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6 Commits

Author SHA1 Message Date
Nemirtingas
d7395d07f5 Merge branch 'auto_sign' into 'master'
Auto sign

See merge request Mr_Goldberg/goldberg_emulator!26
2021-03-02 14:36:21 +00:00
Mr_Goldberg
992e5c3faa
Properly initialize user_achievements so functions like
getachievementandunlocktime work properly.
2021-02-28 19:26:29 -05:00
Nemirtingas
bccbee6f86 Update .gitlab-ci.yml 2019-12-10 12:47:02 +00:00
Nemirtingas
c883c0f675 Update .gitlab-ci.yml 2019-12-10 11:23:53 +00:00
Nemirtingas
a7f6137fd3 Update .gitlab-ci.yml 2019-12-10 10:49:23 +00:00
Nemirtingas
6a2b0fccd6 Auto sign 2019-12-10 10:47:57 +00:00
2 changed files with 46 additions and 2 deletions

View File

@ -1,6 +1,7 @@
stages:
- dependencies
- build
- sign
- deploy
- page_deploy
@ -154,12 +155,45 @@ build_cmake_windows:
- cmake-builds/
expire_in: 1 day
sign:
stage: sign
image: alpine:3.4
dependencies:
- build_windows
- build_steamos
script:
- apk update && apk add libcurl curl-dev openssl-dev autoconf build-base automake libtool git openssl
- git clone https://github.com/dmcgowan/osslsigncode
- cd osslsigncode
- ./autogen.sh && ./configure && make && make install && make clean || exit 1
- cd ..
- C="US"
- O="Valve"
- L="Bellevue"
- ST="WA"
- SUBJECT="/C=$C/O=$O/L=$L/ST=$ST"
- KEY="cert.key"
- CERT="cert.pem"
- DAYS="365"
- ALGO="sha256"
- BITS="2048"
- PASSW=azerty
- openssl req -x509 -"$ALGO" -passin "pass:$PASSW" -passout "pass:$PASSW" -newkey rsa:"$BITS" -subj "$SUBJECT" -keyout "$KEY" -out "$CERT" -days "$DAYS"
- osslsigncode sign -certs "$CERT" -h "$ALGO" -key "$KEY" -pass "$PASSW" -in release/steam_api.dll -out steam_api.dll
- osslsigncode sign -certs "$CERT" -h "$ALGO" -key "$KEY" -pass "$PASSW" -in release/steam_api64.dll -out steam_api64.dll
- mv steam_api* release/
artifacts:
paths:
- linux/
- release/
deploy_all:
stage: deploy
image: fedora
dependencies:
- build_windows
- build_steamos
- sign
script:
- ls -lah

View File

@ -94,6 +94,16 @@ Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCa
{
load_achievements_db(); // achievements db
load_achievements(); // achievements per user
for (auto & it : defined_achievements) {
try {
std::string name = static_cast<std::string const&>(it["name"]);
if (user_achievements.find(name) == user_achievements.end()) {
user_achievements[name]["earned"] = false;
user_achievements[name]["earned_time"] = static_cast<uint32>(0);
}
} catch (...) {}
}
}
// Ask the server to send down this user's data and achievements for this game