Support for achievements where stat requirement is part of name

This commit is contained in:
Carl Ouellette 2021-11-09 11:19:16 -05:00
parent 19dc4f468a
commit e49918f3b6
1 changed files with 42 additions and 7 deletions

View File

@ -78,6 +78,40 @@ nlohmann::detail::iter_impl<nlohmann::json> defined_achievements_find(std::strin
});
}
nlohmann::json defined_achievements_find_all(std::string key)
{
nlohmann::json list;
std::copy_if(defined_achievements.begin(), defined_achievements.end(), std::back_inserter(list), [key, this](nlohmann::json& item) {
std::string name = static_cast<std::string const&>(item["name"]);
bool exactFind = key.size() == name.size() && std::equal(name.begin(), name.end(), key.begin(),
[](char a, char b) {
return tolower(a) == tolower(b);
});
if (exactFind) return true;
if (key.size() < name.size() && std::equal(key.begin(), key.end(), name.begin(),
[](char a, char b) {
return tolower(a) == tolower(b);
})
) {
// ex: stat stored as "total_gil", achievements named "total_gil_100", "total_gil_1000". Compares stat value to achievement's last part of name
int32 *data = (int32*)malloc(sizeof(int32));
if (GetStat(key.c_str(), data)) {
std::string strValue = name.substr(name.find_last_of('_') + 1);
int32 value = 0;
try {
value = std::stoi(strValue, nullptr, 10);
return *data >= value;
}
catch (...) {}
}
free(data);
}
return false;
});
return list;
}
void load_achievements_db()
{
std::string file_path = Local_Storage::get_game_settings_path() + achievements_user_file;
@ -270,22 +304,23 @@ bool SetAchievement( const char *pchName )
std::lock_guard<std::recursive_mutex> lock(global_mutex);
try {
auto it = defined_achievements_find(pchName);
if (it == defined_achievements.end()) return false;
std::string pch_name = it->value("name", std::string());
auto achievements = defined_achievements_find_all(pchName);
for (auto it = achievements.begin(); it != achievements.end(); ++it) {
std::string pch_name = it->value("name", std::string());
if (it != defined_achievements.end()) {
if (user_achievements.find(pch_name) == user_achievements.end() || user_achievements[pch_name].value("earned", false) == false) {
user_achievements[pch_name]["earned"] = true;
user_achievements[pch_name]["earned_time"] = std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
#ifdef EMU_OVERLAY
overlay->AddAchievementNotification(it.value());
#endif
save_achievements();
}
return true;
}
save_achievements();
return true;
} catch (...) {}
return false;