Commit Graph

16 Commits

Author SHA1 Message Date
Mr_Goldberg c17fb0c931
Update Nemirtingas overlay to latest. 2022-08-05 02:06:42 -04:00
Mr_Goldberg db2a803cf7
A few improvements to the overlay merge request.
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.

disable_overlay.txt moved to steam_settings.
2020-01-19 12:55:14 -05:00
Nemirtingas dd1a21dae9 Clean Linux hook, not needed
Linux uses LD_PRELOAD to load the overlay
2019-11-08 15:55:18 +01:00
Nemirtingas b9cd9ae6c2 Fix build 2019-09-01 20:53:16 +02:00
Nemirtingas 1785ae6eaf Moved every platform specific code to their own folder 2019-09-01 20:48:27 +02:00
Nemirtingas 86f94bc337 Linux hooks 2019-09-01 20:47:07 +02:00
Nemirtingas 36e8966223 Cleanup again 2019-08-27 16:29:20 +02:00
Nemirtingas 44d583ee7d Added class Renderer_Detector.
Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00
Nemirtingas dd530e80b1 Now passing to hooks device object.
Added Base_Hook::get_lib_name to track what renderer is hooked for overlay.
Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device.
Updated VTables for DX12.
2019-08-26 16:38:01 +02:00
Nemirtingas cd8c5fc2ea Fixed memory leak 2019-08-25 21:22:25 +02:00
Nemirtingas f096a2d8a2 Use LoadLibrary instead of LoadModule
LoadLibrary increase the reference count to the library. So we make sure this library is still loaded when we shut down the hook.
2019-08-18 16:19:28 +02:00
Nemirtingas 2fe5e90294 Reworked booleans 2019-08-16 10:28:23 +02:00
Nemirtingas d87760b78b Created a define to not compile overlay. 2019-08-14 15:09:57 +02:00
Nemirtingas dda1e3210c Fixed dual hook on last function call 2019-08-01 17:04:49 +02:00
Nemirtingas 631bcf9edf Updated hooks. 2019-08-01 15:47:43 +02:00
Nemirtingas 2ba8cae64e Added DirectX hooks
Warning: DX9 doesn't support resizing (TODO), DX12 has not beed tested and is not finished.
No OpenGL support for now.
2019-07-25 23:21:03 +02:00