diff --git a/dll/base.h b/dll/base.h index 1b09efe..2f43f8e 100644 --- a/dll/base.h +++ b/dll/base.h @@ -47,6 +47,7 @@ EXTERN_C IMAGE_DOS_HEADER __ImageBase; #define PRINT_DEBUG(a, ...) do {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, "%u " a, GetCurrentThreadId(), __VA_ARGS__); fclose(t); WSASetLastError(0);} while (0) #endif #else +#include #define PATH_SEPARATOR "/" #ifndef EMU_RELEASE_BUILD #define PRINT_DEBUG(...) {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, __VA_ARGS__); fclose(t);} diff --git a/dll/steam_game_coordinator.h b/dll/steam_game_coordinator.h index 23b71fb..34f0df8 100644 --- a/dll/steam_game_coordinator.h +++ b/dll/steam_game_coordinator.h @@ -16,7 +16,7 @@ . */ #include "base.h" - +#include class Steam_Game_Coordinator : public ISteamGameCoordinator @@ -27,6 +27,18 @@ public ISteamGameCoordinator class SteamCallBacks *callbacks; class RunEveryRunCB *run_every_runcb; + static const uint32 protobuf_mask = 0x80000000; + std::queue outgoing_messages; + +void push_incoming(std::string message) +{ + outgoing_messages.push(message); + + struct GCMessageAvailable_t data; + data.m_nMessageSize = message.size(); + callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); +} + public: static void steam_callback(void *object, Common_Message *msg) { @@ -65,7 +77,19 @@ Steam_Game_Coordinator(class Settings *settings, class Networking *network, clas // sends a message to the Game Coordinator EGCResults SendMessage_( uint32 unMsgType, const void *pubData, uint32 cubData ) { - PRINT_DEBUG("Steam_Game_Coordinator::SendMessage %u\n", unMsgType); + PRINT_DEBUG("Steam_Game_Coordinator::SendMessage %X %u len %u\n", unMsgType, (~protobuf_mask) & unMsgType, cubData); + if (protobuf_mask & unMsgType) { + uint32 message_type = (~protobuf_mask) & unMsgType; + if (message_type == 4006) { //client hello + std::string message("\xA4\x0F\x00\x80\x00\x00\x00\x00\x08\x00", 10); + push_incoming(message); + } else + if (message_type == 4007) { //server hello + std::string message("\xA5\x0F\x00\x80\x00\x00\x00\x00\x08\x00", 10); + push_incoming(message); + } + } + return k_EGCResultOK; } @@ -73,7 +97,12 @@ EGCResults SendMessage_( uint32 unMsgType, const void *pubData, uint32 cubData ) bool IsMessageAvailable( uint32 *pcubMsgSize ) { PRINT_DEBUG("Steam_Game_Coordinator::IsMessageAvailable\n"); - return false; + if (outgoing_messages.size()) { + if (pcubMsgSize) *pcubMsgSize = outgoing_messages.front().size(); + return true; + } else { + return false; + } } // fills the provided buffer with the first message in the queue and returns k_EGCResultOK or @@ -83,7 +112,23 @@ bool IsMessageAvailable( uint32 *pcubMsgSize ) EGCResults RetrieveMessage( uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) { PRINT_DEBUG("Steam_Game_Coordinator::RetrieveMessage\n"); - return k_EGCResultNoMessage; + if (outgoing_messages.size()) { + if (outgoing_messages.front().size() > cubDest) { + return k_EGCResultBufferTooSmall; + } + + outgoing_messages.front().copy((char *)pubDest, cubDest); + if (pcubMsgSize) *pcubMsgSize = outgoing_messages.front().size(); + if (punMsgType && outgoing_messages.front().size() >= sizeof(uint32)) { + outgoing_messages.front().copy((char *)punMsgType, sizeof(uint32)); + *punMsgType = ntohl(*punMsgType); + } + + outgoing_messages.pop(); + return k_EGCResultOK; + } else { + return k_EGCResultNoMessage; + } } void RunCallbacks()