Compare commits

...

7 Commits

Author SHA1 Message Date
Duncan Ogilvie 64dab6c1d2 Merge branch 'lobby_connect_fix' into 'master'
remember the last executable selected in lobby_connect

See merge request Mr_Goldberg/goldberg_emulator!30
2022-09-04 01:24:20 +00:00
Mr_Goldberg c231c87312
Allow message sending on not yet connected networking sockets. 2022-09-03 04:29:08 -04:00
Mr_Goldberg 373801b3a4
Fix some UDP packet size issues 2022-09-03 04:21:08 -04:00
Mr_Goldberg 05e2c3bef0
Implement TCP_NODELAY, thanks #209 2022-09-03 04:20:03 -04:00
Mr_Goldberg b1986dfe38
Overlay chat window improvements. 2022-09-03 04:13:58 -04:00
Mr_Goldberg 5d3bbc8529
Fix lobby_connect.exe not building in CI. 2022-09-03 04:13:25 -04:00
Duncan Ogilvie a76a1d48ae
remember the last executable selected in lobby_connect 2020-04-27 00:52:16 +02:00
6 changed files with 90 additions and 29 deletions

View File

@ -69,6 +69,9 @@ build_windows:
- 7za x protobuf_x86-windows-static.7z -oprotobuf_x86-windows-static
- 7za x protobuf_x64-windows-static.7z -oprotobuf_x64-windows-static
- 7za x sdk_standalone.7z -osdk_standalone
- DLL_FILES="$(ls dll/*.cpp | tr "\n" " ")"; sed "s|dll/\*.cpp|$DLL_FILES|g" -i *.bat
- DLL_FILES="$(ls dll/*.proto | tr "\n" " " | sed "s/.proto/.pb.cc/g")"; sed "s|dll/\*.cc|$DLL_FILES|g" -i *.bat
- sed "s| /MP12 | /MP4 |g" -i *.bat
- python generate_build_win_bat.py
- export WINEDEBUG=-all
- wine cmd /c build_win_release_test.bat

View File

@ -117,6 +117,7 @@ inline void reset_LastError()
#include <sys/time.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <linux/netdevice.h>
#include <fcntl.h>

View File

@ -27,6 +27,8 @@ static uint32_t upper_range_ips[MAX_BROADCASTS];
#define HEARTBEAT_TIMEOUT 20.0
#define USER_TIMEOUT 20.0
#define MAX_UDP_SIZE 16384
#if defined(STEAM_WIN32)
//windows xp support
@ -215,6 +217,11 @@ static int set_socket_nonblocking(sock_t sock)
#endif
}
static bool disable_nagle(sock_t sock)
{
int set = 1;
return (setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char *)&set, sizeof(set)) == 0);
}
static void kill_socket(sock_t sock)
{
@ -920,7 +927,7 @@ void Networking::Run()
}
IP_PORT ip_port;
char data[2048];
char data[MAX_UDP_SIZE];
int len;
PRINT_DEBUG("RECV UDP\n");
@ -978,6 +985,7 @@ void Networking::Run()
struct TCP_Socket socket;
if (set_socket_nonblocking(sock)) {
PRINT_DEBUG("SET NONBLOCK\n");
disable_nagle(sock);
socket.sock = sock;
socket.received_data = true;
socket.last_heartbeat_received = std::chrono::high_resolution_clock::now();
@ -1031,6 +1039,7 @@ void Networking::Run()
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (is_socket_valid(sock) && set_socket_nonblocking(sock)) {
PRINT_DEBUG("NEW SOCKET %u %u\n", sock, conn.tcp_socket_outgoing.sock);
disable_nagle(sock);
connect_socket(sock, conn.tcp_ip_port);
conn.tcp_socket_outgoing.sock = sock;
conn.tcp_socket_outgoing.last_heartbeat_received = std::chrono::high_resolution_clock::now();
@ -1171,7 +1180,7 @@ bool Networking::sendTo(Common_Message *msg, bool reliable, Connection *conn)
if (!enabled) return false;
size_t size = msg->ByteSizeLong();
if (size >= 65000) reliable = true; //too big for UDP
if (size >= MAX_UDP_SIZE) reliable = true; //too big for UDP
bool ret = false;
CSteamID dest_id((uint64)msg->dest_id());

View File

@ -752,7 +752,7 @@ EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, u
if (connect_socket == s->connect_sockets.end()) return k_EResultInvalidParam;
if (connect_socket->second.status == CONNECT_SOCKET_CLOSED) return k_EResultNoConnection;
if (connect_socket->second.status == CONNECT_SOCKET_TIMEDOUT) return k_EResultNoConnection;
if (connect_socket->second.status != CONNECT_SOCKET_CONNECTED) return k_EResultInvalidState;
if (connect_socket->second.status != CONNECT_SOCKET_CONNECTED && connect_socket->second.status != CONNECT_SOCKET_CONNECTING) return k_EResultInvalidState;
Common_Message msg;
msg.set_source_id(connect_socket->second.created_by.ConvertToUint64());
@ -2084,10 +2084,16 @@ void Callback(Common_Message *msg)
} else if (msg->networking_sockets().type() == Networking_Sockets::DATA) {
auto connect_socket = s->connect_sockets.find(msg->networking_sockets().connection_id());
if (connect_socket != s->connect_sockets.end()) {
if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && connect_socket->second.status == CONNECT_SOCKET_CONNECTED) {
if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && (connect_socket->second.status == CONNECT_SOCKET_CONNECTED)) {
PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on connection %u\n", msg->networking_sockets().data().size(), connect_socket->first);
connect_socket->second.data.push(msg->networking_sockets());
}
} else {
connect_socket = std::find_if(s->connect_sockets.begin(), s->connect_sockets.end(), [msg](const auto &in) {return in.second.remote_identity.GetSteamID64() == msg->source_id() && (in.second.status == CONNECT_SOCKET_NOT_ACCEPTED || in.second.status == CONNECT_SOCKET_CONNECTED) && in.second.remote_id == msg->networking_sockets().connection_id_from();});
if (connect_socket != s->connect_sockets.end()) {
PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on not accepted connection %u\n", msg->networking_sockets().data().size(), connect_socket->first);
connect_socket->second.data.push(msg->networking_sockets());
}
}
} else if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_END) {
auto connect_socket = s->connect_sockets.find(msg->networking_sockets().connection_id());

View File

@ -26,6 +26,7 @@
#include <thread>
#include <string>
#include <vector>
#include <fstream>
#ifdef _WIN32
#include <windows.h>
@ -58,22 +59,23 @@ top:
std::cout << std::endl << "--------------Menu-------------" << std::endl << "\tappid\tname\tcommand line" << std::endl;
std::vector<std::string> arguments;
std::vector<std::pair<std::string, uint32>> arguments;
for (int i = 0; i < friend_count; ++i) {
CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
const char *name = SteamFriends()->GetFriendPersonaName(id);
const char *connect = SteamFriends()->GetFriendRichPresence( id, "connect");
FriendGameInfo_t friend_info = {};
SteamFriends()->GetFriendGamePlayed(id, &friend_info);
auto appid = friend_info.m_gameID.AppID();
if (strlen(connect) > 0) {
std::cout << arguments.size() << "\t" << friend_info.m_gameID.AppID() << "\t" << name << "\t" << connect << std::endl;
arguments.push_back(connect);
std::cout << arguments.size() << "\t" << appid << "\t" << name << "\t" << connect << std::endl;
arguments.emplace_back(connect, appid);
} else {
if (friend_info.m_steamIDLobby != k_steamIDNil) {
std::string connect = "+connect_lobby " + std::to_string(friend_info.m_steamIDLobby.ConvertToUint64());
std::cout << arguments.size() << "\t" << friend_info.m_gameID.AppID() << "\t" << name << "\t" << connect << std::endl;
arguments.push_back(connect);
std::cout << arguments.size() << "\t" << appid << "\t" << name << "\t" << connect << std::endl;
arguments.emplace_back(connect, appid);
}
}
}
@ -85,24 +87,40 @@ top:
if (choice >= arguments.size()) goto top;
auto connect = arguments[choice].first;
#ifdef _WIN32
std::cout << "starting the game with: " << arguments[choice] << std::endl << "Please select the game exe" << std::endl;
auto appid = arguments[choice].second;
std::cout << "starting the game with: " << connect << std::endl;
OPENFILENAMEA ofn;
char szFileName[MAX_PATH] = "";
ZeroMemory(&ofn, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = 0;
ofn.lpstrFilter = "Exe Files (*.exe)\0*.exe\0All Files (*.*)\0*.*\0";
ofn.lpstrFile = szFileName;
ofn.nMaxFile = MAX_PATH;
ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
ofn.lpstrDefExt = "txt";
if(GetOpenFileNameA(&ofn))
{
std::string filename = szFileName;
filename = "\"" + filename + "\" " + arguments[choice];
char szBaseDirectory[MAX_PATH] = "";
GetModuleFileNameA(0, szBaseDirectory, MAX_PATH);
if (auto bs = strrchr(szBaseDirectory, '\\')) {
*bs = '\0';
}
auto lobbyFile = std::string(szBaseDirectory) + "\\lobby_connect_" + std::to_string(appid) + ".txt";
auto readLobbyFile = [&lobbyFile]() {
std::string data;
std::ifstream ifs(lobbyFile);
if (ifs.is_open())
std::getline(ifs, data);
return data;
};
auto writeLobbyFile = [&lobbyFile](const std::string& data) {
std::ofstream ofs(lobbyFile);
ofs << data << std::endl;
};
auto fileExists = [](const std::string& filename) {
std::ifstream ifs(filename);
return ifs.is_open();
};
auto joinLobby = [&connect](std::string filename) {
filename = "\"" + filename + "\" " + connect;
std::cout << filename << std::endl;
STARTUPINFOA lpStartupInfo;
PROCESS_INFORMATION lpProcessInfo;
@ -110,15 +128,38 @@ top:
lpStartupInfo.cb = sizeof( lpStartupInfo );
ZeroMemory( &lpProcessInfo, sizeof( lpProcessInfo ) );
CreateProcessA( NULL,
auto success = !!CreateProcessA( NULL,
const_cast<char *>(filename.c_str()), NULL, NULL,
NULL, NULL, NULL, NULL,
&lpStartupInfo,
&lpProcessInfo
);
CloseHandle(lpProcessInfo.hThread);
CloseHandle(lpProcessInfo.hProcess);
return success;
};
std::string filename = readLobbyFile();
if (filename.empty() || !fileExists(filename) || !joinLobby(filename)) {
std::cout << "Please select the game exe" << std::endl;
OPENFILENAMEA ofn;
char szFileName[MAX_PATH] = "";
ZeroMemory(&ofn, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = 0;
ofn.lpstrFilter = "Exe Files (*.exe)\0*.exe\0All Files (*.*)\0*.*\0";
ofn.lpstrFile = szFileName;
ofn.nMaxFile = MAX_PATH;
ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
ofn.lpstrDefExt = "exe";
if(GetOpenFileNameA(&ofn) && joinLobby(szFileName)) {
writeLobbyFile(szFileName);
}
}
#else
std::cout << "Please launch the game with these arguments: " << arguments[choice] << std::endl;
std::cout << "Please launch the game with these arguments: " << connect << std::endl;
#endif
}
}

View File

@ -568,7 +568,7 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
}
}
ImGui::InputTextMultiline("##chat_history", &state.chat_history[0], state.chat_history.length(), { -1.0f, 0 }, ImGuiInputTextFlags_ReadOnly);
ImGui::InputTextMultiline("##chat_history", &state.chat_history[0], state.chat_history.length(), { -1.0f, -2.0f * ImGui::GetFontSize() }, ImGuiInputTextFlags_ReadOnly);
// TODO: Fix the layout of the chat line + send button.
// It should be like this: chat input should fill the window size minus send button size (button size is fixed)
// |------------------------------|
@ -597,6 +597,7 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
if (ImGui::InputText("##chat_line", state.chat_input, max_chat_len, ImGuiInputTextFlags_EnterReturnsTrue))
{
send_chat_msg = true;
ImGui::SetKeyboardFocusHere(-1);
}
ImGui::PopItemWidth();
@ -987,7 +988,7 @@ void Steam_Overlay::Callback(Common_Message *msg)
{
Steam_Messages const& steam_message = msg->steam_messages();
// Change color to cyan for friend
friend_info->second.chat_history.append(steam_message.message()).append("\n", 1);
friend_info->second.chat_history.append(friend_info->first.name() + ": " + steam_message.message()).append("\n", 1);
if (!(friend_info->second.window_state & window_state_show))
{
friend_info->second.window_state |= window_state_need_attention;
@ -1113,7 +1114,7 @@ void Steam_Overlay::RunCallbacks()
msg.set_dest_id(friend_id);
network->sendTo(&msg, true);
friend_info->second.chat_history.append(input).append("\n", 1);
friend_info->second.chat_history.append(get_steam_client()->settings_client->get_local_name()).append(": ").append(input).append("\n", 1);
}
*input = 0; // Reset the input field
friend_info->second.window_state &= ~window_state_send_message;