Merge branch 'fixes' into 'master'

Tweaks and fixes

See merge request Mr_Goldberg/goldberg_emulator!43
This commit is contained in:
Soar Qin 2023-05-10 05:21:30 +00:00
commit faebaac1ad
15 changed files with 57 additions and 39 deletions

1
.gitignore vendored
View File

@ -11,7 +11,6 @@ release/*
/dll/net.pb.h
base.exp
base.lib
rtlgenrandom*
steamclient.exp
steamclient.lib
out/*

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@ -3,10 +3,13 @@ cd /d "%~dp0"
rem Put in the base path in which Visual Studio is installed, default would be C:\Program Files (x86)
set VS_Base_Path=C:\Program Files (x86)
set VS_Base_Path_X64=C:\Program Files
if exist "%VS_Base_Path_X64%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat" goto vs2022
if exist "%VS_Base_Path%\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" goto vs2019
if exist "%VS_Base_Path%\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvars64.bat" goto vs2017
if exist "%VS_Base_Path%\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat" goto vs14
if exist "%VS_Base_Path_X64%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars64.bat" goto vs2022_bt
if exist "%VS_Base_Path%\Microsoft Visual Studio\2019\BuildTools\VC\Auxiliary\Build\vcvars64.bat" goto vs2019_bt
if exist "%VS_Base_Path%\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvars64.bat" goto vs2017_bt
if exist "%VS_Base_Path%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat" goto vs2022
@ -14,7 +17,7 @@ if exist "%VS_Base_Path%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Bu
if exist ".\sdk_standalone\set_vars64.bat" goto gitlabci
:vs2022
call "%VS_Base_Path%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat"
call "%VS_Base_Path_X64%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat"
goto batend
:vs2019
@ -30,7 +33,7 @@ call "%VS_Base_Path%\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"
goto batend
:vs2022_bt
call "%VS_Base_Path%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars64.bat"
call "%VS_Base_Path_X64%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars64.bat"
goto batend
:vs2019_bt

View File

@ -3,10 +3,13 @@ cd /d "%~dp0"
rem Put in the base path in which Visual Studio is installed, default would be C:\Program Files (x86)
set VS_Base_Path=C:\Program Files (x86)
set VS_Base_Path_X64=C:\Program Files
if exist "%VS_Base_Path_X64%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars32.bat" goto vs2022
if exist "%VS_Base_Path%\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars32.bat" goto vs2019
if exist "%VS_Base_Path%\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvars32.bat" goto vs2017
if exist "%VS_Base_Path%\Microsoft Visual Studio 14.0\VC\bin\amd64_x86\vcvarsamd64_x86.bat" goto vs14
if exist "%VS_Base_Path_X64%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars32.bat" goto vs2022_bt
if exist "%VS_Base_Path%\Microsoft Visual Studio\2019\BuildTools\VC\Auxiliary\Build\vcvars32.bat" goto vs2019_bt
if exist "%VS_Base_Path%\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvars32.bat" goto vs2017_bt
if exist "%VS_Base_Path%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars32.bat" goto vs2022
@ -14,7 +17,7 @@ if exist "%VS_Base_Path%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Bu
if exist ".\sdk_standalone\set_vars32.bat" goto gitlabci
:vs2022
call "%VS_Base_Path%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars32.bat"
call "%VS_Base_Path_X64%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars32.bat"
goto batend
:vs2019
@ -30,7 +33,7 @@ call "%VS_Base_Path%\Microsoft Visual Studio 14.0\VC\bin\amd64_x86\vcvarsamd64_x
goto batend
:vs2022_bt
call "%VS_Base_Path%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars32.bat"
call "%VS_Base_Path_X64%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars32.bat"
goto batend
:vs2019_bt

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@ -3,12 +3,10 @@ cd /d "%~dp0"
call build_set_protobuf_directories.bat
"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x86.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /Z7 /LD /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api.dll
cl /Z7 /LD /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api.dll
cl /LD steamclient.cpp /EHsc /MP12 /link /OUT:steamclient.dll
"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x64.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /Z7 /LD /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api64.dll
cl /Z7 /LD /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api64.dll
cl /LD steamclient.cpp /EHsc /MP12 /link /OUT:steamclient64.dll

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@ -2,8 +2,6 @@ cd /d "%~dp0"
call build_set_protobuf_directories.bat
"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x86.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient.dll
cl /LD /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient.dll
call build_env_x64.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient64.dll
cl /LD /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient64.dll

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@ -2,8 +2,11 @@
cd /d "%~dp0"
mkdir release\tools
del /Q release\tools\*
setlocal
call build_env_x86.bat
cl generate_interfaces_file.cpp /EHsc /MP12 /Ox /link /debug:none /OUT:release\tools\generate_interfaces_file.exe
endlocal
del /Q /S release\tools\*.lib
del /Q /S release\tools\*.exp
copy Readme_generate_interfaces.txt release\tools\Readme_generate_interfaces.txt

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@ -2,11 +2,13 @@
cd /d "%~dp0"
mkdir release\lobby_connect
del /Q release\lobby_connect\*
setlocal
call build_set_protobuf_directories.bat
"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x86.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /DNO_DISK_WRITES /DLOBBY_CONNECT /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ lobby_connect.cpp dll/*.cpp dll/*.cc "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Comdlg32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\lobby_connect\lobby_connect.exe
cl /DNO_DISK_WRITES /DLOBBY_CONNECT /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ lobby_connect.cpp dll/*.cpp dll/*.cc "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib Shell32.lib Comdlg32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\lobby_connect\lobby_connect.exe
endlocal
del /Q /S release\lobby_connect\*.lib
del /Q /S release\lobby_connect\*.exp
copy Readme_lobby_connect.txt release\lobby_connect\Readme.txt

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@ -6,18 +6,22 @@ rmdir /S /Q release\experimental_steamclient
rmdir /S /Q release\lobby_connect
rmdir /S /Q release
mkdir release
setlocal
call build_set_protobuf_directories.bat
"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x86.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ dll/*.cpp dll/*.cc "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\steam_api.dll
cl /LD /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ dll/*.cpp dll/*.cc "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\steam_api.dll
endlocal
setlocal
call build_set_protobuf_directories.bat
"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x64.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cpp dll/*.cc "%PROTOBUF_X64_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\steam_api64.dll
cl /LD /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cpp dll/*.cc "%PROTOBUF_X64_LIBRARY%" Iphlpapi.lib Ws2_32.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\steam_api64.dll
endlocal
copy Readme_release.txt release\Readme.txt
xcopy /s files_example\* release\
call build_win_release_experimental.bat
call build_win_release_experimental_steamclient.bat
call build_win_lobby_connect.bat

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@ -2,16 +2,20 @@
cd /d "%~dp0"
mkdir release\experimental
del /Q release\experimental\*
setlocal
call build_set_protobuf_directories.bat
"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x86.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api.dll
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api.dll
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DNDEBUG steamclient.cpp /EHsc /MP4 /Ox /link /OUT:release\experimental\steamclient.dll
endlocal
setlocal
call build_set_protobuf_directories.bat
"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x64.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api64.dll
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api64.dll
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DNDEBUG steamclient.cpp /EHsc /MP4 /Ox /link /OUT:release\experimental\steamclient64.dll
endlocal
copy Readme_experimental.txt release\experimental\Readme.txt

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@ -2,15 +2,20 @@
cd /d "%~dp0"
mkdir release\experimental_steamclient
del /Q release\experimental_steamclient\*
setlocal
call build_set_protobuf_directories.bat
"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x86.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /IImGui /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient.dll
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /IImGui /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient.dll
endlocal
setlocal
call build_set_protobuf_directories.bat
"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x64.bat
cl steamclient_loader/*.cpp advapi32.lib user32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient_loader.exe
copy steamclient_loader\ColdClientLoader.ini release\experimental_steamclient\
call build_env_x64.bat
cl dll/rtlgenrandom.c dll/rtlgenrandom.def
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /IImGui /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient64.dll
cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /IImGui /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient64.dll
endlocal
copy Readme_experimental_steamclient.txt release\experimental_steamclient\Readme.txt

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@ -19,9 +19,15 @@
#ifdef __WINDOWS__
BOOLEAN (APIENTRY *RtlGenRandom)(void *, ULONG) = NULL;
static void
randombytes(char * const buf, const size_t size)
{
if (RtlGenRandom == NULL)
{
RtlGenRandom = (BOOLEAN (APIENTRY *)(void *, ULONG))GetProcAddress(LoadLibraryW(L"advapi32.dll"), "SystemFunction036");
}
while (!RtlGenRandom((PVOID) buf, (ULONG) size)) {
PRINT_DEBUG("RtlGenRandom ERROR\n");
Sleep(100);

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@ -60,11 +60,11 @@
#include <shlobj.h>
#define MSG_NOSIGNAL 0
/*
#define SystemFunction036 NTAPI SystemFunction036
#include <ntsecapi.h>
#undef SystemFunction036
*/
#ifndef EMU_RELEASE_BUILD
#define PRINT_DEBUG(a, ...) do {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, "%u " a, GetCurrentThreadId(), __VA_ARGS__); fclose(t); WSASetLastError(0);} while (0)
#endif

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@ -1,4 +0,0 @@
#include <windows.h>
#define RtlGenRandom SystemFunction036
#define DLLEXPORT __declspec(dllexport)
DLLEXPORT BOOLEAN WINAPI RtlGenRandom(PVOID in, ULONG len) {}

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@ -1,3 +0,0 @@
LIBRARY advapi32.dll
EXPORTS
SystemFunction036

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@ -215,7 +215,7 @@ public:
void OpenOverlay(const char* pchDialog) {}
void OpenOverlayWebpage(const char* pchURL) {}
bool ShowOverlay() const {}
bool ShowOverlay() const { return false; }
void ShowOverlay(bool state) {}
bool OpenOverlayHook(bool toggle) {}