Commit Graph

490 Commits

Author SHA1 Message Date
Nemirtingas
0573c4eb94 Windows only part 2019-09-01 20:47:00 +02:00
Nemirtingas
495bc957cd Added some os detection
Need to detect linux x86 or x64
2019-09-01 20:46:55 +02:00
Nemirtingas
92ed36f499 Linux version of detour 2019-09-01 20:45:43 +02:00
Nemirtingas
b6eb929383 Should fix the cursor until we draw our own cursor. 2019-08-27 21:15:58 +02:00
Nemirtingas
4f7e42a905 Call the true function before initializing hook. 2019-08-27 19:56:41 +02:00
Nemirtingas
3c265596a9 Removed DX12 until further notice. 2019-08-27 19:21:32 +02:00
Nemirtingas
622c435cb7 Fixed typo in DX12 & reorder hook call.
Should call the Present function before hooking DX cause DX also hook Present even if the hook is disabled by Renderer_Detector before initializing the DX hook.
2019-08-27 17:40:44 +02:00
Nemirtingas
78e57f0693 Cleanup
This is not part of the overlay.
2019-08-27 17:16:31 +02:00
Nemirtingas
36e8966223 Cleanup again 2019-08-27 16:29:20 +02:00
Nemirtingas
04847abeb7 Overlay & Hook cleanup. 2019-08-27 15:45:53 +02:00
Nemirtingas
44d583ee7d Added class Renderer_Detector.
Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00
Nemirtingas
da75aa3ae7 Added item definition to generate_game_infos
Thx psychonic.
2019-08-27 00:17:57 +02:00
Nemirtingas
ff25f294f0 Fixed typo 2019-08-27 00:16:53 +02:00
Nemirtingas
45db63a738 Merge branch 'master' into overlay_h 2019-08-26 21:25:32 +02:00
Nemirtingas
519abbdd96 Merge branch 'master' into achievements_support 2019-08-26 21:19:17 +02:00
Mr_Goldberg
734ff89291
Gitlab ci fix. 2019-08-26 14:45:49 -04:00
Nemirtingas
d9b9b990f3 Update settings_parser.cpp 2019-08-26 17:55:31 +00:00
Mr_Goldberg
22c32c46b6
Forgot this. 2019-08-26 13:49:18 -04:00
Nemirtingas
7a59f48000 Merge branch 'master' into achievements_support 2019-08-26 19:45:58 +02:00
Nemirtingas
9b178146c4 Cleaned a bit hooks and added sanity checks. 2019-08-26 19:36:07 +02:00
Nemirtingas
2365b50c38 Merge branch 'master' into overlay_h 2019-08-26 19:32:06 +02:00
Mr_Goldberg
bca4bd6dc1
Added a way to configure stats and moved parser logic to other file. 2019-08-26 13:01:45 -04:00
Mr_Goldberg
1d920c538a
Christsnatcher .bat improvements. 2019-08-26 13:01:00 -04:00
Nemirtingas
d0251b0b01 Some kind of DX12 hook 2019-08-26 16:46:56 +02:00
Nemirtingas
8e07dd0c6b Changed window detection. 2019-08-26 16:38:21 +02:00
Nemirtingas
dd530e80b1 Now passing to hooks device object.
Added Base_Hook::get_lib_name to track what renderer is hooked for overlay.
Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device.
Updated VTables for DX12.
2019-08-26 16:38:01 +02:00
Nemirtingas
cd8c5fc2ea Fixed memory leak 2019-08-25 21:22:25 +02:00
Nemirtingas
1d525c77c1 Updated examples
Should not push a commit when you're tired.
2019-08-25 09:35:34 +02:00
Nemirtingas
f1118030e8 Added the forgotten size update if copied less chars. 2019-08-25 00:29:05 +02:00
Nemirtingas
9c04ce6a81 Delete CMakeLists.txt 2019-08-24 22:22:01 +00:00
Nemirtingas
751e780579 Delete build_curl.sh 2019-08-24 22:21:27 +00:00
Nemirtingas
abb26d402f Fix 2019-08-24 18:10:56 +02:00
Nemirtingas
21e08ed220 Achievements support & inventory customization.
Added achievements support. Achievements are saved like real steam, see your inventory directory.(like items, uses a .json, tool can be used to dump achievements from steam public api).
You will need a public apikey. (See https://steamcommunity.com/dev)
Reworked item support to split inventory items to defined items.
2019-08-24 17:42:39 +02:00
Nemirtingas
46f2199cd2 Added examples 2019-08-24 17:34:06 +02:00
Nemirtingas
13acbb3d94 Reworked generate_game_infos. 2019-08-24 17:33:39 +02:00
Nemirtingas
42a22dd4bb Don't free objects with shutdown
Some games don't like to free the DX objects after the game has shut down.
2019-08-21 21:52:08 +02:00
Nemirtingas
4db2b6528c Changed window detection code.
GetModuleHandle(NULL) get the exe handle. Sometimes the window couldn't be found because the window wasn't created in the .exe but in a dll. Thats why I list all dll HANDLES and try to find the main window handle.
2019-08-21 21:50:59 +02:00
Nemirtingas
b17e3b7be3 Added win static build for curl 2019-08-21 21:35:41 +02:00
Nemirtingas
ea4588f442 (WIP) achievements support
build is also WIP
2019-08-21 20:52:36 +02:00
Nemirtingas
0fa2d82c67 Fixed overlay on x64
They are not longer available with GetWindowLong. There is a new function GetWindowLongPtr.
GWLP* must be used.
2019-08-21 10:46:58 +02:00
Nemirtingas
5a0653d080 Refactor dx device creation
Find the game's window instead of using the foreground window.
2019-08-20 23:27:17 +02:00
Nemirtingas
dc7480c633 Better compatibility for dx10 and 11 2019-08-20 08:27:50 +02:00
Nemirtingas
8757f4a548 Fixed ressource leaks. 2019-08-19 19:51:35 +02:00
Nemirtingas
c99628a88a Added hook retry.
Handed hook detection to a thread that can then retry.
With that, don't need to wait for loadLibrary.
Will remove all those commented functions in another version.
2019-08-19 18:57:55 +02:00
Nemirtingas
5893b69d1f Partially working DX12 overlay
DX12 hook seems ok, there are some bugs remaining.
ImGui setup for DX12 doesn't work.
2019-08-19 18:56:15 +02:00
Nemirtingas
3c83e08d34 Fix the last frame before not showing overlay
The last frame was sending inputs to the game window, making the game receive a <TAB>.
2019-08-18 17:49:47 +02:00
Nemirtingas
ca0ef4380a Moved hooks calls and added hook retry
With that change, I no longer re-hook rendering functions as Hook_Manager::FoundRenderer removes all hooks and then we hook the true functions in the renderer specialization.
Added a retry count.
2019-08-18 17:12:57 +02:00
Nemirtingas
5b0306dccc Moved window hooks to its own class
Every class has a job. Overlay is to show an overlay not to hook windows functions.
Hook_Manager's job is to manage hooks and should not contain a reference to the overlay. (It should not contains any reference to directX or OpenGL either but I'll see that later... Maybe)
This makes the overlay code much cleaner and "could" be used in Linux as well.
2019-08-18 16:22:07 +02:00
Nemirtingas
f096a2d8a2 Use LoadLibrary instead of LoadModule
LoadLibrary increase the reference count to the library. So we make sure this library is still loaded when we shut down the hook.
2019-08-18 16:19:28 +02:00
Nemirtingas
fdeb5912d3 Try to Disable all inputs when overlay is on 2019-08-18 14:29:08 +02:00