUserStats* self, const char * pchName, float * pflPercent ) { return (get_steam_client()->steam_user_stats)->GetAchievementAchievedPercent(pchName, pflPercent); } @@ -2272,22 +2272,22 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalStats( ISteamU return (get_steam_client()->steam_user_stats)->RequestGlobalStats(nHistoryDays); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetGlobalStat(intptr_t instancePtr, const char * pchStatName, int64 * pData) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetGlobalStat(intptr_t instancePtr, const char * pchStatName, int64 * pData) { return (get_steam_client()->steam_user_stats)->GetGlobalStat(pchStatName, pData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetGlobalStat0(intptr_t instancePtr, const char * pchStatName, double * pData) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetGlobalStat0(intptr_t instancePtr, const char * pchStatName, double * pData) { return (get_steam_client()->steam_user_stats)->GetGlobalStat(pchStatName, pData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetGlobalStatInt64( ISteamUserStats* self, const char * pchStatName, int64 * pData ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetGlobalStatInt64( ISteamUserStats* self, const char * pchStatName, int64 * pData ) { return (get_steam_client()->steam_user_stats)->GetGlobalStat(pchStatName, pData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetGlobalStatDouble( ISteamUserStats* self, const char * pchStatName, double * pData ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetGlobalStatDouble( ISteamUserStats* self, const char * pchStatName, double * pData ) { return (get_steam_client()->steam_user_stats)->GetGlobalStat(pchStatName, pData); } @@ -2312,12 +2312,12 @@ STEAMAPI_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistoryDouble( ISteamUs return (get_steam_client()->steam_user_stats)->GetGlobalStatHistory(pchStatName, pData, cubData); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetAchievementProgressLimitsInt32( ISteamUserStats* self, const char * pchName, int32 * pnMinProgress, int32 * pnMaxProgress ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetAchievementProgressLimitsInt32( ISteamUserStats* self, const char * pchName, int32 * pnMinProgress, int32 * pnMaxProgress ) { return (get_steam_client()->steam_user_stats)->GetAchievementProgressLimits(pchName, pnMinProgress, pnMaxProgress); } -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetAchievementProgressLimitsFloat( ISteamUserStats* self, const char * pchName, float * pfMinProgress, float * pfMaxProgress ) +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetAchievementProgressLimitsFloat( ISteamUserStats* self, const char * pchName, float * pfMinProgress, float * pfMaxProgress ) { return (get_steam_client()->steam_user_stats)->GetAchievementProgressLimits(pchName, pfMinProgress, pfMaxProgress); } @@ -2332,22 +2332,22 @@ STEAMAPI_API ISteamApps *SteamAPI_SteamGameServerApps_v008() return get_steam_client()->GetISteamApps(flat_gs_hsteamuser(), flat_gs_hsteampipe(), "STEAMAPPS_INTERFACE_VERSION008"); } -STEAMAPI_API bool SteamAPI_ISteamApps_BIsSubscribed( ISteamApps* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsSubscribed( ISteamApps* self ) { return self->BIsSubscribed(); } -STEAMAPI_API bool SteamAPI_ISteamApps_BIsLowViolence( ISteamApps* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsLowViolence( ISteamApps* self ) { return self->BIsLowViolence(); } -STEAMAPI_API bool SteamAPI_ISteamApps_BIsCybercafe( ISteamApps* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsCybercafe( ISteamApps* self ) { return self->BIsCybercafe(); } -STEAMAPI_API bool SteamAPI_ISteamApps_BIsVACBanned( ISteamApps* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsVACBanned( ISteamApps* self ) { return self->BIsVACBanned(); } @@ -2362,12 +2362,12 @@ STEAMAPI_API const char * SteamAPI_ISteamApps_GetAvailableGameLanguages( ISteamA return self->GetAvailableGameLanguages(); } -STEAMAPI_API bool SteamAPI_ISteamApps_BIsSubscribedApp( ISteamApps* self, AppId_t appID ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsSubscribedApp( ISteamApps* self, AppId_t appID ) { return self->BIsSubscribedApp(appID); } -STEAMAPI_API bool SteamAPI_ISteamApps_BIsDlcInstalled( ISteamApps* self, AppId_t appID ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsDlcInstalled( ISteamApps* self, AppId_t appID ) { return self->BIsDlcInstalled(appID); } @@ -2377,7 +2377,7 @@ STEAMAPI_API uint32 SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime( ISteamApps* return self->GetEarliestPurchaseUnixTime(nAppID); } -STEAMAPI_API bool SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend( ISteamApps* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend( ISteamApps* self ) { return self->BIsSubscribedFromFreeWeekend(); } @@ -2387,7 +2387,7 @@ STEAMAPI_API int SteamAPI_ISteamApps_GetDLCCount( ISteamApps* self ) return self->GetDLCCount(); } -STEAMAPI_API bool SteamAPI_ISteamApps_BGetDLCDataByIndex( ISteamApps* self, int iDLC, AppId_t * pAppID, bool * pbAvailable, char * pchName, int cchNameBufferSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BGetDLCDataByIndex( ISteamApps* self, int iDLC, AppId_t * pAppID, bool * pbAvailable, char * pchName, int cchNameBufferSize ) { return self->BGetDLCDataByIndex(iDLC, pAppID, pbAvailable, pchName, cchNameBufferSize); } @@ -2407,12 +2407,12 @@ STEAMAPI_API void SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey( ISteamApps* return self->RequestAppProofOfPurchaseKey(nAppID); } -STEAMAPI_API bool SteamAPI_ISteamApps_GetCurrentBetaName( ISteamApps* self, char * pchName, int cchNameBufferSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_GetCurrentBetaName( ISteamApps* self, char * pchName, int cchNameBufferSize ) { return self->GetCurrentBetaName(pchName, cchNameBufferSize); } -STEAMAPI_API bool SteamAPI_ISteamApps_MarkContentCorrupt( ISteamApps* self, bool bMissingFilesOnly ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_MarkContentCorrupt( ISteamApps* self, bool bMissingFilesOnly ) { return self->MarkContentCorrupt(bMissingFilesOnly); } @@ -2427,7 +2427,7 @@ STEAMAPI_API uint32 SteamAPI_ISteamApps_GetAppInstallDir( ISteamApps* self, AppI return self->GetAppInstallDir(appID, pchFolder, cchFolderBufferSize); } -STEAMAPI_API bool SteamAPI_ISteamApps_BIsAppInstalled( ISteamApps* self, AppId_t appID ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsAppInstalled( ISteamApps* self, AppId_t appID ) { return self->BIsAppInstalled(appID); } @@ -2442,7 +2442,7 @@ STEAMAPI_API const char * SteamAPI_ISteamApps_GetLaunchQueryParam( ISteamApps* s return self->GetLaunchQueryParam(pchKey); } -STEAMAPI_API bool SteamAPI_ISteamApps_GetDlcDownloadProgress( ISteamApps* self, AppId_t nAppID, uint64 * punBytesDownloaded, uint64 * punBytesTotal ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_GetDlcDownloadProgress( ISteamApps* self, AppId_t nAppID, uint64 * punBytesDownloaded, uint64 * punBytesTotal ) { return self->GetDlcDownloadProgress(nAppID, punBytesDownloaded, punBytesTotal); } @@ -2467,12 +2467,12 @@ STEAMAPI_API int SteamAPI_ISteamApps_GetLaunchCommandLine( ISteamApps* self, cha return self->GetLaunchCommandLine(pszCommandLine, cubCommandLine); } -STEAMAPI_API bool SteamAPI_ISteamApps_BIsSubscribedFromFamilySharing( ISteamApps* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsSubscribedFromFamilySharing( ISteamApps* self ) { return self->BIsSubscribedFromFamilySharing(); } -STEAMAPI_API bool SteamAPI_ISteamApps_BIsTimedTrial( ISteamApps* self, uint32 * punSecondsAllowed, uint32 * punSecondsPlayed ) +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsTimedTrial( ISteamApps* self, uint32 * punSecondsAllowed, uint32 * punSecondsPlayed ) { return self->BIsTimedTrial(punSecondsAllowed, punSecondsPlayed); } @@ -2487,42 +2487,42 @@ STEAMAPI_API ISteamNetworking *SteamAPI_SteamGameServerNetworking_v006() return get_steam_client()->GetISteamNetworking(flat_gs_hsteamuser(), flat_gs_hsteampipe(), "SteamNetworking006"); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_SendP2PPacket( ISteamNetworking* self, uint64_steamid steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_SendP2PPacket( ISteamNetworking* self, uint64_steamid steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel ) { return self->SendP2PPacket(steamIDRemote, pubData, cubData, eP2PSendType, nChannel); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_IsP2PPacketAvailable( ISteamNetworking* self, uint32 * pcubMsgSize, int nChannel ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_IsP2PPacketAvailable( ISteamNetworking* self, uint32 * pcubMsgSize, int nChannel ) { return self->IsP2PPacketAvailable(pcubMsgSize, nChannel); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_ReadP2PPacket( ISteamNetworking* self, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, CSteamID * psteamIDRemote, int nChannel ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_ReadP2PPacket( ISteamNetworking* self, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, CSteamID * psteamIDRemote, int nChannel ) { return self->ReadP2PPacket(pubDest, cubDest, pcubMsgSize, psteamIDRemote, nChannel); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser( ISteamNetworking* self, uint64_steamid steamIDRemote ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser( ISteamNetworking* self, uint64_steamid steamIDRemote ) { return self->AcceptP2PSessionWithUser(steamIDRemote); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_CloseP2PSessionWithUser( ISteamNetworking* self, uint64_steamid steamIDRemote ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_CloseP2PSessionWithUser( ISteamNetworking* self, uint64_steamid steamIDRemote ) { return self->CloseP2PSessionWithUser(steamIDRemote); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_CloseP2PChannelWithUser( ISteamNetworking* self, uint64_steamid steamIDRemote, int nChannel ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_CloseP2PChannelWithUser( ISteamNetworking* self, uint64_steamid steamIDRemote, int nChannel ) { return self->CloseP2PChannelWithUser(steamIDRemote, nChannel); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_GetP2PSessionState( ISteamNetworking* self, uint64_steamid steamIDRemote, P2PSessionState_t * pConnectionState ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_GetP2PSessionState( ISteamNetworking* self, uint64_steamid steamIDRemote, P2PSessionState_t * pConnectionState ) { return self->GetP2PSessionState(steamIDRemote, pConnectionState); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_AllowP2PPacketRelay( ISteamNetworking* self, bool bAllow ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_AllowP2PPacketRelay( ISteamNetworking* self, bool bAllow ) { return self->AllowP2PPacketRelay(bAllow); } @@ -2542,47 +2542,47 @@ STEAMAPI_API SNetSocket_t SteamAPI_ISteamNetworking_CreateConnectionSocket( ISte return self->CreateConnectionSocket(nIP, nPort, nTimeoutSec); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_DestroySocket( ISteamNetworking* self, SNetSocket_t hSocket, bool bNotifyRemoteEnd ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_DestroySocket( ISteamNetworking* self, SNetSocket_t hSocket, bool bNotifyRemoteEnd ) { return self->DestroySocket(hSocket, bNotifyRemoteEnd); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_DestroyListenSocket( ISteamNetworking* self, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_DestroyListenSocket( ISteamNetworking* self, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd ) { return self->DestroyListenSocket(hSocket, bNotifyRemoteEnd); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_SendDataOnSocket( ISteamNetworking* self, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_SendDataOnSocket( ISteamNetworking* self, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable ) { return self->SendDataOnSocket(hSocket, pubData, cubData, bReliable); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_IsDataAvailableOnSocket( ISteamNetworking* self, SNetSocket_t hSocket, uint32 * pcubMsgSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_IsDataAvailableOnSocket( ISteamNetworking* self, SNetSocket_t hSocket, uint32 * pcubMsgSize ) { return self->IsDataAvailableOnSocket(hSocket, pcubMsgSize); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_RetrieveDataFromSocket( ISteamNetworking* self, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_RetrieveDataFromSocket( ISteamNetworking* self, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize ) { return self->RetrieveDataFromSocket(hSocket, pubDest, cubDest, pcubMsgSize); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_IsDataAvailable( ISteamNetworking* self, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_IsDataAvailable( ISteamNetworking* self, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket ) { return self->IsDataAvailable(hListenSocket, pcubMsgSize, phSocket); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_RetrieveData( ISteamNetworking* self, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_RetrieveData( ISteamNetworking* self, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket ) { return self->RetrieveData(hListenSocket, pubDest, cubDest, pcubMsgSize, phSocket); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_GetSocketInfo( ISteamNetworking* self, SNetSocket_t hSocket, CSteamID * pSteamIDRemote, int * peSocketStatus, SteamIPAddress_t * punIPRemote, uint16 * punPortRemote ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_GetSocketInfo( ISteamNetworking* self, SNetSocket_t hSocket, CSteamID * pSteamIDRemote, int * peSocketStatus, SteamIPAddress_t * punIPRemote, uint16 * punPortRemote ) { return self->GetSocketInfo(hSocket, pSteamIDRemote, peSocketStatus, punIPRemote, punPortRemote); } -STEAMAPI_API bool SteamAPI_ISteamNetworking_GetListenSocketInfo( ISteamNetworking* self, SNetListenSocket_t hListenSocket, SteamIPAddress_t * pnIP, uint16 * pnPort ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_GetListenSocketInfo( ISteamNetworking* self, SNetListenSocket_t hListenSocket, SteamIPAddress_t * pnIP, uint16 * pnPort ) { return self->GetListenSocketInfo(hListenSocket, pnIP, pnPort); } @@ -2622,22 +2622,22 @@ STEAMAPI_API void SteamAPI_ISteamScreenshots_HookScreenshots( ISteamScreenshots* return (get_steam_client()->steam_screenshots)->HookScreenshots(bHook); } -STEAMAPI_API bool SteamAPI_ISteamScreenshots_SetLocation( ISteamScreenshots* self, ScreenshotHandle hScreenshot, const char * pchLocation ) +STEAMAPI_API steam_bool SteamAPI_ISteamScreenshots_SetLocation( ISteamScreenshots* self, ScreenshotHandle hScreenshot, const char * pchLocation ) { return (get_steam_client()->steam_screenshots)->SetLocation(hScreenshot, pchLocation); } -STEAMAPI_API bool SteamAPI_ISteamScreenshots_TagUser( ISteamScreenshots* self, ScreenshotHandle hScreenshot, uint64_steamid steamID ) +STEAMAPI_API steam_bool SteamAPI_ISteamScreenshots_TagUser( ISteamScreenshots* self, ScreenshotHandle hScreenshot, uint64_steamid steamID ) { return (get_steam_client()->steam_screenshots)->TagUser(hScreenshot, steamID); } -STEAMAPI_API bool SteamAPI_ISteamScreenshots_TagPublishedFile( ISteamScreenshots* self, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID ) +STEAMAPI_API steam_bool SteamAPI_ISteamScreenshots_TagPublishedFile( ISteamScreenshots* self, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID ) { return (get_steam_client()->steam_screenshots)->TagPublishedFile(hScreenshot, unPublishedFileID); } -STEAMAPI_API bool SteamAPI_ISteamScreenshots_IsScreenshotsHooked( ISteamScreenshots* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamScreenshots_IsScreenshotsHooked( ISteamScreenshots* self ) { return (get_steam_client()->steam_screenshots)->IsScreenshotsHooked(); } @@ -2652,12 +2652,12 @@ STEAMAPI_API ISteamMusic *SteamAPI_SteamMusic_v001() return get_steam_client()->GetISteamMusic(flat_hsteamuser(), flat_hsteampipe(), "STEAMMUSIC_INTERFACE_VERSION001"); } -STEAMAPI_API bool SteamAPI_ISteamMusic_BIsEnabled( ISteamMusic* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusic_BIsEnabled( ISteamMusic* self ) { return self->BIsEnabled(); } -STEAMAPI_API bool SteamAPI_ISteamMusic_BIsPlaying( ISteamMusic* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusic_BIsPlaying( ISteamMusic* self ) { return self->BIsPlaying(); } @@ -2702,162 +2702,162 @@ STEAMAPI_API ISteamMusicRemote *SteamAPI_SteamMusicRemote_v001() return get_steam_client()->GetISteamMusicRemote(flat_hsteamuser(), flat_hsteampipe(), "STEAMMUSICREMOTE_INTERFACE_VERSION001"); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote( ISteamMusicRemote* self, const char * pchName ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote( ISteamMusicRemote* self, const char * pchName ) { return self->RegisterSteamMusicRemote(pchName); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote( ISteamMusicRemote* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote( ISteamMusicRemote* self ) { return self->DeregisterSteamMusicRemote(); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote( ISteamMusicRemote* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote( ISteamMusicRemote* self ) { return self->BIsCurrentMusicRemote(); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_BActivationSuccess( ISteamMusicRemote* self, bool bValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_BActivationSuccess( ISteamMusicRemote* self, bool bValue ) { return self->BActivationSuccess(bValue); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_SetDisplayName( ISteamMusicRemote* self, const char * pchDisplayName ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_SetDisplayName( ISteamMusicRemote* self, const char * pchDisplayName ) { return self->SetDisplayName(pchDisplayName); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64( ISteamMusicRemote* self, void * pvBuffer, uint32 cbBufferLength ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64( ISteamMusicRemote* self, void * pvBuffer, uint32 cbBufferLength ) { return self->SetPNGIcon_64x64(pvBuffer, cbBufferLength); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious( ISteamMusicRemote* self, bool bValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious( ISteamMusicRemote* self, bool bValue ) { return self->EnablePlayPrevious(bValue); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_EnablePlayNext( ISteamMusicRemote* self, bool bValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_EnablePlayNext( ISteamMusicRemote* self, bool bValue ) { return self->EnablePlayNext(bValue); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_EnableShuffled( ISteamMusicRemote* self, bool bValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_EnableShuffled( ISteamMusicRemote* self, bool bValue ) { return self->EnableShuffled(bValue); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_EnableLooped( ISteamMusicRemote* self, bool bValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_EnableLooped( ISteamMusicRemote* self, bool bValue ) { return self->EnableLooped(bValue); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_EnableQueue( ISteamMusicRemote* self, bool bValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_EnableQueue( ISteamMusicRemote* self, bool bValue ) { return self->EnableQueue(bValue); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_EnablePlaylists( ISteamMusicRemote* self, bool bValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_EnablePlaylists( ISteamMusicRemote* self, bool bValue ) { return self->EnablePlaylists(bValue); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus( ISteamMusicRemote* self, AudioPlayback_Status nStatus ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus( ISteamMusicRemote* self, AudioPlayback_Status nStatus ) { return self->UpdatePlaybackStatus(nStatus); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdateShuffled( ISteamMusicRemote* self, bool bValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdateShuffled( ISteamMusicRemote* self, bool bValue ) { return self->UpdateShuffled(bValue); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdateLooped( ISteamMusicRemote* self, bool bValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdateLooped( ISteamMusicRemote* self, bool bValue ) { return self->UpdateLooped(bValue); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdateVolume( ISteamMusicRemote* self, float flValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdateVolume( ISteamMusicRemote* self, float flValue ) { return self->UpdateVolume(flValue); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange( ISteamMusicRemote* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange( ISteamMusicRemote* self ) { return self->CurrentEntryWillChange(); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable( ISteamMusicRemote* self, bool bAvailable ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable( ISteamMusicRemote* self, bool bAvailable ) { return self->CurrentEntryIsAvailable(bAvailable); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText( ISteamMusicRemote* self, const char * pchText ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText( ISteamMusicRemote* self, const char * pchText ) { return self->UpdateCurrentEntryText(pchText); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds( ISteamMusicRemote* self, int nValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds( ISteamMusicRemote* self, int nValue ) { return self->UpdateCurrentEntryElapsedSeconds(nValue); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt( ISteamMusicRemote* self, void * pvBuffer, uint32 cbBufferLength ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt( ISteamMusicRemote* self, void * pvBuffer, uint32 cbBufferLength ) { return self->UpdateCurrentEntryCoverArt(pvBuffer, cbBufferLength); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange( ISteamMusicRemote* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange( ISteamMusicRemote* self ) { return self->CurrentEntryDidChange(); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_QueueWillChange( ISteamMusicRemote* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_QueueWillChange( ISteamMusicRemote* self ) { return self->QueueWillChange(); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_ResetQueueEntries( ISteamMusicRemote* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_ResetQueueEntries( ISteamMusicRemote* self ) { return self->ResetQueueEntries(); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_SetQueueEntry( ISteamMusicRemote* self, int nID, int nPosition, const char * pchEntryText ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_SetQueueEntry( ISteamMusicRemote* self, int nID, int nPosition, const char * pchEntryText ) { return self->SetQueueEntry(nID, nPosition, pchEntryText); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry( ISteamMusicRemote* self, int nID ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry( ISteamMusicRemote* self, int nID ) { return self->SetCurrentQueueEntry(nID); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_QueueDidChange( ISteamMusicRemote* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_QueueDidChange( ISteamMusicRemote* self ) { return self->QueueDidChange(); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_PlaylistWillChange( ISteamMusicRemote* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_PlaylistWillChange( ISteamMusicRemote* self ) { return self->PlaylistWillChange(); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries( ISteamMusicRemote* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries( ISteamMusicRemote* self ) { return self->ResetPlaylistEntries(); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry( ISteamMusicRemote* self, int nID, int nPosition, const char * pchEntryText ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry( ISteamMusicRemote* self, int nID, int nPosition, const char * pchEntryText ) { return self->SetPlaylistEntry(nID, nPosition, pchEntryText); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry( ISteamMusicRemote* self, int nID ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry( ISteamMusicRemote* self, int nID ) { return self->SetCurrentPlaylistEntry(nID); } -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_PlaylistDidChange( ISteamMusicRemote* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_PlaylistDidChange( ISteamMusicRemote* self ) { return self->PlaylistDidChange(); } @@ -2877,82 +2877,82 @@ STEAMAPI_API HTTPRequestHandle SteamAPI_ISteamHTTP_CreateHTTPRequest( ISteamHTTP return self->CreateHTTPRequest(eHTTPRequestMethod, pchAbsoluteURL); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestContextValue( ISteamHTTP* self, HTTPRequestHandle hRequest, uint64 ulContextValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestContextValue( ISteamHTTP* self, HTTPRequestHandle hRequest, uint64 ulContextValue ) { return self->SetHTTPRequestContextValue(hRequest, ulContextValue); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ) { return self->SetHTTPRequestNetworkActivityTimeout(hRequest, unTimeoutSeconds); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchHeaderName, const char * pchHeaderValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchHeaderName, const char * pchHeaderValue ) { return self->SetHTTPRequestHeaderValue(hRequest, pchHeaderName, pchHeaderValue); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchParamName, const char * pchParamValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchParamName, const char * pchParamValue ) { return self->SetHTTPRequestGetOrPostParameter(hRequest, pchParamName, pchParamValue); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_SendHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SendHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle ) { return self->SendHTTPRequest(hRequest, pCallHandle); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse( ISteamHTTP* self, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse( ISteamHTTP* self, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle ) { return self->SendHTTPRequestAndStreamResponse(hRequest, pCallHandle); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_DeferHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_DeferHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest ) { return self->DeferHTTPRequest(hRequest); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_PrioritizeHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_PrioritizeHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest ) { return self->PrioritizeHTTPRequest(hRequest); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchHeaderName, uint32 * unResponseHeaderSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchHeaderName, uint32 * unResponseHeaderSize ) { return self->GetHTTPResponseHeaderSize(hRequest, pchHeaderName, unResponseHeaderSize); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchHeaderName, uint8 * pHeaderValueBuffer, uint32 unBufferSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchHeaderName, uint8 * pHeaderValueBuffer, uint32 unBufferSize ) { return self->GetHTTPResponseHeaderValue(hRequest, pchHeaderName, pHeaderValueBuffer, unBufferSize); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodySize( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 * unBodySize ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPResponseBodySize( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 * unBodySize ) { return self->GetHTTPResponseBodySize(hRequest, unBodySize); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodyData( ISteamHTTP* self, HTTPRequestHandle hRequest, uint8 * pBodyDataBuffer, uint32 unBufferSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPResponseBodyData( ISteamHTTP* self, HTTPRequestHandle hRequest, uint8 * pBodyDataBuffer, uint32 unBufferSize ) { return self->GetHTTPResponseBodyData(hRequest, pBodyDataBuffer, unBufferSize); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 cOffset, uint8 * pBodyDataBuffer, uint32 unBufferSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 cOffset, uint8 * pBodyDataBuffer, uint32 unBufferSize ) { return self->GetHTTPStreamingResponseBodyData(hRequest, cOffset, pBodyDataBuffer, unBufferSize); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_ReleaseHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_ReleaseHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest ) { return self->ReleaseHTTPRequest(hRequest); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct( ISteamHTTP* self, HTTPRequestHandle hRequest, float * pflPercentOut ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct( ISteamHTTP* self, HTTPRequestHandle hRequest, float * pflPercentOut ) { return self->GetHTTPDownloadProgressPct(hRequest, pflPercentOut); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchContentType, uint8 * pubBody, uint32 unBodyLen ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchContentType, uint8 * pubBody, uint32 unBodyLen ) { return self->SetHTTPRequestRawPostBody(hRequest, pchContentType, pubBody, unBodyLen); } @@ -2962,37 +2962,37 @@ STEAMAPI_API HTTPCookieContainerHandle SteamAPI_ISteamHTTP_CreateCookieContainer return self->CreateCookieContainer(bAllowResponsesToModify); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_ReleaseCookieContainer( ISteamHTTP* self, HTTPCookieContainerHandle hCookieContainer ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_ReleaseCookieContainer( ISteamHTTP* self, HTTPCookieContainerHandle hCookieContainer ) { return self->ReleaseCookieContainer(hCookieContainer); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetCookie( ISteamHTTP* self, HTTPCookieContainerHandle hCookieContainer, const char * pchHost, const char * pchUrl, const char * pchCookie ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetCookie( ISteamHTTP* self, HTTPCookieContainerHandle hCookieContainer, const char * pchHost, const char * pchUrl, const char * pchCookie ) { return self->SetCookie(hCookieContainer, pchHost, pchUrl, pchCookie); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer( ISteamHTTP* self, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer( ISteamHTTP* self, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer ) { return self->SetHTTPRequestCookieContainer(hRequest, hCookieContainer); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchUserAgentInfo ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchUserAgentInfo ) { return self->SetHTTPRequestUserAgentInfo(hRequest, pchUserAgentInfo); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate( ISteamHTTP* self, HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate( ISteamHTTP* self, HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate ) { return self->SetHTTPRequestRequiresVerifiedCertificate(hRequest, bRequireVerifiedCertificate); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 unMilliseconds ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 unMilliseconds ) { return self->SetHTTPRequestAbsoluteTimeoutMS(hRequest, unMilliseconds); } -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut( ISteamHTTP* self, HTTPRequestHandle hRequest, bool * pbWasTimedOut ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut( ISteamHTTP* self, HTTPRequestHandle hRequest, bool * pbWasTimedOut ) { return self->GetHTTPRequestWasTimedOut(hRequest, pbWasTimedOut); } @@ -3017,18 +3017,18 @@ STEAMAPI_API ISteamInput *SteamAPI_SteamInput_v006() return get_steam_client()->GetISteamInput(flat_hsteamuser(), flat_hsteampipe(), "SteamInput006"); } -STEAMAPI_API bool SteamAPI_ISteamInput_Init( ISteamInput* self, bool bExplicitlyCallRunFrame ) +STEAMAPI_API steam_bool SteamAPI_ISteamInput_Init( ISteamInput* self, bool bExplicitlyCallRunFrame ) { //TODO: do something with bExplicitlyCallRunFrame return (get_steam_client()->steam_controller)->Init(); } -STEAMAPI_API bool SteamAPI_ISteamInput_Shutdown( ISteamInput* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamInput_Shutdown( ISteamInput* self ) { return (get_steam_client()->steam_controller)->Shutdown(); } -STEAMAPI_API bool SteamAPI_ISteamInput_SetInputActionManifestFilePath( ISteamInput* self, const char * pchInputActionManifestAbsolutePath ) +STEAMAPI_API steam_bool SteamAPI_ISteamInput_SetInputActionManifestFilePath( ISteamInput* self, const char * pchInputActionManifestAbsolutePath ) { return (get_steam_client()->steam_controller)->SetInputActionManifestFilePath(pchInputActionManifestAbsolutePath); } @@ -3038,12 +3038,12 @@ STEAMAPI_API void SteamAPI_ISteamInput_RunFrame( ISteamInput* self, bool bReserv return (get_steam_client()->steam_controller)->RunFrame(bReservedValue); } -STEAMAPI_API bool SteamAPI_ISteamInput_BWaitForData( ISteamInput* self, bool bWaitForever, uint32 unTimeout ) +STEAMAPI_API steam_bool SteamAPI_ISteamInput_BWaitForData( ISteamInput* self, bool bWaitForever, uint32 unTimeout ) { return (get_steam_client()->steam_controller)->BWaitForData(bWaitForever, unTimeout); } -STEAMAPI_API bool SteamAPI_ISteamInput_BNewDataAvailable( ISteamInput* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamInput_BNewDataAvailable( ISteamInput* self ) { return (get_steam_client()->steam_controller)->BNewDataAvailable(); } @@ -3213,7 +3213,7 @@ STEAMAPI_API void SteamAPI_ISteamInput_Legacy_TriggerRepeatedHapticPulse( ISteam return (get_steam_client()->steam_controller)->Legacy_TriggerRepeatedHapticPulse(inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); } -STEAMAPI_API bool SteamAPI_ISteamInput_ShowBindingPanel( ISteamInput* self, InputHandle_t inputHandle ) +STEAMAPI_API steam_bool SteamAPI_ISteamInput_ShowBindingPanel( ISteamInput* self, InputHandle_t inputHandle ) { return (get_steam_client()->steam_controller)->ShowBindingPanel(inputHandle); } @@ -3253,7 +3253,7 @@ STEAMAPI_API EInputActionOrigin SteamAPI_ISteamInput_TranslateActionOrigin( ISte return (get_steam_client()->steam_controller)->TranslateActionOrigin(eDestinationInputType, eSourceOrigin); } -STEAMAPI_API bool SteamAPI_ISteamInput_GetDeviceBindingRevision( ISteamInput* self, InputHandle_t inputHandle, int * pMajor, int * pMinor ) +STEAMAPI_API steam_bool SteamAPI_ISteamInput_GetDeviceBindingRevision( ISteamInput* self, InputHandle_t inputHandle, int * pMajor, int * pMinor ) { return (get_steam_client()->steam_controller)->GetDeviceBindingRevision(inputHandle, pMajor, pMinor); } @@ -3278,12 +3278,12 @@ STEAMAPI_API ISteamController *SteamAPI_SteamController_v008() return get_steam_client()->GetISteamController(flat_hsteamuser(), flat_hsteampipe(), "SteamController008"); } -STEAMAPI_API bool SteamAPI_ISteamController_Init( ISteamController* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamController_Init( ISteamController* self ) { return (get_steam_client()->steam_controller)->Init(); } -STEAMAPI_API bool SteamAPI_ISteamController_Shutdown( ISteamController* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamController_Shutdown( ISteamController* self ) { return (get_steam_client()->steam_controller)->Shutdown(); } @@ -3403,7 +3403,7 @@ STEAMAPI_API void SteamAPI_ISteamController_SetLEDColor( ISteamController* self, return (get_steam_client()->steam_controller)->SetLEDColor(controllerHandle, nColorR, nColorG, nColorB, nFlags); } -STEAMAPI_API bool SteamAPI_ISteamController_ShowBindingPanel( ISteamController* self, ControllerHandle_t controllerHandle ) +STEAMAPI_API steam_bool SteamAPI_ISteamController_ShowBindingPanel( ISteamController* self, ControllerHandle_t controllerHandle ) { return (get_steam_client()->steam_controller)->ShowBindingPanel(controllerHandle); } @@ -3443,7 +3443,7 @@ STEAMAPI_API EControllerActionOrigin SteamAPI_ISteamController_TranslateActionOr return (get_steam_client()->steam_controller)->TranslateActionOrigin(eDestinationInputType, eSourceOrigin); } -STEAMAPI_API bool SteamAPI_ISteamController_GetControllerBindingRevision( ISteamController* self, ControllerHandle_t controllerHandle, int * pMajor, int * pMinor ) +STEAMAPI_API steam_bool SteamAPI_ISteamController_GetControllerBindingRevision( ISteamController* self, ControllerHandle_t controllerHandle, int * pMajor, int * pMinor ) { return (get_steam_client()->steam_controller)->GetControllerBindingRevision(controllerHandle, pMajor, pMinor); } @@ -3562,7 +3562,7 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_SendQueryUGCRequest( ISteamUGC* s return (ptr)->SendQueryUGCRequest(handle); } -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCResult( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, SteamUGCDetails_t * pDetails ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCResult( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, SteamUGCDetails_t * pDetails ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3586,7 +3586,7 @@ STEAMAPI_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumTags( ISteamUGC* self, UGCQ return (ptr)->GetQueryUGCNumTags(handle, index); } -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCTag( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 indexTag, char * pchValue, uint32 cchValueSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCTag( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 indexTag, char * pchValue, uint32 cchValueSize ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3598,7 +3598,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCTag( ISteamUGC* self, UGCQueryHa return (ptr)->GetQueryUGCTag(handle, index, indexTag, pchValue, cchValueSize); } -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCTagDisplayName( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 indexTag, char * pchValue, uint32 cchValueSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCTagDisplayName( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 indexTag, char * pchValue, uint32 cchValueSize ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3610,7 +3610,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCTagDisplayName( ISteamUGC* self, return (ptr)->GetQueryUGCTagDisplayName(handle, index, indexTag, pchValue, cchValueSize); } -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, char * pchURL, uint32 cchURLSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, char * pchURL, uint32 cchURLSize ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3622,7 +3622,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL( ISteamUGC* self, UGC return (ptr)->GetQueryUGCPreviewURL(handle, index, pchURL, cchURLSize); } -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCMetadata( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, char * pchMetadata, uint32 cchMetadatasize ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCMetadata( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, char * pchMetadata, uint32 cchMetadatasize ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3634,7 +3634,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCMetadata( ISteamUGC* self, UGCQu return (ptr)->GetQueryUGCMetadata(handle, index, pchMetadata, cchMetadatasize); } -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCChildren( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCChildren( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3646,7 +3646,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCChildren( ISteamUGC* self, UGCQu return (ptr)->GetQueryUGCChildren(handle, index, pvecPublishedFileID, cMaxEntries); } -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCStatistic( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, EItemStatistic eStatType, uint64 * pStatValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCStatistic( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, EItemStatistic eStatType, uint64 * pStatValue ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3670,7 +3670,7 @@ STEAMAPI_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews( ISteamU return (ptr)->GetQueryUGCNumAdditionalPreviews(handle, index); } -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, char * pchURLOrVideoID, uint32 cchURLSize, char * pchOriginalFileName, uint32 cchOriginalFileNameSize, EItemPreviewType * pPreviewType ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, char * pchURLOrVideoID, uint32 cchURLSize, char * pchOriginalFileName, uint32 cchOriginalFileNameSize, EItemPreviewType * pPreviewType ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3694,7 +3694,7 @@ STEAMAPI_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags( ISteamUGC* se return (ptr)->GetQueryUGCNumKeyValueTags(handle, index); } -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, char * pchKey, uint32 cchKeySize, char * pchValue, uint32 cchValueSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, char * pchKey, uint32 cchKeySize, char * pchValue, uint32 cchValueSize ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3706,7 +3706,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag( ISteamUGC* self, UG return (ptr)->GetQueryUGCKeyValueTag(handle, index, keyValueTagIndex, pchKey, cchKeySize, pchValue, cchValueSize); } -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag0(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, const char * pchKey, char * pchValue, uint32 cchValueSize) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag0(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, const char * pchKey, char * pchValue, uint32 cchValueSize) { long long test1 = ((char *)instancePtr - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)instancePtr - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3718,7 +3718,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag0(intptr_t instancePt return (ptr)->GetQueryUGCKeyValueTag(handle, index, pchKey, pchValue, cchValueSize); } -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryFirstUGCKeyValueTag( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, const char * pchKey, char * pchValue, uint32 cchValueSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryFirstUGCKeyValueTag( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, const char * pchKey, char * pchValue, uint32 cchValueSize ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3730,7 +3730,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryFirstUGCKeyValueTag( ISteamUGC* sel return (ptr)->GetQueryUGCKeyValueTag(handle, index, pchKey, pchValue, cchValueSize); } -STEAMAPI_API bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest( ISteamUGC* self, UGCQueryHandle_t handle ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest( ISteamUGC* self, UGCQueryHandle_t handle ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3742,7 +3742,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest( ISteamUGC* self, UG return (ptr)->ReleaseQueryUGCRequest(handle); } -STEAMAPI_API bool SteamAPI_ISteamUGC_AddRequiredTag( ISteamUGC* self, UGCQueryHandle_t handle, const char * pTagName ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddRequiredTag( ISteamUGC* self, UGCQueryHandle_t handle, const char * pTagName ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3754,7 +3754,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_AddRequiredTag( ISteamUGC* self, UGCQueryHa return (ptr)->AddRequiredTag(handle, pTagName); } -STEAMAPI_API bool SteamAPI_ISteamUGC_AddRequiredTagGroup( ISteamUGC* self, UGCQueryHandle_t handle, const SteamParamStringArray_t * pTagGroups ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddRequiredTagGroup( ISteamUGC* self, UGCQueryHandle_t handle, const SteamParamStringArray_t * pTagGroups ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3766,7 +3766,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_AddRequiredTagGroup( ISteamUGC* self, UGCQu return (ptr)->AddRequiredTagGroup(handle, pTagGroups); } -STEAMAPI_API bool SteamAPI_ISteamUGC_AddExcludedTag( ISteamUGC* self, UGCQueryHandle_t handle, const char * pTagName ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddExcludedTag( ISteamUGC* self, UGCQueryHandle_t handle, const char * pTagName ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3778,7 +3778,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_AddExcludedTag( ISteamUGC* self, UGCQueryHa return (ptr)->AddExcludedTag(handle, pTagName); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnOnlyIDs( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnOnlyIDs ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnOnlyIDs( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnOnlyIDs ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3790,7 +3790,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnOnlyIDs( ISteamUGC* self, UGCQuery return (ptr)->SetReturnOnlyIDs(handle, bReturnOnlyIDs); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnKeyValueTags( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnKeyValueTags ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnKeyValueTags( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnKeyValueTags ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3802,7 +3802,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnKeyValueTags( ISteamUGC* self, UGC return (ptr)->SetReturnKeyValueTags(handle, bReturnKeyValueTags); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnLongDescription( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnLongDescription ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnLongDescription( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnLongDescription ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3814,7 +3814,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnLongDescription( ISteamUGC* self, return (ptr)->SetReturnLongDescription(handle, bReturnLongDescription); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnMetadata( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnMetadata ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnMetadata( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnMetadata ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3826,7 +3826,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnMetadata( ISteamUGC* self, UGCQuer return (ptr)->SetReturnMetadata(handle, bReturnMetadata); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnChildren( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnChildren ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnChildren( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnChildren ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3838,7 +3838,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnChildren( ISteamUGC* self, UGCQuer return (ptr)->SetReturnChildren(handle, bReturnChildren); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnAdditionalPreviews( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnAdditionalPreviews ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnAdditionalPreviews( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnAdditionalPreviews ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3850,7 +3850,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnAdditionalPreviews( ISteamUGC* sel return (ptr)->SetReturnAdditionalPreviews(handle, bReturnAdditionalPreviews); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnTotalOnly( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnTotalOnly ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnTotalOnly( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnTotalOnly ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3862,7 +3862,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnTotalOnly( ISteamUGC* self, UGCQue return (ptr)->SetReturnTotalOnly(handle, bReturnTotalOnly); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnPlaytimeStats( ISteamUGC* self, UGCQueryHandle_t handle, uint32 unDays ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnPlaytimeStats( ISteamUGC* self, UGCQueryHandle_t handle, uint32 unDays ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3874,7 +3874,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnPlaytimeStats( ISteamUGC* self, UG return (ptr)->SetReturnPlaytimeStats(handle, unDays); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetLanguage( ISteamUGC* self, UGCQueryHandle_t handle, const char * pchLanguage ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetLanguage( ISteamUGC* self, UGCQueryHandle_t handle, const char * pchLanguage ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3886,7 +3886,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetLanguage( ISteamUGC* self, UGCQueryHandl return (ptr)->SetLanguage(handle, pchLanguage); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetAllowCachedResponse( ISteamUGC* self, UGCQueryHandle_t handle, uint32 unMaxAgeSeconds ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetAllowCachedResponse( ISteamUGC* self, UGCQueryHandle_t handle, uint32 unMaxAgeSeconds ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3898,7 +3898,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetAllowCachedResponse( ISteamUGC* self, UG return (ptr)->SetAllowCachedResponse(handle, unMaxAgeSeconds); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetCloudFileNameFilter( ISteamUGC* self, UGCQueryHandle_t handle, const char * pMatchCloudFileName ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetCloudFileNameFilter( ISteamUGC* self, UGCQueryHandle_t handle, const char * pMatchCloudFileName ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3910,7 +3910,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetCloudFileNameFilter( ISteamUGC* self, UG return (ptr)->SetCloudFileNameFilter(handle, pMatchCloudFileName); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetMatchAnyTag( ISteamUGC* self, UGCQueryHandle_t handle, bool bMatchAnyTag ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetMatchAnyTag( ISteamUGC* self, UGCQueryHandle_t handle, bool bMatchAnyTag ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3922,7 +3922,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetMatchAnyTag( ISteamUGC* self, UGCQueryHa return (ptr)->SetMatchAnyTag(handle, bMatchAnyTag); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetSearchText( ISteamUGC* self, UGCQueryHandle_t handle, const char * pSearchText ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetSearchText( ISteamUGC* self, UGCQueryHandle_t handle, const char * pSearchText ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3934,7 +3934,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetSearchText( ISteamUGC* self, UGCQueryHan return (ptr)->SetSearchText(handle, pSearchText); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetRankedByTrendDays( ISteamUGC* self, UGCQueryHandle_t handle, uint32 unDays ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetRankedByTrendDays( ISteamUGC* self, UGCQueryHandle_t handle, uint32 unDays ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3946,7 +3946,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetRankedByTrendDays( ISteamUGC* self, UGCQ return (ptr)->SetRankedByTrendDays(handle, unDays); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetTimeCreatedDateRange( ISteamUGC* self, UGCQueryHandle_t handle, RTime32 rtStart, RTime32 rtEnd ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetTimeCreatedDateRange( ISteamUGC* self, UGCQueryHandle_t handle, RTime32 rtStart, RTime32 rtEnd ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3958,7 +3958,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetTimeCreatedDateRange( ISteamUGC* self, U return (ptr)->SetTimeCreatedDateRange(handle, rtStart, rtEnd); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetTimeUpdatedDateRange( ISteamUGC* self, UGCQueryHandle_t handle, RTime32 rtStart, RTime32 rtEnd ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetTimeUpdatedDateRange( ISteamUGC* self, UGCQueryHandle_t handle, RTime32 rtStart, RTime32 rtEnd ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -3970,7 +3970,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetTimeUpdatedDateRange( ISteamUGC* self, U return (ptr)->SetTimeUpdatedDateRange(handle, rtStart, rtEnd); } -STEAMAPI_API bool SteamAPI_ISteamUGC_AddRequiredKeyValueTag( ISteamUGC* self, UGCQueryHandle_t handle, const char * pKey, const char * pValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddRequiredKeyValueTag( ISteamUGC* self, UGCQueryHandle_t handle, const char * pKey, const char * pValue ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4018,7 +4018,7 @@ STEAMAPI_API UGCUpdateHandle_t SteamAPI_ISteamUGC_StartItemUpdate( ISteamUGC* se return (ptr)->StartItemUpdate(nConsumerAppId, nPublishedFileID); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemTitle( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchTitle ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemTitle( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchTitle ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4030,7 +4030,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemTitle( ISteamUGC* self, UGCUpdateHan return (ptr)->SetItemTitle(handle, pchTitle); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemDescription( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchDescription ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemDescription( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchDescription ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4042,7 +4042,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemDescription( ISteamUGC* self, UGCUpd return (ptr)->SetItemDescription(handle, pchDescription); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemUpdateLanguage( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchLanguage ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemUpdateLanguage( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchLanguage ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4054,7 +4054,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemUpdateLanguage( ISteamUGC* self, UGC return (ptr)->SetItemUpdateLanguage(handle, pchLanguage); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemMetadata( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchMetaData ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemMetadata( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchMetaData ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4066,7 +4066,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemMetadata( ISteamUGC* self, UGCUpdate return (ptr)->SetItemMetadata(handle, pchMetaData); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemVisibility( ISteamUGC* self, UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemVisibility( ISteamUGC* self, UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4078,7 +4078,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemVisibility( ISteamUGC* self, UGCUpda return (ptr)->SetItemVisibility(handle, eVisibility); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemTags( ISteamUGC* self, UGCUpdateHandle_t updateHandle, const SteamParamStringArray_t * pTags ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemTags( ISteamUGC* self, UGCUpdateHandle_t updateHandle, const SteamParamStringArray_t * pTags ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4090,7 +4090,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemTags( ISteamUGC* self, UGCUpdateHand return (ptr)->SetItemTags(updateHandle, pTags); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemContent( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszContentFolder ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemContent( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszContentFolder ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4102,7 +4102,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemContent( ISteamUGC* self, UGCUpdateH return (ptr)->SetItemContent(handle, pszContentFolder); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemPreview( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszPreviewFile ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemPreview( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszPreviewFile ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4114,7 +4114,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemPreview( ISteamUGC* self, UGCUpdateH return (ptr)->SetItemPreview(handle, pszPreviewFile); } -STEAMAPI_API bool SteamAPI_ISteamUGC_SetAllowLegacyUpload( ISteamUGC* self, UGCUpdateHandle_t handle, bool bAllowLegacyUpload ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetAllowLegacyUpload( ISteamUGC* self, UGCUpdateHandle_t handle, bool bAllowLegacyUpload ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4126,7 +4126,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetAllowLegacyUpload( ISteamUGC* self, UGCU return (ptr)->SetAllowLegacyUpload(handle, bAllowLegacyUpload); } -STEAMAPI_API bool SteamAPI_ISteamUGC_RemoveAllItemKeyValueTags( ISteamUGC* self, UGCUpdateHandle_t handle ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_RemoveAllItemKeyValueTags( ISteamUGC* self, UGCUpdateHandle_t handle ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4138,7 +4138,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_RemoveAllItemKeyValueTags( ISteamUGC* self, return (ptr)->RemoveAllItemKeyValueTags(handle); } -STEAMAPI_API bool SteamAPI_ISteamUGC_RemoveItemKeyValueTags( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchKey ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_RemoveItemKeyValueTags( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchKey ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4150,7 +4150,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_RemoveItemKeyValueTags( ISteamUGC* self, UG return (ptr)->RemoveItemKeyValueTags(handle, pchKey); } -STEAMAPI_API bool SteamAPI_ISteamUGC_AddItemKeyValueTag( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchKey, const char * pchValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddItemKeyValueTag( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchKey, const char * pchValue ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4162,7 +4162,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_AddItemKeyValueTag( ISteamUGC* self, UGCUpd return (ptr)->AddItemKeyValueTag(handle, pchKey, pchValue); } -STEAMAPI_API bool SteamAPI_ISteamUGC_AddItemPreviewFile( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszPreviewFile, EItemPreviewType type ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddItemPreviewFile( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszPreviewFile, EItemPreviewType type ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4174,7 +4174,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_AddItemPreviewFile( ISteamUGC* self, UGCUpd return (ptr)->AddItemPreviewFile(handle, pszPreviewFile, type); } -STEAMAPI_API bool SteamAPI_ISteamUGC_AddItemPreviewVideo( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszVideoID ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddItemPreviewVideo( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszVideoID ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4186,7 +4186,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_AddItemPreviewVideo( ISteamUGC* self, UGCUp return (ptr)->AddItemPreviewVideo(handle, pszVideoID); } -STEAMAPI_API bool SteamAPI_ISteamUGC_UpdateItemPreviewFile( ISteamUGC* self, UGCUpdateHandle_t handle, uint32 index, const char * pszPreviewFile ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_UpdateItemPreviewFile( ISteamUGC* self, UGCUpdateHandle_t handle, uint32 index, const char * pszPreviewFile ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4198,7 +4198,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_UpdateItemPreviewFile( ISteamUGC* self, UGC return (ptr)->UpdateItemPreviewFile(handle, index, pszPreviewFile); } -STEAMAPI_API bool SteamAPI_ISteamUGC_UpdateItemPreviewVideo( ISteamUGC* self, UGCUpdateHandle_t handle, uint32 index, const char * pszVideoID ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_UpdateItemPreviewVideo( ISteamUGC* self, UGCUpdateHandle_t handle, uint32 index, const char * pszVideoID ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4210,7 +4210,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_UpdateItemPreviewVideo( ISteamUGC* self, UG return (ptr)->UpdateItemPreviewVideo(handle, index, pszVideoID); } -STEAMAPI_API bool SteamAPI_ISteamUGC_RemoveItemPreview( ISteamUGC* self, UGCUpdateHandle_t handle, uint32 index ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_RemoveItemPreview( ISteamUGC* self, UGCUpdateHandle_t handle, uint32 index ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4354,7 +4354,7 @@ STEAMAPI_API uint32 SteamAPI_ISteamUGC_GetItemState( ISteamUGC* self, PublishedF return (ptr)->GetItemState(nPublishedFileID); } -STEAMAPI_API bool SteamAPI_ISteamUGC_GetItemInstallInfo( ISteamUGC* self, PublishedFileId_t nPublishedFileID, uint64 * punSizeOnDisk, char * pchFolder, uint32 cchFolderSize, uint32 * punTimeStamp ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetItemInstallInfo( ISteamUGC* self, PublishedFileId_t nPublishedFileID, uint64 * punSizeOnDisk, char * pchFolder, uint32 cchFolderSize, uint32 * punTimeStamp ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4366,7 +4366,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_GetItemInstallInfo( ISteamUGC* self, Publis return (ptr)->GetItemInstallInfo(nPublishedFileID, punSizeOnDisk, pchFolder, cchFolderSize, punTimeStamp); } -STEAMAPI_API bool SteamAPI_ISteamUGC_GetItemDownloadInfo( ISteamUGC* self, PublishedFileId_t nPublishedFileID, uint64 * punBytesDownloaded, uint64 * punBytesTotal ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetItemDownloadInfo( ISteamUGC* self, PublishedFileId_t nPublishedFileID, uint64 * punBytesDownloaded, uint64 * punBytesTotal ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4378,7 +4378,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_GetItemDownloadInfo( ISteamUGC* self, Publi return (ptr)->GetItemDownloadInfo(nPublishedFileID, punBytesDownloaded, punBytesTotal); } -STEAMAPI_API bool SteamAPI_ISteamUGC_DownloadItem( ISteamUGC* self, PublishedFileId_t nPublishedFileID, bool bHighPriority ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_DownloadItem( ISteamUGC* self, PublishedFileId_t nPublishedFileID, bool bHighPriority ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4390,7 +4390,7 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_DownloadItem( ISteamUGC* self, PublishedFil return (ptr)->DownloadItem(nPublishedFileID, bHighPriority); } -STEAMAPI_API bool SteamAPI_ISteamUGC_BInitWorkshopForGameServer( ISteamUGC* self, DepotId_t unWorkshopDepotID, const char * pszFolder ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_BInitWorkshopForGameServer( ISteamUGC* self, DepotId_t unWorkshopDepotID, const char * pszFolder ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4522,7 +4522,7 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_DeleteItem( ISteamUGC* self, Publ return (ptr)->DeleteItem(nPublishedFileID); } -STEAMAPI_API bool SteamAPI_ISteamUGC_ShowWorkshopEULA( ISteamUGC* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_ShowWorkshopEULA( ISteamUGC* self ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_ugc); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_ugc); @@ -4587,12 +4587,12 @@ STEAMAPI_API void SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface(intptr_t //return (get_steam_client()->steam_HTMLsurface)->DestructISteamHTMLSurface(); } -STEAMAPI_API bool SteamAPI_ISteamHTMLSurface_Init( ISteamHTMLSurface* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTMLSurface_Init( ISteamHTMLSurface* self ) { return (get_steam_client()->steam_HTMLsurface)->Init(); } -STEAMAPI_API bool SteamAPI_ISteamHTMLSurface_Shutdown( ISteamHTMLSurface* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamHTMLSurface_Shutdown( ISteamHTMLSurface* self ) { return (get_steam_client()->steam_HTMLsurface)->Shutdown(); } @@ -4794,7 +4794,7 @@ STEAMAPI_API EResult SteamAPI_ISteamInventory_GetResultStatus( ISteamInventory* return (ptr)->GetResultStatus(resultHandle); } -STEAMAPI_API bool SteamAPI_ISteamInventory_GetResultItems( ISteamInventory* self, SteamInventoryResult_t resultHandle, SteamItemDetails_t * pOutItemsArray, uint32 * punOutItemsArraySize ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetResultItems( ISteamInventory* self, SteamInventoryResult_t resultHandle, SteamItemDetails_t * pOutItemsArray, uint32 * punOutItemsArraySize ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4806,7 +4806,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_GetResultItems( ISteamInventory* self return (ptr)->GetResultItems(resultHandle, pOutItemsArray, punOutItemsArraySize); } -STEAMAPI_API bool SteamAPI_ISteamInventory_GetResultItemProperty( ISteamInventory* self, SteamInventoryResult_t resultHandle, uint32 unItemIndex, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetResultItemProperty( ISteamInventory* self, SteamInventoryResult_t resultHandle, uint32 unItemIndex, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4830,7 +4830,7 @@ STEAMAPI_API uint32 SteamAPI_ISteamInventory_GetResultTimestamp( ISteamInventory return (ptr)->GetResultTimestamp(resultHandle); } -STEAMAPI_API bool SteamAPI_ISteamInventory_CheckResultSteamID( ISteamInventory* self, SteamInventoryResult_t resultHandle, uint64_steamid steamIDExpected ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_CheckResultSteamID( ISteamInventory* self, SteamInventoryResult_t resultHandle, uint64_steamid steamIDExpected ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4854,7 +4854,7 @@ STEAMAPI_API void SteamAPI_ISteamInventory_DestroyResult( ISteamInventory* self, return (ptr)->DestroyResult(resultHandle); } -STEAMAPI_API bool SteamAPI_ISteamInventory_GetAllItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetAllItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4866,7 +4866,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_GetAllItems( ISteamInventory* self, S return (ptr)->GetAllItems(pResultHandle); } -STEAMAPI_API bool SteamAPI_ISteamInventory_GetItemsByID( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemInstanceID_t * pInstanceIDs, uint32 unCountInstanceIDs ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetItemsByID( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemInstanceID_t * pInstanceIDs, uint32 unCountInstanceIDs ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4878,7 +4878,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_GetItemsByID( ISteamInventory* self, return (ptr)->GetItemsByID(pResultHandle, pInstanceIDs, unCountInstanceIDs); } -STEAMAPI_API bool SteamAPI_ISteamInventory_SerializeResult( ISteamInventory* self, SteamInventoryResult_t resultHandle, void * pOutBuffer, uint32 * punOutBufferSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SerializeResult( ISteamInventory* self, SteamInventoryResult_t resultHandle, void * pOutBuffer, uint32 * punOutBufferSize ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4890,7 +4890,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_SerializeResult( ISteamInventory* sel return (ptr)->SerializeResult(resultHandle, pOutBuffer, punOutBufferSize); } -STEAMAPI_API bool SteamAPI_ISteamInventory_DeserializeResult( ISteamInventory* self, SteamInventoryResult_t * pOutResultHandle, const void * pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_DeserializeResult( ISteamInventory* self, SteamInventoryResult_t * pOutResultHandle, const void * pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4902,7 +4902,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_DeserializeResult( ISteamInventory* s return (ptr)->DeserializeResult(pOutResultHandle, pBuffer, unBufferSize, bRESERVED_MUST_BE_FALSE); } -STEAMAPI_API bool SteamAPI_ISteamInventory_GenerateItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GenerateItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4914,7 +4914,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_GenerateItems( ISteamInventory* self, return (ptr)->GenerateItems(pResultHandle, pArrayItemDefs, punArrayQuantity, unArrayLength); } -STEAMAPI_API bool SteamAPI_ISteamInventory_GrantPromoItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GrantPromoItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4926,7 +4926,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_GrantPromoItems( ISteamInventory* sel return (ptr)->GrantPromoItems(pResultHandle); } -STEAMAPI_API bool SteamAPI_ISteamInventory_AddPromoItem( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemDef_t itemDef ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_AddPromoItem( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemDef_t itemDef ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4938,7 +4938,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_AddPromoItem( ISteamInventory* self, return (ptr)->AddPromoItem(pResultHandle, itemDef); } -STEAMAPI_API bool SteamAPI_ISteamInventory_AddPromoItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, uint32 unArrayLength ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_AddPromoItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, uint32 unArrayLength ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4950,7 +4950,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_AddPromoItems( ISteamInventory* self, return (ptr)->AddPromoItems(pResultHandle, pArrayItemDefs, unArrayLength); } -STEAMAPI_API bool SteamAPI_ISteamInventory_ConsumeItem( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_ConsumeItem( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4962,7 +4962,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_ConsumeItem( ISteamInventory* self, S return (ptr)->ConsumeItem(pResultHandle, itemConsume, unQuantity); } -STEAMAPI_API bool SteamAPI_ISteamInventory_ExchangeItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayGenerate, const uint32 * punArrayGenerateQuantity, uint32 unArrayGenerateLength, const SteamItemInstanceID_t * pArrayDestroy, const uint32 * punArrayDestroyQuantity, uint32 unArrayDestroyLength ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_ExchangeItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayGenerate, const uint32 * punArrayGenerateQuantity, uint32 unArrayGenerateLength, const SteamItemInstanceID_t * pArrayDestroy, const uint32 * punArrayDestroyQuantity, uint32 unArrayDestroyLength ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4974,7 +4974,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_ExchangeItems( ISteamInventory* self, return (ptr)->ExchangeItems(pResultHandle, pArrayGenerate, punArrayGenerateQuantity, unArrayGenerateLength, pArrayDestroy, punArrayDestroyQuantity, unArrayDestroyLength); } -STEAMAPI_API bool SteamAPI_ISteamInventory_TransferItemQuantity( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_TransferItemQuantity( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -4998,7 +4998,7 @@ STEAMAPI_API void SteamAPI_ISteamInventory_SendItemDropHeartbeat( ISteamInventor return (ptr)->SendItemDropHeartbeat(); } -STEAMAPI_API bool SteamAPI_ISteamInventory_TriggerItemDrop( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemDef_t dropListDefinition ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_TriggerItemDrop( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemDef_t dropListDefinition ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5010,7 +5010,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_TriggerItemDrop( ISteamInventory* sel return (ptr)->TriggerItemDrop(pResultHandle, dropListDefinition); } -STEAMAPI_API bool SteamAPI_ISteamInventory_TradeItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, uint64_steamid steamIDTradePartner, const SteamItemInstanceID_t * pArrayGive, const uint32 * pArrayGiveQuantity, uint32 nArrayGiveLength, const SteamItemInstanceID_t * pArrayGet, const uint32 * pArrayGetQuantity, uint32 nArrayGetLength ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_TradeItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, uint64_steamid steamIDTradePartner, const SteamItemInstanceID_t * pArrayGive, const uint32 * pArrayGiveQuantity, uint32 nArrayGiveLength, const SteamItemInstanceID_t * pArrayGet, const uint32 * pArrayGetQuantity, uint32 nArrayGetLength ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5022,7 +5022,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_TradeItems( ISteamInventory* self, St return (ptr)->TradeItems(pResultHandle, steamIDTradePartner, pArrayGive, pArrayGiveQuantity, nArrayGiveLength, pArrayGet, pArrayGetQuantity, nArrayGetLength); } -STEAMAPI_API bool SteamAPI_ISteamInventory_LoadItemDefinitions( ISteamInventory* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_LoadItemDefinitions( ISteamInventory* self ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5034,7 +5034,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_LoadItemDefinitions( ISteamInventory* return (ptr)->LoadItemDefinitions(); } -STEAMAPI_API bool SteamAPI_ISteamInventory_GetItemDefinitionIDs( ISteamInventory* self, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetItemDefinitionIDs( ISteamInventory* self, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5046,7 +5046,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_GetItemDefinitionIDs( ISteamInventory return (ptr)->GetItemDefinitionIDs(pItemDefIDs, punItemDefIDsArraySize); } -STEAMAPI_API bool SteamAPI_ISteamInventory_GetItemDefinitionProperty( ISteamInventory* self, SteamItemDef_t iDefinition, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetItemDefinitionProperty( ISteamInventory* self, SteamItemDef_t iDefinition, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5070,7 +5070,7 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamInventory_RequestEligiblePromoItemDef return (ptr)->RequestEligiblePromoItemDefinitionsIDs(steamID); } -STEAMAPI_API bool SteamAPI_ISteamInventory_GetEligiblePromoItemDefinitionIDs( ISteamInventory* self, uint64_steamid steamID, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetEligiblePromoItemDefinitionIDs( ISteamInventory* self, uint64_steamid steamID, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5118,7 +5118,7 @@ STEAMAPI_API uint32 SteamAPI_ISteamInventory_GetNumItemsWithPrices( ISteamInvent return (ptr)->GetNumItemsWithPrices(); } -STEAMAPI_API bool SteamAPI_ISteamInventory_GetItemsWithPrices( ISteamInventory* self, SteamItemDef_t * pArrayItemDefs, uint64 * pCurrentPrices, uint64 * pBasePrices, uint32 unArrayLength ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetItemsWithPrices( ISteamInventory* self, SteamItemDef_t * pArrayItemDefs, uint64 * pCurrentPrices, uint64 * pBasePrices, uint32 unArrayLength ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5130,7 +5130,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_GetItemsWithPrices( ISteamInventory* return (ptr)->GetItemsWithPrices(pArrayItemDefs, pCurrentPrices, pBasePrices, unArrayLength); } -STEAMAPI_API bool SteamAPI_ISteamInventory_GetItemPrice( ISteamInventory* self, SteamItemDef_t iDefinition, uint64 * pCurrentPrice, uint64 * pBasePrice ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetItemPrice( ISteamInventory* self, SteamItemDef_t iDefinition, uint64 * pCurrentPrice, uint64 * pBasePrice ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5154,7 +5154,7 @@ STEAMAPI_API SteamInventoryUpdateHandle_t SteamAPI_ISteamInventory_StartUpdatePr return (ptr)->StartUpdateProperties(); } -STEAMAPI_API bool SteamAPI_ISteamInventory_RemoveProperty( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_RemoveProperty( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5166,7 +5166,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_RemoveProperty( ISteamInventory* self return (ptr)->RemoveProperty(handle, nItemID, pchPropertyName); } -STEAMAPI_API bool SteamAPI_ISteamInventory_SetProperty(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, const char * pchPropertyValue) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SetProperty(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, const char * pchPropertyValue) { long long test1 = ((char *)instancePtr - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)instancePtr - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5178,7 +5178,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_SetProperty(intptr_t instancePtr, Ste return (ptr)->SetProperty(handle, nItemID, pchPropertyName, pchPropertyValue); } -STEAMAPI_API bool SteamAPI_ISteamInventory_SetProperty0(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, bool bValue) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SetProperty0(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, bool bValue) { long long test1 = ((char *)instancePtr - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)instancePtr - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5190,7 +5190,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_SetProperty0(intptr_t instancePtr, St return (ptr)->SetProperty(handle, nItemID, pchPropertyName, bValue); } -STEAMAPI_API bool SteamAPI_ISteamInventory_SetProperty1(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, int64 nValue) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SetProperty1(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, int64 nValue) { long long test1 = ((char *)instancePtr - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)instancePtr - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5202,7 +5202,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_SetProperty1(intptr_t instancePtr, St return (ptr)->SetProperty(handle, nItemID, pchPropertyName, nValue); } -STEAMAPI_API bool SteamAPI_ISteamInventory_SetProperty2(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, float flValue) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SetProperty2(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, float flValue) { long long test1 = ((char *)instancePtr - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)instancePtr - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5214,7 +5214,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_SetProperty2(intptr_t instancePtr, St return (ptr)->SetProperty(handle, nItemID, pchPropertyName, flValue); } -STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyString( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, const char * pchPropertyValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SetPropertyString( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, const char * pchPropertyValue ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5226,7 +5226,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyString( ISteamInventory* s return (ptr)->SetProperty(handle, nItemID, pchPropertyName, pchPropertyValue); } -STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyBool( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, bool bValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SetPropertyBool( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, bool bValue ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5238,7 +5238,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyBool( ISteamInventory* sel return (ptr)->SetProperty(handle, nItemID, pchPropertyName, bValue); } -STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyInt64( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, int64 nValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SetPropertyInt64( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, int64 nValue ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5250,7 +5250,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyInt64( ISteamInventory* se return (ptr)->SetProperty(handle, nItemID, pchPropertyName, nValue); } -STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyFloat( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, float flValue ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SetPropertyFloat( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, float flValue ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5262,7 +5262,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyFloat( ISteamInventory* se return (ptr)->SetProperty(handle, nItemID, pchPropertyName, flValue); } -STEAMAPI_API bool SteamAPI_ISteamInventory_SubmitUpdateProperties( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamInventoryResult_t * pResultHandle ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SubmitUpdateProperties( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamInventoryResult_t * pResultHandle ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5274,7 +5274,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_SubmitUpdateProperties( ISteamInvento return (ptr)->SubmitUpdateProperties(handle, pResultHandle); } -STEAMAPI_API bool SteamAPI_ISteamInventory_InspectItem( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const char * pchItemToken ) +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_InspectItem( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const char * pchItemToken ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_inventory); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_inventory); @@ -5296,7 +5296,7 @@ STEAMAPI_API void SteamAPI_ISteamVideo_GetVideoURL( ISteamVideo* self, AppId_t u return self->GetVideoURL(unVideoAppID); } -STEAMAPI_API bool SteamAPI_ISteamVideo_IsBroadcasting( ISteamVideo* self, int * pnNumViewers ) +STEAMAPI_API steam_bool SteamAPI_ISteamVideo_IsBroadcasting( ISteamVideo* self, int * pnNumViewers ) { return self->IsBroadcasting(pnNumViewers); } @@ -5306,7 +5306,7 @@ STEAMAPI_API void SteamAPI_ISteamVideo_GetOPFSettings( ISteamVideo* self, AppId_ return self->GetOPFSettings(unVideoAppID); } -STEAMAPI_API bool SteamAPI_ISteamVideo_GetOPFStringForApp( ISteamVideo* self, AppId_t unVideoAppID, char * pchBuffer, int32 * pnBufferSize ) +STEAMAPI_API steam_bool SteamAPI_ISteamVideo_GetOPFStringForApp( ISteamVideo* self, AppId_t unVideoAppID, char * pchBuffer, int32 * pnBufferSize ) { return self->GetOPFStringForApp(unVideoAppID, pchBuffer, pnBufferSize); } @@ -5316,7 +5316,7 @@ ISteamTV *SteamAPI_SteamTV_v001() return (ISteamTV *)get_steam_client()->GetISteamGenericInterface(flat_hsteamuser(), flat_hsteampipe(), "STEAMTV_INTERFACE_V001"); } -STEAMAPI_API bool SteamAPI_ISteamTV_IsBroadcasting( ISteamTV* self, int * pnNumViewers ) +STEAMAPI_API steam_bool SteamAPI_ISteamTV_IsBroadcasting( ISteamTV* self, int * pnNumViewers ) { return self->IsBroadcasting(pnNumViewers); } @@ -5356,32 +5356,32 @@ STEAMAPI_API ISteamParentalSettings *SteamAPI_SteamParentalSettings_v001() return get_steam_client()->GetISteamParentalSettings(flat_hsteamuser(), flat_hsteampipe(), "STEAMPARENTALSETTINGS_INTERFACE_VERSION001"); } -STEAMAPI_API bool SteamAPI_ISteamParentalSettings_BIsParentalLockEnabled( ISteamParentalSettings* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamParentalSettings_BIsParentalLockEnabled( ISteamParentalSettings* self ) { return self->BIsParentalLockEnabled(); } -STEAMAPI_API bool SteamAPI_ISteamParentalSettings_BIsParentalLockLocked( ISteamParentalSettings* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamParentalSettings_BIsParentalLockLocked( ISteamParentalSettings* self ) { return self->BIsParentalLockLocked(); } -STEAMAPI_API bool SteamAPI_ISteamParentalSettings_BIsAppBlocked( ISteamParentalSettings* self, AppId_t nAppID ) +STEAMAPI_API steam_bool SteamAPI_ISteamParentalSettings_BIsAppBlocked( ISteamParentalSettings* self, AppId_t nAppID ) { return self->BIsAppBlocked(nAppID); } -STEAMAPI_API bool SteamAPI_ISteamParentalSettings_BIsAppInBlockList( ISteamParentalSettings* self, AppId_t nAppID ) +STEAMAPI_API steam_bool SteamAPI_ISteamParentalSettings_BIsAppInBlockList( ISteamParentalSettings* self, AppId_t nAppID ) { return self->BIsAppInBlockList(nAppID); } -STEAMAPI_API bool SteamAPI_ISteamParentalSettings_BIsFeatureBlocked( ISteamParentalSettings* self, EParentalFeature eFeature ) +STEAMAPI_API steam_bool SteamAPI_ISteamParentalSettings_BIsFeatureBlocked( ISteamParentalSettings* self, EParentalFeature eFeature ) { return self->BIsFeatureBlocked(eFeature); } -STEAMAPI_API bool SteamAPI_ISteamParentalSettings_BIsFeatureInBlockList( ISteamParentalSettings* self, EParentalFeature eFeature ) +STEAMAPI_API steam_bool SteamAPI_ISteamParentalSettings_BIsFeatureInBlockList( ISteamParentalSettings* self, EParentalFeature eFeature ) { return self->BIsFeatureInBlockList(eFeature); } @@ -5416,12 +5416,12 @@ STEAMAPI_API ESteamDeviceFormFactor SteamAPI_ISteamRemotePlay_GetSessionClientFo return self->GetSessionClientFormFactor(unSessionID); } -STEAMAPI_API bool SteamAPI_ISteamRemotePlay_BGetSessionClientResolution( ISteamRemotePlay* self, RemotePlaySessionID_t unSessionID, int * pnResolutionX, int * pnResolutionY ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemotePlay_BGetSessionClientResolution( ISteamRemotePlay* self, RemotePlaySessionID_t unSessionID, int * pnResolutionX, int * pnResolutionY ) { return self->BGetSessionClientResolution(unSessionID, pnResolutionX, pnResolutionY); } -STEAMAPI_API bool SteamAPI_ISteamRemotePlay_BSendRemotePlayTogetherInvite( ISteamRemotePlay* self, uint64_steamid steamIDFriend ) +STEAMAPI_API steam_bool SteamAPI_ISteamRemotePlay_BSendRemotePlayTogetherInvite( ISteamRemotePlay* self, uint64_steamid steamIDFriend ) { return self->BSendRemotePlayTogetherInvite(steamIDFriend); } @@ -5456,17 +5456,17 @@ STEAMAPI_API int SteamAPI_ISteamNetworkingMessages_ReceiveMessagesOnChannel( ISt return self->ReceiveMessagesOnChannel(nLocalChannel, ppOutMessages, nMaxMessages); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingMessages_AcceptSessionWithUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingMessages_AcceptSessionWithUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote ) { return self->AcceptSessionWithUser(identityRemote); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingMessages_CloseSessionWithUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingMessages_CloseSessionWithUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote ) { return self->CloseSessionWithUser(identityRemote); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingMessages_CloseChannelWithUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote, int nLocalChannel ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingMessages_CloseChannelWithUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote, int nLocalChannel ) { return self->CloseChannelWithUser(identityRemote, nLocalChannel); } @@ -5586,7 +5586,7 @@ STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_AcceptConnection( ISteamNe return (ptr)->AcceptConnection(hConn); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_CloseConnection( ISteamNetworkingSockets* self, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_CloseConnection( ISteamNetworkingSockets* self, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -5598,7 +5598,7 @@ STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_CloseConnection( ISteamNetwor return (ptr)->CloseConnection(hPeer, nReason, pszDebug, bEnableLinger); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_CloseListenSocket( ISteamNetworkingSockets* self, HSteamListenSocket hSocket ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_CloseListenSocket( ISteamNetworkingSockets* self, HSteamListenSocket hSocket ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -5610,7 +5610,7 @@ STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_CloseListenSocket( ISteamNetw return (ptr)->CloseListenSocket(hSocket); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_SetConnectionUserData( ISteamNetworkingSockets* self, HSteamNetConnection hPeer, int64 nUserData ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_SetConnectionUserData( ISteamNetworkingSockets* self, HSteamNetConnection hPeer, int64 nUserData ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -5646,7 +5646,7 @@ STEAMAPI_API void SteamAPI_ISteamNetworkingSockets_SetConnectionName( ISteamNetw return (ptr)->SetConnectionName(hPeer, pszName); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetConnectionName( ISteamNetworkingSockets* self, HSteamNetConnection hPeer, char * pszName, int nMaxLen ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_GetConnectionName( ISteamNetworkingSockets* self, HSteamNetConnection hPeer, char * pszName, int nMaxLen ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -5706,7 +5706,7 @@ STEAMAPI_API int SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection( I return (ptr)->ReceiveMessagesOnConnection(hConn, ppOutMessages, nMaxMessages); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetConnectionInfo( ISteamNetworkingSockets* self, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_GetConnectionInfo( ISteamNetworkingSockets* self, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -5718,7 +5718,7 @@ STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetConnectionInfo( ISteamNetw return (ptr)->GetConnectionInfo(hConn, pInfo); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetQuickConnectionStatus( ISteamNetworkingSockets009* self, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_GetQuickConnectionStatus( ISteamNetworkingSockets009* self, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -5754,7 +5754,7 @@ STEAMAPI_API int SteamAPI_ISteamNetworkingSockets_GetDetailedConnectionStatus( I return (ptr)->GetDetailedConnectionStatus(hConn, pszBuf, cbBuf); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetListenSocketAddress( ISteamNetworkingSockets* self, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_GetListenSocketAddress( ISteamNetworkingSockets* self, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -5766,7 +5766,7 @@ STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetListenSocketAddress( IStea return (ptr)->GetListenSocketAddress(hSocket, address); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_CreateSocketPair( ISteamNetworkingSockets* self, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2 ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_CreateSocketPair( ISteamNetworkingSockets* self, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2 ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -5790,7 +5790,7 @@ STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_ConfigureConnectionLanes( return (ptr)->ConfigureConnectionLanes(hConn, nNumLanes, pLanePriorities, pLaneWeights); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetIdentity( ISteamNetworkingSockets* self, SteamNetworkingIdentity * pIdentity ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_GetIdentity( ISteamNetworkingSockets* self, SteamNetworkingIdentity * pIdentity ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -5838,7 +5838,7 @@ STEAMAPI_API HSteamNetPollGroup SteamAPI_ISteamNetworkingSockets_CreatePollGroup return (ptr)->CreatePollGroup(); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_DestroyPollGroup( ISteamNetworkingSockets* self, HSteamNetPollGroup hPollGroup ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_DestroyPollGroup( ISteamNetworkingSockets* self, HSteamNetPollGroup hPollGroup ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -5850,7 +5850,7 @@ STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_DestroyPollGroup( ISteamNetwo return (ptr)->DestroyPollGroup(hPollGroup); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup( ISteamNetworkingSockets* self, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup( ISteamNetworkingSockets* self, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -5874,7 +5874,7 @@ STEAMAPI_API int SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnPollGroup( IS return (ptr)->ReceiveMessagesOnPollGroup(hPollGroup, ppOutMessages, nMaxMessages); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_ReceivedRelayAuthTicket( ISteamNetworkingSockets* self, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_ReceivedRelayAuthTicket( ISteamNetworkingSockets* self, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -5985,7 +5985,7 @@ STEAMAPI_API HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectP2PCust return (ptr)->ConnectP2PCustomSignaling(pSignaling, pPeerIdentity, nRemoteVirtualPort, nOptions, pOptions); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal( ISteamNetworkingSockets* self, const void * pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext * pContext ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal( ISteamNetworkingSockets* self, const void * pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext * pContext ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -5997,7 +5997,7 @@ STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal( ISte return (ptr)->ReceivedP2PCustomSignal(pMsg, cbMsg, pContext); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetCertificateRequest( ISteamNetworkingSockets* self, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg & errMsg ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_GetCertificateRequest( ISteamNetworkingSockets* self, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg & errMsg ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -6009,7 +6009,7 @@ STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetCertificateRequest( ISteam return (ptr)->GetCertificateRequest(pcbBlob, pBlob, errMsg); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_SetCertificate( ISteamNetworkingSockets* self, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg & errMsg ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_SetCertificate( ISteamNetworkingSockets* self, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg & errMsg ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -6045,7 +6045,7 @@ STEAMAPI_API void SteamAPI_ISteamNetworkingSockets_RunCallbacks( ISteamNetworkin return (ptr)->RunCallbacks(); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_BeginAsyncRequestFakeIP( ISteamNetworkingSockets* self, int nNumPorts ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_BeginAsyncRequestFakeIP( ISteamNetworkingSockets* self, int nNumPorts ) { long long test1 = ((char *)self - (char*)get_steam_client()->steam_networking_sockets); long long test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_networking_sockets); @@ -6105,7 +6105,7 @@ STEAMAPI_API ISteamNetworkingFakeUDPPort * SteamAPI_ISteamNetworkingSockets_Crea return (ptr)->CreateFakeUDPPort(idxFakeServerPort); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingConnectionCustomSignaling_SendSignal( ISteamNetworkingConnectionCustomSignaling* self, HSteamNetConnection hConn, const SteamNetConnectionInfo_t & info, const void * pMsg, int cbMsg ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingConnectionCustomSignaling_SendSignal( ISteamNetworkingConnectionCustomSignaling* self, HSteamNetConnection hConn, const SteamNetConnectionInfo_t & info, const void * pMsg, int cbMsg ) { return self->SendSignal(hConn, info, pMsg, cbMsg); } @@ -6175,12 +6175,12 @@ STEAMAPI_API void SteamAPI_ISteamNetworkingUtils_ConvertPingLocationToString( IS return (get_steam_client()->steam_networking_utils)->ConvertPingLocationToString(location, pszBuf, cchBufSize); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_ParsePingLocationString( ISteamNetworkingUtils* self, const char * pszString, SteamNetworkPingLocation_t & result ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_ParsePingLocationString( ISteamNetworkingUtils* self, const char * pszString, SteamNetworkPingLocation_t & result ) { return (get_steam_client()->steam_networking_utils)->ParsePingLocationString(pszString, result); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_CheckPingDataUpToDate( ISteamNetworkingUtils* self, float flMaxAgeSeconds ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_CheckPingDataUpToDate( ISteamNetworkingUtils* self, float flMaxAgeSeconds ) { return (get_steam_client()->steam_networking_utils)->CheckPingDataUpToDate(flMaxAgeSeconds); } @@ -6215,7 +6215,7 @@ STEAMAPI_API void SteamAPI_ISteamNetworkingUtils_SetDebugOutputFunction( ISteamN return (get_steam_client()->steam_networking_utils)->SetDebugOutputFunction(eDetailLevel, pfnFunc); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_IsFakeIPv4( ISteamNetworkingUtils* self, uint32 nIPv4 ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_IsFakeIPv4( ISteamNetworkingUtils* self, uint32 nIPv4 ) { return (get_steam_client()->steam_networking_utils)->IsFakeIPv4(nIPv4); } @@ -6230,77 +6230,77 @@ STEAMAPI_API EResult SteamAPI_ISteamNetworkingUtils_GetRealIdentityForFakeIP( IS return (get_steam_client()->steam_networking_utils)->GetRealIdentityForFakeIP(fakeIP, pOutRealIdentity); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueInt32( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, int32 val ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueInt32( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, int32 val ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetGlobalConfigValueInt32(eValue, val); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueFloat( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, float val ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueFloat( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, float val ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetGlobalConfigValueFloat(eValue, val); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueString( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, const char * val ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueString( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, const char * val ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetGlobalConfigValueString(eValue, val); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValuePtr( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, void * val ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValuePtr( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, void * val ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetGlobalConfigValuePtr(eValue, val); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueInt32( ISteamNetworkingUtils* self, HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, int32 val ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueInt32( ISteamNetworkingUtils* self, HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, int32 val ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetConnectionConfigValueInt32(hConn, eValue, val); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueFloat( ISteamNetworkingUtils* self, HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, float val ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueFloat( ISteamNetworkingUtils* self, HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, float val ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetConnectionConfigValueFloat(hConn, eValue, val); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueString( ISteamNetworkingUtils* self, HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, const char * val ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueString( ISteamNetworkingUtils* self, HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, const char * val ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetConnectionConfigValueString(hConn, eValue, val); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetConnectionStatusChanged( ISteamNetworkingUtils* self, FnSteamNetConnectionStatusChanged fnCallback ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetConnectionStatusChanged( ISteamNetworkingUtils* self, FnSteamNetConnectionStatusChanged fnCallback ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetGlobalCallback_SteamNetConnectionStatusChanged(fnCallback); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetAuthenticationStatusChanged( ISteamNetworkingUtils* self, FnSteamNetAuthenticationStatusChanged fnCallback ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetAuthenticationStatusChanged( ISteamNetworkingUtils* self, FnSteamNetAuthenticationStatusChanged fnCallback ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetGlobalCallback_SteamNetAuthenticationStatusChanged(fnCallback); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamRelayNetworkStatusChanged( ISteamNetworkingUtils* self, FnSteamRelayNetworkStatusChanged fnCallback ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamRelayNetworkStatusChanged( ISteamNetworkingUtils* self, FnSteamRelayNetworkStatusChanged fnCallback ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetGlobalCallback_SteamRelayNetworkStatusChanged(fnCallback); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_FakeIPResult( ISteamNetworkingUtils* self, FnSteamNetworkingFakeIPResult fnCallback ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_FakeIPResult( ISteamNetworkingUtils* self, FnSteamNetworkingFakeIPResult fnCallback ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetGlobalCallback_FakeIPResult(fnCallback); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionRequest( ISteamNetworkingUtils* self, FnSteamNetworkingMessagesSessionRequest fnCallback ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionRequest( ISteamNetworkingUtils* self, FnSteamNetworkingMessagesSessionRequest fnCallback ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetGlobalCallback_MessagesSessionRequest(fnCallback); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionFailed( ISteamNetworkingUtils* self, FnSteamNetworkingMessagesSessionFailed fnCallback ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionFailed( ISteamNetworkingUtils* self, FnSteamNetworkingMessagesSessionFailed fnCallback ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetGlobalCallback_MessagesSessionFailed(fnCallback); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetConfigValue( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void * pArg ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetConfigValue( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void * pArg ) { return (get_steam_client()->steam_networking_utils)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, pArg); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetConfigValueStruct( ISteamNetworkingUtils* self, const SteamNetworkingConfigValue_t & opt, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetConfigValueStruct( ISteamNetworkingUtils* self, const SteamNetworkingConfigValue_t & opt, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj ) { return ((ISteamNetworkingUtils*)get_steam_client()->steam_networking_utils)->SetConfigValueStruct(opt, eScopeType, scopeObj); } @@ -6311,7 +6311,7 @@ STEAMAPI_API ESteamNetworkingGetConfigValueResult SteamAPI_ISteamNetworkingUtils } //TODO: implement this once the GetConfigValueInfo does something other than return 0 or NULL -//STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_GetConfigValueInfo( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, const char ** pOutName, ESteamNetworkingConfigDataType * pOutDataType, ESteamNetworkingConfigScope * pOutScope, ESteamNetworkingConfigValue * pOutNextValue ) +//STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_GetConfigValueInfo( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, const char ** pOutName, ESteamNetworkingConfigDataType * pOutDataType, ESteamNetworkingConfigScope * pOutScope, ESteamNetworkingConfigValue * pOutNextValue ) STEAMAPI_API const char * SteamAPI_ISteamNetworkingUtils_GetConfigValueInfo( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigDataType * pOutDataType, ESteamNetworkingConfigScope * pOutScope ) { //return (get_steam_client()->steam_networking_utils)->GetConfigValueInfo(eValue, pOutDataType, pOutScope); @@ -6333,7 +6333,7 @@ STEAMAPI_API void SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ToString( return (get_steam_client()->steam_networking_utils)->SteamNetworkingIPAddr_ToString(addr, buf, cbBuf, bWithPort); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ParseString( ISteamNetworkingUtils* self, SteamNetworkingIPAddr * pAddr, const char * pszStr ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ParseString( ISteamNetworkingUtils* self, SteamNetworkingIPAddr * pAddr, const char * pszStr ) { return (get_steam_client()->steam_networking_utils)->SteamNetworkingIPAddr_ParseString(pAddr, pszStr); } @@ -6348,7 +6348,7 @@ STEAMAPI_API void SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ToStrin return (get_steam_client()->steam_networking_utils)->SteamNetworkingIdentity_ToString(identity, buf, cbBuf); } -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ParseString( ISteamNetworkingUtils* self, SteamNetworkingIdentity * pIdentity, const char * pszStr ) +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ParseString( ISteamNetworkingUtils* self, SteamNetworkingIdentity * pIdentity, const char * pszStr ) { return (get_steam_client()->steam_networking_utils)->SteamNetworkingIdentity_ParseString(pIdentity, pszStr); } @@ -6363,7 +6363,7 @@ STEAMAPI_API ISteamGameServer *SteamAPI_SteamGameServer_v014() return get_steam_client()->GetISteamGameServer(flat_gs_hsteamuser(), flat_gs_hsteampipe(), "SteamGameServer014"); } -STEAMAPI_API bool SteamAPI_ISteamGameServer_InitGameServer(intptr_t instancePtr, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_InitGameServer(intptr_t instancePtr, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString) { return ((ISteamGameServer *)instancePtr)->InitGameServer(unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString); } @@ -6403,12 +6403,12 @@ STEAMAPI_API void SteamAPI_ISteamGameServer_LogOff( ISteamGameServer* self ) return get_steam_client()->steam_gameserver->LogOff(); } -STEAMAPI_API bool SteamAPI_ISteamGameServer_BLoggedOn( ISteamGameServer* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_BLoggedOn( ISteamGameServer* self ) { return get_steam_client()->steam_gameserver->BLoggedOn(); } -STEAMAPI_API bool SteamAPI_ISteamGameServer_BSecure( ISteamGameServer* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_BSecure( ISteamGameServer* self ) { return get_steam_client()->steam_gameserver->BSecure(); } @@ -6418,7 +6418,7 @@ STEAMAPI_API uint64_steamid SteamAPI_ISteamGameServer_GetSteamID( ISteamGameServ return get_steam_client()->steam_gameserver->GetSteamID().ConvertToUint64(); } -STEAMAPI_API bool SteamAPI_ISteamGameServer_WasRestartRequested( ISteamGameServer* self ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_WasRestartRequested( ISteamGameServer* self ) { return get_steam_client()->steam_gameserver->WasRestartRequested(); } @@ -6483,12 +6483,12 @@ STEAMAPI_API void SteamAPI_ISteamGameServer_SetRegion( ISteamGameServer* self, c return get_steam_client()->steam_gameserver->SetRegion(pszRegion); } -STEAMAPI_API bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate( ISteamGameServer* self, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate( ISteamGameServer* self, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser ) { return get_steam_client()->steam_gameserver->SendUserConnectAndAuthenticate(unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); } -STEAMAPI_API bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate_DEPRECATED( ISteamGameServer* self, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate_DEPRECATED( ISteamGameServer* self, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser ) { return get_steam_client()->steam_gameserver->SendUserConnectAndAuthenticate(unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); } @@ -6508,7 +6508,7 @@ STEAMAPI_API void SteamAPI_ISteamGameServer_SendUserDisconnect_DEPRECATED( IStea return get_steam_client()->steam_gameserver->SendUserDisconnect(steamIDUser); } -STEAMAPI_API bool SteamAPI_ISteamGameServer_BUpdateUserData( ISteamGameServer* self, uint64_steamid steamIDUser, const char * pchPlayerName, uint32 uScore ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_BUpdateUserData( ISteamGameServer* self, uint64_steamid steamIDUser, const char * pchPlayerName, uint32 uScore ) { return get_steam_client()->steam_gameserver->BUpdateUserData(steamIDUser, pchPlayerName, uScore); } @@ -6543,7 +6543,7 @@ STEAMAPI_API EUserHasLicenseForAppResult SteamAPI_ISteamGameServer_UserHasLicens return get_steam_client()->steam_gameserver->UserHasLicenseForApp(steamID, appID); } -STEAMAPI_API bool SteamAPI_ISteamGameServer_RequestUserGroupStatus( ISteamGameServer* self, uint64_steamid steamIDUser, uint64_steamid steamIDGroup ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_RequestUserGroupStatus( ISteamGameServer* self, uint64_steamid steamIDUser, uint64_steamid steamIDGroup ) { return get_steam_client()->steam_gameserver->RequestUserGroupStatus(steamIDUser, steamIDGroup); } @@ -6569,7 +6569,7 @@ STEAMAPI_API void *SteamAPI_ISteamGameServer_GetPublicIP( intptr_t instancePtr, } } -STEAMAPI_API bool SteamAPI_ISteamGameServer_HandleIncomingPacket( ISteamGameServer* self, const void * pData, int cbData, uint32 srcIP, uint16 srcPort ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_HandleIncomingPacket( ISteamGameServer* self, const void * pData, int cbData, uint32 srcIP, uint16 srcPort ) { return get_steam_client()->steam_gameserver->HandleIncomingPacket(pData, cbData, srcIP, srcPort); } @@ -6614,62 +6614,62 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamGameServerStats_RequestUserStats( ISt return self->RequestUserStats(steamIDUser); } -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData) { return ((ISteamGameServerStats *)instancePtr)->GetUserStat(steamIDUser, pchName, pData); } -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData) { return ((ISteamGameServerStats *)instancePtr)->GetUserStat(steamIDUser, pchName, pData); } -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_GetUserStatInt32( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, int32 * pData ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_GetUserStatInt32( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, int32 * pData ) { return self->GetUserStat(steamIDUser, pchName, pData); } -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_GetUserStatFloat( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float * pData ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_GetUserStatFloat( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float * pData ) { return self->GetUserStat(steamIDUser, pchName, pData); } -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_GetUserAchievement( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_GetUserAchievement( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved ) { return self->GetUserAchievement(steamIDUser, pchName, pbAchieved); } -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_SetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 nData) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_SetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 nData) { return ((ISteamGameServerStats *)instancePtr)->SetUserStat(steamIDUser, pchName, nData); } -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_SetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float fData) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_SetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float fData) { return ((ISteamGameServerStats *)instancePtr)->SetUserStat(steamIDUser, pchName, fData); } -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_SetUserStatInt32( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, int32 nData ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_SetUserStatInt32( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, int32 nData ) { return self->SetUserStat(steamIDUser, pchName, nData); } -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_SetUserStatFloat( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float fData ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_SetUserStatFloat( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float fData ) { return self->SetUserStat(steamIDUser, pchName, fData); } -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength ) { return self->UpdateUserAvgRateStat(steamIDUser, pchName, flCountThisSession, dSessionLength); } -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_SetUserAchievement( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_SetUserAchievement( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName ) { return self->SetUserAchievement(steamIDUser, pchName); } -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_ClearUserAchievement( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName ) +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_ClearUserAchievement( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName ) { return self->ClearUserAchievement(steamIDUser, pchName); } @@ -6699,7 +6699,7 @@ STEAMAPI_API void SteamAPI_ISteamNetworkingFakeUDPPort_ScheduleCleanup( ISteamNe return self->ScheduleCleanup(remoteAddress); } -STEAMAPI_API bool SteamAPI_SteamIPAddress_t_IsSet( SteamIPAddress_t* self ) +STEAMAPI_API steam_bool SteamAPI_SteamIPAddress_t_IsSet( SteamIPAddress_t* self ) { return self->IsSet(); } @@ -6759,7 +6759,7 @@ STEAMAPI_API const char * SteamAPI_servernetadr_t_GetQueryAddressString( servern return self->GetQueryAddressString(); } -STEAMAPI_API bool SteamAPI_servernetadr_t_IsLessThan( servernetadr_t* self, const servernetadr_t & netadr ) +STEAMAPI_API steam_bool SteamAPI_servernetadr_t_IsLessThan( servernetadr_t* self, const servernetadr_t & netadr ) { return self->operator<(netadr); } @@ -6789,7 +6789,7 @@ STEAMAPI_API void SteamAPI_SteamNetworkingIPAddr_Clear( SteamNetworkingIPAddr* s return self->Clear(); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_IsIPv6AllZeros( SteamNetworkingIPAddr* self ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIPAddr_IsIPv6AllZeros( SteamNetworkingIPAddr* self ) { return self->IsIPv6AllZeros(); } @@ -6804,7 +6804,7 @@ STEAMAPI_API void SteamAPI_SteamNetworkingIPAddr_SetIPv4( SteamNetworkingIPAddr* return self->SetIPv4(nIP, nPort); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_IsIPv4( SteamNetworkingIPAddr* self ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIPAddr_IsIPv4( SteamNetworkingIPAddr* self ) { return self->IsIPv4(); } @@ -6819,7 +6819,7 @@ STEAMAPI_API void SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost( SteamNetworki return self->SetIPv6LocalHost(nPort); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_IsLocalHost( SteamNetworkingIPAddr* self ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIPAddr_IsLocalHost( SteamNetworkingIPAddr* self ) { return self->IsLocalHost(); } @@ -6829,12 +6829,12 @@ STEAMAPI_API void SteamAPI_SteamNetworkingIPAddr_ToString( SteamNetworkingIPAddr return self->ToString(buf, cbBuf, bWithPort); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_ParseString( SteamNetworkingIPAddr* self, const char * pszStr ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIPAddr_ParseString( SteamNetworkingIPAddr* self, const char * pszStr ) { return self->ParseString(pszStr); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_IsEqualTo( SteamNetworkingIPAddr* self, const SteamNetworkingIPAddr & x ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIPAddr_IsEqualTo( SteamNetworkingIPAddr* self, const SteamNetworkingIPAddr & x ) { return self->operator==(x); } @@ -6844,7 +6844,7 @@ STEAMAPI_API ESteamNetworkingFakeIPType SteamAPI_SteamNetworkingIPAddr_GetFakeIP return self->GetFakeIPType(); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_IsFakeIP( SteamNetworkingIPAddr* self ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIPAddr_IsFakeIP( SteamNetworkingIPAddr* self ) { return self->IsFakeIP(); } @@ -6854,7 +6854,7 @@ STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_Clear( SteamNetworkingIdentit return self->Clear(); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_IsInvalid( SteamNetworkingIdentity* self ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_IsInvalid( SteamNetworkingIdentity* self ) { return self->IsInvalid(); } @@ -6879,7 +6879,7 @@ STEAMAPI_API uint64 SteamAPI_SteamNetworkingIdentity_GetSteamID64( SteamNetworki return self->GetSteamID64(); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_SetXboxPairwiseID( SteamNetworkingIdentity* self, const char * pszString ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_SetXboxPairwiseID( SteamNetworkingIdentity* self, const char * pszString ) { return false;//self->SetXboxPairwiseID(pszString); } @@ -6937,7 +6937,7 @@ STEAMAPI_API ESteamNetworkingFakeIPType SteamAPI_SteamNetworkingIdentity_GetFake return self->GetIPAddr()->GetFakeIPType(); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_IsFakeIP( SteamNetworkingIdentity* self ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_IsFakeIP( SteamNetworkingIdentity* self ) { return self->GetIPAddr()->IsFakeIP(); } @@ -6947,12 +6947,12 @@ STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_SetLocalHost( SteamNetworking return self->SetLocalHost(); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_IsLocalHost( SteamNetworkingIdentity* self ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_IsLocalHost( SteamNetworkingIdentity* self ) { return self->IsLocalHost(); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_SetGenericString( SteamNetworkingIdentity* self, const char * pszString ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_SetGenericString( SteamNetworkingIdentity* self, const char * pszString ) { return self->SetGenericString(pszString); } @@ -6962,7 +6962,7 @@ STEAMAPI_API const char * SteamAPI_SteamNetworkingIdentity_GetGenericString( Ste return self->GetGenericString(); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_SetGenericBytes( SteamNetworkingIdentity* self, const void * data, uint32 cbLen ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_SetGenericBytes( SteamNetworkingIdentity* self, const void * data, uint32 cbLen ) { return self->SetGenericBytes(data, cbLen); } @@ -6972,7 +6972,7 @@ STEAMAPI_API const uint8 * SteamAPI_SteamNetworkingIdentity_GetGenericBytes( Ste return self->GetGenericBytes(cbLen); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_IsEqualTo( SteamNetworkingIdentity* self, const SteamNetworkingIdentity & x ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_IsEqualTo( SteamNetworkingIdentity* self, const SteamNetworkingIdentity & x ) { return self->operator==(x); } @@ -6982,7 +6982,7 @@ STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_ToString( SteamNetworkingIden return self->ToString(buf, cbBuf); } -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_ParseString( SteamNetworkingIdentity* self, const char * pszStr ) +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_ParseString( SteamNetworkingIdentity* self, const char * pszStr ) { return self->ParseString(pszStr); } diff --git a/sdk_includes/steam_api.h b/sdk_includes/steam_api.h index 8fb36b4..fa454b6 100644 --- a/sdk_includes/steam_api.h +++ b/sdk_includes/steam_api.h @@ -191,7 +191,7 @@ // SteamAPI_Init must be called before using any other API functions. If it fails, an // error message will be output to the debugger (or stderr) with further information. -S_API bool S_CALLTYPE SteamAPI_Init(); +S_API steam_bool S_CALLTYPE SteamAPI_Init(); // SteamAPI_Shutdown should be called during process shutdown if possible. S_API void S_CALLTYPE SteamAPI_Shutdown(); @@ -206,7 +206,7 @@ S_API void S_CALLTYPE SteamAPI_Shutdown(); // // NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary // since the DRM wrapper will ensure that your application was launched properly through Steam. -S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID ); +S_API steam_bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID ); // Many Steam API functions allocate a small amount of thread-local memory for parameter storage. // SteamAPI_ReleaseCurrentThreadMemory() will free API memory associated with the calling thread. @@ -226,7 +226,7 @@ S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg ); //----------------------------------------------------------------------------------------------------------------------------------------------------------// // SteamAPI_IsSteamRunning() returns true if Steam is currently running -S_API bool S_CALLTYPE SteamAPI_IsSteamRunning(); +S_API steam_bool S_CALLTYPE SteamAPI_IsSteamRunning(); // Pumps out all the steam messages, calling registered callbacks. // NOT THREADSAFE - do not call from multiple threads simultaneously. diff --git a/sdk_includes/steam_api_flat.h b/sdk_includes/steam_api_flat.h index b445ffd..9bba177 100644 --- a/sdk_includes/steam_api_flat.h +++ b/sdk_includes/steam_api_flat.h @@ -19,7 +19,7 @@ typedef uint64 uint64_gameid; // Used when passing or return CGameID // ISteamClient STEAMAPI_API HSteamPipe SteamAPI_ISteamClient_CreateSteamPipe( ISteamClient* self ); -STEAMAPI_API bool SteamAPI_ISteamClient_BReleaseSteamPipe( ISteamClient* self, HSteamPipe hSteamPipe ); +STEAMAPI_API steam_bool SteamAPI_ISteamClient_BReleaseSteamPipe( ISteamClient* self, HSteamPipe hSteamPipe ); STEAMAPI_API HSteamUser SteamAPI_ISteamClient_ConnectToGlobalUser( ISteamClient* self, HSteamPipe hSteamPipe ); STEAMAPI_API HSteamUser SteamAPI_ISteamClient_CreateLocalUser( ISteamClient* self, HSteamPipe * phSteamPipe, EAccountType eAccountType ); STEAMAPI_API void SteamAPI_ISteamClient_ReleaseUser( ISteamClient* self, HSteamPipe hSteamPipe, HSteamUser hUser ); @@ -40,7 +40,7 @@ STEAMAPI_API ISteamScreenshots * SteamAPI_ISteamClient_GetISteamScreenshots( ISt STEAMAPI_API ISteamGameSearch * SteamAPI_ISteamClient_GetISteamGameSearch( ISteamClient* self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion ); STEAMAPI_API uint32 SteamAPI_ISteamClient_GetIPCCallCount( ISteamClient* self ); STEAMAPI_API void SteamAPI_ISteamClient_SetWarningMessageHook( ISteamClient* self, SteamAPIWarningMessageHook_t pFunction ); -STEAMAPI_API bool SteamAPI_ISteamClient_BShutdownIfAllPipesClosed( ISteamClient* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamClient_BShutdownIfAllPipesClosed( ISteamClient* self ); STEAMAPI_API ISteamHTTP * SteamAPI_ISteamClient_GetISteamHTTP( ISteamClient* self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion ); STEAMAPI_API ISteamController * SteamAPI_ISteamClient_GetISteamController( ISteamClient* self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion ); STEAMAPI_API ISteamUGC * SteamAPI_ISteamClient_GetISteamUGC( ISteamClient* self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion ); @@ -59,14 +59,14 @@ STEAMAPI_API ISteamRemotePlay * SteamAPI_ISteamClient_GetISteamRemotePlay( IStea STEAMAPI_API ISteamUser *SteamAPI_SteamUser_v021(); STEAMAPI_API ISteamUser *SteamAPI_SteamUser_v020(); STEAMAPI_API HSteamUser SteamAPI_ISteamUser_GetHSteamUser( ISteamUser* self ); -STEAMAPI_API bool SteamAPI_ISteamUser_BLoggedOn( ISteamUser* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BLoggedOn( ISteamUser* self ); STEAMAPI_API uint64_steamid SteamAPI_ISteamUser_GetSteamID( ISteamUser* self ); STEAMAPI_API int SteamAPI_ISteamUser_InitiateGameConnection( ISteamUser* self, void * pAuthBlob, int cbMaxAuthBlob, uint64_steamid steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure ); STEAMAPI_API void SteamAPI_ISteamUser_TerminateGameConnection( ISteamUser* self, uint32 unIPServer, uint16 usPortServer ); STEAMAPI_API int SteamAPI_ISteamUser_InitiateGameConnection_DEPRECATED( ISteamUser* self, void * pAuthBlob, int cbMaxAuthBlob, uint64_steamid steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure ); STEAMAPI_API void SteamAPI_ISteamUser_TerminateGameConnection_DEPRECATED( ISteamUser* self, uint32 unIPServer, uint16 usPortServer ); STEAMAPI_API void SteamAPI_ISteamUser_TrackAppUsageEvent( ISteamUser* self, uint64_gameid gameID, int eAppUsageEvent, const char * pchExtraInfo ); -STEAMAPI_API bool SteamAPI_ISteamUser_GetUserDataFolder( ISteamUser* self, char * pchBuffer, int cubBuffer ); +STEAMAPI_API steam_bool SteamAPI_ISteamUser_GetUserDataFolder( ISteamUser* self, char * pchBuffer, int cubBuffer ); STEAMAPI_API void SteamAPI_ISteamUser_StartVoiceRecording( ISteamUser* self ); STEAMAPI_API void SteamAPI_ISteamUser_StopVoiceRecording( ISteamUser* self ); STEAMAPI_API EVoiceResult SteamAPI_ISteamUser_GetAvailableVoice( ISteamUser* self, uint32 * pcbCompressed, uint32 * pcbUncompressed_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated ); @@ -78,20 +78,20 @@ STEAMAPI_API EBeginAuthSessionResult SteamAPI_ISteamUser_BeginAuthSession( IStea STEAMAPI_API void SteamAPI_ISteamUser_EndAuthSession( ISteamUser* self, uint64_steamid steamID ); STEAMAPI_API void SteamAPI_ISteamUser_CancelAuthTicket( ISteamUser* self, HAuthTicket hAuthTicket ); STEAMAPI_API EUserHasLicenseForAppResult SteamAPI_ISteamUser_UserHasLicenseForApp( ISteamUser* self, uint64_steamid steamID, AppId_t appID ); -STEAMAPI_API bool SteamAPI_ISteamUser_BIsBehindNAT( ISteamUser* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BIsBehindNAT( ISteamUser* self ); STEAMAPI_API void SteamAPI_ISteamUser_AdvertiseGame( ISteamUser* self, uint64_steamid steamIDGameServer, uint32 unIPServer, uint16 usPortServer ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUser_RequestEncryptedAppTicket( ISteamUser* self, void * pDataToInclude, int cbDataToInclude ); -STEAMAPI_API bool SteamAPI_ISteamUser_GetEncryptedAppTicket( ISteamUser* self, void * pTicket, int cbMaxTicket, uint32 * pcbTicket ); +STEAMAPI_API steam_bool SteamAPI_ISteamUser_GetEncryptedAppTicket( ISteamUser* self, void * pTicket, int cbMaxTicket, uint32 * pcbTicket ); STEAMAPI_API int SteamAPI_ISteamUser_GetGameBadgeLevel( ISteamUser* self, int nSeries, bool bFoil ); STEAMAPI_API int SteamAPI_ISteamUser_GetPlayerSteamLevel( ISteamUser* self ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUser_RequestStoreAuthURL( ISteamUser* self, const char * pchRedirectURL ); -STEAMAPI_API bool SteamAPI_ISteamUser_BIsPhoneVerified( ISteamUser* self ); -STEAMAPI_API bool SteamAPI_ISteamUser_BIsTwoFactorEnabled( ISteamUser* self ); -STEAMAPI_API bool SteamAPI_ISteamUser_BIsPhoneIdentifying( ISteamUser* self ); -STEAMAPI_API bool SteamAPI_ISteamUser_BIsPhoneRequiringVerification( ISteamUser* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BIsPhoneVerified( ISteamUser* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BIsTwoFactorEnabled( ISteamUser* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BIsPhoneIdentifying( ISteamUser* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BIsPhoneRequiringVerification( ISteamUser* self ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUser_GetMarketEligibility( ISteamUser* self ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUser_GetDurationControl( ISteamUser* self ); -STEAMAPI_API bool SteamAPI_ISteamUser_BSetDurationControlOnlineState( ISteamUser* self, EDurationControlOnlineState eNewState ); +STEAMAPI_API steam_bool SteamAPI_ISteamUser_BSetDurationControlOnlineState( ISteamUser* self, EDurationControlOnlineState eNewState ); // ISteamFriends STEAMAPI_API ISteamFriends *SteamAPI_SteamFriends_v017(); @@ -103,7 +103,7 @@ STEAMAPI_API uint64_steamid SteamAPI_ISteamFriends_GetFriendByIndex( ISteamFrien STEAMAPI_API EFriendRelationship SteamAPI_ISteamFriends_GetFriendRelationship( ISteamFriends* self, uint64_steamid steamIDFriend ); STEAMAPI_API EPersonaState SteamAPI_ISteamFriends_GetFriendPersonaState( ISteamFriends* self, uint64_steamid steamIDFriend ); STEAMAPI_API const char * SteamAPI_ISteamFriends_GetFriendPersonaName( ISteamFriends* self, uint64_steamid steamIDFriend ); -STEAMAPI_API bool SteamAPI_ISteamFriends_GetFriendGamePlayed( ISteamFriends* self, uint64_steamid steamIDFriend, FriendGameInfo_t * pFriendGameInfo ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_GetFriendGamePlayed( ISteamFriends* self, uint64_steamid steamIDFriend, FriendGameInfo_t * pFriendGameInfo ); STEAMAPI_API const char * SteamAPI_ISteamFriends_GetFriendPersonaNameHistory( ISteamFriends* self, uint64_steamid steamIDFriend, int iPersonaName ); STEAMAPI_API int SteamAPI_ISteamFriends_GetFriendSteamLevel( ISteamFriends* self, uint64_steamid steamIDFriend ); STEAMAPI_API const char * SteamAPI_ISteamFriends_GetPlayerNickname( ISteamFriends* self, uint64_steamid steamIDPlayer ); @@ -112,16 +112,16 @@ STEAMAPI_API FriendsGroupID_t SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex( I STEAMAPI_API const char * SteamAPI_ISteamFriends_GetFriendsGroupName( ISteamFriends* self, FriendsGroupID_t friendsGroupID ); STEAMAPI_API int SteamAPI_ISteamFriends_GetFriendsGroupMembersCount( ISteamFriends* self, FriendsGroupID_t friendsGroupID ); STEAMAPI_API void SteamAPI_ISteamFriends_GetFriendsGroupMembersList( ISteamFriends* self, FriendsGroupID_t friendsGroupID, CSteamID * pOutSteamIDMembers, int nMembersCount ); -STEAMAPI_API bool SteamAPI_ISteamFriends_HasFriend( ISteamFriends* self, uint64_steamid steamIDFriend, int iFriendFlags ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_HasFriend( ISteamFriends* self, uint64_steamid steamIDFriend, int iFriendFlags ); STEAMAPI_API int SteamAPI_ISteamFriends_GetClanCount( ISteamFriends* self ); STEAMAPI_API uint64_steamid SteamAPI_ISteamFriends_GetClanByIndex( ISteamFriends* self, int iClan ); STEAMAPI_API const char * SteamAPI_ISteamFriends_GetClanName( ISteamFriends* self, uint64_steamid steamIDClan ); STEAMAPI_API const char * SteamAPI_ISteamFriends_GetClanTag( ISteamFriends* self, uint64_steamid steamIDClan ); -STEAMAPI_API bool SteamAPI_ISteamFriends_GetClanActivityCounts( ISteamFriends* self, uint64_steamid steamIDClan, int * pnOnline, int * pnInGame, int * pnChatting ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_GetClanActivityCounts( ISteamFriends* self, uint64_steamid steamIDClan, int * pnOnline, int * pnInGame, int * pnChatting ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamFriends_DownloadClanActivityCounts( ISteamFriends* self, CSteamID * psteamIDClans, int cClansToRequest ); STEAMAPI_API int SteamAPI_ISteamFriends_GetFriendCountFromSource( ISteamFriends* self, uint64_steamid steamIDSource ); STEAMAPI_API uint64_steamid SteamAPI_ISteamFriends_GetFriendFromSourceByIndex( ISteamFriends* self, uint64_steamid steamIDSource, int iFriend ); -STEAMAPI_API bool SteamAPI_ISteamFriends_IsUserInSource( ISteamFriends* self, uint64_steamid steamIDUser, uint64_steamid steamIDSource ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_IsUserInSource( ISteamFriends* self, uint64_steamid steamIDUser, uint64_steamid steamIDSource ); STEAMAPI_API void SteamAPI_ISteamFriends_SetInGameVoiceSpeaking( ISteamFriends* self, uint64_steamid steamIDUser, bool bSpeaking ); STEAMAPI_API void SteamAPI_ISteamFriends_ActivateGameOverlay( ISteamFriends* self, const char * pchDialog ); STEAMAPI_API void SteamAPI_ISteamFriends_ActivateGameOverlayToUser( ISteamFriends* self, const char * pchDialog, uint64_steamid steamID ); @@ -132,44 +132,44 @@ STEAMAPI_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog( ISteam STEAMAPI_API int SteamAPI_ISteamFriends_GetSmallFriendAvatar( ISteamFriends* self, uint64_steamid steamIDFriend ); STEAMAPI_API int SteamAPI_ISteamFriends_GetMediumFriendAvatar( ISteamFriends* self, uint64_steamid steamIDFriend ); STEAMAPI_API int SteamAPI_ISteamFriends_GetLargeFriendAvatar( ISteamFriends* self, uint64_steamid steamIDFriend ); -STEAMAPI_API bool SteamAPI_ISteamFriends_RequestUserInformation( ISteamFriends* self, uint64_steamid steamIDUser, bool bRequireNameOnly ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_RequestUserInformation( ISteamFriends* self, uint64_steamid steamIDUser, bool bRequireNameOnly ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamFriends_RequestClanOfficerList( ISteamFriends* self, uint64_steamid steamIDClan ); STEAMAPI_API uint64_steamid SteamAPI_ISteamFriends_GetClanOwner( ISteamFriends* self, uint64_steamid steamIDClan ); STEAMAPI_API int SteamAPI_ISteamFriends_GetClanOfficerCount( ISteamFriends* self, uint64_steamid steamIDClan ); STEAMAPI_API uint64_steamid SteamAPI_ISteamFriends_GetClanOfficerByIndex( ISteamFriends* self, uint64_steamid steamIDClan, int iOfficer ); STEAMAPI_API uint32 SteamAPI_ISteamFriends_GetUserRestrictions( ISteamFriends* self ); -STEAMAPI_API bool SteamAPI_ISteamFriends_SetRichPresence( ISteamFriends* self, const char * pchKey, const char * pchValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_SetRichPresence( ISteamFriends* self, const char * pchKey, const char * pchValue ); STEAMAPI_API void SteamAPI_ISteamFriends_ClearRichPresence( ISteamFriends* self ); STEAMAPI_API const char * SteamAPI_ISteamFriends_GetFriendRichPresence( ISteamFriends* self, uint64_steamid steamIDFriend, const char * pchKey ); STEAMAPI_API int SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount( ISteamFriends* self, uint64_steamid steamIDFriend ); STEAMAPI_API const char * SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex( ISteamFriends* self, uint64_steamid steamIDFriend, int iKey ); STEAMAPI_API void SteamAPI_ISteamFriends_RequestFriendRichPresence( ISteamFriends* self, uint64_steamid steamIDFriend ); -STEAMAPI_API bool SteamAPI_ISteamFriends_InviteUserToGame( ISteamFriends* self, uint64_steamid steamIDFriend, const char * pchConnectString ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_InviteUserToGame( ISteamFriends* self, uint64_steamid steamIDFriend, const char * pchConnectString ); STEAMAPI_API int SteamAPI_ISteamFriends_GetCoplayFriendCount( ISteamFriends* self ); STEAMAPI_API uint64_steamid SteamAPI_ISteamFriends_GetCoplayFriend( ISteamFriends* self, int iCoplayFriend ); STEAMAPI_API int SteamAPI_ISteamFriends_GetFriendCoplayTime( ISteamFriends* self, uint64_steamid steamIDFriend ); STEAMAPI_API AppId_t SteamAPI_ISteamFriends_GetFriendCoplayGame( ISteamFriends* self, uint64_steamid steamIDFriend ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamFriends_JoinClanChatRoom( ISteamFriends* self, uint64_steamid steamIDClan ); -STEAMAPI_API bool SteamAPI_ISteamFriends_LeaveClanChatRoom( ISteamFriends* self, uint64_steamid steamIDClan ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_LeaveClanChatRoom( ISteamFriends* self, uint64_steamid steamIDClan ); STEAMAPI_API int SteamAPI_ISteamFriends_GetClanChatMemberCount( ISteamFriends* self, uint64_steamid steamIDClan ); STEAMAPI_API uint64_steamid SteamAPI_ISteamFriends_GetChatMemberByIndex( ISteamFriends* self, uint64_steamid steamIDClan, int iUser ); -STEAMAPI_API bool SteamAPI_ISteamFriends_SendClanChatMessage( ISteamFriends* self, uint64_steamid steamIDClanChat, const char * pchText ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_SendClanChatMessage( ISteamFriends* self, uint64_steamid steamIDClanChat, const char * pchText ); STEAMAPI_API int SteamAPI_ISteamFriends_GetClanChatMessage( ISteamFriends* self, uint64_steamid steamIDClanChat, int iMessage, void * prgchText, int cchTextMax, EChatEntryType * peChatEntryType, CSteamID * psteamidChatter ); -STEAMAPI_API bool SteamAPI_ISteamFriends_IsClanChatAdmin( ISteamFriends* self, uint64_steamid steamIDClanChat, uint64_steamid steamIDUser ); -STEAMAPI_API bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam( ISteamFriends* self, uint64_steamid steamIDClanChat ); -STEAMAPI_API bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam( ISteamFriends* self, uint64_steamid steamIDClanChat ); -STEAMAPI_API bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam( ISteamFriends* self, uint64_steamid steamIDClanChat ); -STEAMAPI_API bool SteamAPI_ISteamFriends_SetListenForFriendsMessages( ISteamFriends* self, bool bInterceptEnabled ); -STEAMAPI_API bool SteamAPI_ISteamFriends_ReplyToFriendMessage( ISteamFriends* self, uint64_steamid steamIDFriend, const char * pchMsgToSend ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_IsClanChatAdmin( ISteamFriends* self, uint64_steamid steamIDClanChat, uint64_steamid steamIDUser ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam( ISteamFriends* self, uint64_steamid steamIDClanChat ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam( ISteamFriends* self, uint64_steamid steamIDClanChat ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam( ISteamFriends* self, uint64_steamid steamIDClanChat ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_SetListenForFriendsMessages( ISteamFriends* self, bool bInterceptEnabled ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_ReplyToFriendMessage( ISteamFriends* self, uint64_steamid steamIDFriend, const char * pchMsgToSend ); STEAMAPI_API int SteamAPI_ISteamFriends_GetFriendMessage( ISteamFriends* self, uint64_steamid steamIDFriend, int iMessageID, void * pvData, int cubData, EChatEntryType * peChatEntryType ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamFriends_GetFollowerCount( ISteamFriends* self, uint64_steamid steamID ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamFriends_IsFollowing( ISteamFriends* self, uint64_steamid steamID ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamFriends_EnumerateFollowingList( ISteamFriends* self, uint32 unStartIndex ); -STEAMAPI_API bool SteamAPI_ISteamFriends_IsClanPublic( ISteamFriends* self, uint64_steamid steamIDClan ); -STEAMAPI_API bool SteamAPI_ISteamFriends_IsClanOfficialGameGroup( ISteamFriends* self, uint64_steamid steamIDClan ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_IsClanPublic( ISteamFriends* self, uint64_steamid steamIDClan ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_IsClanOfficialGameGroup( ISteamFriends* self, uint64_steamid steamIDClan ); STEAMAPI_API int SteamAPI_ISteamFriends_GetNumChatsWithUnreadPriorityMessages( ISteamFriends* self ); STEAMAPI_API void SteamAPI_ISteamFriends_ActivateGameOverlayRemotePlayTogetherInviteDialog( ISteamFriends* self, uint64_steamid steamIDLobby ); -STEAMAPI_API bool SteamAPI_ISteamFriends_RegisterProtocolInOverlayBrowser( ISteamFriends* self, const char * pchProtocol ); +STEAMAPI_API steam_bool SteamAPI_ISteamFriends_RegisterProtocolInOverlayBrowser( ISteamFriends* self, const char * pchProtocol ); STEAMAPI_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialogConnectString( ISteamFriends* self, const char * pchConnectString ); // ISteamUtils @@ -182,46 +182,46 @@ STEAMAPI_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceComputerActive( ISteamUt STEAMAPI_API EUniverse SteamAPI_ISteamUtils_GetConnectedUniverse( ISteamUtils* self ); STEAMAPI_API uint32 SteamAPI_ISteamUtils_GetServerRealTime( ISteamUtils* self ); STEAMAPI_API const char * SteamAPI_ISteamUtils_GetIPCountry( ISteamUtils* self ); -STEAMAPI_API bool SteamAPI_ISteamUtils_GetImageSize( ISteamUtils* self, int iImage, uint32 * pnWidth, uint32 * pnHeight ); -STEAMAPI_API bool SteamAPI_ISteamUtils_GetImageRGBA( ISteamUtils* self, int iImage, uint8 * pubDest, int nDestBufferSize ); -STEAMAPI_API bool SteamAPI_ISteamUtils_GetCSERIPPort( ISteamUtils* self, uint32 * unIP, uint16 * usPort ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_GetImageSize( ISteamUtils* self, int iImage, uint32 * pnWidth, uint32 * pnHeight ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_GetImageRGBA( ISteamUtils* self, int iImage, uint8 * pubDest, int nDestBufferSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_GetCSERIPPort( ISteamUtils* self, uint32 * unIP, uint16 * usPort ); STEAMAPI_API uint8 SteamAPI_ISteamUtils_GetCurrentBatteryPower( ISteamUtils* self ); STEAMAPI_API uint32 SteamAPI_ISteamUtils_GetAppID( ISteamUtils* self ); STEAMAPI_API void SteamAPI_ISteamUtils_SetOverlayNotificationPosition( ISteamUtils* self, ENotificationPosition eNotificationPosition ); -STEAMAPI_API bool SteamAPI_ISteamUtils_IsAPICallCompleted( ISteamUtils* self, SteamAPICall_t hSteamAPICall, bool * pbFailed ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsAPICallCompleted( ISteamUtils* self, SteamAPICall_t hSteamAPICall, bool * pbFailed ); STEAMAPI_API ESteamAPICallFailure SteamAPI_ISteamUtils_GetAPICallFailureReason( ISteamUtils* self, SteamAPICall_t hSteamAPICall ); -STEAMAPI_API bool SteamAPI_ISteamUtils_GetAPICallResult( ISteamUtils* self, SteamAPICall_t hSteamAPICall, void * pCallback, int cubCallback, int iCallbackExpected, bool * pbFailed ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_GetAPICallResult( ISteamUtils* self, SteamAPICall_t hSteamAPICall, void * pCallback, int cubCallback, int iCallbackExpected, bool * pbFailed ); STEAMAPI_API uint32 SteamAPI_ISteamUtils_GetIPCCallCount( ISteamUtils* self ); STEAMAPI_API void SteamAPI_ISteamUtils_SetWarningMessageHook( ISteamUtils* self, SteamAPIWarningMessageHook_t pFunction ); -STEAMAPI_API bool SteamAPI_ISteamUtils_IsOverlayEnabled( ISteamUtils* self ); -STEAMAPI_API bool SteamAPI_ISteamUtils_BOverlayNeedsPresent( ISteamUtils* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsOverlayEnabled( ISteamUtils* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_BOverlayNeedsPresent( ISteamUtils* self ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUtils_CheckFileSignature( ISteamUtils* self, const char * szFileName ); -STEAMAPI_API bool SteamAPI_ISteamUtils_ShowGamepadTextInput( ISteamUtils* self, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char * pchDescription, uint32 unCharMax, const char * pchExistingText ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_ShowGamepadTextInput( ISteamUtils* self, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char * pchDescription, uint32 unCharMax, const char * pchExistingText ); STEAMAPI_API uint32 SteamAPI_ISteamUtils_GetEnteredGamepadTextLength( ISteamUtils* self ); -STEAMAPI_API bool SteamAPI_ISteamUtils_GetEnteredGamepadTextInput( ISteamUtils* self, char * pchText, uint32 cchText ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_GetEnteredGamepadTextInput( ISteamUtils* self, char * pchText, uint32 cchText ); STEAMAPI_API const char * SteamAPI_ISteamUtils_GetSteamUILanguage( ISteamUtils* self ); -STEAMAPI_API bool SteamAPI_ISteamUtils_IsSteamRunningInVR( ISteamUtils* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsSteamRunningInVR( ISteamUtils* self ); STEAMAPI_API void SteamAPI_ISteamUtils_SetOverlayNotificationInset( ISteamUtils* self, int nHorizontalInset, int nVerticalInset ); -STEAMAPI_API bool SteamAPI_ISteamUtils_IsSteamInBigPictureMode( ISteamUtils* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsSteamInBigPictureMode( ISteamUtils* self ); STEAMAPI_API void SteamAPI_ISteamUtils_StartVRDashboard( ISteamUtils* self ); -STEAMAPI_API bool SteamAPI_ISteamUtils_IsVRHeadsetStreamingEnabled( ISteamUtils* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsVRHeadsetStreamingEnabled( ISteamUtils* self ); STEAMAPI_API void SteamAPI_ISteamUtils_SetVRHeadsetStreamingEnabled( ISteamUtils* self, bool bEnabled ); -STEAMAPI_API bool SteamAPI_ISteamUtils_IsSteamChinaLauncher( ISteamUtils* self ); -STEAMAPI_API bool SteamAPI_ISteamUtils_InitFilterText( ISteamUtils* self, uint32 unFilterOptions ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsSteamChinaLauncher( ISteamUtils* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_InitFilterText( ISteamUtils* self, uint32 unFilterOptions ); STEAMAPI_API int SteamAPI_ISteamUtils_FilterText( ISteamUtils* self, ETextFilteringContext eContext, uint64_steamid sourceSteamID, const char * pchInputMessage, char * pchOutFilteredText, uint32 nByteSizeOutFilteredText ); STEAMAPI_API ESteamIPv6ConnectivityState SteamAPI_ISteamUtils_GetIPv6ConnectivityState( ISteamUtils* self, ESteamIPv6ConnectivityProtocol eProtocol ); -STEAMAPI_API bool SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck( ISteamUtils* self ); -STEAMAPI_API bool SteamAPI_ISteamUtils_ShowModalGamepadTextInput( ISteamUtils* self, EGamepadTextInputLineMode eLineInputMode ); -STEAMAPI_API bool SteamAPI_ISteamUtils_ShowFloatingGamepadTextInput( ISteamUtils* self, EFloatingGamepadTextInputMode eKeyboardMode, int nTextFieldXPosition, int nTextFieldYPosition, int nTextFieldWidth, int nTextFieldHeight ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck( ISteamUtils* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_ShowModalGamepadTextInput( ISteamUtils* self, EGamepadTextInputLineMode eLineInputMode ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_ShowFloatingGamepadTextInput( ISteamUtils* self, EFloatingGamepadTextInputMode eKeyboardMode, int nTextFieldXPosition, int nTextFieldYPosition, int nTextFieldWidth, int nTextFieldHeight ); STEAMAPI_API void SteamAPI_ISteamUtils_SetGameLauncherMode( ISteamUtils* self, bool bLauncherMode ); -STEAMAPI_API bool SteamAPI_ISteamUtils_DismissFloatingGamepadTextInput( ISteamUtils* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUtils_DismissFloatingGamepadTextInput( ISteamUtils* self ); // ISteamMatchmaking STEAMAPI_API ISteamMatchmaking *SteamAPI_SteamMatchmaking_v009(); STEAMAPI_API int SteamAPI_ISteamMatchmaking_GetFavoriteGameCount( ISteamMatchmaking* self ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_GetFavoriteGame( ISteamMatchmaking* self, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_GetFavoriteGame( ISteamMatchmaking* self, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer ); STEAMAPI_API int SteamAPI_ISteamMatchmaking_AddFavoriteGame( ISteamMatchmaking* self, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_RemoveFavoriteGame( ISteamMatchmaking* self, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_RemoveFavoriteGame( ISteamMatchmaking* self, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamMatchmaking_RequestLobbyList( ISteamMatchmaking* self ); STEAMAPI_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter( ISteamMatchmaking* self, const char * pchKeyToMatch, const char * pchValueToMatch, ELobbyComparison eComparisonType ); STEAMAPI_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter( ISteamMatchmaking* self, const char * pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType ); @@ -234,28 +234,28 @@ STEAMAPI_API uint64_steamid SteamAPI_ISteamMatchmaking_GetLobbyByIndex( ISteamMa STEAMAPI_API SteamAPICall_t SteamAPI_ISteamMatchmaking_CreateLobby( ISteamMatchmaking* self, ELobbyType eLobbyType, int cMaxMembers ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamMatchmaking_JoinLobby( ISteamMatchmaking* self, uint64_steamid steamIDLobby ); STEAMAPI_API void SteamAPI_ISteamMatchmaking_LeaveLobby( ISteamMatchmaking* self, uint64_steamid steamIDLobby ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_InviteUserToLobby( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint64_steamid steamIDInvitee ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_InviteUserToLobby( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint64_steamid steamIDInvitee ); STEAMAPI_API int SteamAPI_ISteamMatchmaking_GetNumLobbyMembers( ISteamMatchmaking* self, uint64_steamid steamIDLobby ); STEAMAPI_API uint64_steamid SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex( ISteamMatchmaking* self, uint64_steamid steamIDLobby, int iMember ); STEAMAPI_API const char * SteamAPI_ISteamMatchmaking_GetLobbyData( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const char * pchKey ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SetLobbyData( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const char * pchKey, const char * pchValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SetLobbyData( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const char * pchKey, const char * pchValue ); STEAMAPI_API int SteamAPI_ISteamMatchmaking_GetLobbyDataCount( ISteamMatchmaking* self, uint64_steamid steamIDLobby ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex( ISteamMatchmaking* self, uint64_steamid steamIDLobby, int iLobbyData, char * pchKey, int cchKeyBufferSize, char * pchValue, int cchValueBufferSize ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_DeleteLobbyData( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const char * pchKey ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex( ISteamMatchmaking* self, uint64_steamid steamIDLobby, int iLobbyData, char * pchKey, int cchKeyBufferSize, char * pchValue, int cchValueBufferSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_DeleteLobbyData( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const char * pchKey ); STEAMAPI_API const char * SteamAPI_ISteamMatchmaking_GetLobbyMemberData( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint64_steamid steamIDUser, const char * pchKey ); STEAMAPI_API void SteamAPI_ISteamMatchmaking_SetLobbyMemberData( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const char * pchKey, const char * pchValue ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SendLobbyChatMsg( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const void * pvMsgBody, int cubMsgBody ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SendLobbyChatMsg( ISteamMatchmaking* self, uint64_steamid steamIDLobby, const void * pvMsgBody, int cubMsgBody ); STEAMAPI_API int SteamAPI_ISteamMatchmaking_GetLobbyChatEntry( ISteamMatchmaking* self, uint64_steamid steamIDLobby, int iChatID, CSteamID * pSteamIDUser, void * pvData, int cubData, EChatEntryType * peChatEntryType ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_RequestLobbyData( ISteamMatchmaking* self, uint64_steamid steamIDLobby ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_RequestLobbyData( ISteamMatchmaking* self, uint64_steamid steamIDLobby ); STEAMAPI_API void SteamAPI_ISteamMatchmaking_SetLobbyGameServer( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, uint64_steamid steamIDGameServer ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_GetLobbyGameServer( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint32 * punGameServerIP, uint16 * punGameServerPort, CSteamID * psteamIDGameServer ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit( ISteamMatchmaking* self, uint64_steamid steamIDLobby, int cMaxMembers ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_GetLobbyGameServer( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint32 * punGameServerIP, uint16 * punGameServerPort, CSteamID * psteamIDGameServer ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit( ISteamMatchmaking* self, uint64_steamid steamIDLobby, int cMaxMembers ); STEAMAPI_API int SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit( ISteamMatchmaking* self, uint64_steamid steamIDLobby ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SetLobbyType( ISteamMatchmaking* self, uint64_steamid steamIDLobby, ELobbyType eLobbyType ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SetLobbyJoinable( ISteamMatchmaking* self, uint64_steamid steamIDLobby, bool bLobbyJoinable ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SetLobbyType( ISteamMatchmaking* self, uint64_steamid steamIDLobby, ELobbyType eLobbyType ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SetLobbyJoinable( ISteamMatchmaking* self, uint64_steamid steamIDLobby, bool bLobbyJoinable ); STEAMAPI_API uint64_steamid SteamAPI_ISteamMatchmaking_GetLobbyOwner( ISteamMatchmaking* self, uint64_steamid steamIDLobby ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SetLobbyOwner( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint64_steamid steamIDNewOwner ); -STEAMAPI_API bool SteamAPI_ISteamMatchmaking_SetLinkedLobby( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint64_steamid steamIDLobbyDependent ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SetLobbyOwner( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint64_steamid steamIDNewOwner ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmaking_SetLinkedLobby( ISteamMatchmaking* self, uint64_steamid steamIDLobby, uint64_steamid steamIDLobbyDependent ); // ISteamMatchmakingServerListResponse STEAMAPI_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded( ISteamMatchmakingServerListResponse* self, HServerListRequest hRequest, int iServer ); @@ -288,7 +288,7 @@ STEAMAPI_API void SteamAPI_ISteamMatchmakingServers_ReleaseRequest( ISteamMatchm STEAMAPI_API gameserveritem_t * SteamAPI_ISteamMatchmakingServers_GetServerDetails( ISteamMatchmakingServers* self, HServerListRequest hRequest, int iServer ); STEAMAPI_API void SteamAPI_ISteamMatchmakingServers_CancelQuery( ISteamMatchmakingServers* self, HServerListRequest hRequest ); STEAMAPI_API void SteamAPI_ISteamMatchmakingServers_RefreshQuery( ISteamMatchmakingServers* self, HServerListRequest hRequest ); -STEAMAPI_API bool SteamAPI_ISteamMatchmakingServers_IsRefreshing( ISteamMatchmakingServers* self, HServerListRequest hRequest ); +STEAMAPI_API steam_bool SteamAPI_ISteamMatchmakingServers_IsRefreshing( ISteamMatchmakingServers* self, HServerListRequest hRequest ); STEAMAPI_API int SteamAPI_ISteamMatchmakingServers_GetServerCount( ISteamMatchmakingServers* self, HServerListRequest hRequest ); STEAMAPI_API void SteamAPI_ISteamMatchmakingServers_RefreshServer( ISteamMatchmakingServers* self, HServerListRequest hRequest, int iServer ); STEAMAPI_API HServerQuery SteamAPI_ISteamMatchmakingServers_PingServer( ISteamMatchmakingServers* self, uint32 unIP, uint16 usPort, ISteamMatchmakingPingResponse * pRequestServersResponse ); @@ -317,58 +317,58 @@ STEAMAPI_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_EndGame( ISteamGam STEAMAPI_API ISteamParties *SteamAPI_SteamParties_v002(); STEAMAPI_API uint32 SteamAPI_ISteamParties_GetNumActiveBeacons( ISteamParties* self ); STEAMAPI_API PartyBeaconID_t SteamAPI_ISteamParties_GetBeaconByIndex( ISteamParties* self, uint32 unIndex ); -STEAMAPI_API bool SteamAPI_ISteamParties_GetBeaconDetails( ISteamParties* self, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, SteamPartyBeaconLocation_t * pLocation, char * pchMetadata, int cchMetadata ); +STEAMAPI_API steam_bool SteamAPI_ISteamParties_GetBeaconDetails( ISteamParties* self, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, SteamPartyBeaconLocation_t * pLocation, char * pchMetadata, int cchMetadata ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamParties_JoinParty( ISteamParties* self, PartyBeaconID_t ulBeaconID ); -STEAMAPI_API bool SteamAPI_ISteamParties_GetNumAvailableBeaconLocations( ISteamParties* self, uint32 * puNumLocations ); -STEAMAPI_API bool SteamAPI_ISteamParties_GetAvailableBeaconLocations( ISteamParties* self, SteamPartyBeaconLocation_t * pLocationList, uint32 uMaxNumLocations ); +STEAMAPI_API steam_bool SteamAPI_ISteamParties_GetNumAvailableBeaconLocations( ISteamParties* self, uint32 * puNumLocations ); +STEAMAPI_API steam_bool SteamAPI_ISteamParties_GetAvailableBeaconLocations( ISteamParties* self, SteamPartyBeaconLocation_t * pLocationList, uint32 uMaxNumLocations ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamParties_CreateBeacon( ISteamParties* self, uint32 unOpenSlots, SteamPartyBeaconLocation_t * pBeaconLocation, const char * pchConnectString, const char * pchMetadata ); STEAMAPI_API void SteamAPI_ISteamParties_OnReservationCompleted( ISteamParties* self, PartyBeaconID_t ulBeacon, uint64_steamid steamIDUser ); STEAMAPI_API void SteamAPI_ISteamParties_CancelReservation( ISteamParties* self, PartyBeaconID_t ulBeacon, uint64_steamid steamIDUser ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamParties_ChangeNumOpenSlots( ISteamParties* self, PartyBeaconID_t ulBeacon, uint32 unOpenSlots ); -STEAMAPI_API bool SteamAPI_ISteamParties_DestroyBeacon( ISteamParties* self, PartyBeaconID_t ulBeacon ); -STEAMAPI_API bool SteamAPI_ISteamParties_GetBeaconLocationData( ISteamParties* self, SteamPartyBeaconLocation_t BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut ); +STEAMAPI_API steam_bool SteamAPI_ISteamParties_DestroyBeacon( ISteamParties* self, PartyBeaconID_t ulBeacon ); +STEAMAPI_API steam_bool SteamAPI_ISteamParties_GetBeaconLocationData( ISteamParties* self, SteamPartyBeaconLocation_t BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut ); // ISteamRemoteStorage STEAMAPI_API ISteamRemoteStorage *SteamAPI_SteamRemoteStorage_v014(); STEAMAPI_API ISteamRemoteStorage *SteamAPI_SteamRemoteStorage_v016(); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileWrite( ISteamRemoteStorage* self, const char * pchFile, const void * pvData, int32 cubData ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileWrite( ISteamRemoteStorage* self, const char * pchFile, const void * pvData, int32 cubData ); STEAMAPI_API int32 SteamAPI_ISteamRemoteStorage_FileRead( ISteamRemoteStorage* self, const char * pchFile, void * pvData, int32 cubDataToRead ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileWriteAsync( ISteamRemoteStorage* self, const char * pchFile, const void * pvData, uint32 cubData ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileReadAsync( ISteamRemoteStorage* self, const char * pchFile, uint32 nOffset, uint32 cubToRead ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete( ISteamRemoteStorage* self, SteamAPICall_t hReadCall, void * pvBuffer, uint32 cubToRead ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileForget( ISteamRemoteStorage* self, const char * pchFile ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileDelete( ISteamRemoteStorage* self, const char * pchFile ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete( ISteamRemoteStorage* self, SteamAPICall_t hReadCall, void * pvBuffer, uint32 cubToRead ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileForget( ISteamRemoteStorage* self, const char * pchFile ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileDelete( ISteamRemoteStorage* self, const char * pchFile ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileShare( ISteamRemoteStorage* self, const char * pchFile ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_SetSyncPlatforms( ISteamRemoteStorage* self, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_SetSyncPlatforms( ISteamRemoteStorage* self, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ); STEAMAPI_API UGCFileWriteStreamHandle_t SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen( ISteamRemoteStorage* self, const char * pchFile ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk( ISteamRemoteStorage* self, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamClose( ISteamRemoteStorage* self, UGCFileWriteStreamHandle_t writeHandle ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel( ISteamRemoteStorage* self, UGCFileWriteStreamHandle_t writeHandle ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FileExists( ISteamRemoteStorage* self, const char * pchFile ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_FilePersisted( ISteamRemoteStorage* self, const char * pchFile ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk( ISteamRemoteStorage* self, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileWriteStreamClose( ISteamRemoteStorage* self, UGCFileWriteStreamHandle_t writeHandle ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel( ISteamRemoteStorage* self, UGCFileWriteStreamHandle_t writeHandle ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FileExists( ISteamRemoteStorage* self, const char * pchFile ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_FilePersisted( ISteamRemoteStorage* self, const char * pchFile ); STEAMAPI_API int32 SteamAPI_ISteamRemoteStorage_GetFileSize( ISteamRemoteStorage* self, const char * pchFile ); STEAMAPI_API int64 SteamAPI_ISteamRemoteStorage_GetFileTimestamp( ISteamRemoteStorage* self, const char * pchFile ); STEAMAPI_API ERemoteStoragePlatform SteamAPI_ISteamRemoteStorage_GetSyncPlatforms( ISteamRemoteStorage* self, const char * pchFile ); STEAMAPI_API int32 SteamAPI_ISteamRemoteStorage_GetFileCount( ISteamRemoteStorage* self ); STEAMAPI_API const char * SteamAPI_ISteamRemoteStorage_GetFileNameAndSize( ISteamRemoteStorage* self, int iFile, int32 * pnFileSizeInBytes ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_GetQuota( ISteamRemoteStorage* self, uint64 * pnTotalBytes, uint64 * puAvailableBytes ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount( ISteamRemoteStorage* self ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp( ISteamRemoteStorage* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_GetQuota( ISteamRemoteStorage* self, uint64 * pnTotalBytes, uint64 * puAvailableBytes ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount( ISteamRemoteStorage* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp( ISteamRemoteStorage* self ); STEAMAPI_API void SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp( ISteamRemoteStorage* self, bool bEnabled ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownload( ISteamRemoteStorage* self, UGCHandle_t hContent, uint32 unPriority ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress( ISteamRemoteStorage* self, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_GetUGCDetails( ISteamRemoteStorage* self, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, CSteamID * pSteamIDOwner ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress( ISteamRemoteStorage* self, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_GetUGCDetails( ISteamRemoteStorage* self, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, CSteamID * pSteamIDOwner ); STEAMAPI_API int32 SteamAPI_ISteamRemoteStorage_UGCRead( ISteamRemoteStorage* self, UGCHandle_t hContent, void * pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction ); STEAMAPI_API int32 SteamAPI_ISteamRemoteStorage_GetCachedUGCCount( ISteamRemoteStorage* self ); STEAMAPI_API UGCHandle_t SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle( ISteamRemoteStorage* self, int32 iCachedContent ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishWorkshopFile( ISteamRemoteStorage* self, const char * pchFile, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t * pTags, EWorkshopFileType eWorkshopFileType ); STEAMAPI_API PublishedFileUpdateHandle_t SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest( ISteamRemoteStorage* self, PublishedFileId_t unPublishedFileId ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchFile ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t * pTags ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchFile ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t * pTags ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails( ISteamRemoteStorage* self, PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_DeletePublishedFile( ISteamRemoteStorage* self, PublishedFileId_t unPublishedFileId ); @@ -376,7 +376,7 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedF STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SubscribePublishedFile( ISteamRemoteStorage* self, PublishedFileId_t unPublishedFileId ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles( ISteamRemoteStorage* self, uint32 unStartIndex ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile( ISteamRemoteStorage* self, PublishedFileId_t unPublishedFileId ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription( ISteamRemoteStorage* self, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails( ISteamRemoteStorage* self, PublishedFileId_t unPublishedFileId ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote( ISteamRemoteStorage* self, PublishedFileId_t unPublishedFileId, bool bVoteUp ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails( ISteamRemoteStorage* self, PublishedFileId_t unPublishedFileId ); @@ -388,35 +388,35 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorks STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation( ISteamRemoteStorage* self, UGCHandle_t hContent, const char * pchLocation, uint32 unPriority ); STEAMAPI_API int32 SteamAPI_ISteamRemoteStorage_GetLocalFileChangeCount( ISteamRemoteStorage* self ); STEAMAPI_API const char * SteamAPI_ISteamRemoteStorage_GetLocalFileChange( ISteamRemoteStorage* self, int iFile, ERemoteStorageLocalFileChange * pEChangeType, ERemoteStorageFilePathType * pEFilePathType ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_BeginFileWriteBatch( ISteamRemoteStorage* self ); -STEAMAPI_API bool SteamAPI_ISteamRemoteStorage_EndFileWriteBatch( ISteamRemoteStorage* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_BeginFileWriteBatch( ISteamRemoteStorage* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemoteStorage_EndFileWriteBatch( ISteamRemoteStorage* self ); // ISteamUserStats STEAMAPI_API ISteamUserStats *SteamAPI_SteamUserStats_v012(); STEAMAPI_API ISteamUserStats *SteamAPI_SteamUserStats_v011(); -STEAMAPI_API bool SteamAPI_ISteamUserStats_RequestCurrentStats( ISteamUserStats* self ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetStatInt32( ISteamUserStats* self, const char * pchName, int32 * pData ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetStatFloat( ISteamUserStats* self, const char * pchName, float * pData ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_SetStatInt32( ISteamUserStats* self, const char * pchName, int32 nData ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_SetStatFloat( ISteamUserStats* self, const char * pchName, float fData ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_UpdateAvgRateStat( ISteamUserStats* self, const char * pchName, float flCountThisSession, double dSessionLength ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetAchievement( ISteamUserStats* self, const char * pchName, bool * pbAchieved ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats* self, const char * pchName ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_ClearAchievement( ISteamUserStats* self, const char * pchName ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime( ISteamUserStats* self, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_StoreStats( ISteamUserStats* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_RequestCurrentStats( ISteamUserStats* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetStatInt32( ISteamUserStats* self, const char * pchName, int32 * pData ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetStatFloat( ISteamUserStats* self, const char * pchName, float * pData ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_SetStatInt32( ISteamUserStats* self, const char * pchName, int32 nData ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_SetStatFloat( ISteamUserStats* self, const char * pchName, float fData ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_UpdateAvgRateStat( ISteamUserStats* self, const char * pchName, float flCountThisSession, double dSessionLength ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetAchievement( ISteamUserStats* self, const char * pchName, bool * pbAchieved ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats* self, const char * pchName ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_ClearAchievement( ISteamUserStats* self, const char * pchName ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime( ISteamUserStats* self, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_StoreStats( ISteamUserStats* self ); STEAMAPI_API int SteamAPI_ISteamUserStats_GetAchievementIcon( ISteamUserStats* self, const char * pchName ); STEAMAPI_API const char * SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute( ISteamUserStats* self, const char * pchName, const char * pchKey ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_IndicateAchievementProgress( ISteamUserStats* self, const char * pchName, uint32 nCurProgress, uint32 nMaxProgress ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_IndicateAchievementProgress( ISteamUserStats* self, const char * pchName, uint32 nCurProgress, uint32 nMaxProgress ); STEAMAPI_API uint32 SteamAPI_ISteamUserStats_GetNumAchievements( ISteamUserStats* self ); STEAMAPI_API const char * SteamAPI_ISteamUserStats_GetAchievementName( ISteamUserStats* self, uint32 iAchievement ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestUserStats( ISteamUserStats* self, uint64_steamid steamIDUser ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetUserStatInt32( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, int32 * pData ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetUserStatFloat( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, float * pData ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetUserAchievement( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_ResetAllStats( ISteamUserStats* self, bool bAchievementsToo ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetUserStatInt32( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, int32 * pData ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetUserStatFloat( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, float * pData ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetUserAchievement( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime( ISteamUserStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_ResetAllStats( ISteamUserStats* self, bool bAchievementsToo ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUserStats_FindOrCreateLeaderboard( ISteamUserStats* self, const char * pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUserStats_FindLeaderboard( ISteamUserStats* self, const char * pchLeaderboardName ); STEAMAPI_API const char * SteamAPI_ISteamUserStats_GetLeaderboardName( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard ); @@ -425,78 +425,78 @@ STEAMAPI_API ELeaderboardSortMethod SteamAPI_ISteamUserStats_GetLeaderboardSortM STEAMAPI_API ELeaderboardDisplayType SteamAPI_ISteamUserStats_GetLeaderboardDisplayType( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntries( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, CSteamID * prgUsers, int cUsers ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry( ISteamUserStats* self, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t * pLeaderboardEntry, int32 * pDetails, int cDetailsMax ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry( ISteamUserStats* self, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t * pLeaderboardEntry, int32 * pDetails, int cDetailsMax ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUserStats_UploadLeaderboardScore( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 * pScoreDetails, int cScoreDetailsCount ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUserStats_AttachLeaderboardUGC( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers( ISteamUserStats* self ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages( ISteamUserStats* self ); STEAMAPI_API int SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo( ISteamUserStats* self, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved ); STEAMAPI_API int SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo( ISteamUserStats* self, int iIteratorPrevious, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetAchievementAchievedPercent( ISteamUserStats* self, const char * pchName, float * pflPercent ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetAchievementAchievedPercent( ISteamUserStats* self, const char * pchName, float * pflPercent ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalStats( ISteamUserStats* self, int nHistoryDays ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetGlobalStatInt64( ISteamUserStats* self, const char * pchStatName, int64 * pData ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetGlobalStatDouble( ISteamUserStats* self, const char * pchStatName, double * pData ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetGlobalStatInt64( ISteamUserStats* self, const char * pchStatName, int64 * pData ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetGlobalStatDouble( ISteamUserStats* self, const char * pchStatName, double * pData ); STEAMAPI_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistoryInt64( ISteamUserStats* self, const char * pchStatName, int64 * pData, uint32 cubData ); STEAMAPI_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistoryDouble( ISteamUserStats* self, const char * pchStatName, double * pData, uint32 cubData ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetAchievementProgressLimitsInt32( ISteamUserStats* self, const char * pchName, int32 * pnMinProgress, int32 * pnMaxProgress ); -STEAMAPI_API bool SteamAPI_ISteamUserStats_GetAchievementProgressLimitsFloat( ISteamUserStats* self, const char * pchName, float * pfMinProgress, float * pfMaxProgress ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetAchievementProgressLimitsInt32( ISteamUserStats* self, const char * pchName, int32 * pnMinProgress, int32 * pnMaxProgress ); +STEAMAPI_API steam_bool SteamAPI_ISteamUserStats_GetAchievementProgressLimitsFloat( ISteamUserStats* self, const char * pchName, float * pfMinProgress, float * pfMaxProgress ); // ISteamApps STEAMAPI_API ISteamApps *SteamAPI_SteamApps_v008(); STEAMAPI_API ISteamApps *SteamAPI_SteamGameServerApps_v008(); -STEAMAPI_API bool SteamAPI_ISteamApps_BIsSubscribed( ISteamApps* self ); -STEAMAPI_API bool SteamAPI_ISteamApps_BIsLowViolence( ISteamApps* self ); -STEAMAPI_API bool SteamAPI_ISteamApps_BIsCybercafe( ISteamApps* self ); -STEAMAPI_API bool SteamAPI_ISteamApps_BIsVACBanned( ISteamApps* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsSubscribed( ISteamApps* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsLowViolence( ISteamApps* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsCybercafe( ISteamApps* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsVACBanned( ISteamApps* self ); STEAMAPI_API const char * SteamAPI_ISteamApps_GetCurrentGameLanguage( ISteamApps* self ); STEAMAPI_API const char * SteamAPI_ISteamApps_GetAvailableGameLanguages( ISteamApps* self ); -STEAMAPI_API bool SteamAPI_ISteamApps_BIsSubscribedApp( ISteamApps* self, AppId_t appID ); -STEAMAPI_API bool SteamAPI_ISteamApps_BIsDlcInstalled( ISteamApps* self, AppId_t appID ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsSubscribedApp( ISteamApps* self, AppId_t appID ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsDlcInstalled( ISteamApps* self, AppId_t appID ); STEAMAPI_API uint32 SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime( ISteamApps* self, AppId_t nAppID ); -STEAMAPI_API bool SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend( ISteamApps* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend( ISteamApps* self ); STEAMAPI_API int SteamAPI_ISteamApps_GetDLCCount( ISteamApps* self ); -STEAMAPI_API bool SteamAPI_ISteamApps_BGetDLCDataByIndex( ISteamApps* self, int iDLC, AppId_t * pAppID, bool * pbAvailable, char * pchName, int cchNameBufferSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BGetDLCDataByIndex( ISteamApps* self, int iDLC, AppId_t * pAppID, bool * pbAvailable, char * pchName, int cchNameBufferSize ); STEAMAPI_API void SteamAPI_ISteamApps_InstallDLC( ISteamApps* self, AppId_t nAppID ); STEAMAPI_API void SteamAPI_ISteamApps_UninstallDLC( ISteamApps* self, AppId_t nAppID ); STEAMAPI_API void SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey( ISteamApps* self, AppId_t nAppID ); -STEAMAPI_API bool SteamAPI_ISteamApps_GetCurrentBetaName( ISteamApps* self, char * pchName, int cchNameBufferSize ); -STEAMAPI_API bool SteamAPI_ISteamApps_MarkContentCorrupt( ISteamApps* self, bool bMissingFilesOnly ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_GetCurrentBetaName( ISteamApps* self, char * pchName, int cchNameBufferSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_MarkContentCorrupt( ISteamApps* self, bool bMissingFilesOnly ); STEAMAPI_API uint32 SteamAPI_ISteamApps_GetInstalledDepots( ISteamApps* self, AppId_t appID, DepotId_t * pvecDepots, uint32 cMaxDepots ); STEAMAPI_API uint32 SteamAPI_ISteamApps_GetAppInstallDir( ISteamApps* self, AppId_t appID, char * pchFolder, uint32 cchFolderBufferSize ); -STEAMAPI_API bool SteamAPI_ISteamApps_BIsAppInstalled( ISteamApps* self, AppId_t appID ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsAppInstalled( ISteamApps* self, AppId_t appID ); STEAMAPI_API uint64_steamid SteamAPI_ISteamApps_GetAppOwner( ISteamApps* self ); STEAMAPI_API const char * SteamAPI_ISteamApps_GetLaunchQueryParam( ISteamApps* self, const char * pchKey ); -STEAMAPI_API bool SteamAPI_ISteamApps_GetDlcDownloadProgress( ISteamApps* self, AppId_t nAppID, uint64 * punBytesDownloaded, uint64 * punBytesTotal ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_GetDlcDownloadProgress( ISteamApps* self, AppId_t nAppID, uint64 * punBytesDownloaded, uint64 * punBytesTotal ); STEAMAPI_API int SteamAPI_ISteamApps_GetAppBuildId( ISteamApps* self ); STEAMAPI_API void SteamAPI_ISteamApps_RequestAllProofOfPurchaseKeys( ISteamApps* self ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamApps_GetFileDetails( ISteamApps* self, const char * pszFileName ); STEAMAPI_API int SteamAPI_ISteamApps_GetLaunchCommandLine( ISteamApps* self, char * pszCommandLine, int cubCommandLine ); -STEAMAPI_API bool SteamAPI_ISteamApps_BIsSubscribedFromFamilySharing( ISteamApps* self ); -STEAMAPI_API bool SteamAPI_ISteamApps_BIsTimedTrial( ISteamApps* self, uint32 * punSecondsAllowed, uint32 * punSecondsPlayed ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsSubscribedFromFamilySharing( ISteamApps* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamApps_BIsTimedTrial( ISteamApps* self, uint32 * punSecondsAllowed, uint32 * punSecondsPlayed ); // ISteamNetworking STEAMAPI_API ISteamNetworking *SteamAPI_SteamNetworking_v006(); STEAMAPI_API ISteamNetworking *SteamAPI_SteamGameServerNetworking_v006(); -STEAMAPI_API bool SteamAPI_ISteamNetworking_SendP2PPacket( ISteamNetworking* self, uint64_steamid steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_IsP2PPacketAvailable( ISteamNetworking* self, uint32 * pcubMsgSize, int nChannel ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_ReadP2PPacket( ISteamNetworking* self, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, CSteamID * psteamIDRemote, int nChannel ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser( ISteamNetworking* self, uint64_steamid steamIDRemote ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_CloseP2PSessionWithUser( ISteamNetworking* self, uint64_steamid steamIDRemote ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_CloseP2PChannelWithUser( ISteamNetworking* self, uint64_steamid steamIDRemote, int nChannel ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_GetP2PSessionState( ISteamNetworking* self, uint64_steamid steamIDRemote, P2PSessionState_t * pConnectionState ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_AllowP2PPacketRelay( ISteamNetworking* self, bool bAllow ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_SendP2PPacket( ISteamNetworking* self, uint64_steamid steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_IsP2PPacketAvailable( ISteamNetworking* self, uint32 * pcubMsgSize, int nChannel ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_ReadP2PPacket( ISteamNetworking* self, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, CSteamID * psteamIDRemote, int nChannel ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser( ISteamNetworking* self, uint64_steamid steamIDRemote ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_CloseP2PSessionWithUser( ISteamNetworking* self, uint64_steamid steamIDRemote ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_CloseP2PChannelWithUser( ISteamNetworking* self, uint64_steamid steamIDRemote, int nChannel ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_GetP2PSessionState( ISteamNetworking* self, uint64_steamid steamIDRemote, P2PSessionState_t * pConnectionState ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_AllowP2PPacketRelay( ISteamNetworking* self, bool bAllow ); STEAMAPI_API SNetListenSocket_t SteamAPI_ISteamNetworking_CreateListenSocket( ISteamNetworking* self, int nVirtualP2PPort, SteamIPAddress_t nIP, uint16 nPort, bool bAllowUseOfPacketRelay ); STEAMAPI_API SNetSocket_t SteamAPI_ISteamNetworking_CreateP2PConnectionSocket( ISteamNetworking* self, uint64_steamid steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay ); STEAMAPI_API SNetSocket_t SteamAPI_ISteamNetworking_CreateConnectionSocket( ISteamNetworking* self, SteamIPAddress_t nIP, uint16 nPort, int nTimeoutSec ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_DestroySocket( ISteamNetworking* self, SNetSocket_t hSocket, bool bNotifyRemoteEnd ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_DestroyListenSocket( ISteamNetworking* self, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_SendDataOnSocket( ISteamNetworking* self, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_IsDataAvailableOnSocket( ISteamNetworking* self, SNetSocket_t hSocket, uint32 * pcubMsgSize ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_RetrieveDataFromSocket( ISteamNetworking* self, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_IsDataAvailable( ISteamNetworking* self, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_RetrieveData( ISteamNetworking* self, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_GetSocketInfo( ISteamNetworking* self, SNetSocket_t hSocket, CSteamID * pSteamIDRemote, int * peSocketStatus, SteamIPAddress_t * punIPRemote, uint16 * punPortRemote ); -STEAMAPI_API bool SteamAPI_ISteamNetworking_GetListenSocketInfo( ISteamNetworking* self, SNetListenSocket_t hListenSocket, SteamIPAddress_t * pnIP, uint16 * pnPort ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_DestroySocket( ISteamNetworking* self, SNetSocket_t hSocket, bool bNotifyRemoteEnd ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_DestroyListenSocket( ISteamNetworking* self, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_SendDataOnSocket( ISteamNetworking* self, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_IsDataAvailableOnSocket( ISteamNetworking* self, SNetSocket_t hSocket, uint32 * pcubMsgSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_RetrieveDataFromSocket( ISteamNetworking* self, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_IsDataAvailable( ISteamNetworking* self, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_RetrieveData( ISteamNetworking* self, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_GetSocketInfo( ISteamNetworking* self, SNetSocket_t hSocket, CSteamID * pSteamIDRemote, int * peSocketStatus, SteamIPAddress_t * punIPRemote, uint16 * punPortRemote ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworking_GetListenSocketInfo( ISteamNetworking* self, SNetListenSocket_t hListenSocket, SteamIPAddress_t * pnIP, uint16 * pnPort ); STEAMAPI_API ESNetSocketConnectionType SteamAPI_ISteamNetworking_GetSocketConnectionType( ISteamNetworking* self, SNetSocket_t hSocket ); STEAMAPI_API int SteamAPI_ISteamNetworking_GetMaxPacketSize( ISteamNetworking* self, SNetSocket_t hSocket ); @@ -506,16 +506,16 @@ STEAMAPI_API ScreenshotHandle SteamAPI_ISteamScreenshots_WriteScreenshot( ISteam STEAMAPI_API ScreenshotHandle SteamAPI_ISteamScreenshots_AddScreenshotToLibrary( ISteamScreenshots* self, const char * pchFilename, const char * pchThumbnailFilename, int nWidth, int nHeight ); STEAMAPI_API void SteamAPI_ISteamScreenshots_TriggerScreenshot( ISteamScreenshots* self ); STEAMAPI_API void SteamAPI_ISteamScreenshots_HookScreenshots( ISteamScreenshots* self, bool bHook ); -STEAMAPI_API bool SteamAPI_ISteamScreenshots_SetLocation( ISteamScreenshots* self, ScreenshotHandle hScreenshot, const char * pchLocation ); -STEAMAPI_API bool SteamAPI_ISteamScreenshots_TagUser( ISteamScreenshots* self, ScreenshotHandle hScreenshot, uint64_steamid steamID ); -STEAMAPI_API bool SteamAPI_ISteamScreenshots_TagPublishedFile( ISteamScreenshots* self, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID ); -STEAMAPI_API bool SteamAPI_ISteamScreenshots_IsScreenshotsHooked( ISteamScreenshots* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamScreenshots_SetLocation( ISteamScreenshots* self, ScreenshotHandle hScreenshot, const char * pchLocation ); +STEAMAPI_API steam_bool SteamAPI_ISteamScreenshots_TagUser( ISteamScreenshots* self, ScreenshotHandle hScreenshot, uint64_steamid steamID ); +STEAMAPI_API steam_bool SteamAPI_ISteamScreenshots_TagPublishedFile( ISteamScreenshots* self, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID ); +STEAMAPI_API steam_bool SteamAPI_ISteamScreenshots_IsScreenshotsHooked( ISteamScreenshots* self ); STEAMAPI_API ScreenshotHandle SteamAPI_ISteamScreenshots_AddVRScreenshotToLibrary( ISteamScreenshots* self, EVRScreenshotType eType, const char * pchFilename, const char * pchVRFilename ); // ISteamMusic STEAMAPI_API ISteamMusic *SteamAPI_SteamMusic_v001(); -STEAMAPI_API bool SteamAPI_ISteamMusic_BIsEnabled( ISteamMusic* self ); -STEAMAPI_API bool SteamAPI_ISteamMusic_BIsPlaying( ISteamMusic* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusic_BIsEnabled( ISteamMusic* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusic_BIsPlaying( ISteamMusic* self ); STEAMAPI_API AudioPlayback_Status SteamAPI_ISteamMusic_GetPlaybackStatus( ISteamMusic* self ); STEAMAPI_API void SteamAPI_ISteamMusic_Play( ISteamMusic* self ); STEAMAPI_API void SteamAPI_ISteamMusic_Pause( ISteamMusic* self ); @@ -526,79 +526,79 @@ STEAMAPI_API float SteamAPI_ISteamMusic_GetVolume( ISteamMusic* self ); // ISteamMusicRemote STEAMAPI_API ISteamMusicRemote *SteamAPI_SteamMusicRemote_v001(); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote( ISteamMusicRemote* self, const char * pchName ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote( ISteamMusicRemote* self ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote( ISteamMusicRemote* self ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_BActivationSuccess( ISteamMusicRemote* self, bool bValue ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_SetDisplayName( ISteamMusicRemote* self, const char * pchDisplayName ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64( ISteamMusicRemote* self, void * pvBuffer, uint32 cbBufferLength ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious( ISteamMusicRemote* self, bool bValue ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_EnablePlayNext( ISteamMusicRemote* self, bool bValue ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_EnableShuffled( ISteamMusicRemote* self, bool bValue ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_EnableLooped( ISteamMusicRemote* self, bool bValue ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_EnableQueue( ISteamMusicRemote* self, bool bValue ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_EnablePlaylists( ISteamMusicRemote* self, bool bValue ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus( ISteamMusicRemote* self, AudioPlayback_Status nStatus ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdateShuffled( ISteamMusicRemote* self, bool bValue ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdateLooped( ISteamMusicRemote* self, bool bValue ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdateVolume( ISteamMusicRemote* self, float flValue ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange( ISteamMusicRemote* self ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable( ISteamMusicRemote* self, bool bAvailable ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText( ISteamMusicRemote* self, const char * pchText ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds( ISteamMusicRemote* self, int nValue ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt( ISteamMusicRemote* self, void * pvBuffer, uint32 cbBufferLength ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange( ISteamMusicRemote* self ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_QueueWillChange( ISteamMusicRemote* self ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_ResetQueueEntries( ISteamMusicRemote* self ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_SetQueueEntry( ISteamMusicRemote* self, int nID, int nPosition, const char * pchEntryText ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry( ISteamMusicRemote* self, int nID ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_QueueDidChange( ISteamMusicRemote* self ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_PlaylistWillChange( ISteamMusicRemote* self ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries( ISteamMusicRemote* self ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry( ISteamMusicRemote* self, int nID, int nPosition, const char * pchEntryText ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry( ISteamMusicRemote* self, int nID ); -STEAMAPI_API bool SteamAPI_ISteamMusicRemote_PlaylistDidChange( ISteamMusicRemote* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote( ISteamMusicRemote* self, const char * pchName ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote( ISteamMusicRemote* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote( ISteamMusicRemote* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_BActivationSuccess( ISteamMusicRemote* self, bool bValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_SetDisplayName( ISteamMusicRemote* self, const char * pchDisplayName ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64( ISteamMusicRemote* self, void * pvBuffer, uint32 cbBufferLength ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious( ISteamMusicRemote* self, bool bValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_EnablePlayNext( ISteamMusicRemote* self, bool bValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_EnableShuffled( ISteamMusicRemote* self, bool bValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_EnableLooped( ISteamMusicRemote* self, bool bValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_EnableQueue( ISteamMusicRemote* self, bool bValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_EnablePlaylists( ISteamMusicRemote* self, bool bValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus( ISteamMusicRemote* self, AudioPlayback_Status nStatus ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdateShuffled( ISteamMusicRemote* self, bool bValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdateLooped( ISteamMusicRemote* self, bool bValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdateVolume( ISteamMusicRemote* self, float flValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange( ISteamMusicRemote* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable( ISteamMusicRemote* self, bool bAvailable ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText( ISteamMusicRemote* self, const char * pchText ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds( ISteamMusicRemote* self, int nValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt( ISteamMusicRemote* self, void * pvBuffer, uint32 cbBufferLength ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange( ISteamMusicRemote* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_QueueWillChange( ISteamMusicRemote* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_ResetQueueEntries( ISteamMusicRemote* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_SetQueueEntry( ISteamMusicRemote* self, int nID, int nPosition, const char * pchEntryText ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry( ISteamMusicRemote* self, int nID ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_QueueDidChange( ISteamMusicRemote* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_PlaylistWillChange( ISteamMusicRemote* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries( ISteamMusicRemote* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry( ISteamMusicRemote* self, int nID, int nPosition, const char * pchEntryText ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry( ISteamMusicRemote* self, int nID ); +STEAMAPI_API steam_bool SteamAPI_ISteamMusicRemote_PlaylistDidChange( ISteamMusicRemote* self ); // ISteamHTTP STEAMAPI_API ISteamHTTP *SteamAPI_SteamHTTP_v003(); STEAMAPI_API ISteamHTTP *SteamAPI_SteamGameServerHTTP_v003(); STEAMAPI_API HTTPRequestHandle SteamAPI_ISteamHTTP_CreateHTTPRequest( ISteamHTTP* self, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestContextValue( ISteamHTTP* self, HTTPRequestHandle hRequest, uint64 ulContextValue ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchHeaderName, const char * pchHeaderValue ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchParamName, const char * pchParamValue ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_SendHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse( ISteamHTTP* self, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_DeferHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_PrioritizeHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchHeaderName, uint32 * unResponseHeaderSize ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchHeaderName, uint8 * pHeaderValueBuffer, uint32 unBufferSize ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodySize( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 * unBodySize ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodyData( ISteamHTTP* self, HTTPRequestHandle hRequest, uint8 * pBodyDataBuffer, uint32 unBufferSize ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 cOffset, uint8 * pBodyDataBuffer, uint32 unBufferSize ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_ReleaseHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct( ISteamHTTP* self, HTTPRequestHandle hRequest, float * pflPercentOut ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchContentType, uint8 * pubBody, uint32 unBodyLen ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestContextValue( ISteamHTTP* self, HTTPRequestHandle hRequest, uint64 ulContextValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchHeaderName, const char * pchHeaderValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchParamName, const char * pchParamValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SendHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse( ISteamHTTP* self, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_DeferHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_PrioritizeHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchHeaderName, uint32 * unResponseHeaderSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchHeaderName, uint8 * pHeaderValueBuffer, uint32 unBufferSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPResponseBodySize( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 * unBodySize ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPResponseBodyData( ISteamHTTP* self, HTTPRequestHandle hRequest, uint8 * pBodyDataBuffer, uint32 unBufferSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 cOffset, uint8 * pBodyDataBuffer, uint32 unBufferSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_ReleaseHTTPRequest( ISteamHTTP* self, HTTPRequestHandle hRequest ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct( ISteamHTTP* self, HTTPRequestHandle hRequest, float * pflPercentOut ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchContentType, uint8 * pubBody, uint32 unBodyLen ); STEAMAPI_API HTTPCookieContainerHandle SteamAPI_ISteamHTTP_CreateCookieContainer( ISteamHTTP* self, bool bAllowResponsesToModify ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_ReleaseCookieContainer( ISteamHTTP* self, HTTPCookieContainerHandle hCookieContainer ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetCookie( ISteamHTTP* self, HTTPCookieContainerHandle hCookieContainer, const char * pchHost, const char * pchUrl, const char * pchCookie ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer( ISteamHTTP* self, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchUserAgentInfo ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate( ISteamHTTP* self, HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 unMilliseconds ); -STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut( ISteamHTTP* self, HTTPRequestHandle hRequest, bool * pbWasTimedOut ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_ReleaseCookieContainer( ISteamHTTP* self, HTTPCookieContainerHandle hCookieContainer ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetCookie( ISteamHTTP* self, HTTPCookieContainerHandle hCookieContainer, const char * pchHost, const char * pchUrl, const char * pchCookie ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer( ISteamHTTP* self, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo( ISteamHTTP* self, HTTPRequestHandle hRequest, const char * pchUserAgentInfo ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate( ISteamHTTP* self, HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS( ISteamHTTP* self, HTTPRequestHandle hRequest, uint32 unMilliseconds ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut( ISteamHTTP* self, HTTPRequestHandle hRequest, bool * pbWasTimedOut ); // ISteamInput STEAMAPI_API ISteamInput *SteamAPI_SteamInput_v001(); STEAMAPI_API ISteamInput *SteamAPI_SteamInput_v002(); STEAMAPI_API ISteamInput *SteamAPI_SteamInput_v005(); STEAMAPI_API ISteamInput *SteamAPI_SteamInput_v006(); -STEAMAPI_API bool SteamAPI_ISteamInput_Init( ISteamInput* self, bool bExplicitlyCallRunFrame ); -STEAMAPI_API bool SteamAPI_ISteamInput_Shutdown( ISteamInput* self ); -STEAMAPI_API bool SteamAPI_ISteamInput_SetInputActionManifestFilePath( ISteamInput* self, const char * pchInputActionManifestAbsolutePath ); +STEAMAPI_API steam_bool SteamAPI_ISteamInput_Init( ISteamInput* self, bool bExplicitlyCallRunFrame ); +STEAMAPI_API steam_bool SteamAPI_ISteamInput_Shutdown( ISteamInput* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamInput_SetInputActionManifestFilePath( ISteamInput* self, const char * pchInputActionManifestAbsolutePath ); STEAMAPI_API void SteamAPI_ISteamInput_RunFrame( ISteamInput* self, bool bReservedValue ); -STEAMAPI_API bool SteamAPI_ISteamInput_BWaitForData( ISteamInput* self, bool bWaitForever, uint32 unTimeout ); -STEAMAPI_API bool SteamAPI_ISteamInput_BNewDataAvailable( ISteamInput* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamInput_BWaitForData( ISteamInput* self, bool bWaitForever, uint32 unTimeout ); +STEAMAPI_API steam_bool SteamAPI_ISteamInput_BNewDataAvailable( ISteamInput* self ); STEAMAPI_API int SteamAPI_ISteamInput_GetConnectedControllers( ISteamInput* self, InputHandle_t * handlesOut ); STEAMAPI_API void SteamAPI_ISteamInput_EnableDeviceCallbacks( ISteamInput* self ); STEAMAPI_API void SteamAPI_ISteamInput_EnableActionEventCallbacks( ISteamInput* self, SteamInputActionEventCallbackPointer pCallback ); @@ -632,7 +632,7 @@ STEAMAPI_API void SteamAPI_ISteamInput_TriggerHapticPulse( ISteamInput* self, In STEAMAPI_API void SteamAPI_ISteamInput_TriggerRepeatedHapticPulse( ISteamInput* self, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags ); STEAMAPI_API void SteamAPI_ISteamInput_Legacy_TriggerHapticPulse( ISteamInput* self, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ); STEAMAPI_API void SteamAPI_ISteamInput_Legacy_TriggerRepeatedHapticPulse( ISteamInput* self, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags ); -STEAMAPI_API bool SteamAPI_ISteamInput_ShowBindingPanel( ISteamInput* self, InputHandle_t inputHandle ); +STEAMAPI_API steam_bool SteamAPI_ISteamInput_ShowBindingPanel( ISteamInput* self, InputHandle_t inputHandle ); STEAMAPI_API ESteamInputType SteamAPI_ISteamInput_GetInputTypeForHandle( ISteamInput* self, InputHandle_t inputHandle ); STEAMAPI_API InputHandle_t SteamAPI_ISteamInput_GetControllerForGamepadIndex( ISteamInput* self, int nIndex ); STEAMAPI_API int SteamAPI_ISteamInput_GetGamepadIndexForController( ISteamInput* self, InputHandle_t ulinputHandle ); @@ -640,15 +640,15 @@ STEAMAPI_API const char * SteamAPI_ISteamInput_GetStringForXboxOrigin( ISteamInp STEAMAPI_API const char * SteamAPI_ISteamInput_GetGlyphForXboxOrigin( ISteamInput* self, EXboxOrigin eOrigin ); STEAMAPI_API EInputActionOrigin SteamAPI_ISteamInput_GetActionOriginFromXboxOrigin( ISteamInput* self, InputHandle_t inputHandle, EXboxOrigin eOrigin ); STEAMAPI_API EInputActionOrigin SteamAPI_ISteamInput_TranslateActionOrigin( ISteamInput* self, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin ); -STEAMAPI_API bool SteamAPI_ISteamInput_GetDeviceBindingRevision( ISteamInput* self, InputHandle_t inputHandle, int * pMajor, int * pMinor ); +STEAMAPI_API steam_bool SteamAPI_ISteamInput_GetDeviceBindingRevision( ISteamInput* self, InputHandle_t inputHandle, int * pMajor, int * pMinor ); STEAMAPI_API uint32 SteamAPI_ISteamInput_GetRemotePlaySessionID( ISteamInput* self, InputHandle_t inputHandle ); STEAMAPI_API uint16 SteamAPI_ISteamInput_GetSessionInputConfigurationSettings( ISteamInput* self ); // ISteamController STEAMAPI_API ISteamController *SteamAPI_SteamController_v007(); STEAMAPI_API ISteamController *SteamAPI_SteamController_v008(); -STEAMAPI_API bool SteamAPI_ISteamController_Init( ISteamController* self ); -STEAMAPI_API bool SteamAPI_ISteamController_Shutdown( ISteamController* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamController_Init( ISteamController* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamController_Shutdown( ISteamController* self ); STEAMAPI_API void SteamAPI_ISteamController_RunFrame( ISteamController* self ); STEAMAPI_API int SteamAPI_ISteamController_GetConnectedControllers( ISteamController* self, ControllerHandle_t * handlesOut ); STEAMAPI_API ControllerActionSetHandle_t SteamAPI_ISteamController_GetActionSetHandle( ISteamController* self, const char * pszActionSetName ); @@ -672,7 +672,7 @@ STEAMAPI_API void SteamAPI_ISteamController_TriggerHapticPulse( ISteamController STEAMAPI_API void SteamAPI_ISteamController_TriggerRepeatedHapticPulse( ISteamController* self, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags ); STEAMAPI_API void SteamAPI_ISteamController_TriggerVibration( ISteamController* self, ControllerHandle_t controllerHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed ); STEAMAPI_API void SteamAPI_ISteamController_SetLEDColor( ISteamController* self, ControllerHandle_t controllerHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags ); -STEAMAPI_API bool SteamAPI_ISteamController_ShowBindingPanel( ISteamController* self, ControllerHandle_t controllerHandle ); +STEAMAPI_API steam_bool SteamAPI_ISteamController_ShowBindingPanel( ISteamController* self, ControllerHandle_t controllerHandle ); STEAMAPI_API ESteamInputType SteamAPI_ISteamController_GetInputTypeForHandle( ISteamController* self, ControllerHandle_t controllerHandle ); STEAMAPI_API ControllerHandle_t SteamAPI_ISteamController_GetControllerForGamepadIndex( ISteamController* self, int nIndex ); STEAMAPI_API int SteamAPI_ISteamController_GetGamepadIndexForController( ISteamController* self, ControllerHandle_t ulControllerHandle ); @@ -680,7 +680,7 @@ STEAMAPI_API const char * SteamAPI_ISteamController_GetStringForXboxOrigin( ISte STEAMAPI_API const char * SteamAPI_ISteamController_GetGlyphForXboxOrigin( ISteamController* self, EXboxOrigin eOrigin ); STEAMAPI_API EControllerActionOrigin SteamAPI_ISteamController_GetActionOriginFromXboxOrigin( ISteamController* self, ControllerHandle_t controllerHandle, EXboxOrigin eOrigin ); STEAMAPI_API EControllerActionOrigin SteamAPI_ISteamController_TranslateActionOrigin( ISteamController* self, ESteamInputType eDestinationInputType, EControllerActionOrigin eSourceOrigin ); -STEAMAPI_API bool SteamAPI_ISteamController_GetControllerBindingRevision( ISteamController* self, ControllerHandle_t controllerHandle, int * pMajor, int * pMinor ); +STEAMAPI_API steam_bool SteamAPI_ISteamController_GetControllerBindingRevision( ISteamController* self, ControllerHandle_t controllerHandle, int * pMajor, int * pMinor ); // ISteamUGC STEAMAPI_API ISteamUGC *SteamAPI_SteamUGC_v014(); @@ -694,60 +694,60 @@ STEAMAPI_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequestPage( I STEAMAPI_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequestCursor( ISteamUGC* self, EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, const char * pchCursor ); STEAMAPI_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest( ISteamUGC* self, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_SendQueryUGCRequest( ISteamUGC* self, UGCQueryHandle_t handle ); -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCResult( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, SteamUGCDetails_t * pDetails ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCResult( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, SteamUGCDetails_t * pDetails ); STEAMAPI_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumTags( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index ); -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCTag( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 indexTag, char * pchValue, uint32 cchValueSize ); -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCTagDisplayName( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 indexTag, char * pchValue, uint32 cchValueSize ); -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, char * pchURL, uint32 cchURLSize ); -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCMetadata( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, char * pchMetadata, uint32 cchMetadatasize ); -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCChildren( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries ); -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCStatistic( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, EItemStatistic eStatType, uint64 * pStatValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCTag( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 indexTag, char * pchValue, uint32 cchValueSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCTagDisplayName( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 indexTag, char * pchValue, uint32 cchValueSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, char * pchURL, uint32 cchURLSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCMetadata( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, char * pchMetadata, uint32 cchMetadatasize ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCChildren( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCStatistic( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, EItemStatistic eStatType, uint64 * pStatValue ); STEAMAPI_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index ); -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, char * pchURLOrVideoID, uint32 cchURLSize, char * pchOriginalFileName, uint32 cchOriginalFileNameSize, EItemPreviewType * pPreviewType ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, char * pchURLOrVideoID, uint32 cchURLSize, char * pchOriginalFileName, uint32 cchOriginalFileNameSize, EItemPreviewType * pPreviewType ); STEAMAPI_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index ); -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, char * pchKey, uint32 cchKeySize, char * pchValue, uint32 cchValueSize ); -STEAMAPI_API bool SteamAPI_ISteamUGC_GetQueryFirstUGCKeyValueTag( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, const char * pchKey, char * pchValue, uint32 cchValueSize ); -STEAMAPI_API bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest( ISteamUGC* self, UGCQueryHandle_t handle ); -STEAMAPI_API bool SteamAPI_ISteamUGC_AddRequiredTag( ISteamUGC* self, UGCQueryHandle_t handle, const char * pTagName ); -STEAMAPI_API bool SteamAPI_ISteamUGC_AddRequiredTagGroup( ISteamUGC* self, UGCQueryHandle_t handle, const SteamParamStringArray_t * pTagGroups ); -STEAMAPI_API bool SteamAPI_ISteamUGC_AddExcludedTag( ISteamUGC* self, UGCQueryHandle_t handle, const char * pTagName ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnOnlyIDs( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnOnlyIDs ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnKeyValueTags( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnKeyValueTags ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnLongDescription( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnLongDescription ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnMetadata( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnMetadata ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnChildren( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnChildren ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnAdditionalPreviews( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnAdditionalPreviews ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnTotalOnly( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnTotalOnly ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetReturnPlaytimeStats( ISteamUGC* self, UGCQueryHandle_t handle, uint32 unDays ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetLanguage( ISteamUGC* self, UGCQueryHandle_t handle, const char * pchLanguage ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetAllowCachedResponse( ISteamUGC* self, UGCQueryHandle_t handle, uint32 unMaxAgeSeconds ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetCloudFileNameFilter( ISteamUGC* self, UGCQueryHandle_t handle, const char * pMatchCloudFileName ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetMatchAnyTag( ISteamUGC* self, UGCQueryHandle_t handle, bool bMatchAnyTag ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetSearchText( ISteamUGC* self, UGCQueryHandle_t handle, const char * pSearchText ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetRankedByTrendDays( ISteamUGC* self, UGCQueryHandle_t handle, uint32 unDays ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetTimeCreatedDateRange( ISteamUGC* self, UGCQueryHandle_t handle, RTime32 rtStart, RTime32 rtEnd ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetTimeUpdatedDateRange( ISteamUGC* self, UGCQueryHandle_t handle, RTime32 rtStart, RTime32 rtEnd ); -STEAMAPI_API bool SteamAPI_ISteamUGC_AddRequiredKeyValueTag( ISteamUGC* self, UGCQueryHandle_t handle, const char * pKey, const char * pValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, char * pchKey, uint32 cchKeySize, char * pchValue, uint32 cchValueSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetQueryFirstUGCKeyValueTag( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, const char * pchKey, char * pchValue, uint32 cchValueSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest( ISteamUGC* self, UGCQueryHandle_t handle ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddRequiredTag( ISteamUGC* self, UGCQueryHandle_t handle, const char * pTagName ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddRequiredTagGroup( ISteamUGC* self, UGCQueryHandle_t handle, const SteamParamStringArray_t * pTagGroups ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddExcludedTag( ISteamUGC* self, UGCQueryHandle_t handle, const char * pTagName ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnOnlyIDs( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnOnlyIDs ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnKeyValueTags( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnKeyValueTags ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnLongDescription( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnLongDescription ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnMetadata( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnMetadata ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnChildren( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnChildren ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnAdditionalPreviews( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnAdditionalPreviews ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnTotalOnly( ISteamUGC* self, UGCQueryHandle_t handle, bool bReturnTotalOnly ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetReturnPlaytimeStats( ISteamUGC* self, UGCQueryHandle_t handle, uint32 unDays ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetLanguage( ISteamUGC* self, UGCQueryHandle_t handle, const char * pchLanguage ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetAllowCachedResponse( ISteamUGC* self, UGCQueryHandle_t handle, uint32 unMaxAgeSeconds ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetCloudFileNameFilter( ISteamUGC* self, UGCQueryHandle_t handle, const char * pMatchCloudFileName ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetMatchAnyTag( ISteamUGC* self, UGCQueryHandle_t handle, bool bMatchAnyTag ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetSearchText( ISteamUGC* self, UGCQueryHandle_t handle, const char * pSearchText ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetRankedByTrendDays( ISteamUGC* self, UGCQueryHandle_t handle, uint32 unDays ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetTimeCreatedDateRange( ISteamUGC* self, UGCQueryHandle_t handle, RTime32 rtStart, RTime32 rtEnd ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetTimeUpdatedDateRange( ISteamUGC* self, UGCQueryHandle_t handle, RTime32 rtStart, RTime32 rtEnd ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddRequiredKeyValueTag( ISteamUGC* self, UGCQueryHandle_t handle, const char * pKey, const char * pValue ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_RequestUGCDetails( ISteamUGC* self, PublishedFileId_t nPublishedFileID, uint32 unMaxAgeSeconds ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_CreateItem( ISteamUGC* self, AppId_t nConsumerAppId, EWorkshopFileType eFileType ); STEAMAPI_API UGCUpdateHandle_t SteamAPI_ISteamUGC_StartItemUpdate( ISteamUGC* self, AppId_t nConsumerAppId, PublishedFileId_t nPublishedFileID ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemTitle( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchTitle ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemDescription( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchDescription ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemUpdateLanguage( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchLanguage ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemMetadata( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchMetaData ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemVisibility( ISteamUGC* self, UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemTags( ISteamUGC* self, UGCUpdateHandle_t updateHandle, const SteamParamStringArray_t * pTags ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemContent( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszContentFolder ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetItemPreview( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszPreviewFile ); -STEAMAPI_API bool SteamAPI_ISteamUGC_SetAllowLegacyUpload( ISteamUGC* self, UGCUpdateHandle_t handle, bool bAllowLegacyUpload ); -STEAMAPI_API bool SteamAPI_ISteamUGC_RemoveAllItemKeyValueTags( ISteamUGC* self, UGCUpdateHandle_t handle ); -STEAMAPI_API bool SteamAPI_ISteamUGC_RemoveItemKeyValueTags( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchKey ); -STEAMAPI_API bool SteamAPI_ISteamUGC_AddItemKeyValueTag( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchKey, const char * pchValue ); -STEAMAPI_API bool SteamAPI_ISteamUGC_AddItemPreviewFile( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszPreviewFile, EItemPreviewType type ); -STEAMAPI_API bool SteamAPI_ISteamUGC_AddItemPreviewVideo( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszVideoID ); -STEAMAPI_API bool SteamAPI_ISteamUGC_UpdateItemPreviewFile( ISteamUGC* self, UGCUpdateHandle_t handle, uint32 index, const char * pszPreviewFile ); -STEAMAPI_API bool SteamAPI_ISteamUGC_UpdateItemPreviewVideo( ISteamUGC* self, UGCUpdateHandle_t handle, uint32 index, const char * pszVideoID ); -STEAMAPI_API bool SteamAPI_ISteamUGC_RemoveItemPreview( ISteamUGC* self, UGCUpdateHandle_t handle, uint32 index ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemTitle( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchTitle ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemDescription( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchDescription ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemUpdateLanguage( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchLanguage ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemMetadata( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchMetaData ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemVisibility( ISteamUGC* self, UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemTags( ISteamUGC* self, UGCUpdateHandle_t updateHandle, const SteamParamStringArray_t * pTags ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemContent( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszContentFolder ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetItemPreview( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszPreviewFile ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_SetAllowLegacyUpload( ISteamUGC* self, UGCUpdateHandle_t handle, bool bAllowLegacyUpload ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_RemoveAllItemKeyValueTags( ISteamUGC* self, UGCUpdateHandle_t handle ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_RemoveItemKeyValueTags( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchKey ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddItemKeyValueTag( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchKey, const char * pchValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddItemPreviewFile( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszPreviewFile, EItemPreviewType type ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_AddItemPreviewVideo( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pszVideoID ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_UpdateItemPreviewFile( ISteamUGC* self, UGCUpdateHandle_t handle, uint32 index, const char * pszPreviewFile ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_UpdateItemPreviewVideo( ISteamUGC* self, UGCUpdateHandle_t handle, uint32 index, const char * pszVideoID ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_RemoveItemPreview( ISteamUGC* self, UGCUpdateHandle_t handle, uint32 index ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_SubmitItemUpdate( ISteamUGC* self, UGCUpdateHandle_t handle, const char * pchChangeNote ); STEAMAPI_API EItemUpdateStatus SteamAPI_ISteamUGC_GetItemUpdateProgress( ISteamUGC* self, UGCUpdateHandle_t handle, uint64 * punBytesProcessed, uint64 * punBytesTotal ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_SetUserItemVote( ISteamUGC* self, PublishedFileId_t nPublishedFileID, bool bVoteUp ); @@ -759,10 +759,10 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_UnsubscribeItem( ISteamUGC* self, STEAMAPI_API uint32 SteamAPI_ISteamUGC_GetNumSubscribedItems( ISteamUGC* self ); STEAMAPI_API uint32 SteamAPI_ISteamUGC_GetSubscribedItems( ISteamUGC* self, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries ); STEAMAPI_API uint32 SteamAPI_ISteamUGC_GetItemState( ISteamUGC* self, PublishedFileId_t nPublishedFileID ); -STEAMAPI_API bool SteamAPI_ISteamUGC_GetItemInstallInfo( ISteamUGC* self, PublishedFileId_t nPublishedFileID, uint64 * punSizeOnDisk, char * pchFolder, uint32 cchFolderSize, uint32 * punTimeStamp ); -STEAMAPI_API bool SteamAPI_ISteamUGC_GetItemDownloadInfo( ISteamUGC* self, PublishedFileId_t nPublishedFileID, uint64 * punBytesDownloaded, uint64 * punBytesTotal ); -STEAMAPI_API bool SteamAPI_ISteamUGC_DownloadItem( ISteamUGC* self, PublishedFileId_t nPublishedFileID, bool bHighPriority ); -STEAMAPI_API bool SteamAPI_ISteamUGC_BInitWorkshopForGameServer( ISteamUGC* self, DepotId_t unWorkshopDepotID, const char * pszFolder ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetItemInstallInfo( ISteamUGC* self, PublishedFileId_t nPublishedFileID, uint64 * punSizeOnDisk, char * pchFolder, uint32 cchFolderSize, uint32 * punTimeStamp ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_GetItemDownloadInfo( ISteamUGC* self, PublishedFileId_t nPublishedFileID, uint64 * punBytesDownloaded, uint64 * punBytesTotal ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_DownloadItem( ISteamUGC* self, PublishedFileId_t nPublishedFileID, bool bHighPriority ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_BInitWorkshopForGameServer( ISteamUGC* self, DepotId_t unWorkshopDepotID, const char * pszFolder ); STEAMAPI_API void SteamAPI_ISteamUGC_SuspendDownloads( ISteamUGC* self, bool bSuspend ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_StartPlaytimeTracking( ISteamUGC* self, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_StopPlaytimeTracking( ISteamUGC* self, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs ); @@ -773,7 +773,7 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_AddAppDependency( ISteamUGC* self STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_RemoveAppDependency( ISteamUGC* self, PublishedFileId_t nPublishedFileID, AppId_t nAppID ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_GetAppDependencies( ISteamUGC* self, PublishedFileId_t nPublishedFileID ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_DeleteItem( ISteamUGC* self, PublishedFileId_t nPublishedFileID ); -STEAMAPI_API bool SteamAPI_ISteamUGC_ShowWorkshopEULA( ISteamUGC* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamUGC_ShowWorkshopEULA( ISteamUGC* self ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_GetWorkshopEULAStatus( ISteamUGC* self ); // ISteamAppList @@ -786,8 +786,8 @@ STEAMAPI_API int SteamAPI_ISteamAppList_GetAppBuildId( ISteamAppList* self, AppI // ISteamHTMLSurface STEAMAPI_API ISteamHTMLSurface *SteamAPI_SteamHTMLSurface_v005(); -STEAMAPI_API bool SteamAPI_ISteamHTMLSurface_Init( ISteamHTMLSurface* self ); -STEAMAPI_API bool SteamAPI_ISteamHTMLSurface_Shutdown( ISteamHTMLSurface* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTMLSurface_Init( ISteamHTMLSurface* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamHTMLSurface_Shutdown( ISteamHTMLSurface* self ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamHTMLSurface_CreateBrowser( ISteamHTMLSurface* self, const char * pchUserAgent, const char * pchUserCSS ); STEAMAPI_API void SteamAPI_ISteamHTMLSurface_RemoveBrowser( ISteamHTMLSurface* self, HHTMLBrowser unBrowserHandle ); STEAMAPI_API void SteamAPI_ISteamHTMLSurface_LoadURL( ISteamHTMLSurface* self, HHTMLBrowser unBrowserHandle, const char * pchURL, const char * pchPostData ); @@ -828,54 +828,54 @@ STEAMAPI_API void SteamAPI_ISteamHTMLSurface_FileLoadDialogResponse( ISteamHTMLS STEAMAPI_API ISteamInventory *SteamAPI_SteamInventory_v003(); STEAMAPI_API ISteamInventory *SteamAPI_SteamGameServerInventory_v003(); STEAMAPI_API EResult SteamAPI_ISteamInventory_GetResultStatus( ISteamInventory* self, SteamInventoryResult_t resultHandle ); -STEAMAPI_API bool SteamAPI_ISteamInventory_GetResultItems( ISteamInventory* self, SteamInventoryResult_t resultHandle, SteamItemDetails_t * pOutItemsArray, uint32 * punOutItemsArraySize ); -STEAMAPI_API bool SteamAPI_ISteamInventory_GetResultItemProperty( ISteamInventory* self, SteamInventoryResult_t resultHandle, uint32 unItemIndex, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetResultItems( ISteamInventory* self, SteamInventoryResult_t resultHandle, SteamItemDetails_t * pOutItemsArray, uint32 * punOutItemsArraySize ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetResultItemProperty( ISteamInventory* self, SteamInventoryResult_t resultHandle, uint32 unItemIndex, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut ); STEAMAPI_API uint32 SteamAPI_ISteamInventory_GetResultTimestamp( ISteamInventory* self, SteamInventoryResult_t resultHandle ); -STEAMAPI_API bool SteamAPI_ISteamInventory_CheckResultSteamID( ISteamInventory* self, SteamInventoryResult_t resultHandle, uint64_steamid steamIDExpected ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_CheckResultSteamID( ISteamInventory* self, SteamInventoryResult_t resultHandle, uint64_steamid steamIDExpected ); STEAMAPI_API void SteamAPI_ISteamInventory_DestroyResult( ISteamInventory* self, SteamInventoryResult_t resultHandle ); -STEAMAPI_API bool SteamAPI_ISteamInventory_GetAllItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle ); -STEAMAPI_API bool SteamAPI_ISteamInventory_GetItemsByID( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemInstanceID_t * pInstanceIDs, uint32 unCountInstanceIDs ); -STEAMAPI_API bool SteamAPI_ISteamInventory_SerializeResult( ISteamInventory* self, SteamInventoryResult_t resultHandle, void * pOutBuffer, uint32 * punOutBufferSize ); -STEAMAPI_API bool SteamAPI_ISteamInventory_DeserializeResult( ISteamInventory* self, SteamInventoryResult_t * pOutResultHandle, const void * pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE ); -STEAMAPI_API bool SteamAPI_ISteamInventory_GenerateItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength ); -STEAMAPI_API bool SteamAPI_ISteamInventory_GrantPromoItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle ); -STEAMAPI_API bool SteamAPI_ISteamInventory_AddPromoItem( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemDef_t itemDef ); -STEAMAPI_API bool SteamAPI_ISteamInventory_AddPromoItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, uint32 unArrayLength ); -STEAMAPI_API bool SteamAPI_ISteamInventory_ConsumeItem( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity ); -STEAMAPI_API bool SteamAPI_ISteamInventory_ExchangeItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayGenerate, const uint32 * punArrayGenerateQuantity, uint32 unArrayGenerateLength, const SteamItemInstanceID_t * pArrayDestroy, const uint32 * punArrayDestroyQuantity, uint32 unArrayDestroyLength ); -STEAMAPI_API bool SteamAPI_ISteamInventory_TransferItemQuantity( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetAllItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetItemsByID( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemInstanceID_t * pInstanceIDs, uint32 unCountInstanceIDs ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SerializeResult( ISteamInventory* self, SteamInventoryResult_t resultHandle, void * pOutBuffer, uint32 * punOutBufferSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_DeserializeResult( ISteamInventory* self, SteamInventoryResult_t * pOutResultHandle, const void * pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GenerateItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GrantPromoItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_AddPromoItem( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemDef_t itemDef ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_AddPromoItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, uint32 unArrayLength ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_ConsumeItem( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_ExchangeItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayGenerate, const uint32 * punArrayGenerateQuantity, uint32 unArrayGenerateLength, const SteamItemInstanceID_t * pArrayDestroy, const uint32 * punArrayDestroyQuantity, uint32 unArrayDestroyLength ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_TransferItemQuantity( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest ); STEAMAPI_API void SteamAPI_ISteamInventory_SendItemDropHeartbeat( ISteamInventory* self ); -STEAMAPI_API bool SteamAPI_ISteamInventory_TriggerItemDrop( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemDef_t dropListDefinition ); -STEAMAPI_API bool SteamAPI_ISteamInventory_TradeItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, uint64_steamid steamIDTradePartner, const SteamItemInstanceID_t * pArrayGive, const uint32 * pArrayGiveQuantity, uint32 nArrayGiveLength, const SteamItemInstanceID_t * pArrayGet, const uint32 * pArrayGetQuantity, uint32 nArrayGetLength ); -STEAMAPI_API bool SteamAPI_ISteamInventory_LoadItemDefinitions( ISteamInventory* self ); -STEAMAPI_API bool SteamAPI_ISteamInventory_GetItemDefinitionIDs( ISteamInventory* self, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize ); -STEAMAPI_API bool SteamAPI_ISteamInventory_GetItemDefinitionProperty( ISteamInventory* self, SteamItemDef_t iDefinition, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_TriggerItemDrop( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, SteamItemDef_t dropListDefinition ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_TradeItems( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, uint64_steamid steamIDTradePartner, const SteamItemInstanceID_t * pArrayGive, const uint32 * pArrayGiveQuantity, uint32 nArrayGiveLength, const SteamItemInstanceID_t * pArrayGet, const uint32 * pArrayGetQuantity, uint32 nArrayGetLength ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_LoadItemDefinitions( ISteamInventory* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetItemDefinitionIDs( ISteamInventory* self, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetItemDefinitionProperty( ISteamInventory* self, SteamItemDef_t iDefinition, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamInventory_RequestEligiblePromoItemDefinitionsIDs( ISteamInventory* self, uint64_steamid steamID ); -STEAMAPI_API bool SteamAPI_ISteamInventory_GetEligiblePromoItemDefinitionIDs( ISteamInventory* self, uint64_steamid steamID, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetEligiblePromoItemDefinitionIDs( ISteamInventory* self, uint64_steamid steamID, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamInventory_StartPurchase( ISteamInventory* self, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamInventory_RequestPrices( ISteamInventory* self ); STEAMAPI_API uint32 SteamAPI_ISteamInventory_GetNumItemsWithPrices( ISteamInventory* self ); -STEAMAPI_API bool SteamAPI_ISteamInventory_GetItemsWithPrices( ISteamInventory* self, SteamItemDef_t * pArrayItemDefs, uint64 * pCurrentPrices, uint64 * pBasePrices, uint32 unArrayLength ); -STEAMAPI_API bool SteamAPI_ISteamInventory_GetItemPrice( ISteamInventory* self, SteamItemDef_t iDefinition, uint64 * pCurrentPrice, uint64 * pBasePrice ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetItemsWithPrices( ISteamInventory* self, SteamItemDef_t * pArrayItemDefs, uint64 * pCurrentPrices, uint64 * pBasePrices, uint32 unArrayLength ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_GetItemPrice( ISteamInventory* self, SteamItemDef_t iDefinition, uint64 * pCurrentPrice, uint64 * pBasePrice ); STEAMAPI_API SteamInventoryUpdateHandle_t SteamAPI_ISteamInventory_StartUpdateProperties( ISteamInventory* self ); -STEAMAPI_API bool SteamAPI_ISteamInventory_RemoveProperty( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName ); -STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyString( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, const char * pchPropertyValue ); -STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyBool( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, bool bValue ); -STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyInt64( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, int64 nValue ); -STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyFloat( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, float flValue ); -STEAMAPI_API bool SteamAPI_ISteamInventory_SubmitUpdateProperties( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamInventoryResult_t * pResultHandle ); -STEAMAPI_API bool SteamAPI_ISteamInventory_InspectItem( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const char * pchItemToken ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_RemoveProperty( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SetPropertyString( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, const char * pchPropertyValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SetPropertyBool( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, bool bValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SetPropertyInt64( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, int64 nValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SetPropertyFloat( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, float flValue ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_SubmitUpdateProperties( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamInventoryResult_t * pResultHandle ); +STEAMAPI_API steam_bool SteamAPI_ISteamInventory_InspectItem( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const char * pchItemToken ); // ISteamVideo STEAMAPI_API ISteamVideo *SteamAPI_SteamVideo_v002(); STEAMAPI_API void SteamAPI_ISteamVideo_GetVideoURL( ISteamVideo* self, AppId_t unVideoAppID ); -STEAMAPI_API bool SteamAPI_ISteamVideo_IsBroadcasting( ISteamVideo* self, int * pnNumViewers ); +STEAMAPI_API steam_bool SteamAPI_ISteamVideo_IsBroadcasting( ISteamVideo* self, int * pnNumViewers ); STEAMAPI_API void SteamAPI_ISteamVideo_GetOPFSettings( ISteamVideo* self, AppId_t unVideoAppID ); -STEAMAPI_API bool SteamAPI_ISteamVideo_GetOPFStringForApp( ISteamVideo* self, AppId_t unVideoAppID, char * pchBuffer, int32 * pnBufferSize ); +STEAMAPI_API steam_bool SteamAPI_ISteamVideo_GetOPFStringForApp( ISteamVideo* self, AppId_t unVideoAppID, char * pchBuffer, int32 * pnBufferSize ); // ISteamTV STEAMAPI_API ISteamTV *SteamAPI_SteamTV_v001(); -STEAMAPI_API bool SteamAPI_ISteamTV_IsBroadcasting( ISteamTV* self, int * pnNumViewers ); +STEAMAPI_API steam_bool SteamAPI_ISteamTV_IsBroadcasting( ISteamTV* self, int * pnNumViewers ); STEAMAPI_API void SteamAPI_ISteamTV_AddBroadcastGameData( ISteamTV* self, const char * pchKey, const char * pchValue ); STEAMAPI_API void SteamAPI_ISteamTV_RemoveBroadcastGameData( ISteamTV* self, const char * pchKey ); STEAMAPI_API void SteamAPI_ISteamTV_AddTimelineMarker( ISteamTV* self, const char * pchTemplateName, bool bPersistent, uint8 nColorR, uint8 nColorG, uint8 nColorB ); @@ -885,12 +885,12 @@ STEAMAPI_API void SteamAPI_ISteamTV_RemoveRegion( ISteamTV* self, uint32 unRegio // ISteamParentalSettings STEAMAPI_API ISteamParentalSettings *SteamAPI_SteamParentalSettings_v001(); -STEAMAPI_API bool SteamAPI_ISteamParentalSettings_BIsParentalLockEnabled( ISteamParentalSettings* self ); -STEAMAPI_API bool SteamAPI_ISteamParentalSettings_BIsParentalLockLocked( ISteamParentalSettings* self ); -STEAMAPI_API bool SteamAPI_ISteamParentalSettings_BIsAppBlocked( ISteamParentalSettings* self, AppId_t nAppID ); -STEAMAPI_API bool SteamAPI_ISteamParentalSettings_BIsAppInBlockList( ISteamParentalSettings* self, AppId_t nAppID ); -STEAMAPI_API bool SteamAPI_ISteamParentalSettings_BIsFeatureBlocked( ISteamParentalSettings* self, EParentalFeature eFeature ); -STEAMAPI_API bool SteamAPI_ISteamParentalSettings_BIsFeatureInBlockList( ISteamParentalSettings* self, EParentalFeature eFeature ); +STEAMAPI_API steam_bool SteamAPI_ISteamParentalSettings_BIsParentalLockEnabled( ISteamParentalSettings* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamParentalSettings_BIsParentalLockLocked( ISteamParentalSettings* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamParentalSettings_BIsAppBlocked( ISteamParentalSettings* self, AppId_t nAppID ); +STEAMAPI_API steam_bool SteamAPI_ISteamParentalSettings_BIsAppInBlockList( ISteamParentalSettings* self, AppId_t nAppID ); +STEAMAPI_API steam_bool SteamAPI_ISteamParentalSettings_BIsFeatureBlocked( ISteamParentalSettings* self, EParentalFeature eFeature ); +STEAMAPI_API steam_bool SteamAPI_ISteamParentalSettings_BIsFeatureInBlockList( ISteamParentalSettings* self, EParentalFeature eFeature ); // ISteamRemotePlay STEAMAPI_API ISteamRemotePlay *SteamAPI_SteamRemotePlay_v001(); @@ -899,8 +899,8 @@ STEAMAPI_API RemotePlaySessionID_t SteamAPI_ISteamRemotePlay_GetSessionID( IStea STEAMAPI_API uint64_steamid SteamAPI_ISteamRemotePlay_GetSessionSteamID( ISteamRemotePlay* self, RemotePlaySessionID_t unSessionID ); STEAMAPI_API const char * SteamAPI_ISteamRemotePlay_GetSessionClientName( ISteamRemotePlay* self, RemotePlaySessionID_t unSessionID ); STEAMAPI_API ESteamDeviceFormFactor SteamAPI_ISteamRemotePlay_GetSessionClientFormFactor( ISteamRemotePlay* self, RemotePlaySessionID_t unSessionID ); -STEAMAPI_API bool SteamAPI_ISteamRemotePlay_BGetSessionClientResolution( ISteamRemotePlay* self, RemotePlaySessionID_t unSessionID, int * pnResolutionX, int * pnResolutionY ); -STEAMAPI_API bool SteamAPI_ISteamRemotePlay_BSendRemotePlayTogetherInvite( ISteamRemotePlay* self, uint64_steamid steamIDFriend ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemotePlay_BGetSessionClientResolution( ISteamRemotePlay* self, RemotePlaySessionID_t unSessionID, int * pnResolutionX, int * pnResolutionY ); +STEAMAPI_API steam_bool SteamAPI_ISteamRemotePlay_BSendRemotePlayTogetherInvite( ISteamRemotePlay* self, uint64_steamid steamIDFriend ); // ISteamNetworkingMessages STEAMAPI_API ISteamNetworkingMessages *SteamAPI_SteamNetworkingMessages_v002(); @@ -909,9 +909,9 @@ STEAMAPI_API ISteamNetworkingMessages *SteamAPI_SteamGameServerNetworkingMessage STEAMAPI_API ISteamNetworkingMessages *SteamAPI_SteamGameServerNetworkingMessages_SteamAPI_v002(); STEAMAPI_API EResult SteamAPI_ISteamNetworkingMessages_SendMessageToUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote, const void * pubData, uint32 cubData, int nSendFlags, int nRemoteChannel ); STEAMAPI_API int SteamAPI_ISteamNetworkingMessages_ReceiveMessagesOnChannel( ISteamNetworkingMessages* self, int nLocalChannel, SteamNetworkingMessage_t ** ppOutMessages, int nMaxMessages ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingMessages_AcceptSessionWithUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingMessages_CloseSessionWithUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingMessages_CloseChannelWithUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote, int nLocalChannel ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingMessages_AcceptSessionWithUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingMessages_CloseSessionWithUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingMessages_CloseChannelWithUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote, int nLocalChannel ); STEAMAPI_API ESteamNetworkingConnectionState SteamAPI_ISteamNetworkingMessages_GetSessionConnectionInfo( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote, SteamNetConnectionInfo_t * pConnectionInfo, SteamNetworkingQuickConnectionStatus * pQuickStatus ); // ISteamNetworkingSockets @@ -930,31 +930,31 @@ STEAMAPI_API HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectByIPAdd STEAMAPI_API HSteamListenSocket SteamAPI_ISteamNetworkingSockets_CreateListenSocketP2P( ISteamNetworkingSockets* self, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions ); STEAMAPI_API HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectP2P( ISteamNetworkingSockets* self, const SteamNetworkingIdentity & identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions ); STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_AcceptConnection( ISteamNetworkingSockets* self, HSteamNetConnection hConn ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_CloseConnection( ISteamNetworkingSockets* self, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_CloseListenSocket( ISteamNetworkingSockets* self, HSteamListenSocket hSocket ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_SetConnectionUserData( ISteamNetworkingSockets* self, HSteamNetConnection hPeer, int64 nUserData ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_CloseConnection( ISteamNetworkingSockets* self, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_CloseListenSocket( ISteamNetworkingSockets* self, HSteamListenSocket hSocket ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_SetConnectionUserData( ISteamNetworkingSockets* self, HSteamNetConnection hPeer, int64 nUserData ); STEAMAPI_API int64 SteamAPI_ISteamNetworkingSockets_GetConnectionUserData( ISteamNetworkingSockets* self, HSteamNetConnection hPeer ); STEAMAPI_API void SteamAPI_ISteamNetworkingSockets_SetConnectionName( ISteamNetworkingSockets* self, HSteamNetConnection hPeer, const char * pszName ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetConnectionName( ISteamNetworkingSockets* self, HSteamNetConnection hPeer, char * pszName, int nMaxLen ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_GetConnectionName( ISteamNetworkingSockets* self, HSteamNetConnection hPeer, char * pszName, int nMaxLen ); STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( ISteamNetworkingSockets* self, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags, int64 * pOutMessageNumber ); STEAMAPI_API void SteamAPI_ISteamNetworkingSockets_SendMessages( ISteamNetworkingSockets* self, int nMessages, SteamNetworkingMessage_t *const * pMessages, int64 * pOutMessageNumberOrResult ); STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_FlushMessagesOnConnection( ISteamNetworkingSockets* self, HSteamNetConnection hConn ); STEAMAPI_API int SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection( ISteamNetworkingSockets* self, HSteamNetConnection hConn, SteamNetworkingMessage_t ** ppOutMessages, int nMaxMessages ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetConnectionInfo( ISteamNetworkingSockets* self, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_GetConnectionInfo( ISteamNetworkingSockets* self, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo ); STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_GetConnectionRealTimeStatus( ISteamNetworkingSockets* self, HSteamNetConnection hConn, SteamNetConnectionRealTimeStatus_t * pStatus, int nLanes, SteamNetConnectionRealTimeLaneStatus_t * pLanes ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetQuickConnectionStatus( ISteamNetworkingSockets009* self, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_GetQuickConnectionStatus( ISteamNetworkingSockets009* self, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats ); STEAMAPI_API int SteamAPI_ISteamNetworkingSockets_GetDetailedConnectionStatus( ISteamNetworkingSockets* self, HSteamNetConnection hConn, char * pszBuf, int cbBuf ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetListenSocketAddress( ISteamNetworkingSockets* self, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_CreateSocketPair( ISteamNetworkingSockets* self, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2 ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_GetListenSocketAddress( ISteamNetworkingSockets* self, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_CreateSocketPair( ISteamNetworkingSockets* self, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2 ); STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_ConfigureConnectionLanes( ISteamNetworkingSockets* self, HSteamNetConnection hConn, int nNumLanes, const int * pLanePriorities, const uint16 * pLaneWeights ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetIdentity( ISteamNetworkingSockets* self, SteamNetworkingIdentity * pIdentity ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_GetIdentity( ISteamNetworkingSockets* self, SteamNetworkingIdentity * pIdentity ); STEAMAPI_API ESteamNetworkingAvailability SteamAPI_ISteamNetworkingSockets_InitAuthentication( ISteamNetworkingSockets* self ); STEAMAPI_API ESteamNetworkingAvailability SteamAPI_ISteamNetworkingSockets_GetAuthenticationStatus( ISteamNetworkingSockets* self, SteamNetAuthenticationStatus_t * pDetails ); STEAMAPI_API HSteamNetPollGroup SteamAPI_ISteamNetworkingSockets_CreatePollGroup( ISteamNetworkingSockets* self ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_DestroyPollGroup( ISteamNetworkingSockets* self, HSteamNetPollGroup hPollGroup ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup( ISteamNetworkingSockets* self, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_DestroyPollGroup( ISteamNetworkingSockets* self, HSteamNetPollGroup hPollGroup ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup( ISteamNetworkingSockets* self, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup ); STEAMAPI_API int SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnPollGroup( ISteamNetworkingSockets* self, HSteamNetPollGroup hPollGroup, SteamNetworkingMessage_t ** ppOutMessages, int nMaxMessages ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_ReceivedRelayAuthTicket( ISteamNetworkingSockets* self, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_ReceivedRelayAuthTicket( ISteamNetworkingSockets* self, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket ); STEAMAPI_API int SteamAPI_ISteamNetworkingSockets_FindRelayAuthTicketForServer( ISteamNetworkingSockets* self, const SteamNetworkingIdentity & identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket ); STEAMAPI_API HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectToHostedDedicatedServer( ISteamNetworkingSockets* self, const SteamNetworkingIdentity & identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions ); STEAMAPI_API uint16 SteamAPI_ISteamNetworkingSockets_GetHostedDedicatedServerPort( ISteamNetworkingSockets* self ); @@ -963,19 +963,19 @@ STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_GetHostedDedicatedServerAd STEAMAPI_API HSteamListenSocket SteamAPI_ISteamNetworkingSockets_CreateHostedDedicatedServerListenSocket( ISteamNetworkingSockets* self, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions ); STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_GetGameCoordinatorServerLogin( ISteamNetworkingSockets* self, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob ); STEAMAPI_API HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectP2PCustomSignaling( ISteamNetworkingSockets* self, ISteamNetworkingConnectionCustomSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal( ISteamNetworkingSockets* self, const void * pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext * pContext ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetCertificateRequest( ISteamNetworkingSockets* self, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg & errMsg ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_SetCertificate( ISteamNetworkingSockets* self, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg & errMsg ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal( ISteamNetworkingSockets* self, const void * pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext * pContext ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_GetCertificateRequest( ISteamNetworkingSockets* self, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg & errMsg ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_SetCertificate( ISteamNetworkingSockets* self, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg & errMsg ); STEAMAPI_API void SteamAPI_ISteamNetworkingSockets_ResetIdentity( ISteamNetworkingSockets* self, const SteamNetworkingIdentity * pIdentity ); STEAMAPI_API void SteamAPI_ISteamNetworkingSockets_RunCallbacks( ISteamNetworkingSockets* self ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_BeginAsyncRequestFakeIP( ISteamNetworkingSockets* self, int nNumPorts ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingSockets_BeginAsyncRequestFakeIP( ISteamNetworkingSockets* self, int nNumPorts ); STEAMAPI_API void SteamAPI_ISteamNetworkingSockets_GetFakeIP( ISteamNetworkingSockets* self, int idxFirstPort, SteamNetworkingFakeIPResult_t * pInfo ); STEAMAPI_API HSteamListenSocket SteamAPI_ISteamNetworkingSockets_CreateListenSocketP2PFakeIP( ISteamNetworkingSockets* self, int idxFakePort, int nOptions, const SteamNetworkingConfigValue_t * pOptions ); STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_GetRemoteFakeIPForConnection( ISteamNetworkingSockets* self, HSteamNetConnection hConn, SteamNetworkingIPAddr * pOutAddr ); STEAMAPI_API ISteamNetworkingFakeUDPPort * SteamAPI_ISteamNetworkingSockets_CreateFakeUDPPort( ISteamNetworkingSockets* self, int idxFakeServerPort ); // ISteamNetworkingConnectionCustomSignaling -STEAMAPI_API bool SteamAPI_ISteamNetworkingConnectionCustomSignaling_SendSignal( ISteamNetworkingConnectionCustomSignaling* self, HSteamNetConnection hConn, const SteamNetConnectionInfo_t & info, const void * pMsg, int cbMsg ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingConnectionCustomSignaling_SendSignal( ISteamNetworkingConnectionCustomSignaling* self, HSteamNetConnection hConn, const SteamNetConnectionInfo_t & info, const void * pMsg, int cbMsg ); STEAMAPI_API void SteamAPI_ISteamNetworkingConnectionCustomSignaling_Release( ISteamNetworkingConnectionCustomSignaling* self ); // ISteamNetworkingCustomSignalingRecvContext @@ -993,41 +993,41 @@ STEAMAPI_API float SteamAPI_ISteamNetworkingUtils_GetLocalPingLocation( ISteamNe STEAMAPI_API int SteamAPI_ISteamNetworkingUtils_EstimatePingTimeBetweenTwoLocations( ISteamNetworkingUtils* self, const SteamNetworkPingLocation_t & location1, const SteamNetworkPingLocation_t & location2 ); STEAMAPI_API int SteamAPI_ISteamNetworkingUtils_EstimatePingTimeFromLocalHost( ISteamNetworkingUtils* self, const SteamNetworkPingLocation_t & remoteLocation ); STEAMAPI_API void SteamAPI_ISteamNetworkingUtils_ConvertPingLocationToString( ISteamNetworkingUtils* self, const SteamNetworkPingLocation_t & location, char * pszBuf, int cchBufSize ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_ParsePingLocationString( ISteamNetworkingUtils* self, const char * pszString, SteamNetworkPingLocation_t & result ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_CheckPingDataUpToDate( ISteamNetworkingUtils* self, float flMaxAgeSeconds ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_ParsePingLocationString( ISteamNetworkingUtils* self, const char * pszString, SteamNetworkPingLocation_t & result ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_CheckPingDataUpToDate( ISteamNetworkingUtils* self, float flMaxAgeSeconds ); STEAMAPI_API int SteamAPI_ISteamNetworkingUtils_GetPingToDataCenter( ISteamNetworkingUtils* self, SteamNetworkingPOPID popID, SteamNetworkingPOPID * pViaRelayPoP ); STEAMAPI_API int SteamAPI_ISteamNetworkingUtils_GetDirectPingToPOP( ISteamNetworkingUtils* self, SteamNetworkingPOPID popID ); STEAMAPI_API int SteamAPI_ISteamNetworkingUtils_GetPOPCount( ISteamNetworkingUtils* self ); STEAMAPI_API int SteamAPI_ISteamNetworkingUtils_GetPOPList( ISteamNetworkingUtils* self, SteamNetworkingPOPID * list, int nListSz ); STEAMAPI_API SteamNetworkingMicroseconds SteamAPI_ISteamNetworkingUtils_GetLocalTimestamp( ISteamNetworkingUtils* self ); STEAMAPI_API void SteamAPI_ISteamNetworkingUtils_SetDebugOutputFunction( ISteamNetworkingUtils* self, ESteamNetworkingSocketsDebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_IsFakeIPv4( ISteamNetworkingUtils* self, uint32 nIPv4 ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_IsFakeIPv4( ISteamNetworkingUtils* self, uint32 nIPv4 ); STEAMAPI_API ESteamNetworkingFakeIPType SteamAPI_ISteamNetworkingUtils_GetIPv4FakeIPType( ISteamNetworkingUtils* self, uint32 nIPv4 ); STEAMAPI_API EResult SteamAPI_ISteamNetworkingUtils_GetRealIdentityForFakeIP( ISteamNetworkingUtils* self, const SteamNetworkingIPAddr & fakeIP, SteamNetworkingIdentity * pOutRealIdentity ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueInt32( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, int32 val ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueFloat( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, float val ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueString( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, const char * val ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValuePtr( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, void * val ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueInt32( ISteamNetworkingUtils* self, HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, int32 val ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueFloat( ISteamNetworkingUtils* self, HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, float val ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueString( ISteamNetworkingUtils* self, HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, const char * val ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetConnectionStatusChanged( ISteamNetworkingUtils* self, FnSteamNetConnectionStatusChanged fnCallback ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetAuthenticationStatusChanged( ISteamNetworkingUtils* self, FnSteamNetAuthenticationStatusChanged fnCallback ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamRelayNetworkStatusChanged( ISteamNetworkingUtils* self, FnSteamRelayNetworkStatusChanged fnCallback ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_FakeIPResult( ISteamNetworkingUtils* self, FnSteamNetworkingFakeIPResult fnCallback ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionRequest( ISteamNetworkingUtils* self, FnSteamNetworkingMessagesSessionRequest fnCallback ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionFailed( ISteamNetworkingUtils* self, FnSteamNetworkingMessagesSessionFailed fnCallback ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetConfigValue( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void * pArg ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetConfigValueStruct( ISteamNetworkingUtils* self, const SteamNetworkingConfigValue_t & opt, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueInt32( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, int32 val ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueFloat( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, float val ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueString( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, const char * val ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValuePtr( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, void * val ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueInt32( ISteamNetworkingUtils* self, HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, int32 val ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueFloat( ISteamNetworkingUtils* self, HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, float val ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueString( ISteamNetworkingUtils* self, HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, const char * val ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetConnectionStatusChanged( ISteamNetworkingUtils* self, FnSteamNetConnectionStatusChanged fnCallback ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetAuthenticationStatusChanged( ISteamNetworkingUtils* self, FnSteamNetAuthenticationStatusChanged fnCallback ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamRelayNetworkStatusChanged( ISteamNetworkingUtils* self, FnSteamRelayNetworkStatusChanged fnCallback ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_FakeIPResult( ISteamNetworkingUtils* self, FnSteamNetworkingFakeIPResult fnCallback ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionRequest( ISteamNetworkingUtils* self, FnSteamNetworkingMessagesSessionRequest fnCallback ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionFailed( ISteamNetworkingUtils* self, FnSteamNetworkingMessagesSessionFailed fnCallback ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetConfigValue( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void * pArg ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SetConfigValueStruct( ISteamNetworkingUtils* self, const SteamNetworkingConfigValue_t & opt, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj ); STEAMAPI_API ESteamNetworkingGetConfigValueResult SteamAPI_ISteamNetworkingUtils_GetConfigValue( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj, ESteamNetworkingConfigDataType * pOutDataType, void * pResult, size_t * cbResult ); STEAMAPI_API const char * SteamAPI_ISteamNetworkingUtils_GetConfigValueInfo( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigDataType * pOutDataType, ESteamNetworkingConfigScope * pOutScope ); STEAMAPI_API ESteamNetworkingConfigValue SteamAPI_ISteamNetworkingUtils_GetFirstConfigValue( ISteamNetworkingUtils* self ); STEAMAPI_API ESteamNetworkingConfigValue SteamAPI_ISteamNetworkingUtils_IterateGenericEditableConfigValues( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eCurrent, bool bEnumerateDevVars ); STEAMAPI_API void SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ToString( ISteamNetworkingUtils* self, const SteamNetworkingIPAddr & addr, char * buf, uint32 cbBuf, bool bWithPort ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ParseString( ISteamNetworkingUtils* self, SteamNetworkingIPAddr * pAddr, const char * pszStr ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ParseString( ISteamNetworkingUtils* self, SteamNetworkingIPAddr * pAddr, const char * pszStr ); STEAMAPI_API ESteamNetworkingFakeIPType SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_GetFakeIPType( ISteamNetworkingUtils* self, const SteamNetworkingIPAddr & addr ); STEAMAPI_API void SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ToString( ISteamNetworkingUtils* self, const SteamNetworkingIdentity & identity, char * buf, uint32 cbBuf ); -STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ParseString( ISteamNetworkingUtils* self, SteamNetworkingIdentity * pIdentity, const char * pszStr ); +STEAMAPI_API steam_bool SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ParseString( ISteamNetworkingUtils* self, SteamNetworkingIdentity * pIdentity, const char * pszStr ); // ISteamGameServer STEAMAPI_API ISteamGameServer *SteamAPI_SteamGameServer_v013(); @@ -1039,10 +1039,10 @@ STEAMAPI_API void SteamAPI_ISteamGameServer_SetDedicatedServer( ISteamGameServer STEAMAPI_API void SteamAPI_ISteamGameServer_LogOn( ISteamGameServer* self, const char * pszToken ); STEAMAPI_API void SteamAPI_ISteamGameServer_LogOnAnonymous( ISteamGameServer* self ); STEAMAPI_API void SteamAPI_ISteamGameServer_LogOff( ISteamGameServer* self ); -STEAMAPI_API bool SteamAPI_ISteamGameServer_BLoggedOn( ISteamGameServer* self ); -STEAMAPI_API bool SteamAPI_ISteamGameServer_BSecure( ISteamGameServer* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_BLoggedOn( ISteamGameServer* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_BSecure( ISteamGameServer* self ); STEAMAPI_API uint64_steamid SteamAPI_ISteamGameServer_GetSteamID( ISteamGameServer* self ); -STEAMAPI_API bool SteamAPI_ISteamGameServer_WasRestartRequested( ISteamGameServer* self ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_WasRestartRequested( ISteamGameServer* self ); STEAMAPI_API void SteamAPI_ISteamGameServer_SetMaxPlayerCount( ISteamGameServer* self, int cPlayersMax ); STEAMAPI_API void SteamAPI_ISteamGameServer_SetBotPlayerCount( ISteamGameServer* self, int cBotplayers ); STEAMAPI_API void SteamAPI_ISteamGameServer_SetServerName( ISteamGameServer* self, const char * pszServerName ); @@ -1055,42 +1055,42 @@ STEAMAPI_API void SteamAPI_ISteamGameServer_SetKeyValue( ISteamGameServer* self, STEAMAPI_API void SteamAPI_ISteamGameServer_SetGameTags( ISteamGameServer* self, const char * pchGameTags ); STEAMAPI_API void SteamAPI_ISteamGameServer_SetGameData( ISteamGameServer* self, const char * pchGameData ); STEAMAPI_API void SteamAPI_ISteamGameServer_SetRegion( ISteamGameServer* self, const char * pszRegion ); -STEAMAPI_API bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate( ISteamGameServer* self, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate( ISteamGameServer* self, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser ); STEAMAPI_API uint64_steamid SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection( ISteamGameServer* self ); STEAMAPI_API void SteamAPI_ISteamGameServer_SendUserDisconnect( ISteamGameServer* self, uint64_steamid steamIDUser ); -STEAMAPI_API bool SteamAPI_ISteamGameServer_BUpdateUserData( ISteamGameServer* self, uint64_steamid steamIDUser, const char * pchPlayerName, uint32 uScore ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_BUpdateUserData( ISteamGameServer* self, uint64_steamid steamIDUser, const char * pchPlayerName, uint32 uScore ); STEAMAPI_API void SteamAPI_ISteamGameServer_SetAdvertiseServerActive( ISteamGameServer* self, bool bActive ); STEAMAPI_API HAuthTicket SteamAPI_ISteamGameServer_GetAuthSessionTicket( ISteamGameServer* self, void * pTicket, int cbMaxTicket, uint32 * pcbTicket ); STEAMAPI_API EBeginAuthSessionResult SteamAPI_ISteamGameServer_BeginAuthSession( ISteamGameServer* self, const void * pAuthTicket, int cbAuthTicket, uint64_steamid steamID ); STEAMAPI_API void SteamAPI_ISteamGameServer_EndAuthSession( ISteamGameServer* self, uint64_steamid steamID ); STEAMAPI_API void SteamAPI_ISteamGameServer_CancelAuthTicket( ISteamGameServer* self, HAuthTicket hAuthTicket ); STEAMAPI_API EUserHasLicenseForAppResult SteamAPI_ISteamGameServer_UserHasLicenseForApp( ISteamGameServer* self, uint64_steamid steamID, AppId_t appID ); -STEAMAPI_API bool SteamAPI_ISteamGameServer_RequestUserGroupStatus( ISteamGameServer* self, uint64_steamid steamIDUser, uint64_steamid steamIDGroup ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_RequestUserGroupStatus( ISteamGameServer* self, uint64_steamid steamIDUser, uint64_steamid steamIDGroup ); STEAMAPI_API void SteamAPI_ISteamGameServer_GetGameplayStats( ISteamGameServer* self ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamGameServer_GetServerReputation( ISteamGameServer* self ); //STEAMAPI_API SteamIPAddress_t SteamAPI_ISteamGameServer_GetPublicIP( ISteamGameServer* self ); -STEAMAPI_API bool SteamAPI_ISteamGameServer_HandleIncomingPacket( ISteamGameServer* self, const void * pData, int cbData, uint32 srcIP, uint16 srcPort ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_HandleIncomingPacket( ISteamGameServer* self, const void * pData, int cbData, uint32 srcIP, uint16 srcPort ); STEAMAPI_API int SteamAPI_ISteamGameServer_GetNextOutgoingPacket( ISteamGameServer* self, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort ); STEAMAPI_API void SteamAPI_ISteamGameServer_EnableHeartbeats( ISteamGameServer* self, bool bActive ); STEAMAPI_API void SteamAPI_ISteamGameServer_SetHeartbeatInterval( ISteamGameServer* self, int iHeartbeatInterval ); STEAMAPI_API void SteamAPI_ISteamGameServer_ForceHeartbeat( ISteamGameServer* self ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamGameServer_AssociateWithClan( ISteamGameServer* self, uint64_steamid steamIDClan ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility( ISteamGameServer* self, uint64_steamid steamIDNewPlayer ); -STEAMAPI_API bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate_DEPRECATED( ISteamGameServer* self, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate_DEPRECATED( ISteamGameServer* self, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser ); STEAMAPI_API void SteamAPI_ISteamGameServer_SendUserDisconnect_DEPRECATED( ISteamGameServer* self, uint64_steamid steamIDUser ); // ISteamGameServerStats STEAMAPI_API ISteamGameServerStats *SteamAPI_SteamGameServerStats_v001(); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamGameServerStats_RequestUserStats( ISteamGameServerStats* self, uint64_steamid steamIDUser ); -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_GetUserStatInt32( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, int32 * pData ); -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_GetUserStatFloat( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float * pData ); -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_GetUserAchievement( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved ); -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_SetUserStatInt32( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, int32 nData ); -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_SetUserStatFloat( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float fData ); -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength ); -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_SetUserAchievement( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName ); -STEAMAPI_API bool SteamAPI_ISteamGameServerStats_ClearUserAchievement( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_GetUserStatInt32( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, int32 * pData ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_GetUserStatFloat( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float * pData ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_GetUserAchievement( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_SetUserStatInt32( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, int32 nData ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_SetUserStatFloat( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float fData ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_SetUserAchievement( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName ); +STEAMAPI_API steam_bool SteamAPI_ISteamGameServerStats_ClearUserAchievement( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName ); STEAMAPI_API SteamAPICall_t SteamAPI_ISteamGameServerStats_StoreUserStats( ISteamGameServerStats* self, uint64_steamid steamIDUser ); // ISteamNetworkingFakeUDPPort @@ -1100,7 +1100,7 @@ STEAMAPI_API int SteamAPI_ISteamNetworkingFakeUDPPort_ReceiveMessages( ISteamNet STEAMAPI_API void SteamAPI_ISteamNetworkingFakeUDPPort_ScheduleCleanup( ISteamNetworkingFakeUDPPort* self, const SteamNetworkingIPAddr & remoteAddress ); // SteamIPAddress_t -STEAMAPI_API bool SteamAPI_SteamIPAddress_t_IsSet( SteamIPAddress_t* self ); +STEAMAPI_API steam_bool SteamAPI_SteamIPAddress_t_IsSet( SteamIPAddress_t* self ); // MatchMakingKeyValuePair_t STEAMAPI_API void SteamAPI_MatchMakingKeyValuePair_t_Construct( MatchMakingKeyValuePair_t* self ); @@ -1116,7 +1116,7 @@ STEAMAPI_API uint32 SteamAPI_servernetadr_t_GetIP( servernetadr_t* self ); STEAMAPI_API void SteamAPI_servernetadr_t_SetIP( servernetadr_t* self, uint32 unIP ); STEAMAPI_API const char * SteamAPI_servernetadr_t_GetConnectionAddressString( servernetadr_t* self ); STEAMAPI_API const char * SteamAPI_servernetadr_t_GetQueryAddressString( servernetadr_t* self ); -STEAMAPI_API bool SteamAPI_servernetadr_t_IsLessThan( servernetadr_t* self, const servernetadr_t & netadr ); +STEAMAPI_API steam_bool SteamAPI_servernetadr_t_IsLessThan( servernetadr_t* self, const servernetadr_t & netadr ); STEAMAPI_API void SteamAPI_servernetadr_t_Assign( servernetadr_t* self, const servernetadr_t & that ); // gameserveritem_t @@ -1126,27 +1126,27 @@ STEAMAPI_API void SteamAPI_gameserveritem_t_SetName( gameserveritem_t* self, con // SteamNetworkingIPAddr STEAMAPI_API void SteamAPI_SteamNetworkingIPAddr_Clear( SteamNetworkingIPAddr* self ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_IsIPv6AllZeros( SteamNetworkingIPAddr* self ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIPAddr_IsIPv6AllZeros( SteamNetworkingIPAddr* self ); STEAMAPI_API void SteamAPI_SteamNetworkingIPAddr_SetIPv6( SteamNetworkingIPAddr* self, const uint8 * ipv6, uint16 nPort ); STEAMAPI_API void SteamAPI_SteamNetworkingIPAddr_SetIPv4( SteamNetworkingIPAddr* self, uint32 nIP, uint16 nPort ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_IsIPv4( SteamNetworkingIPAddr* self ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIPAddr_IsIPv4( SteamNetworkingIPAddr* self ); STEAMAPI_API uint32 SteamAPI_SteamNetworkingIPAddr_GetIPv4( SteamNetworkingIPAddr* self ); STEAMAPI_API void SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost( SteamNetworkingIPAddr* self, uint16 nPort ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_IsLocalHost( SteamNetworkingIPAddr* self ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIPAddr_IsLocalHost( SteamNetworkingIPAddr* self ); STEAMAPI_API void SteamAPI_SteamNetworkingIPAddr_ToString( SteamNetworkingIPAddr* self, char * buf, uint32 cbBuf, bool bWithPort ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_ParseString( SteamNetworkingIPAddr* self, const char * pszStr ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_IsEqualTo( SteamNetworkingIPAddr* self, const SteamNetworkingIPAddr & x ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIPAddr_ParseString( SteamNetworkingIPAddr* self, const char * pszStr ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIPAddr_IsEqualTo( SteamNetworkingIPAddr* self, const SteamNetworkingIPAddr & x ); STEAMAPI_API ESteamNetworkingFakeIPType SteamAPI_SteamNetworkingIPAddr_GetFakeIPType( SteamNetworkingIPAddr* self ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_IsFakeIP( SteamNetworkingIPAddr* self ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIPAddr_IsFakeIP( SteamNetworkingIPAddr* self ); // SteamNetworkingIdentity STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_Clear( SteamNetworkingIdentity* self ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_IsInvalid( SteamNetworkingIdentity* self ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_IsInvalid( SteamNetworkingIdentity* self ); STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_SetSteamID( SteamNetworkingIdentity* self, uint64_steamid steamID ); STEAMAPI_API uint64_steamid SteamAPI_SteamNetworkingIdentity_GetSteamID( SteamNetworkingIdentity* self ); STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_SetSteamID64( SteamNetworkingIdentity* self, uint64 steamID ); STEAMAPI_API uint64 SteamAPI_SteamNetworkingIdentity_GetSteamID64( SteamNetworkingIdentity* self ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_SetXboxPairwiseID( SteamNetworkingIdentity* self, const char * pszString ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_SetXboxPairwiseID( SteamNetworkingIdentity* self, const char * pszString ); STEAMAPI_API const char * SteamAPI_SteamNetworkingIdentity_GetXboxPairwiseID( SteamNetworkingIdentity* self ); STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_SetPSNID( SteamNetworkingIdentity* self, uint64 id ); STEAMAPI_API uint64 SteamAPI_SteamNetworkingIdentity_GetPSNID( SteamNetworkingIdentity* self ); @@ -1157,16 +1157,16 @@ STEAMAPI_API const SteamNetworkingIPAddr * SteamAPI_SteamNetworkingIdentity_GetI STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_SetIPv4Addr( SteamNetworkingIdentity* self, uint32 nIPv4, uint16 nPort ); STEAMAPI_API uint32 SteamAPI_SteamNetworkingIdentity_GetIPv4( SteamNetworkingIdentity* self ); STEAMAPI_API ESteamNetworkingFakeIPType SteamAPI_SteamNetworkingIdentity_GetFakeIPType( SteamNetworkingIdentity* self ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_IsFakeIP( SteamNetworkingIdentity* self ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_IsFakeIP( SteamNetworkingIdentity* self ); STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_SetLocalHost( SteamNetworkingIdentity* self ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_IsLocalHost( SteamNetworkingIdentity* self ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_SetGenericString( SteamNetworkingIdentity* self, const char * pszString ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_IsLocalHost( SteamNetworkingIdentity* self ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_SetGenericString( SteamNetworkingIdentity* self, const char * pszString ); STEAMAPI_API const char * SteamAPI_SteamNetworkingIdentity_GetGenericString( SteamNetworkingIdentity* self ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_SetGenericBytes( SteamNetworkingIdentity* self, const void * data, uint32 cbLen ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_SetGenericBytes( SteamNetworkingIdentity* self, const void * data, uint32 cbLen ); STEAMAPI_API const uint8 * SteamAPI_SteamNetworkingIdentity_GetGenericBytes( SteamNetworkingIdentity* self, int & cbLen ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_IsEqualTo( SteamNetworkingIdentity* self, const SteamNetworkingIdentity & x ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_IsEqualTo( SteamNetworkingIdentity* self, const SteamNetworkingIdentity & x ); STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_ToString( SteamNetworkingIdentity* self, char * buf, uint32 cbBuf ); -STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_ParseString( SteamNetworkingIdentity* self, const char * pszStr ); +STEAMAPI_API steam_bool SteamAPI_SteamNetworkingIdentity_ParseString( SteamNetworkingIdentity* self, const char * pszStr ); // SteamNetworkingMessage_t STEAMAPI_API void SteamAPI_SteamNetworkingMessage_t_Release( SteamNetworkingMessage_t* self ); diff --git a/sdk_includes/steam_gameserver.h b/sdk_includes/steam_gameserver.h index c913f12..5ebf263 100644 --- a/sdk_includes/steam_gameserver.h +++ b/sdk_includes/steam_gameserver.h @@ -62,9 +62,9 @@ const uint16 STEAMGAMESERVER_QUERY_PORT_SHARED = 0xffff; // - The version string should be in the form x.x.x.x, and is used by the master server to detect when the // server is out of date. (Only servers with the latest version will be listed.) #ifndef STEAM_API_EXPORTS -S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); +S_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); #endif -S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); +S_API steam_bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); // Shutdown SteamGameSeverXxx interfaces, log out, and free resources. S_API void SteamGameServer_Shutdown(); @@ -76,7 +76,7 @@ S_API void SteamGameServer_Shutdown(); // so single-threaded servers do not need to explicitly call this function. inline void SteamGameServer_ReleaseCurrentThreadMemory(); -S_API bool SteamGameServer_BSecure(); +S_API steam_bool SteamGameServer_BSecure(); S_API uint64 SteamGameServer_GetSteamID(); // Older SDKs exported this global pointer, but it is no longer supported.