Merge branch 'use_cross_compilers_and_vcpkg' into 'master'

Use cross compilers and vcpkg

See merge request Mr_Goldberg/goldberg_emulator!35
This commit is contained in:
Nemirtingas 2021-06-30 20:48:28 +00:00
commit da260f4c79
32 changed files with 714 additions and 89934 deletions

View File

@ -4,9 +4,184 @@ stages:
- deploy
- page_deploy
static:linux:deps:
stage: dependencies
image: nemirtingas/linux_vcpkg:ubuntu18
#when: manual
script:
- apt update && apt -y install libgl1-mesa-dev libgl1-mesa-dev:i386
- dependencies=("glew" "protobuf[zlib]" "curl[core,openssl]" "nlohmann-json" "nlohmann-fifo-map" "stb")
- cp -f vcpkg_triplets/*.cmake /vcpkg/triplets/
- VCPKG_PATH=$(pwd)/vcpkg
- TRIPLET=x86-linux-goldberg
- vcpkg "--x-install-root=${VCPKG_PATH}" install --triplet=${TRIPLET} "${dependencies[@]}" || exit 1
- TRIPLET=x64-linux-goldberg
- vcpkg "--x-install-root=${VCPKG_PATH}" install --triplet=${TRIPLET} "${dependencies[@]}" || exit 1
- exit 0
cache:
key: static-linux-deps-cache
paths:
- vcpkg
artifacts:
paths:
- vcpkg
expire_in: 1 day
static:windows:deps:
stage: dependencies
image: nemirtingas/windowscross_vcpkg:msvc2019_win10.0.18362.0
#when: manual
script:
- dependencies=("glew" "protobuf[zlib]" "curl[core,winssl]" "nlohmann-json" "nlohmann-fifo-map" "stb")
- cp -f vcpkg_triplets/*.cmake /vcpkg/triplets/
- VCPKG_PATH=$(pwd)/vcpkg
- TRIPLET=x64-linux
- vcpkg "--x-install-root=${VCPKG_PATH}" install protobuf:${TRIPLET} || exit 1
- TRIPLET=x86-windows-goldberg
- vcpkg "--x-install-root=${VCPKG_PATH}" install --triplet=${TRIPLET} "${dependencies[@]}" || exit 1
- TRIPLET=x64-windows-goldberg
- vcpkg "--x-install-root=${VCPKG_PATH}" install --triplet=${TRIPLET} "${dependencies[@]}" || exit 1
- exit 0
cache:
key: static-windows-deps-cache
paths:
- vcpkg
artifacts:
paths:
- vcpkg
expire_in: 1 day
static:macosx:deps:
stage: dependencies
image: nemirtingas/osxcross_vcpkg:SDK10.13
#when: manual
script:
- dependencies=("protobuf[zlib]" "curl[core,openssl]" "nlohmann-json" "nlohmann-fifo-map" "stb")
- cp -f vcpkg_triplets/*.cmake /vcpkg/triplets/
- VCPKG_PATH=$(pwd)/vcpkg
- TRIPLET=x64-linux
- vcpkg "--x-install-root=${VCPKG_PATH}" install protobuf:${TRIPLET} || exit 1
- TRIPLET=x86-macosx-goldberg
- vcpkg "--x-install-root=${VCPKG_PATH}" install --triplet=${TRIPLET} "${dependencies[@]}" || exit 1
- TRIPLET=x64-macosx-goldberg
- vcpkg "--x-install-root=${VCPKG_PATH}" install --triplet=${TRIPLET} "${dependencies[@]}" || exit 1
- exit 0
cache:
key: static-macosx-deps-cache
paths:
- vcpkg/
artifacts:
paths:
- vcpkg/
expire_in: 1 day
build:linux:
stage: build
image: nemirtingas/linux_vcpkg:ubuntu18
dependencies:
- static:linux:deps
needs:
- static:linux:deps
script:
- apt update && apt -y install libgl1-mesa-dev libgl1-mesa-dev:i386
- cp -f vcpkg_triplets/*.cmake /vcpkg/triplets/
- VCPKG_PATH=$(pwd)/vcpkg
- TOOLCHAIN="/vcpkg/scripts/buildsystems/vcpkg.cmake"
- TRIPLET=x86-linux-goldberg
- OUT=linux32/Release
- cmake -G Ninja -Wno-dev -DX86=ON -DCMAKE_BUILD_TYPE=Release "-DVCPKG_TARGET_TRIPLET=${TRIPLET}" "-DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN}" "-D_VCPKG_INSTALLED_DIR=${VCPKG_PATH}" -S . -B "${OUT}"
- cmake --build "${OUT}"
- cmake --install "${OUT}"
- TRIPLET=x64-linux-goldberg
- OUT=linux64/Release
- cmake -G Ninja -Wno-dev -DX64=ON -DCMAKE_BUILD_TYPE=Release "-DVCPKG_TARGET_TRIPLET=${TRIPLET}" "-DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN}" "-D_VCPKG_INSTALLED_DIR=${VCPKG_PATH}" -S . -B "${OUT}"
- cmake --build "${OUT}"
- cmake --install "${OUT}"
- exit 0
artifacts:
paths:
- release/
- debug/
expire_in: 1 day
build:windows:
stage: build
image: nemirtingas/windowscross_vcpkg:msvc2019_win10.0.18362.0
dependencies:
- static:windows:deps
needs:
- static:windows:deps
script:
- cp -f vcpkg_triplets/*.cmake /vcpkg/triplets/
- VCPKG_PATH=$(pwd)/vcpkg
- TOOLCHAIN="/vcpkg/scripts/buildsystems/vcpkg.cmake"
- CHAINLOAD="/clang_windows_sdk/clang-cl-msvc.cmake"
- export HOST_ARCH=x86
- TRIPLET=x86-windows-goldberg
- OUT=win32/Release
- cmake -G Ninja -Wno-dev -DX86=ON -DCMAKE_BUILD_TYPE=Release "-DVCPKG_TARGET_TRIPLET=${TRIPLET}" "-DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN}" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=${CHAINLOAD}" "-D_VCPKG_INSTALLED_DIR=${VCPKG_PATH}" -S . -B "${OUT}"
- cmake --build "${OUT}"
- cmake --install "${OUT}"
- export HOST_ARCH=x64
- TRIPLET=x64-windows-goldberg
- OUT=win64/Release
- cmake -G Ninja -Wno-dev -DX64=ON -DCMAKE_BUILD_TYPE=Release "-DVCPKG_TARGET_TRIPLET=${TRIPLET}" "-DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN}" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=${CHAINLOAD}" "-D_VCPKG_INSTALLED_DIR=${VCPKG_PATH}" -S . -B "${OUT}"
- cmake --build "${OUT}"
- cmake --install "${OUT}"
artifacts:
paths:
- release/
- debug/
expire_in: 1 day
build:macosx:
stage: build
image: nemirtingas/osxcross_vcpkg:SDK10.13
dependencies:
- static:macosx:deps
needs:
- static:macosx:deps
script:
- cp -f vcpkg_triplets/*.cmake /vcpkg/triplets/
- VCPKG_PATH=$(pwd)/vcpkg
- TOOLCHAIN="/vcpkg/scripts/buildsystems/vcpkg.cmake"
- CHAINLOAD="/osxcross/target/toolchain.cmake"
- export OSXCROSS_HOST=i386-apple-${OSXCROSS_TARGET}
- TRIPLET=x86-macosx-goldberg
- OUT=macosx32/Release
- cmake -G Ninja -Wno-dev -DX86=ON -DCMAKE_BUILD_TYPE=Release "-DVCPKG_TARGET_TRIPLET=${TRIPLET}" "-DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN}" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=${CHAINLOAD}" "-D_VCPKG_INSTALLED_DIR=${VCPKG_PATH}" -S . -B "${OUT}"
- cmake --build "${OUT}"
- cmake --install "${OUT}"
- export OSXCROSS_HOST=x86_64-apple-${OSXCROSS_TARGET}
- TRIPLET=x64-macosx-goldberg
- OUT=macosx64/Release
- cmake -G Ninja -Wno-dev -DX64=ON -DCMAKE_BUILD_TYPE=Release "-DVCPKG_TARGET_TRIPLET=${TRIPLET}" "-DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN}" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=${CHAINLOAD}" "-D_VCPKG_INSTALLED_DIR=${VCPKG_PATH}" -S . -B "${OUT}"
- cmake --build "${OUT}"
- cmake --install "${OUT}"
- mkdir release/macosx
- x86_64-apple-${OSXCROSS_TARGET}-lipo -create release/macosx*/steamclient.dylib -output release/macosx/steamclient.dylib
- x86_64-apple-${OSXCROSS_TARGET}-lipo -create release/macosx*/libsteam_api.dylib -output release/macosx/libsteam_api.dylib
artifacts:
paths:
- release/
- debug/
expire_in: 1 day
protobuf_static_steamos:
stage: dependencies
image: tianon/steamos
when: manual
script:
# don't rebuild every time
@ -39,6 +214,8 @@ build_steamos:
image: tianon/steamos
dependencies:
- protobuf_static_steamos
needs:
- protobuf_static_steamos
before_script:
- apt update && apt -y install gcc-4.9 g++-4.9 git libtool g++-4.9-multilib gcc-4.9-multilib
@ -57,6 +234,8 @@ build_steamos:
build_windows:
stage: build
image: fedora:29
needs:
- protobuf_static_steamos
script:
- dnf -y install wine wget p7zip sed dos2unix
@ -94,83 +273,21 @@ build_windows:
- release/
expire_in: 1 day
build_cmake_linux:
stage: build
image: ubuntu
when: manual
before_script:
- export DEBIAN_FRONTEND=noninteractive
- apt update -y
- apt install build-essential cmake libprotobuf-dev protobuf-compiler ninja-build -y
script:
- mkdir cmake-builds && cd cmake-builds
- mkdir x64-release && cd x64-release
- cmake ../../ -G "Ninja" -DCMAKE_BUILD_TYPE:STRING="RelWithDebInfo" && ninja
- cd ..
# - mkdir x64-experimental-release && cd x64-experimental-release
# - cmake ../../ -G "Ninja" -DCMAKE_BUILD_TYPE:STRING="RelWithDebInfo" -DEMU_EXPERIMENTAL_BUILD:BOOL=ON && ninja
# - cd ..
artifacts:
paths:
- cmake-builds/
expire_in: 1 day
build_cmake_windows:
stage: build
image: fedora:29
when: manual
before_script:
- dnf -y install wine wget p7zip sed dos2unix unzip
- wget 'https://gitlab.com/Mr_Goldberg/goldberg_emulator/uploads/48db8f434a193aae872279dc4f5dde6a/sdk_standalone.7z'
- 7za x sdk_standalone.7z -osdk_standalone
- wget 'https://github.com/Kitware/CMake/releases/download/v3.15.0-rc1/cmake-3.15.0-rc1-win64-x64.zip'
- 7za x cmake-3.15.0-rc1-win64-x64.zip
- wget 'https://gitlab.com/Mr_Goldberg/goldberg_emulator/uploads/0119304e030098b4821d73170fe52084/protobuf_x64-windows-static.7z'
- 7za x protobuf_x64-windows-static.7z -oprotobuf_x64-windows-static
script:
- export WINEDEBUG=-all
- wine cmd /c
- mkdir cmake-builds && cd cmake-builds
- mkdir x64-release && cd x64-release
- echo call .\\..\\..\\sdk_standalone\\set_vars64.bat >> cmake-build.bat
- echo .\\..\\..\\cmake-3.15.0-rc1-win64-x64\\bin\\cmake.exe ..\\.. -G \"NMake Makefiles\" -DCMAKE_BUILD_TYPE:STRING="RelWithDebInfo" -DCMAKE_PREFIX_PATH="protobuf_x64-windows-static" -DProtobuf_PROTOC_EXECUTABLE:STRING="./../../protobuf_x64-windows-static/tools/protobuf/protoc.exe" >> cmake-build.bat
- echo nmake.exe >> cmake-build.bat
- wine cmd /c cmake-build.bat
- cd ..
- mkdir x64-experimental-release && cd x64-experimental-release
- echo call .\\..\\..\\sdk_standalone\\set_vars64.bat >> cmake-build.bat
- echo .\\..\\..\\cmake-3.15.0-rc1-win64-x64\\bin\\cmake.exe ..\\.. -G \"NMake Makefiles\" -DCMAKE_BUILD_TYPE:STRING="RelWithDebInfo" -DEMU_EXPERIMENTAL_BUILD=ON -DEMU_OVERLAY=ON -DCMAKE_PREFIX_PATH="protobuf_x64-windows-static" -DProtobuf_PROTOC_EXECUTABLE:STRING="./../../protobuf_x64-windows-static/tools/protobuf/protoc.exe" >> cmake-build.bat
- echo nmake.exe >> cmake-build.bat
- wine cmd /c cmake-build.bat
- cd ..
artifacts:
paths:
- cmake-builds/
expire_in: 1 day
deploy_all:
stage: deploy
image: fedora
image: alpine
dependencies:
- build_windows
- build_steamos
- build:windows
- build:linux
- build:macosx
script:
- apk --no-cache add git tree
- ls -lah
- dnf -y install git tree
- mkdir -p release/source_code
- git bundle create release/source_code/source_code.bundle --all
- "echo \"This is a git bundle of the full repo, to use: git clone source_code.bundle --branch master\" > release/source_code/Readme.txt"
- mv linux release/
- shopt -s extglob
- rm -rf .g*
- rm -rf !(release)
- find . -mindepth 1 -maxdepth 1 ! -name release -exec rm -rf '{}' \;
- mv release/* ./
- rm -rf release
- echo $CI_JOB_ID > job_id
@ -196,4 +313,4 @@ pages:
paths:
- public/
only:
- master
- master

View File

@ -1,331 +1,490 @@
# Based on: https://github.com/ttroy50/cmake-examples/blob/master/03-code-generation/protobuf/CMakeLists.txt
cmake_minimum_required(VERSION 3.6)
# Set the project name
project(goldberg_emulator)
cmake_minimum_required(VERSION 3.0)
if(MSVC)
# Set static environment (results in static compile flags) if Visual Studio is used (dynamic by default)
# Officially recommended solution: https://gitlab.kitware.com/cmake/community/wikis/FAQ#how-can-i-build-my-msvc-application-with-a-static-runtime
# Should be replaced by a better solution in the future: https://gitlab.kitware.com/cmake/cmake/merge_requests/3211
foreach(flag_var
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif(${flag_var} MATCHES "/MD")
endforeach(flag_var)
# Disable MSVC++ warning C4996: 'may be unsafe/disable deprecation'
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
# Add option to enable experimental build
option(EMU_EXPERIMENTAL_BUILD "Enable experimental build" OFF)
# Set CXX standard
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Find the protobuf compiler and libraries
include(FindProtobuf)
find_package(Protobuf 3.1.0 REQUIRED)
# Generate the .h and .cxx files for dll/net.proto
protobuf_generate_cpp(PROTO_SRCS PROTO_HDRS dll/net.proto)
# Print path to generated files
message(STATUS "PROTO_SRCS = ${PROTO_SRCS}")
message(STATUS "PROTO_HDRS = ${PROTO_HDRS}")
message(STATUS "PROTOBUF_INCLUDE_DIRS = ${PROTOBUF_INCLUDE_DIRS}")
message(STATUS "PROTOBUF_LIBRARIES = ${PROTOBUF_LIBRARIES}")
message(STATUS "PROTOBUF_PROTOC_EXECUTABLE = ${PROTOBUF_PROTOC_EXECUTABLE}")
# Setup the lib/exe names for the targets
if(WIN32)
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(LIB_STEAM_API steam_api64)
set(LIB_STEAMCLIENT steamclient64)
set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets64)
set(BIN_LOBBY_CONNECT lobby_connect64)
set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file64)
else()
set(LIB_STEAM_API steam_api)
set(LIB_STEAMCLIENT steamclient)
set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets)
set(BIN_LOBBY_CONNECT lobby_connect)
set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file)
endif()
elseif(UNIX AND NOT APPLE)
set(LIB_STEAM_API steam_api)
set(LIB_STEAMCLIENT steamclient)
set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets)
set(BIN_LOBBY_CONNECT lobby_connect)
set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file)
# Workaround because cross-compiling with CMake + vcpkg fucks up this variable
# making the 'find_*' functions/macros somehow fail to find the right arch.
# There are conditions like
# CMAKE_SIZEOF_VOID_P = "4" then look for i386 libraries...
# or
# CMAKE_SIZEOF_VOID_P = "8" then look for x86_64 libraries...
if(X86 AND NOT X64)
set(CMAKE_SIZEOF_VOID_P "4")
elseif(X64 AND NOT X86)
set(CMAKE_SIZEOF_VOID_P "8")
else()
message(FATAL_ERROR "Other platforms not supported...")
message(FATAL_ERROR "Please define either -DX86=ON or -DX64=ON")
endif()
# Gather the files that are shared between multiple targets
file(GLOB DLL_SRC_SHARED
dll/*.h
dll/*.cpp
)
if(WIN32) # Setup some variables for Windows build
if(MSVC) # If building with MSVC
add_definitions(-D_CRT_SECURE_NO_WARNINGS) # Disable warning about strncpy_s and his friends
#set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /NODEFAULTLIB:\"msvcrtd.lib\"") # Disable this linkage
#set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /NODEFAULTLIB:\"msvcrtd.lib\"") # Disable this linkage
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE) # Force to only build Debug & Release projects
file(GLOB DETOURS_SRC_SHARED
detours/*.cpp
)
set(CompilerFlags
CMAKE_CXX_FLAGS
CMAKE_CXX_FLAGS_DEBUG
CMAKE_CXX_FLAGS_RELEASE
CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE
)
foreach(CompilerFlag ${CompilerFlags})
string(REPLACE "/MD" "/MT" ${CompilerFlag} "${${CompilerFlag}}")
endforeach()
endif()
if(WIN32)
file(GLOB OVERLAY_EXPERIMENTAL_SRC_SHARED
if(X64)
set(LIB_STEAM_API steam_api64)
set(LIB_STEAMCLIENT steamclient64)
set(OUT_DIR win64)
elseif(X86)
set(LIB_STEAM_API steam_api)
set(LIB_STEAMCLIENT steamclient)
set(OUT_DIR win32)
else()
message(FATAL_ERROR "Arch unknown")
endif()
file(
GLOB
overlay_sources
overlay_experimental/*.cpp
overlay_experimental/windows/*.cpp
ImGui/*.cpp
ImGui/impls/*.cpp
ImGui/impls/windows/*.cpp
glew/glew.c
)
set(overlay_includes
overlay_experimental/
overlay_experimental/windows/
ImGui/
)
elseif(APPLE)
if(X64)
# Global flags for building steamapi (64bits)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m64")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m64")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m64")
#set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} -m64")
set(OUT_DIR macosx64)
elseif(X86)
# Global flags for building steamapi (32bits)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m32")
#set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} -m32")
set(OUT_DIR macosx32)
else()
message(FATAL_ERROR "Arch unknown")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -stdlib=libc++")
set(LIB_STEAM_API steam_api)
set(LIB_STEAMCLIENT steamclient)
file(
GLOB
overlay_sources
overlay_experimental/Renderer_Detector.cpp
overlay_experimental/macosx/*.cpp
)
set(overlay_includes
overlay_experimental/
overlay_experimental/macosx/
ImGui/
)
elseif(UNIX)
file(GLOB OVERLAY_EXPERIMENTAL_SRC_SHARED
if(X64)
# Global flags for building steamapi (64bits)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m64")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m64")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m64")
#set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} -m64")
set(OUT_DIR linux64)
elseif(X86)
# Global flags for building steamapi (32bits)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m32")
#set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} -m32")
set(OUT_DIR linux32)
else()
message(FATAL_ERROR "Arch unknown")
endif()
set(LIB_STEAM_API steam_api)
set(LIB_STEAMCLIENT steamclient)
file(
GLOB
overlay_sources
overlay_experimental/*.cpp
overlay_experimental/linux/*.cpp
ImGui/*.cpp
ImGui/impls/*.cpp
ImGui/impls/linux/*.cpp
glew/glew.c
)
set(overlay_includes
overlay_experimental/
overlay_experimental/linux/
ImGui/
)
else()
message(FATAL_ERROR "No CMake for other platforms")
endif()
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
option(EMU_EXPERIMENTAL_BUILD "Enable experimental build" OFF)
if(EMU_EXPERIMENTAL_BUILD)
if(APPLE)
set(EMU_OVERLAY OFF)
else()
option(EMU_OVERLAY "Enable the emulator overlay" ON)
endif()
else()
set(EMU_OVERLAY OFF)
endif()
#set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Debug or Release")
set(Protobuf_USE_STATIC_LIBS ON)
include(FindProtobuf)
find_package(Threads REQUIRED)
find_package(Protobuf CONFIG REQUIRED)
find_package(CURL CONFIG REQUIRED)
find_package(nlohmann_json CONFIG REQUIRED)
find_package(nlohmann-fifo-map CONFIG REQUIRED)
find_path(STB_INCLUDE_DIRS "stb.h")
if(NOT WIN32)
find_package(OpenSSL REQUIRED)
endif()
if(NOT APPLE AND EMU_OVERLAY)
find_package(GLEW REQUIRED)
endif()
########################################
## net.h net.cc
file(
GLOB
protobuf_sources
dll/*.proto
)
protobuf_generate_cpp(net_PROTO_SRCS net_PROTO_HDRS ${protobuf_sources})
########################################
## steamclient[64].dll
file(
GLOB
emu_sources
dll/*.cpp
)
file(GLOB detour_sources
detours/*.cpp
)
###################################################
# Setup for the steam_api(64).dll / libsteam_api.so
# Setup for the steam_api
###################################################
# Setup the target
add_library(${LIB_STEAM_API}
SHARED
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${DETOURS_SRC_SHARED}>
$<$<AND:$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:${OVERLAY_EXPERIMENTAL_SRC_SHARED}>
${DLL_SRC_SHARED}
${PROTO_SRCS}
${PROTO_HDRS}
SHARED
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${detour_sources}>
$<$<AND:$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:${overlay_sources}>
${emu_sources}
${net_PROTO_SRCS}
${net_PROTO_HDRS}
)
# Include the required directories
target_include_directories(${LIB_STEAM_API}
PRIVATE
${PROTOBUF_INCLUDE_DIRS}
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/ImGui
${CMAKE_CURRENT_SOURCE_DIR}/glew/include
target_include_directories(
${LIB_STEAM_API}
PRIVATE
${CMAKE_CURRENT_BINARY_DIR}
${STB_INCLUDE_DIRS}
${overlay_includes}
)
# Link the required libraries
target_link_libraries(${LIB_STEAM_API}
PRIVATE
protobuf::libprotobuf
Threads::Threads
protobuf::libprotobuf-lite
nlohmann_json::nlohmann_json
nlohmann-fifo-map::nlohmann-fifo-map
$<$<AND:$<NOT:$<BOOL:${APPLE}>>,$<BOOL:${EMU_OVERLAY}>>:GLEW::GLEW>
$<$<BOOL:${WIN32}>:comdlg32>
$<$<BOOL:${WIN32}>:advapi32>
$<$<BOOL:${WIN32}>:shell32>
$<$<BOOL:${WIN32}>:user32>
$<$<BOOL:${WIN32}>:ws2_32>
$<$<BOOL:${WIN32}>:iphlpapi>
$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:opengl32.lib>
$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:Winmm.lib>
$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:winmm.lib>
# For library UNIX loading
$<$<NOT:$<BOOL:${WIN32}>>:dl>
# For overlay opengl
$<$<AND:$<BOOL:${UNIX}>,$<NOT:$<BOOL:${APPLE}>>,$<BOOL:${EMU_OVERLAY}>>:GL>
)
# Add target compile definitions
target_compile_definitions(${LIB_STEAM_API}
PRIVATE
GLEW_NO_GLU
STBI_NO_SIMD
$<$<CONFIG:>:EMU_RELEASE_BUILD>
$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
$<$<BOOL:${EMU_OVERLAY}>:EMU_OVERLAY>
$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:GLEW_STATIC>
)
# Install the target
if(WIN32)
install(TARGETS
${LIB_STEAM_API}
RUNTIME DESTINATION ./
)
else()
install(TARGETS
${LIB_STEAM_API}
LIBRARY DESTINATION ./
)
endif()
########################################################
# Setup for the steamclient(64).dll / libsteamclient.so?
# Setup for the steamclient
########################################################
# Setup the target
add_library(${LIB_STEAMCLIENT}
SHARED
steamclient.cpp
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${detour_sources}>
$<$<AND:$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:${overlay_sources}>
${emu_sources}
${net_PROTO_SRCS}
${net_PROTO_HDRS}
)
if(UNIX)
SET_TARGET_PROPERTIES(${LIB_STEAMCLIENT} PROPERTIES PREFIX "")
endif()
# Include the required directories
target_include_directories(
${LIB_STEAMCLIENT}
PRIVATE
${CMAKE_CURRENT_BINARY_DIR}
${STB_INCLUDE_DIRS}
${overlay_includes}
)
# Link the required libraries
target_link_libraries(${LIB_STEAMCLIENT}
PRIVATE
Threads::Threads
protobuf::libprotobuf-lite
nlohmann_json::nlohmann_json
nlohmann-fifo-map::nlohmann-fifo-map
$<$<AND:$<NOT:$<BOOL:${APPLE}>>,$<BOOL:${EMU_OVERLAY}>>:GLEW::GLEW>
$<$<BOOL:${WIN32}>:comdlg32>
$<$<BOOL:${WIN32}>:advapi32>
$<$<BOOL:${WIN32}>:shell32>
$<$<BOOL:${WIN32}>:user32>
$<$<BOOL:${WIN32}>:ws2_32>
$<$<BOOL:${WIN32}>:iphlpapi>
$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:opengl32.lib>
$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:winmm.lib>
# For library UNIX loading
$<$<NOT:$<BOOL:${WIN32}>>:dl>
# For overlay opengl
$<$<AND:$<BOOL:${UNIX}>,$<NOT:$<BOOL:${APPLE}>>,$<BOOL:${EMU_OVERLAY}>>:GL>
)
# Add target compile definitions
target_compile_definitions(${LIB_STEAMCLIENT}
PRIVATE
GLEW_NO_GLU
STBI_NO_SIMD
STEAMCLIENT_DLL
$<$<CONFIG:>:EMU_RELEASE_BUILD>
$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
$<$<BOOL:${EMU_OVERLAY}>:EMU_OVERLAY>
)
# Install the target
if(WIN32)
install(TARGETS
${LIB_STEAMCLIENT}
RUNTIME DESTINATION ./
)
else()
install(TARGETS
${LIB_STEAMCLIENT}
LIBRARY DESTINATION ./
)
endif()
if(NOT WIN32)
message(STATUS "Target library 'steamclient' is only suported for windows at this time... Disabling Build ALL inclusion for this target")
set_target_properties(${LIB_STEAMCLIENT} PROPERTIES EXCLUDE_FROM_ALL 1 EXCLUDE_FROM_DEFAULT_BUILD 1)
endif()
##############################################################################
# Setup for the steamnetworkingsockets(64).dll / libsteamnetworkingsockets.so?
##############################################################################
# Setup the target
add_library(${LIB_STEAMNETWORKINGSOCKETS}
SHARED
steamnetworkingsockets.cpp
)
# Add target compile definitions
target_compile_definitions(${LIB_STEAMNETWORKINGSOCKETS}
PRIVATE
$<$<CONFIG:>:EMU_RELEASE_BUILD>
$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
)
# Setup install rules for the target
if(WIN32)
install(TARGETS
${LIB_STEAMNETWORKINGSOCKETS}
RUNTIME DESTINATION ./
)
else()
install(TARGETS
${LIB_STEAMNETWORKINGSOCKETS}
LIBRARY DESTINATION ./
)
endif()
if(NOT WIN32)
message(STATUS "Target library 'steamnetworkingsockets' is only supported for windows at this time... Disabling Build ALL inclusion for this target")
set_target_properties(${LIB_STEAMNETWORKINGSOCKETS} PROPERTIES EXCLUDE_FROM_ALL 1 EXCLUDE_FROM_DEFAULT_BUILD 1)
endif()
###########################################################################
# Setup for the lobby_connect(64).exe / lobby_connect
# Setup for the lobby_connect
###########################################################################
# Setup the target
add_executable(${BIN_LOBBY_CONNECT}
add_executable(lobby_connect
lobby_connect.cpp
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${DETOURS_SRC_SHARED}>
${DLL_SRC_SHARED}
${PROTO_SRCS}
${PROTO_HDRS}
${emu_sources}
${net_PROTO_SRCS}
${net_PROTO_HDRS}
)
target_include_directories(${BIN_LOBBY_CONNECT}
# Include the required directories
target_include_directories(
lobby_connect
PRIVATE
${PROTOBUF_INCLUDE_DIRS}
${CMAKE_CURRENT_BINARY_DIR}
${STB_INCLUDE_DIRS}
)
# Link the required libraries
target_link_libraries(${BIN_LOBBY_CONNECT}
target_link_libraries(lobby_connect
PRIVATE
protobuf::libprotobuf
Threads::Threads
protobuf::libprotobuf-lite
nlohmann_json::nlohmann_json
nlohmann-fifo-map::nlohmann-fifo-map
$<$<BOOL:${WIN32}>:comdlg32>
$<$<BOOL:${WIN32}>:advapi32>
$<$<BOOL:${WIN32}>:shell32>
$<$<BOOL:${WIN32}>:user32>
$<$<BOOL:${WIN32}>:ws2_32>
$<$<BOOL:${WIN32}>:iphlpapi>
$<$<BOOL:${WIN32}>:comdlg32>
${CMAKE_DL_LIBS}
-debug:none
# For library UNIX loading
$<$<NOT:$<BOOL:${WIN32}>>:dl>
)
# Add target compile definitions
target_compile_definitions(${BIN_LOBBY_CONNECT}
target_compile_definitions(lobby_connect
PRIVATE
NO_DISK_WRITES
LOBBY_CONNECT
$<$<CONFIG:>:EMU_RELEASE_BUILD>
$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
)
# Setup install rules for the target
install(TARGETS
${BIN_LOBBY_CONNECT}
RUNTIME DESTINATION lobby_connect/
)
###########################################################################
# Setup for the generate_interfaces_file(64).exe / generate_interfaces_file
# Setup for the generate_interfaces_file
###########################################################################
# Setup the target
add_executable(${BIN_GENERATE_INTERFACES_FILE}
add_executable(
generate_interfaces
generate_interfaces_file.cpp
)
# Link the required libraries
target_link_libraries(${BIN_GENERATE_INTERFACES_FILE}
target_link_libraries(
generate_interfaces
PRIVATE
-debug:none
)
# Setup install rules for the target
###########################################################################
# Setup for the generate_game_infos
###########################################################################
# Setup the target
add_executable(
generate_game_infos
generate_game_infos/generate_game_infos.cpp
)
# Link the required libraries
target_link_libraries(
generate_game_infos
PRIVATE
nlohmann_json::nlohmann_json
nlohmann-fifo-map::nlohmann-fifo-map
CURL::libcurl
-debug:none
)
###########################################################################
# Installation setup
###########################################################################
if(${CMAKE_BUILD_TYPE} STREQUAL "Debug")
set(OUT_DIR debug/${OUT_DIR})
else()
set(OUT_DIR release/${OUT_DIR})
endif()
set(CMAKE_INSTALL_PREFIX ${CMAKE_SOURCE_DIR})
# emulators
install(
TARGETS ${LIB_STEAM_API} ${LIB_STEAMCLIENT}
RUNTIME DESTINATION ${OUT_DIR}
LIBRARY DESTINATION ${OUT_DIR}
)
# generate_interfaces
install(TARGETS
${BIN_GENERATE_INTERFACES_FILE}
RUNTIME DESTINATION tools/
generate_interfaces
RUNTIME DESTINATION ${OUT_DIR}/tools/generate_interfaces
)
###########################################################################
# Installation setup for non target files and directories
###########################################################################
install(FILES
Readme_lobby_connect.txt
DESTINATION lobby_connect/
)
install(FILES
install(FILES
scripts/find_interfaces.sh
scripts/find_interfaces.ps1
Readme_generate_interfaces.txt
DESTINATION tools/
DESTINATION ${OUT_DIR}/tools/generate_interfaces
)
install(FILES
# generate_game_infos
install(TARGETS
generate_game_infos
RUNTIME DESTINATION ${OUT_DIR}/tools/generate_game_infos
)
# lobby_connect
install(TARGETS
lobby_connect
RUNTIME DESTINATION ${OUT_DIR}/tools/lobby_connect
)
install(FILES
Readme_lobby_connect.txt
DESTINATION ${OUT_DIR}/tools/lobby_connect
)
install(FILES
Readme_release.txt
files_example/steam_appid.EDIT_AND_RENAME.txt
files_example/steam_interfaces.EXAMPLE.txt
$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${PROJECT_SOURCE_DIR}/Readme_experimental.txt>
$<$<CONFIG:Debug>:${PROJECT_SOURCE_DIR}/Readme_debug.txt>
DESTINATION ./
DESTINATION ${OUT_DIR}
)
install(DIRECTORY
install(DIRECTORY
files_example/steam_settings.EXAMPLE
DESTINATION ./
)
DESTINATION ${OUT_DIR}
)

View File

@ -1,520 +0,0 @@
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"ctestCommandArgs": "",
"inheritEnvironments": [ "linux_x64" ],
"wslPath": "${defaultWSLPath}",
"addressSanitizerRuntimeFlags": "detect_leaks=0",
"variables": []
},
{
"name": "WSL-x64-Debug",
"generator": "Unix Makefiles",
"configurationType": "Debug",
"buildRoot": "${projectDir}\\out\\${workspaceHash}\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeExecutable": "/usr/bin/cmake",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "linux_x64" ],
"wslPath": "${defaultWSLPath}",
"addressSanitizerRuntimeFlags": "detect_leaks=0",
"variables": []
},
{
"name": "WSL-x86-Release",
"generator": "Unix Makefiles",
"configurationType": "RelWithDebInfo",
"buildRoot": "${projectDir}\\out\\${workspaceHash}\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeExecutable": "/usr/bin/cmake",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "linux_x86" ],
"wslPath": "${defaultWSLPath}",
"addressSanitizerRuntimeFlags": "detect_leaks=0",
"variables": []
},
{
"name": "WSL-x86-Debug",
"generator": "Unix Makefiles",
"configurationType": "Debug",
"buildRoot": "${projectDir}\\out\\${workspaceHash}\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeExecutable": "/usr/bin/cmake",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "linux_x86" ],
"wslPath": "${defaultWSLPath}",
"addressSanitizerRuntimeFlags": "detect_leaks=0",
"variables": []
},
{
"name": "WSL-x64-ExperimentalRelease",
"generator": "Unix Makefiles",
"configurationType": "RelWithDebInfo",
"buildRoot": "${projectDir}\\out\\${workspaceHash}\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeExecutable": "/usr/bin/cmake",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "linux_x64" ],
"wslPath": "${defaultWSLPath}",
"addressSanitizerRuntimeFlags": "detect_leaks=0",
"variables": [
{
"name": "EMU_EXPERIMENTAL_BUILD",
"value": "True",
"type": "BOOL"
}
]
},
{
"name": "WSL-x64-ExperimentalDebug",
"generator": "Unix Makefiles",
"configurationType": "Debug",
"buildRoot": "${projectDir}\\out\\${workspaceHash}\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeExecutable": "/usr/bin/cmake",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "linux_x64" ],
"wslPath": "${defaultWSLPath}",
"addressSanitizerRuntimeFlags": "detect_leaks=0",
"variables": [
{
"name": "EMU_EXPERIMENTAL_BUILD",
"value": "True",
"type": "BOOL"
}
]
},
{
"name": "WSL-x86-ExperimentalRelease",
"generator": "Unix Makefiles",
"configurationType": "RelWithDebInfo",
"buildRoot": "${projectDir}\\out\\${workspaceHash}\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeExecutable": "/usr/bin/cmake",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "linux_x86" ],
"wslPath": "${defaultWSLPath}",
"addressSanitizerRuntimeFlags": "detect_leaks=0",
"variables": [
{
"name": "EMU_EXPERIMENTAL_BUILD",
"value": "True",
"type": "BOOL"
}
]
},
{
"name": "WSL-x86-ExperimentalDebug",
"generator": "Unix Makefiles",
"configurationType": "Debug",
"buildRoot": "${projectDir}\\out\\${workspaceHash}\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeExecutable": "/usr/bin/cmake",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "linux_x86" ],
"wslPath": "${defaultWSLPath}",
"addressSanitizerRuntimeFlags": "detect_leaks=0",
"variables": [
{
"name": "EMU_EXPERIMENTAL_BUILD",
"value": "True",
"type": "BOOL"
}
]
}
]
}

View File

@ -7,10 +7,10 @@ mkdir -p linux/tools
cp scripts/find_interfaces.sh linux/tools/
cp scripts/steamclient_loader.sh linux/tools/
../protobuf/prefix_x86/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built32
g++ -m32 -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x86 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built_lobby_connect32
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built32_steamclient
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I. -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built32
g++ -m32 -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x86 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I. -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built_lobby_connect32
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I. -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built32_steamclient
../protobuf/prefix/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built64
g++ -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x64 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built_lobby_connect64
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built64_steamclient
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I. -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built64
g++ -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x64 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I. -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built_lobby_connect64
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I. -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built64_steamclient

View File

@ -4,11 +4,11 @@ call build_set_protobuf_directories.bat
"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x86.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /IImGui /Iglew\include /I%PROTOBUF_X86_DIRECTORY%\include\ /DGLEW_STATIC /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X86_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api.dll
cl /LD /I. /IImGui /Iglew\include /I%PROTOBUF_X86_DIRECTORY%\include\ /DGLEW_STATIC /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X86_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api.dll
cl /LD steamclient.cpp /EHsc /MP12 /link /OUT:steamclient.dll
"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x64.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /IImGui /Iglew\include /I%PROTOBUF_X64_DIRECTORY%\include\ /DGLEW_STATIC /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X64_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api64.dll
cl /LD /I. /IImGui /Iglew\include /I%PROTOBUF_X64_DIRECTORY%\include\ /DGLEW_STATIC /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X64_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api64.dll
cl /LD steamclient.cpp /EHsc /MP12 /link /OUT:steamclient64.dll

View File

@ -6,7 +6,7 @@ call build_set_protobuf_directories.bat
"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x86.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /DNO_DISK_WRITES /DLOBBY_CONNECT /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ lobby_connect.cpp dll/*.cpp dll/*.cc "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Comdlg32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\lobby_connect\lobby_connect.exe
cl /DNO_DISK_WRITES /DLOBBY_CONNECT /DEMU_RELEASE_BUILD /DNDEBUG /I. /I%PROTOBUF_X86_DIRECTORY%\include\ lobby_connect.cpp dll/*.cpp dll/*.cc "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Comdlg32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\lobby_connect\lobby_connect.exe
del /Q /S release\lobby_connect\*.lib
del /Q /S release\lobby_connect\*.exp
copy Readme_lobby_connect.txt release\lobby_connect\Readme.txt

View File

@ -10,12 +10,12 @@ call build_set_protobuf_directories.bat
"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x86.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ dll/*.cpp dll/*.cc "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\steam_api.dll
cl /LD /DEMU_RELEASE_BUILD /DNDEBUG /I. /I%PROTOBUF_X86_DIRECTORY%\include\ dll/*.cpp dll/*.cc "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\steam_api.dll
"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x64.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cpp dll/*.cc "%PROTOBUF_X64_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\steam_api64.dll
cl /LD /DEMU_RELEASE_BUILD /DNDEBUG /I. /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cpp dll/*.cc "%PROTOBUF_X64_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\steam_api64.dll
copy Readme_release.txt release\Readme.txt
xcopy /s files_example\* release\
call build_win_release_experimental.bat

View File

@ -6,11 +6,11 @@ call build_set_protobuf_directories.bat
"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x86.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DGLEW_STATIC /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /Iglew\include /I%PROTOBUF_X86_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X86_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api.dll
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DGLEW_STATIC /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /I. /IImGui /Iglew\include /I%PROTOBUF_X86_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X86_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api.dll
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DNDEBUG steamclient.cpp /EHsc /MP12 /Ox /link /OUT:release\experimental\steamclient.dll
"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x64.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DGLEW_STATIC /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /Iglew\include /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X64_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api64.dll
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DGLEW_STATIC /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /I. /IImGui /Iglew\include /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X64_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api64.dll
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DNDEBUG steamclient.cpp /EHsc /MP12 /Ox /link /OUT:release\experimental\steamclient64.dll
copy Readme_experimental.txt release\experimental\Readme.txt

View File

@ -6,11 +6,11 @@ call build_set_protobuf_directories.bat
"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x86.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DGLEW_STATIC /IImGui /Iglew\include /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X86_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient.dll
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DGLEW_STATIC /I. /IImGui /Iglew\include /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X86_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient.dll
"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
cl steamclient_loader/*.cpp advapi32.lib user32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient_loader.exe
copy steamclient_loader\ColdClientLoader.ini release\experimental_steamclient\
call build_env_x64.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DGLEW_STATIC /IImGui /Iglew\include /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X64_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient64.dll
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DGLEW_STATIC /I. /IImGui /Iglew\include /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X64_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient64.dll
copy Readme_experimental_steamclient.txt release\experimental_steamclient\Readme.txt

View File

@ -150,44 +150,18 @@ bool check_timedout(std::chrono::high_resolution_clock::time_point old, double t
return false;
}
#ifdef __LINUX__
std::string get_lib_path() {
std::string dir = "/proc/self/map_files";
DIR *dp;
int i = 0;
struct dirent *ep;
dp = opendir (dir.c_str());
uintptr_t p = (uintptr_t)&get_lib_path;
#if defined(__LINUX__) || defined(__APPLE__)
std::string get_lib_path()
{
std::string library_path = "./";
if (dp != NULL)
{
while ((ep = readdir (dp))) {
if (memcmp(ep->d_name, ".", 2) != 0 && memcmp(ep->d_name, "..", 3) != 0) {
char *upper = NULL;
uintptr_t lower_bound = strtoull(ep->d_name, &upper, 16);
if (lower_bound) {
++upper;
uintptr_t upper_bound = strtoull(upper, &upper, 16);
if (upper_bound && (lower_bound < p && p < upper_bound)) {
std::string path = dir + PATH_SEPARATOR + ep->d_name;
char link[PATH_MAX] = {};
if (readlink(path.c_str(), link, sizeof(link)) > 0) {
std::string lib_path = link;
(void) closedir (dp);
return link;
}
}
}
Dl_info infos;
dladdr((void*)&get_lib_path, &infos);
library_path = infos.dli_fname;
i++;
}
}
(void) closedir (dp);
}
return ".";
return library_path;
}
#endif
std::string get_full_lib_path()
@ -222,10 +196,10 @@ std::string get_full_program_path()
std::string get_current_path()
{
std::string path;
#if defined(STEAM_WIN32)
#if defined(__WINDOWS__)
char *buffer = _getcwd( NULL, 0 );
#else
char *buffer = get_current_dir_name();
#elif defined(__LINUX__) || defined(__APPLE__)
char *buffer = getcwd( NULL, 0 );
#endif
if (buffer) {
path = buffer;
@ -246,7 +220,7 @@ std::string canonical_path(std::string path)
free(buffer);
}
#else
char *buffer = canonicalize_file_name(path.c_str());
char *buffer = realpath(path.c_str(), NULL);
if (buffer) {
output = buffer;
free(buffer);

View File

@ -40,6 +40,16 @@
#define __LINUX__
#endif
#if defined(__APPLE__)
#if defined(__x86_64__)
#define __APPLE_64__
#define __64BITS__
#else
#define __APPLE_32__
#define __32BITS__
#endif
#endif
#if defined(__WINDOWS__)
#define STEAM_WIN32
#ifndef NOMINMAX
@ -59,8 +69,6 @@
#include <iphlpapi.h> // Include winsock2 before this, or winsock2 iphlpapi will be unavailable
#include <shlobj.h>
#define MSG_NOSIGNAL 0
#define SystemFunction036 NTAPI SystemFunction036
#include <ntsecapi.h>
#undef SystemFunction036
@ -105,7 +113,15 @@ inline std::wstring utf8_decode(const std::string &str)
return wstrTo;
}
#elif defined(__LINUX__)
#elif defined(__LINUX__) || defined(__APPLE__)
#if defined(__LINUX__)
// Insert here Linux specific headers
#else
// Insert here MacOS specific headers
#include <sys/sysctl.h>
#include <mach-o/dyld_images.h>
#endif
#include <ifaddrs.h>// getifaddrs
#include <arpa/inet.h>
#include <sys/types.h>
@ -118,7 +134,6 @@ inline std::wstring utf8_decode(const std::string &str)
#include <sys/time.h>
#include <netinet/in.h>
#include <linux/netdevice.h>
#include <fcntl.h>
#include <unistd.h>
@ -136,6 +151,11 @@ inline std::wstring utf8_decode(const std::string &str)
#define utf8_decode(a) a
#endif
#ifndef MSG_NOSIGNAL
#define MSG_NOSIGNAL 0
#endif
//#define PRINT_DEBUG(...) fprintf(stdout, __VA_ARGS__)
#ifdef EMU_RELEASE_BUILD
#define PRINT_DEBUG(...)
@ -166,7 +186,8 @@ inline std::wstring utf8_decode(const std::string &str)
#include <stdio.h>
// Other libs includes
#include "../json/json.hpp"
#include <nlohmann/json.hpp>
#include <nlohmann/fifo_map.hpp>
#include "../controller/gamepad.h"
// Steamsdk includes

View File

@ -24,11 +24,11 @@
#if defined(__WINDOWS__)
#define STBI_WINDOWS_UTF8
#endif
#include "../stb/stb_image.h"
#include <stb_image.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define STB_IMAGE_WRITE_STATIC
#include "../stb/stb_image_write.h"
#include <stb_image_write.h>
struct File_Data {
std::string name;

View File

@ -120,68 +120,39 @@ static void get_broadcast_info(uint16 port)
}
}
#elif defined(__linux__)
#elif defined(__LINUX__) || defined(__APPLE__)
static void get_broadcast_info(uint16 port)
{
/* Not sure how many platforms this will run on,
* so it's wrapped in __linux for now.
* Definitely won't work like this on Windows...
*/
number_broadcasts = 0;
sock_t sock = 0;
ifaddrs* ifaces_list;
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
return;
number_broadcasts = 0;
if (getifaddrs(&ifaces_list) == 0)
{
const sockaddr_in* sock_addr;
for (ifaddrs* pIface = ifaces_list; pIface != nullptr; pIface = pIface->ifa_next)
{
if (pIface->ifa_addr->sa_family == AF_INET)
{
sock_addr = reinterpret_cast<const sockaddr_in*>(pIface->ifa_addr);
if (sock_addr->sin_addr.s_addr != 0 && pIface->ifa_netmask != nullptr)
{
uint32_t ip = reinterpret_cast<const sockaddr_in*>(pIface->ifa_addr)->sin_addr.s_addr;
uint32_t mask = reinterpret_cast<const sockaddr_in*>(pIface->ifa_netmask)->sin_addr.s_addr;
/* Configure ifconf for the ioctl call. */
struct ifreq i_faces[MAX_BROADCASTS];
memset(i_faces, 0, sizeof(struct ifreq) * MAX_BROADCASTS);
struct ifconf ifconf;
ifconf.ifc_buf = (char *)i_faces;
ifconf.ifc_len = sizeof(i_faces);
if (ioctl(sock, SIOCGIFCONF, &ifconf) < 0) {
close(sock);
return;
}
/* ifconf.ifc_len is set by the ioctl() to the actual length used;
* on usage of the complete array the call should be repeated with
* a larger array, not done (640kB and 16 interfaces shall be
* enough, for everybody!)
*/
int i, count = ifconf.ifc_len / sizeof(struct ifreq);
for (i = 0; i < count; i++) {
/* there are interfaces with are incapable of broadcast */
if (ioctl(sock, SIOCGIFBRDADDR, &i_faces[i]) < 0)
continue;
/* moot check: only AF_INET returned (backwards compat.) */
if (i_faces[i].ifr_broadaddr.sa_family != AF_INET)
continue;
struct sockaddr_in *sock4 = (struct sockaddr_in *)&i_faces[i].ifr_broadaddr;
if (number_broadcasts >= MAX_BROADCASTS) {
close(sock);
return;
}
IP_PORT *ip_port = &broadcasts[number_broadcasts];
ip_port->ip = sock4->sin_addr.s_addr;
if (ip_port->ip == 0) {
continue;
}
ip_port->port = port;
number_broadcasts++;
}
close(sock);
IP_PORT *ip_port = &broadcasts[number_broadcasts++];
ip_port->ip = ip | ~mask;
ip_port->port = port;
}
}
// IPV6
//else if (pIface->ifa_addr->sa_family == AF_INET6)
//{
// const sockaddr_in6* addr = reinterpret_cast<const sockaddr_in6*>(pIface->ifa_addr);));
//}
}
freeifaddrs(ifaces_list);
}
}
#endif

View File

@ -15,19 +15,12 @@
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#if defined(WIN64) || defined(_WIN64) || defined(__MINGW64__)
#define __WINDOWS_64__
#elif defined(WIN32) || defined(_WIN32) || defined(__MINGW32__)
#define __WINDOWS_32__
#endif
#if defined(__WINDOWS_32__) || defined(__WINDOWS_64__)
// Nothing to be done here
#else
#define STEAM_API_FUNCTIONS_IMPL
#include "base.h"
#include "dll.h"
#if defined(__LINUX__)
#define STEAM_API_FUNCTIONS_IMPL
#define PATH_SEPARATOR_CHAR '/'
#define STEAM_PATH_CACHE_SIZE 4096

View File

@ -8,8 +8,8 @@
#include <list>
#include <curl/curl.h>
#include <json/json.hpp>
#include <json/fifo_map.hpp>
#include <nlohmann/json.hpp>
#include <nlohmann/fifo_map.hpp>
class CurlGlobal
{
@ -246,7 +246,7 @@ static bool create_directory(std::string const& strPath)
return CreateDirectoryA(strPath.c_str(), NULL);
}
#elif defined(__linux__)
#elif defined(__linux__) || defined(__APPLE__)
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>

28581
glew/glew.c

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@ -1,547 +0,0 @@
/*
The code is licensed under the MIT License <http://opensource.org/licenses/MIT>:
Copyright (c) 2015-2017 Niels Lohmann.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef NLOHMANN_FIFO_MAP_HPP
#define NLOHMANN_FIFO_MAP_HPP
#include <algorithm>
#include <cstdlib>
#include <functional>
#include <iostream>
#include <limits>
#include <map>
#include <memory>
#include <unordered_map>
#include <utility>
#include <vector>
/*!
@brief namespace for Niels Lohmann
@see https://github.com/nlohmann
*/
namespace nlohmann
{
template<class Key>
class fifo_map_compare
{
public:
/// constructor given a pointer to a key storage
fifo_map_compare(
std::unordered_map<Key, std::size_t>* keys,
std::size_t timestamp = 1)
:
m_timestamp(timestamp),
m_keys(keys)
{}
/*!
This function compares two keys with respect to the order in which they
were added to the container. For this, the mapping keys is used.
*/
bool operator()(const Key& lhs, const Key& rhs) const
{
// look up timestamps for both keys
const auto timestamp_lhs = m_keys->find(lhs);
const auto timestamp_rhs = m_keys->find(rhs);
if (timestamp_lhs == m_keys->end())
{
// timestamp for lhs not found - cannot be smaller than for rhs
return false;
}
if (timestamp_rhs == m_keys->end())
{
// timestamp for rhs not found - timestamp for lhs is smaller
return true;
}
// compare timestamps
return timestamp_lhs->second < timestamp_rhs->second;
}
void add_key(const Key& key)
{
m_keys->insert({key, m_timestamp++});
}
void remove_key(const Key& key)
{
m_keys->erase(key);
}
private:
/// helper to access m_timestamp from fifo_map copy ctor,
/// must have same number of template args as fifo_map
template <
class MapKey,
class MapT,
class MapCompare,
class MapAllocator
> friend class fifo_map;
private:
/// the next valid insertion timestamp
std::size_t m_timestamp = 1;
/// pointer to a mapping from keys to insertion timestamps
std::unordered_map<Key, std::size_t>* m_keys = nullptr;
};
template <
class Key,
class T,
class Compare = fifo_map_compare<Key>,
class Allocator = std::allocator<std::pair<const Key, T>>
> class fifo_map
{
public:
using key_type = Key;
using mapped_type = T;
using value_type = std::pair<const Key, T>;
using size_type = std::size_t;
using difference_type = std::ptrdiff_t;
using key_compare = Compare;
using allocator_type = Allocator;
using reference = value_type&;
using const_reference = const value_type&;
using pointer = typename std::allocator_traits<Allocator>::pointer;
using const_pointer = typename std::allocator_traits<Allocator>::const_pointer;
using internal_map_type = std::map<Key, T, Compare, Allocator>;
using iterator = typename internal_map_type::iterator;
using const_iterator = typename internal_map_type::const_iterator;
using reverse_iterator = typename internal_map_type::reverse_iterator;
using const_reverse_iterator = typename internal_map_type::const_reverse_iterator;
public:
/// default constructor
fifo_map() : m_keys(), m_compare(&m_keys), m_map(m_compare) {}
/// copy constructor
fifo_map(const fifo_map &f) : m_keys(f.m_keys), m_compare(&m_keys, f.m_compare.m_timestamp), m_map(f.m_map.begin(), f.m_map.end(), m_compare) {}
/// constructor for a range of elements
template<class InputIterator>
fifo_map(InputIterator first, InputIterator last)
: m_keys(), m_compare(&m_keys), m_map(m_compare)
{
for (auto it = first; it != last; ++it)
{
insert(*it);
}
}
/// constructor for a list of elements
fifo_map(std::initializer_list<value_type> init) : fifo_map()
{
for (auto x : init)
{
insert(x);
}
}
/*
* Element access
*/
/// access specified element with bounds checking
T& at(const Key& key)
{
return m_map.at(key);
}
/// access specified element with bounds checking
const T& at(const Key& key) const
{
return m_map.at(key);
}
/// access specified element
T& operator[](const Key& key)
{
m_compare.add_key(key);
return m_map[key];
}
/// access specified element
T& operator[](Key&& key)
{
m_compare.add_key(key);
return m_map[key];
}
/*
* Iterators
*/
/// returns an iterator to the beginning
iterator begin() noexcept
{
return m_map.begin();
}
/// returns an iterator to the end
iterator end() noexcept
{
return m_map.end();
}
/// returns an iterator to the beginning
const_iterator begin() const noexcept
{
return m_map.begin();
}
/// returns an iterator to the end
const_iterator end() const noexcept
{
return m_map.end();
}
/// returns an iterator to the beginning
const_iterator cbegin() const noexcept
{
return m_map.cbegin();
}
/// returns an iterator to the end
const_iterator cend() const noexcept
{
return m_map.cend();
}
/// returns a reverse iterator to the beginning
reverse_iterator rbegin() noexcept
{
return m_map.rbegin();
}
/// returns a reverse iterator to the end
reverse_iterator rend() noexcept
{
return m_map.rend();
}
/// returns a reverse iterator to the beginning
const_reverse_iterator rbegin() const noexcept
{
return m_map.rbegin();
}
/// returns a reverse iterator to the end
const_reverse_iterator rend() const noexcept
{
return m_map.rend();
}
/// returns a reverse iterator to the beginning
const_reverse_iterator crbegin() const noexcept
{
return m_map.crbegin();
}
/// returns a reverse iterator to the end
const_reverse_iterator crend() const noexcept
{
return m_map.crend();
}
/*
* Capacity
*/
/// checks whether the container is empty
bool empty() const noexcept
{
return m_map.empty();
}
/// returns the number of elements
size_type size() const noexcept
{
return m_map.size();
}
/// returns the maximum possible number of elements
size_type max_size() const noexcept
{
return m_map.max_size();
}
/*
* Modifiers
*/
/// clears the contents
void clear() noexcept
{
m_map.clear();
m_keys.clear();
}
/// insert value
std::pair<iterator, bool> insert(const value_type& value)
{
m_compare.add_key(value.first);
return m_map.insert(value);
}
/// insert value
template<class P>
std::pair<iterator, bool> insert( P&& value )
{
m_compare.add_key(value.first);
return m_map.insert(value);
}
/// insert value with hint
iterator insert(const_iterator hint, const value_type& value)
{
m_compare.add_key(value.first);
return m_map.insert(hint, value);
}
/// insert value with hint
iterator insert(const_iterator hint, value_type&& value)
{
m_compare.add_key(value.first);
return m_map.insert(hint, value);
}
/// insert value range
template<class InputIt>
void insert(InputIt first, InputIt last)
{
for (const_iterator it = first; it != last; ++it)
{
m_compare.add_key(it->first);
}
m_map.insert(first, last);
}
/// insert value list
void insert(std::initializer_list<value_type> ilist)
{
for (auto value : ilist)
{
m_compare.add_key(value.first);
}
m_map.insert(ilist);
}
/// constructs element in-place
template<class... Args>
std::pair<iterator, bool> emplace(Args&& ... args)
{
typename fifo_map::value_type value(std::forward<Args>(args)...);
m_compare.add_key(value.first);
return m_map.emplace(std::move(value));
}
/// constructs element in-place with hint
template<class... Args>
iterator emplace_hint(const_iterator hint, Args&& ... args)
{
typename fifo_map::value_type value(std::forward<Args>(args)...);
m_compare.add_key(value.first);
return m_map.emplace_hint(hint, std::move(value));
}
/// remove element at position
iterator erase(const_iterator pos)
{
m_compare.remove_key(pos->first);
return m_map.erase(pos);
}
/// remove elements in range
iterator erase(const_iterator first, const_iterator last)
{
for (const_iterator it = first; it != last; ++it)
{
m_compare.remove_key(it->first);
}
return m_map.erase(first, last);
}
/// remove elements with key
size_type erase(const key_type& key)
{
size_type res = m_map.erase(key);
if (res > 0)
{
m_compare.remove_key(key);
}
return res;
}
/// swaps the contents
void swap(fifo_map& other)
{
std::swap(m_map, other.m_map);
std::swap(m_compare, other.m_compare);
std::swap(m_keys, other.m_keys);
}
/*
* Lookup
*/
/// returns the number of elements matching specific key
size_type count(const Key& key) const
{
return m_map.count(key);
}
/// finds element with specific key
iterator find(const Key& key)
{
return m_map.find(key);
}
/// finds element with specific key
const_iterator find(const Key& key) const
{
return m_map.find(key);
}
/// returns range of elements matching a specific key
std::pair<iterator, iterator> equal_range(const Key& key)
{
return m_map.equal_range(key);
}
/// returns range of elements matching a specific key
std::pair<const_iterator, const_iterator> equal_range(const Key& key) const
{
return m_map.equal_range(key);
}
/// returns an iterator to the first element not less than the given key
iterator lower_bound(const Key& key)
{
return m_map.lower_bound(key);
}
/// returns an iterator to the first element not less than the given key
const_iterator lower_bound(const Key& key) const
{
return m_map.lower_bound(key);
}
/// returns an iterator to the first element greater than the given key
iterator upper_bound(const Key& key)
{
return m_map.upper_bound(key);
}
/// returns an iterator to the first element greater than the given key
const_iterator upper_bound(const Key& key) const
{
return m_map.upper_bound(key);
}
/*
* Observers
*/
/// returns the function that compares keys
key_compare key_comp() const
{
return m_compare;
}
/*
* Non-member functions
*/
friend bool operator==(const fifo_map& lhs, const fifo_map& rhs)
{
return lhs.m_map == rhs.m_map;
}
friend bool operator!=(const fifo_map& lhs, const fifo_map& rhs)
{
return lhs.m_map != rhs.m_map;
}
friend bool operator<(const fifo_map& lhs, const fifo_map& rhs)
{
return lhs.m_map < rhs.m_map;
}
friend bool operator<=(const fifo_map& lhs, const fifo_map& rhs)
{
return lhs.m_map <= rhs.m_map;
}
friend bool operator>(const fifo_map& lhs, const fifo_map& rhs)
{
return lhs.m_map > rhs.m_map;
}
friend bool operator>=(const fifo_map& lhs, const fifo_map& rhs)
{
return lhs.m_map >= rhs.m_map;
}
private:
/// the keys
std::unordered_map<Key, std::size_t> m_keys;
/// the comparison object
Compare m_compare;
/// the internal data structure
internal_map_type m_map;
};
}
// specialization of std::swap
namespace std
{
template <class Key, class T, class Compare, class Allocator>
inline void swap(nlohmann::fifo_map<Key, T, Compare, Allocator>& m1,
nlohmann::fifo_map<Key, T, Compare, Allocator>& m2)
{
m1.swap(m2);
}
}
#endif

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@ -182,7 +182,7 @@ public:
void OpenOverlayInvite(CSteamID lobbyId) {}
void OpenOverlay(const char* pchDialog) {}
bool ShowOverlay() const {}
bool ShowOverlay() const { return false; }
void ShowOverlay(bool state) {}
void SetLobbyInvite(Friend friendId, uint64 lobbyId) {}

View File

@ -1,37 +0,0 @@
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -0,0 +1,7 @@
set(VCPKG_TARGET_ARCHITECTURE x64)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_BUILD_TYPE release)
set(VCPKG_CMAKE_SYSTEM_NAME Linux)

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@ -0,0 +1,16 @@
set(VCPKG_TARGET_ARCHITECTURE x64)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_BUILD_TYPE release)
set(VCPKG_CMAKE_SYSTEM_NAME Darwin)
set(ENV{OSXCROSS_HOST} "x86_64-apple-$ENV{OSXCROSS_TARGET}")
set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE /osxcross/target/toolchain.cmake)
set(ENV{VCPKG_TOOLCHAIN} "/vcpkg/scripts/toolchains/osx.cmake")
set(VCPKG_C_FLAGS "-stdlib=libc++")
set(VCPKG_CXX_FLAGS "-stdlib=libc++")

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@ -0,0 +1,11 @@
set(VCPKG_TARGET_ARCHITECTURE x64)
set(VCPKG_CRT_LINKAGE static)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_BUILD_TYPE release)
set(ENV{HOST_ARCH} ${VCPKG_TARGET_ARCHITECTURE})
set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE /clang_windows_sdk/clang-cl-msvc.cmake)
set(ENV{VCPKG_TOOLCHAIN} "/vcpkg/scripts/toolchains/windows.cmake")

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@ -0,0 +1,7 @@
set(VCPKG_TARGET_ARCHITECTURE x86)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_BUILD_TYPE release)
set(VCPKG_CMAKE_SYSTEM_NAME Linux)

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@ -0,0 +1,16 @@
set(VCPKG_TARGET_ARCHITECTURE x86)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_BUILD_TYPE release)
set(VCPKG_CMAKE_SYSTEM_NAME Darwin)
set(ENV{OSXCROSS_HOST} "i386-apple-$ENV{OSXCROSS_TARGET}")
set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE /osxcross/target/toolchain.cmake)
set(ENV{VCPKG_TOOLCHAIN} "/vcpkg/scripts/toolchains/osx.cmake")
set(VCPKG_C_FLAGS "-stdlib=libc++")
set(VCPKG_CXX_FLAGS "-stdlib=libc++")

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@ -0,0 +1,11 @@
set(VCPKG_TARGET_ARCHITECTURE x86)
set(VCPKG_CRT_LINKAGE static)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_BUILD_TYPE release)
set(ENV{HOST_ARCH} ${VCPKG_TARGET_ARCHITECTURE})
set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE /clang_windows_sdk/clang-cl-msvc.cmake)
set(ENV{VCPKG_TOOLCHAIN} "/vcpkg/scripts/toolchains/windows.cmake")