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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Author | SHA1 | Date | |
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ac24ab0600 | ||
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990a0eb71f | ||
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1648c14243 | ||
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b9129b3932 | ||
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122979b276 | ||
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d608f5f29f | ||
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2f17ae5c43 |
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@ -769,7 +769,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_RunFrame( HSteamPipe hSteam
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|||
/// Fetch the next pending callback on the given pipe, if any. If a callback is available, true is returned
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/// and the structure is populated. In this case, you MUST call SteamAPI_ManualDispatch_FreeLastCallback
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/// (after dispatching the callback) before calling SteamAPI_ManualDispatch_GetNextCallback again.
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STEAMAPI_API bool S_CALLTYPE SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg )
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STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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std::queue<struct cb_data> *q = NULL;
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@ -829,7 +829,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_FreeLastCallback( HSteamPip
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/// Return the call result for the specified call on the specified pipe. You really should
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/// only call this in a handler for SteamAPICallCompleted_t callback.
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STEAMAPI_API bool S_CALLTYPE SteamAPI_ManualDispatch_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed )
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STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_ManualDispatch_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed )
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{
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PRINT_DEBUG("SteamAPI_ManualDispatch_GetAPICallResult %i %llu %i %i\n", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected);
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Steam_Client *steam_client = get_steam_client();
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@ -961,7 +961,7 @@ SteamMasterServerUpdater
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*/
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STEAMCLIENT_API bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg )
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STEAMCLIENT_API steam_bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg )
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{
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PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe);
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SteamAPI_ManualDispatch_Init();
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@ -976,7 +976,7 @@ STEAMCLIENT_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe )
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SteamAPI_ManualDispatch_FreeLastCallback( hSteamPipe );
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}
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STEAMCLIENT_API bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed )
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STEAMCLIENT_API steam_bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed )
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{
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PRINT_DEBUG("Steam_GetAPICallResult %i %llu %i %i\n", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected);
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return SteamAPI_ManualDispatch_GetAPICallResult(hSteamPipe, hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
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|
|
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@ -125,6 +125,20 @@ message Networking_Sockets {
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bytes data = 5;
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}
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message Networking_Messages {
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enum Types {
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CONNECTION_NEW = 0;
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CONNECTION_ACCEPT = 1;
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CONNECTION_END = 2;
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DATA = 3;
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}
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Types type = 1;
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uint32 channel = 2;
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uint32 id_from = 3;
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bytes data = 5;
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}
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message Gameserver {
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uint64 id = 1;
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bytes game_description = 2;
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@ -212,6 +226,7 @@ message Common_Message {
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Network_Old network_old = 12;
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Networking_Sockets networking_sockets = 13;
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Steam_Messages steam_messages = 14;
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Networking_Messages networking_messages = 15;
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}
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uint32 source_ip = 128;
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|
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106
dll/network.cpp
106
dll/network.cpp
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@ -16,6 +16,7 @@
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<http://www.gnu.org/licenses/>. */
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#include "network.h"
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#include "dll.h"
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#define MAX_BROADCASTS 16
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static int number_broadcasts = -1;
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@ -218,25 +219,26 @@ static int set_socket_nonblocking(sock_t sock)
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static void kill_socket(sock_t sock)
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{
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if (is_socket_valid(sock))
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{
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#if defined(STEAM_WIN32)
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closesocket(sock);
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closesocket(sock);
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#else
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close(sock);
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close(sock);
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#endif
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}
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}
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static void kill_tcp_socket(struct TCP_Socket &socket)
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{
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if (is_socket_valid(socket.sock)) {
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kill_socket(socket.sock);
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}
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kill_socket(socket.sock);
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socket = TCP_Socket();
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}
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static bool initialed;
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static void run_at_startup()
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{
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static bool initialed = false;
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if (initialed) {
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return;
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}
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@ -554,6 +556,11 @@ void Networking::do_callbacks_message(Common_Message *msg)
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PRINT_DEBUG("has_steam_messages\n");
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run_callbacks(CALLBACK_ID_STEAM_MESSAGES, msg);
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}
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if (msg->has_networking_messages()) {
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PRINT_DEBUG("has_networking_messages\n");
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run_callbacks(CALLBACK_ID_NETWORKING_MESSAGES, msg);
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}
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}
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bool Networking::handle_tcp(Common_Message *msg, struct TCP_Socket &socket)
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@ -886,6 +893,22 @@ void Networking::Run()
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char data[2048];
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int len;
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if (query_alive && is_socket_valid(query_socket)) {
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PRINT_DEBUG("RECV QUERY\n");
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Steam_Client* client = get_steam_client();
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sockaddr_in addr;
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addr.sin_family = AF_INET;
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while ((len = receive_packet(query_socket, &ip_port, data, sizeof(data))) >= 0) {
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client->steam_gameserver->HandleIncomingPacket(data, len, htonl(ip_port.ip), htons(ip_port.port));
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len = client->steam_gameserver->GetNextOutgoingPacket(data, sizeof(data), &ip_port.ip, &ip_port.port);
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addr.sin_addr.s_addr = htonl(ip_port.ip);
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addr.sin_port = htons(ip_port.port);
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sendto(query_socket, data, len, 0, (sockaddr*)&addr, sizeof(addr));
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}
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}
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PRINT_DEBUG("RECV UDP\n");
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while((len = receive_packet(udp_socket, &ip_port, data, sizeof(data))) >= 0) {
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PRINT_DEBUG("recv %i %hhu.%hhu.%hhu.%hhu:%hu\n", len, ((unsigned char *)&ip_port.ip)[0], ((unsigned char *)&ip_port.ip)[1], ((unsigned char *)&ip_port.ip)[2], ((unsigned char *)&ip_port.ip)[3], htons(ip_port.port));
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@ -1247,3 +1270,74 @@ bool Networking::isAlive()
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{
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return alive;
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}
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void Networking::startQuery(IP_PORT ip_port)
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{
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if (ip_port.port <= 1024)
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return;
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if (!query_alive)
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{
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if (ip_port.port == MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE)
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{
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PRINT_DEBUG("Source Query in Shared Mode\n");
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return;
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}
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int retry = 0;
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constexpr auto max_retry = 10;
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while (retry++ < max_retry)
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{
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query_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (is_socket_valid(query_socket))
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break;
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if (retry > max_retry)
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{
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reset_last_error();
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return;
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}
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}
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retry = 0;
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sockaddr_in addr;
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addr.sin_addr.s_addr = htonl(ip_port.ip);
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addr.sin_port = htons(ip_port.port);
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addr.sin_family = AF_INET;
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while (retry++ < max_retry)
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{
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int res = bind(query_socket, (sockaddr*)&addr, sizeof(sockaddr_in));
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if (res == 0)
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{
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set_socket_nonblocking(query_socket);
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break;
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}
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if (retry >= max_retry)
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{
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kill_socket(query_socket);
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query_socket = -1;
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reset_last_error();
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return;
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}
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}
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char str_ip[16];
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inet_ntop(AF_INET, &(addr.sin_addr), str_ip, 16);
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PRINT_DEBUG("Started query server on %s:%d\n", str_ip, htons(addr.sin_port));
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}
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query_alive = true;
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}
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void Networking::shutDownQuery()
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{
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query_alive = false;
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kill_socket(query_socket);
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}
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bool Networking::isQueryAlive()
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{
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return query_alive;
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}
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|
|
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@ -56,6 +56,7 @@ enum Callback_Ids {
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CALLBACK_ID_FRIEND_MESSAGES,
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CALLBACK_ID_NETWORKING_SOCKETS,
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CALLBACK_ID_STEAM_MESSAGES,
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CALLBACK_ID_NETWORKING_MESSAGES,
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CALLBACK_IDS_MAX
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};
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@ -85,9 +86,10 @@ struct Connection {
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class Networking {
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bool enabled = false;
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bool query_alive;
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bool alive;
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std::chrono::high_resolution_clock::time_point last_run;
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sock_t udp_socket, tcp_socket;
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sock_t query_socket, udp_socket, tcp_socket;
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uint16 udp_port, tcp_port;
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uint32 own_ip;
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std::vector<struct Connection> connections;
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@ -135,6 +137,10 @@ public:
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void shutDown();
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bool isAlive();
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void startQuery(IP_PORT ip_port);
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void shutDownQuery();
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bool isQueryAlive();
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};
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#endif
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|
|
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@ -145,6 +145,9 @@ public:
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//networking
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bool disable_networking = false;
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//gameserver source query
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bool disable_source_query = false;
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//overlay
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bool disable_overlay = false;
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};
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|
|
265
dll/source_query.cpp
Normal file
265
dll/source_query.cpp
Normal file
|
@ -0,0 +1,265 @@
|
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/* Copyright (C) 2019 Mr Goldberg, , Nemirtingas
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This file is part of the Goldberg Emulator
|
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|
||||
The Goldberg Emulator is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 3 of the License, or (at your option) any later version.
|
||||
|
||||
The Goldberg Emulator is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "source_query.h"
|
||||
#include "dll.h"
|
||||
|
||||
using lock_t = std::lock_guard<std::mutex>;
|
||||
|
||||
enum class source_query_magic : uint32_t
|
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{
|
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simple = 0xFFFFFFFFul,
|
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multi = 0xFFFFFFFEul, // <--- TODO ?
|
||||
};
|
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|
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enum class source_query_header : uint8_t
|
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{
|
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A2S_INFO = 'T',
|
||||
A2S_PLAYER = 'U',
|
||||
A2S_RULES = 'V',
|
||||
};
|
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|
||||
enum class source_response_header : uint8_t
|
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{
|
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A2S_CHALLENGE = 'A',
|
||||
A2S_INFO = 'I',
|
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A2S_PLAYER = 'D',
|
||||
A2S_RULES = 'E',
|
||||
};
|
||||
|
||||
enum class source_server_type : uint8_t
|
||||
{
|
||||
dedicated = 'd',
|
||||
non_dedicated = 'i',
|
||||
source_tc = 'p',
|
||||
};
|
||||
|
||||
enum class source_server_env : uint8_t
|
||||
{
|
||||
linux = 'l',
|
||||
windows = 'w',
|
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old_mac = 'm',
|
||||
mac = 'o',
|
||||
};
|
||||
|
||||
enum class source_server_visibility : uint8_t
|
||||
{
|
||||
_public = 0,
|
||||
_private = 1,
|
||||
};
|
||||
|
||||
enum class source_server_vac : uint8_t
|
||||
{
|
||||
unsecured = 0,
|
||||
secured = 1,
|
||||
};
|
||||
|
||||
enum source_server_extra_flag : uint8_t
|
||||
{
|
||||
none = 0x00,
|
||||
gameid = 0x01,
|
||||
steamid = 0x10,
|
||||
keywords = 0x20,
|
||||
spectator = 0x40,
|
||||
port = 0x80,
|
||||
};
|
||||
|
||||
#if defined(STEAM_WIN32)
|
||||
static constexpr source_server_env my_server_env = source_server_env::windows;
|
||||
#else
|
||||
static constexpr source_server_env my_server_env = source_server_env::linux;
|
||||
#endif
|
||||
|
||||
#pragma pack(push)
|
||||
#pragma pack(1)
|
||||
|
||||
constexpr char a2s_info_payload[] = "Source Engine Query";
|
||||
constexpr size_t a2s_info_payload_size = sizeof(a2s_info_payload);
|
||||
|
||||
struct source_query_data
|
||||
{
|
||||
source_query_magic magic;
|
||||
source_query_header header;
|
||||
union
|
||||
{
|
||||
char a2s_info_payload[a2s_info_payload_size];
|
||||
uint32_t challenge;
|
||||
};
|
||||
};
|
||||
|
||||
static constexpr size_t source_query_header_size = sizeof(source_query_magic) + sizeof(source_query_header);
|
||||
static constexpr size_t a2s_query_info_size = source_query_header_size + sizeof(source_query_data::a2s_info_payload);
|
||||
static constexpr size_t a2s_query_challenge_size = source_query_header_size + sizeof(source_query_data::challenge);
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
void serialize_response(std::vector<uint8_t>& buffer, const void* _data, size_t len)
|
||||
{
|
||||
const uint8_t* data = reinterpret_cast<const uint8_t*>(_data);
|
||||
|
||||
buffer.insert(buffer.end(), data, data + len);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void serialize_response(std::vector<uint8_t>& buffer, T const& v)
|
||||
{
|
||||
uint8_t const* data = reinterpret_cast<uint8_t const*>(&v);
|
||||
serialize_response(buffer, data, sizeof(T));
|
||||
}
|
||||
|
||||
template<>
|
||||
void serialize_response<std::string>(std::vector<uint8_t>& buffer, std::string const& v)
|
||||
{
|
||||
uint8_t const* str = reinterpret_cast<uint8_t const*>(v.c_str());
|
||||
serialize_response(buffer, str, v.length()+1);
|
||||
}
|
||||
|
||||
template<typename T, int N>
|
||||
void serialize_response(std::vector <uint8_t>& buffer, char(&str)[N])
|
||||
{
|
||||
serialize_response(buffer, reinterpret_cast<uint8_t const*>(str), N);
|
||||
}
|
||||
|
||||
void get_challenge(std::vector<uint8_t> &challenge_buff)
|
||||
{
|
||||
// TODO: generate the challenge id
|
||||
serialize_response(challenge_buff, source_query_magic::simple);
|
||||
serialize_response(challenge_buff, source_response_header::A2S_CHALLENGE);
|
||||
serialize_response(challenge_buff, static_cast<uint32_t>(0x00112233ul));
|
||||
}
|
||||
|
||||
std::vector<uint8_t> Source_Query::handle_source_query(const void* buffer, size_t len, Gameserver const& gs)
|
||||
{
|
||||
std::vector<uint8_t> output_buffer;
|
||||
|
||||
if (len < source_query_header_size) // its not at least 5 bytes long (0xFF 0xFF 0xFF 0xFF 0x??)
|
||||
return output_buffer;
|
||||
|
||||
source_query_data const& query = *reinterpret_cast<source_query_data const*>(buffer);
|
||||
|
||||
// || gs.max_player_count() == 0
|
||||
if (gs.offline() || query.magic != source_query_magic::simple)
|
||||
return output_buffer;
|
||||
|
||||
switch (query.header)
|
||||
{
|
||||
case source_query_header::A2S_INFO:
|
||||
if (len >= a2s_query_info_size && !strncmp(query.a2s_info_payload, a2s_info_payload, a2s_info_payload_size))
|
||||
{
|
||||
serialize_response(output_buffer, source_query_magic::simple);
|
||||
serialize_response(output_buffer, source_response_header::A2S_INFO);
|
||||
serialize_response(output_buffer, static_cast<uint8_t>(2));
|
||||
serialize_response(output_buffer, gs.server_name());
|
||||
serialize_response(output_buffer, gs.map_name());
|
||||
serialize_response(output_buffer, gs.mod_dir());
|
||||
serialize_response(output_buffer, gs.product());
|
||||
serialize_response(output_buffer, static_cast<uint16_t>(gs.appid()));
|
||||
serialize_response(output_buffer, static_cast<uint8_t>(gs.num_players()));
|
||||
serialize_response(output_buffer, static_cast<uint8_t>(gs.max_player_count()));
|
||||
serialize_response(output_buffer, static_cast<uint8_t>(gs.bot_player_count()));
|
||||
serialize_response(output_buffer, (gs.dedicated_server() ? source_server_type::dedicated : source_server_type::non_dedicated));;
|
||||
serialize_response(output_buffer, my_server_env);
|
||||
serialize_response(output_buffer, source_server_visibility::_public);
|
||||
serialize_response(output_buffer, (gs.secure() ? source_server_vac::secured : source_server_vac::unsecured));
|
||||
serialize_response(output_buffer, std::to_string(gs.version()));
|
||||
|
||||
uint8_t flags = source_server_extra_flag::none;
|
||||
|
||||
if (gs.port() != 0)
|
||||
flags |= source_server_extra_flag::port;
|
||||
|
||||
if (gs.spectator_port() != 0)
|
||||
flags |= source_server_extra_flag::spectator;
|
||||
|
||||
if(CGameID(gs.appid()).IsValid())
|
||||
flags |= source_server_extra_flag::gameid;
|
||||
|
||||
if (flags != source_server_extra_flag::none)
|
||||
serialize_response(output_buffer, flags);
|
||||
|
||||
if (flags & source_server_extra_flag::port)
|
||||
serialize_response(output_buffer, static_cast<uint16_t>(gs.port()));
|
||||
|
||||
// add steamid
|
||||
|
||||
if (flags & source_server_extra_flag::spectator)
|
||||
{
|
||||
serialize_response(output_buffer, static_cast<uint16_t>(gs.spectator_port()));
|
||||
serialize_response(output_buffer, gs.spectator_server_name());
|
||||
}
|
||||
|
||||
// keywords
|
||||
|
||||
if (flags & source_server_extra_flag::gameid)
|
||||
serialize_response(output_buffer, CGameID(gs.appid()).ToUint64());
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case source_query_header::A2S_PLAYER:
|
||||
if (len >= a2s_query_challenge_size)
|
||||
{
|
||||
if (query.challenge == 0xFFFFFFFFul)
|
||||
{
|
||||
get_challenge(output_buffer);
|
||||
}
|
||||
else if (query.challenge == 0x00112233ul)
|
||||
{
|
||||
std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>> const& players = *get_steam_client()->steam_gameserver->get_players();
|
||||
|
||||
serialize_response(output_buffer, source_query_magic::simple);
|
||||
serialize_response(output_buffer, source_response_header::A2S_PLAYER);
|
||||
serialize_response(output_buffer, static_cast<uint8_t>(players.size())); // num_players
|
||||
|
||||
for (int i = 0; i < players.size(); ++i)
|
||||
{
|
||||
serialize_response(output_buffer, static_cast<uint8_t>(i)); // player index
|
||||
serialize_response(output_buffer, players[i].second.name); // player name
|
||||
serialize_response(output_buffer, players[i].second.score); // player score
|
||||
serialize_response(output_buffer, static_cast<float>(std::chrono::duration_cast<std::chrono::seconds>(std::chrono::steady_clock::now() - players[i].second.join_time).count()));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case source_query_header::A2S_RULES:
|
||||
if (len >= a2s_query_challenge_size)
|
||||
{
|
||||
if (query.challenge == 0xFFFFFFFFul)
|
||||
{
|
||||
get_challenge(output_buffer);
|
||||
}
|
||||
else if (query.challenge == 0x00112233ul)
|
||||
{
|
||||
auto values = gs.values();
|
||||
|
||||
serialize_response(output_buffer, source_query_magic::simple);
|
||||
serialize_response(output_buffer, source_response_header::A2S_RULES);
|
||||
serialize_response(output_buffer, static_cast<uint16_t>(values.size()));
|
||||
|
||||
for (auto const& i : values)
|
||||
{
|
||||
serialize_response(output_buffer, i.first);
|
||||
serialize_response(output_buffer, i.second);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
return output_buffer;
|
||||
}
|
32
dll/source_query.h
Normal file
32
dll/source_query.h
Normal file
|
@ -0,0 +1,32 @@
|
|||
/* Copyright (C) 2019 Mr Goldberg
|
||||
This file is part of the Goldberg Emulator
|
||||
|
||||
The Goldberg Emulator is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 3 of the License, or (at your option) any later version.
|
||||
|
||||
The Goldberg Emulator is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#ifndef __INCLUDED_SOURCE_QUERY__
|
||||
#define __INCLUDED_SOURCE_QUERY__
|
||||
|
||||
#include "base.h"
|
||||
|
||||
class Source_Query
|
||||
{
|
||||
Source_Query () = delete;
|
||||
~Source_Query() = delete;
|
||||
|
||||
public:
|
||||
static std::vector<uint8_t> handle_source_query(const void* buffer, size_t len, Gameserver const& gs);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -16,6 +16,7 @@
|
|||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "steam_gameserver.h"
|
||||
#include "source_query.h"
|
||||
|
||||
#define SEND_SERVER_RATE 5.0
|
||||
|
||||
|
@ -33,6 +34,11 @@ Steam_GameServer::~Steam_GameServer()
|
|||
delete ticket_manager;
|
||||
}
|
||||
|
||||
std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>>* Steam_GameServer::get_players()
|
||||
{
|
||||
return &players;
|
||||
}
|
||||
|
||||
//
|
||||
// Basic server data. These properties, if set, must be set before before calling LogOn. They
|
||||
// may not be changed after logged in.
|
||||
|
@ -54,6 +60,10 @@ bool Steam_GameServer::InitGameServer( uint32 unIP, uint16 usGamePort, uint16 us
|
|||
server_data.set_port(usGamePort);
|
||||
server_data.set_query_port(usQueryPort);
|
||||
server_data.set_offline(false);
|
||||
|
||||
if (!settings->disable_source_query)
|
||||
network->startQuery({ unIP, usQueryPort });
|
||||
|
||||
if (!settings->get_local_game_id().AppID()) settings->set_game_id(CGameID(nGameAppId));
|
||||
//TODO: flags should be k_unServerFlag
|
||||
flags = unFlags;
|
||||
|
@ -71,7 +81,7 @@ void Steam_GameServer::SetProduct( const char *pszProduct )
|
|||
{
|
||||
PRINT_DEBUG("SetProduct\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
server_data.set_product(pszProduct);
|
||||
server_data.set_product(pszProduct); // Set product to game name if this is empty
|
||||
}
|
||||
|
||||
|
||||
|
@ -344,7 +354,22 @@ bool Steam_GameServer::SendUserConnectAndAuthenticate( uint32 unIPClient, const
|
|||
PRINT_DEBUG("SendUserConnectAndAuthenticate %u %u\n", unIPClient, cubAuthBlobSize);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
return ticket_manager->SendUserConnectAndAuthenticate(unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
|
||||
bool res = ticket_manager->SendUserConnectAndAuthenticate(unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
|
||||
|
||||
if (res)
|
||||
{
|
||||
std::pair<CSteamID, Gameserver_Player_Info_t> infos;
|
||||
if( pSteamIDUser != nullptr)
|
||||
infos.first = *pSteamIDUser;
|
||||
|
||||
infos.second.join_time = std::chrono::steady_clock::now();
|
||||
infos.second.score = 0;
|
||||
infos.second.name = "Player";
|
||||
|
||||
players.emplace_back(std::move(infos));
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
@ -357,7 +382,16 @@ CSteamID Steam_GameServer::CreateUnauthenticatedUserConnection()
|
|||
PRINT_DEBUG("CreateUnauthenticatedUserConnection\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
return ticket_manager->fakeUser();
|
||||
CSteamID bot_id = ticket_manager->fakeUser();
|
||||
std::pair<CSteamID, Gameserver_Player_Info_t> infos;
|
||||
infos.first = bot_id;
|
||||
infos.second.join_time = std::chrono::steady_clock::now();
|
||||
infos.second.score = 0;
|
||||
infos.second.name = "Bot";
|
||||
|
||||
players.emplace_back(std::move(infos));
|
||||
|
||||
return bot_id;
|
||||
}
|
||||
|
||||
|
||||
|
@ -369,6 +403,16 @@ void Steam_GameServer::SendUserDisconnect( CSteamID steamIDUser )
|
|||
PRINT_DEBUG("SendUserDisconnect\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
auto player_it = std::find_if(players.begin(), players.end(), [&steamIDUser](std::pair<CSteamID, Gameserver_Player_Info_t>& player)
|
||||
{
|
||||
return player.first == steamIDUser;
|
||||
});
|
||||
|
||||
if (player_it != players.end())
|
||||
{
|
||||
players.erase(player_it);
|
||||
}
|
||||
|
||||
ticket_manager->endAuth(steamIDUser);
|
||||
}
|
||||
|
||||
|
@ -381,7 +425,21 @@ void Steam_GameServer::SendUserDisconnect( CSteamID steamIDUser )
|
|||
bool Steam_GameServer::BUpdateUserData( CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore )
|
||||
{
|
||||
PRINT_DEBUG("BUpdateUserData\n");
|
||||
return true;
|
||||
|
||||
auto player_it = std::find_if(players.begin(), players.end(), [&steamIDUser](std::pair<CSteamID, Gameserver_Player_Info_t>& player)
|
||||
{
|
||||
return player.first == steamIDUser;
|
||||
});
|
||||
|
||||
if (player_it != players.end())
|
||||
{
|
||||
if( pchPlayerName != nullptr)
|
||||
player_it->second.name = pchPlayerName;
|
||||
|
||||
player_it->second.score = uScore;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// You shouldn't need to call this as it is called internally by SteamGameServer_Init() and can only be called once.
|
||||
|
@ -578,6 +636,18 @@ bool Steam_GameServer::HandleIncomingPacket( const void *pData, int cbData, uint
|
|||
{
|
||||
PRINT_DEBUG("HandleIncomingPacket %i %X %i\n", cbData, srcIP, srcPort);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (settings->disable_source_query) return true;
|
||||
|
||||
Gameserver_Outgoing_Packet packet;
|
||||
packet.data = std::move(Source_Query::handle_source_query(pData, cbData, server_data));
|
||||
if (packet.data.empty())
|
||||
return false;
|
||||
|
||||
|
||||
packet.ip = srcIP;
|
||||
packet.port = srcPort;
|
||||
|
||||
outgoing_packets.emplace_back(std::move(packet));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -590,6 +660,7 @@ int Steam_GameServer::GetNextOutgoingPacket( void *pOut, int cbMaxOut, uint32 *p
|
|||
{
|
||||
PRINT_DEBUG("GetNextOutgoingPacket\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (settings->disable_source_query) return 0;
|
||||
if (outgoing_packets.size() == 0) return 0;
|
||||
|
||||
if (outgoing_packets.back().data.size() < cbMaxOut) cbMaxOut = outgoing_packets.back().data.size();
|
||||
|
@ -690,6 +761,10 @@ void Steam_GameServer::RunCallbacks()
|
|||
msg.set_allocated_gameserver(new Gameserver(server_data));
|
||||
msg.mutable_gameserver()->set_offline(true);
|
||||
network->sendToAllIndividuals(&msg, true);
|
||||
// Shutdown Source Query
|
||||
network->shutDownQuery();
|
||||
// And empty the queue if needed
|
||||
outgoing_packets.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,9 @@
|
|||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#ifndef __INCLUDED_GAMESERVER__
|
||||
#define __INCLUDED_GAMESERVER__
|
||||
|
||||
#include "base.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -22,12 +25,18 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct Gameserver_Outgoing_Packet {
|
||||
std::string data;
|
||||
std::vector<uint8_t> data;
|
||||
|
||||
uint32 ip;
|
||||
uint16 port;
|
||||
};
|
||||
|
||||
struct Gameserver_Player_Info_t {
|
||||
std::chrono::steady_clock::time_point join_time;
|
||||
std::string name;
|
||||
uint32 score;
|
||||
};
|
||||
|
||||
class Steam_GameServer :
|
||||
public ISteamGameServer005,
|
||||
public ISteamGameServer008,
|
||||
|
@ -47,6 +56,7 @@ public ISteamGameServer
|
|||
bool logged_in = false;
|
||||
bool call_servers_disconnected = false;
|
||||
Gameserver server_data;
|
||||
std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>> players;
|
||||
|
||||
uint32 flags;
|
||||
bool policy_response_called;
|
||||
|
@ -59,6 +69,9 @@ public:
|
|||
|
||||
Steam_GameServer(class Settings *settings, class Networking *network, class SteamCallBacks *callbacks);
|
||||
~Steam_GameServer();
|
||||
|
||||
std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>>* get_players();
|
||||
|
||||
//
|
||||
// Basic server data. These properties, if set, must be set before before calling LogOn. They
|
||||
// may not be changed after logged in.
|
||||
|
@ -329,3 +342,5 @@ public:
|
|||
//
|
||||
void RunCallbacks();
|
||||
};
|
||||
|
||||
#endif
|
|
@ -15,6 +15,9 @@
|
|||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#ifndef __INCLUDED_STEAM_MATCHMAKING__
|
||||
#define __INCLUDED_STEAM_MATCHMAKING__
|
||||
|
||||
#include "base.h"
|
||||
|
||||
#define SEND_LOBBY_RATE 5.0
|
||||
|
@ -1479,3 +1482,5 @@ void Callback(Common_Message *msg)
|
|||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -17,6 +17,22 @@
|
|||
|
||||
#include "base.h"
|
||||
|
||||
#define NETWORKING_MESSAGES_TIMEOUT 30.0
|
||||
|
||||
struct Steam_Message_Connection {
|
||||
SteamNetworkingIdentity remote_identity;
|
||||
std::map<int, std::queue<std::string>> data;
|
||||
|
||||
std::list<int> channels;
|
||||
bool accepted = false;
|
||||
bool dead = false;
|
||||
|
||||
unsigned id;
|
||||
unsigned remote_id = 0;
|
||||
|
||||
std::chrono::high_resolution_clock::time_point created = std::chrono::high_resolution_clock::now();
|
||||
};
|
||||
|
||||
class Steam_Networking_Messages :
|
||||
public ISteamNetworkingMessages
|
||||
{
|
||||
|
@ -26,7 +42,13 @@ public ISteamNetworkingMessages
|
|||
class SteamCallBacks *callbacks;
|
||||
class RunEveryRunCB *run_every_runcb;
|
||||
|
||||
std::map<CSteamID, Steam_Message_Connection> connections;
|
||||
std::list<Common_Message> incoming_data;
|
||||
|
||||
unsigned id_counter = 0;
|
||||
std::chrono::steady_clock::time_point created;
|
||||
public:
|
||||
|
||||
static void steam_callback(void *object, Common_Message *msg)
|
||||
{
|
||||
PRINT_DEBUG("steam_networking_messages_callback\n");
|
||||
|
@ -48,11 +70,14 @@ Steam_Networking_Messages(class Settings *settings, class Networking *network, c
|
|||
this->settings = settings;
|
||||
this->network = network;
|
||||
this->run_every_runcb = run_every_runcb;
|
||||
this->network->setCallback(CALLBACK_ID_NETWORKING_MESSAGES, settings->get_local_steam_id(), &Steam_Networking_Messages::steam_callback, this);
|
||||
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Networking_Messages::steam_callback, this);
|
||||
this->run_every_runcb->add(&Steam_Networking_Messages::steam_run_every_runcb, this);
|
||||
|
||||
this->callback_results = callback_results;
|
||||
this->callbacks = callbacks;
|
||||
|
||||
this->created = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
~Steam_Networking_Messages()
|
||||
|
@ -61,6 +86,45 @@ Steam_Networking_Messages(class Settings *settings, class Networking *network, c
|
|||
this->run_every_runcb->remove(&Steam_Networking_Messages::steam_run_every_runcb, this);
|
||||
}
|
||||
|
||||
std::map<CSteamID, Steam_Message_Connection>::iterator find_or_create_message_connection(SteamNetworkingIdentity identityRemote, bool incoming, bool restartbroken)
|
||||
{
|
||||
auto conn = connections.find(identityRemote.GetSteamID());
|
||||
if (conn == connections.end() || (conn->second.dead && restartbroken)) {
|
||||
++id_counter;
|
||||
struct Steam_Message_Connection con;
|
||||
con.remote_identity = identityRemote;
|
||||
con.id = id_counter;
|
||||
connections[identityRemote.GetSteamID()] = con;
|
||||
|
||||
Common_Message msg;
|
||||
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
msg.set_dest_id(con.remote_identity.GetSteamID64());
|
||||
msg.set_allocated_networking_messages(new Networking_Messages);
|
||||
if (incoming) {
|
||||
msg.mutable_networking_messages()->set_type(Networking_Messages::CONNECTION_ACCEPT);
|
||||
} else {
|
||||
msg.mutable_networking_messages()->set_type(Networking_Messages::CONNECTION_NEW);
|
||||
}
|
||||
msg.mutable_networking_messages()->set_channel(0);
|
||||
msg.mutable_networking_messages()->set_id_from(con.id);
|
||||
network->sendTo(&msg, true);
|
||||
|
||||
conn = connections.find(identityRemote.GetSteamID());
|
||||
|
||||
if (incoming) {
|
||||
SteamNetworkingMessagesSessionRequest_t data;
|
||||
data.m_identityRemote = con.remote_identity;
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
}
|
||||
|
||||
if (!incoming) {
|
||||
conn->second.accepted = true;
|
||||
}
|
||||
|
||||
return conn;
|
||||
}
|
||||
|
||||
/// Sends a message to the specified host. If we don't already have a session with that user,
|
||||
/// a session is implicitly created. There might be some handshaking that needs to happen
|
||||
/// before we can actually begin sending message data. If this handshaking fails and we can't
|
||||
|
@ -106,7 +170,57 @@ Steam_Networking_Messages(class Settings *settings, class Networking *network, c
|
|||
EResult SendMessageToUser( const SteamNetworkingIdentity &identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Messages::SendMessageToUser\n");
|
||||
return k_EResultNoConnection;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
const SteamNetworkingIPAddr *ip = identityRemote.GetIPAddr();
|
||||
bool reliable = false;
|
||||
if (nSendFlags & k_nSteamNetworkingSend_Reliable) {
|
||||
reliable = true;
|
||||
}
|
||||
|
||||
bool restart_broken = false;
|
||||
if (nSendFlags & k_nSteamNetworkingSend_AutoRestartBrokenSession) {
|
||||
restart_broken = true;
|
||||
}
|
||||
|
||||
if (identityRemote.m_eType == k_ESteamNetworkingIdentityType_SteamID) {
|
||||
PRINT_DEBUG("Steam_Networking_Messages::SendMessageToUser %llu\n", identityRemote.GetSteamID64());
|
||||
//steam id identity
|
||||
} else if (ip) {
|
||||
PRINT_DEBUG("Steam_Networking_Messages::SendMessageToUser %u:%u ipv4? %u\n", ip->GetIPv4(), ip->m_port, ip->IsIPv4());
|
||||
//ip addr
|
||||
return k_EResultNoConnection; //TODO
|
||||
} else {
|
||||
return k_EResultNoConnection;
|
||||
}
|
||||
|
||||
auto conn = find_or_create_message_connection(identityRemote, false, restart_broken);
|
||||
if (conn->second.dead) {
|
||||
return k_EResultNoConnection;
|
||||
}
|
||||
|
||||
Common_Message msg;
|
||||
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
msg.set_dest_id(conn->second.remote_identity.GetSteamID64());
|
||||
msg.set_allocated_networking_messages(new Networking_Messages);
|
||||
msg.mutable_networking_messages()->set_type(Networking_Messages::DATA);
|
||||
msg.mutable_networking_messages()->set_channel(nRemoteChannel);
|
||||
msg.mutable_networking_messages()->set_id_from(conn->second.id);
|
||||
msg.mutable_networking_messages()->set_data(pubData, cubData);
|
||||
|
||||
network->sendTo(&msg, reliable);
|
||||
return k_EResultOK;
|
||||
}
|
||||
|
||||
static void free_steam_message_data(SteamNetworkingMessage_t *pMsg)
|
||||
{
|
||||
free(pMsg->m_pData);
|
||||
pMsg->m_pData = NULL;
|
||||
}
|
||||
|
||||
static void delete_steam_message(SteamNetworkingMessage_t *pMsg)
|
||||
{
|
||||
if (pMsg->m_pfnFreeData) pMsg->m_pfnFreeData(pMsg);
|
||||
delete pMsg;
|
||||
}
|
||||
|
||||
/// Reads the next message that has been sent from another user via SendMessageToUser() on the given channel.
|
||||
|
@ -116,7 +230,42 @@ EResult SendMessageToUser( const SteamNetworkingIdentity &identityRemote, const
|
|||
int ReceiveMessagesOnChannel( int nLocalChannel, SteamNetworkingMessage_t **ppOutMessages, int nMaxMessages )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Messages::ReceiveMessagesOnChannel\n");
|
||||
return 0;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
int message_counter = 0;
|
||||
|
||||
for (auto & conn : connections) {
|
||||
auto chan = conn.second.data.find(nLocalChannel);
|
||||
if (chan != conn.second.data.end()) {
|
||||
while (!chan->second.empty() && message_counter <= nMaxMessages) {
|
||||
SteamNetworkingMessage_t *pMsg = new SteamNetworkingMessage_t(); //TODO size is wrong
|
||||
unsigned long size = chan->second.front().size();
|
||||
pMsg->m_pData = malloc(size);
|
||||
pMsg->m_cbSize = size;
|
||||
memcpy(pMsg->m_pData, chan->second.front().data(), size);
|
||||
pMsg->m_conn = conn.second.id;
|
||||
pMsg->m_identityPeer = conn.second.remote_identity;
|
||||
pMsg->m_nConnUserData = -1;
|
||||
pMsg->m_usecTimeReceived = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - created).count();
|
||||
//TODO: messagenumber?
|
||||
// pMsg->m_nMessageNumber = connect_socket->second.packet_receive_counter;
|
||||
// ++connect_socket->second.packet_receive_counter;
|
||||
|
||||
pMsg->m_pfnFreeData = &free_steam_message_data;
|
||||
pMsg->m_pfnRelease = &delete_steam_message;
|
||||
pMsg->m_nChannel = nLocalChannel;
|
||||
ppOutMessages[message_counter] = pMsg;
|
||||
++message_counter;
|
||||
chan->second.pop();
|
||||
}
|
||||
}
|
||||
|
||||
if (message_counter >= nMaxMessages) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
PRINT_DEBUG("Steam_Networking_Messages::ReceiveMessagesOnChannel got %u\n", message_counter);
|
||||
return message_counter;
|
||||
}
|
||||
|
||||
/// AcceptSessionWithUser() should only be called in response to a SteamP2PSessionRequest_t callback
|
||||
|
@ -129,7 +278,14 @@ int ReceiveMessagesOnChannel( int nLocalChannel, SteamNetworkingMessage_t **ppOu
|
|||
bool AcceptSessionWithUser( const SteamNetworkingIdentity &identityRemote )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Messages::AcceptSessionWithUser\n");
|
||||
return false;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
auto conn = connections.find(identityRemote.GetSteamID());
|
||||
if (conn == connections.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
conn->second.accepted = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Call this when you're done talking to a user to immediately free up resources under-the-hood.
|
||||
|
@ -140,7 +296,23 @@ bool AcceptSessionWithUser( const SteamNetworkingIdentity &identityRemote )
|
|||
bool CloseSessionWithUser( const SteamNetworkingIdentity &identityRemote )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Messages::CloseSessionWithUser\n");
|
||||
return false;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
auto conn = connections.find(identityRemote.GetSteamID());
|
||||
if (conn == connections.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Common_Message msg;
|
||||
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
msg.set_dest_id(conn->second.remote_identity.GetSteamID64());
|
||||
msg.set_allocated_networking_messages(new Networking_Messages);
|
||||
msg.mutable_networking_messages()->set_type(Networking_Messages::CONNECTION_END);
|
||||
msg.mutable_networking_messages()->set_channel(0);
|
||||
msg.mutable_networking_messages()->set_id_from(conn->second.id);
|
||||
network->sendTo(&msg, true);
|
||||
|
||||
connections.erase(conn);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Call this when you're done talking to a user on a specific channel. Once all
|
||||
|
@ -150,6 +322,7 @@ bool CloseSessionWithUser( const SteamNetworkingIdentity &identityRemote )
|
|||
bool CloseChannelWithUser( const SteamNetworkingIdentity &identityRemote, int nLocalChannel )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Messages::CloseChannelWithUser\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -165,12 +338,62 @@ bool CloseChannelWithUser( const SteamNetworkingIdentity &identityRemote, int nL
|
|||
ESteamNetworkingConnectionState GetSessionConnectionInfo( const SteamNetworkingIdentity &identityRemote, SteamNetConnectionInfo_t *pConnectionInfo, SteamNetworkingQuickConnectionStatus *pQuickStatus )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Messages::GetSessionConnectionInfo\n");
|
||||
return k_ESteamNetworkingConnectionState_None;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
auto conn = connections.find(identityRemote.GetSteamID());
|
||||
if (conn == connections.end()) {
|
||||
return k_ESteamNetworkingConnectionState_None;
|
||||
}
|
||||
|
||||
if (pConnectionInfo) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
if (pQuickStatus) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
if (conn->second.remote_id == 0 || !conn->second.accepted) {
|
||||
return k_ESteamNetworkingConnectionState_Connecting;
|
||||
}
|
||||
|
||||
if (conn->second.dead) {
|
||||
return k_ESteamNetworkingConnectionState_ClosedByPeer;
|
||||
}
|
||||
|
||||
return k_ESteamNetworkingConnectionState_Connected;
|
||||
}
|
||||
|
||||
void end_connection(CSteamID steam_id)
|
||||
{
|
||||
auto conn = connections.find(steam_id);
|
||||
if (conn != connections.end()) {
|
||||
conn->second.dead = true;
|
||||
}
|
||||
}
|
||||
|
||||
void RunCallbacks()
|
||||
{
|
||||
auto msg = std::begin(incoming_data);
|
||||
while (msg != std::end(incoming_data)) {
|
||||
CSteamID source_id((uint64)msg->source_id());
|
||||
|
||||
auto conn = connections.find(source_id);
|
||||
if (conn != connections.end()) {
|
||||
if (conn->second.remote_id == msg->networking_messages().id_from())
|
||||
conn->second.data[msg->networking_messages().channel()].push(msg->networking_messages().data());
|
||||
}
|
||||
|
||||
msg = incoming_data.erase(msg);
|
||||
}
|
||||
|
||||
auto conn = std::begin(connections);
|
||||
while (conn != std::end(connections)) {
|
||||
if (!conn->second.accepted && check_timedout(conn->second.created, NETWORKING_MESSAGES_TIMEOUT)) {
|
||||
conn = connections.erase(conn);
|
||||
} else {
|
||||
++conn;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Callback(Common_Message *msg)
|
||||
|
@ -181,7 +404,33 @@ void Callback(Common_Message *msg)
|
|||
}
|
||||
|
||||
if (msg->low_level().type() == Low_Level::DISCONNECT) {
|
||||
end_connection((uint64)msg->source_id());
|
||||
}
|
||||
}
|
||||
|
||||
if (msg->has_networking_messages()) {
|
||||
PRINT_DEBUG("Steam_Networking_Messages: got network socket msg %u\n", msg->networking_messages().type());
|
||||
if (msg->networking_messages().type() == Networking_Messages::CONNECTION_NEW) {
|
||||
SteamNetworkingIdentity identity;
|
||||
identity.SetSteamID64(msg->source_id());
|
||||
auto conn = find_or_create_message_connection(identity, true, false);
|
||||
conn->second.remote_id = msg->networking_messages().id_from();
|
||||
conn->second.dead = false;
|
||||
}
|
||||
|
||||
if (msg->networking_messages().type() == Networking_Messages::CONNECTION_ACCEPT) {
|
||||
auto conn = connections.find((uint64)msg->source_id());
|
||||
if (conn != connections.end()) {
|
||||
conn->second.remote_id = msg->networking_messages().id_from();
|
||||
}
|
||||
}
|
||||
|
||||
if (msg->networking_messages().type() == Networking_Messages::CONNECTION_END) {
|
||||
end_connection((uint64)msg->source_id());
|
||||
}
|
||||
|
||||
if (msg->networking_messages().type() == Networking_Messages::DATA) {
|
||||
incoming_data.push_back(Common_Message(*msg));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,9 @@
|
|||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#ifndef __INCLUDED_STEAM_UTILS__
|
||||
#define __INCLUDED_STEAM_UTILS__
|
||||
|
||||
#include "base.h"
|
||||
#include "local_storage.h"
|
||||
#include "../overlay_experimental/steam_overlay.h"
|
||||
|
@ -406,3 +409,5 @@ ESteamIPv6ConnectivityState GetIPv6ConnectivityState( ESteamIPv6ConnectivityProt
|
|||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -311,14 +311,14 @@ S_API void S_CALLTYPE SteamAPI_ManualDispatch_RunFrame( HSteamPipe hSteamPipe );
|
|||
/// Fetch the next pending callback on the given pipe, if any. If a callback is available, true is returned
|
||||
/// and the structure is populated. In this case, you MUST call SteamAPI_ManualDispatch_FreeLastCallback
|
||||
/// (after dispatching the callback) before calling SteamAPI_ManualDispatch_GetNextCallback again.
|
||||
S_API bool S_CALLTYPE SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg );
|
||||
S_API steam_bool S_CALLTYPE SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg );
|
||||
|
||||
/// You must call this after dispatching the callback, if SteamAPI_ManualDispatch_GetNextCallback returns true.
|
||||
S_API void S_CALLTYPE SteamAPI_ManualDispatch_FreeLastCallback( HSteamPipe hSteamPipe );
|
||||
|
||||
/// Return the call result for the specified call on the specified pipe. You really should
|
||||
/// only call this in a handler for SteamAPICallCompleted_t callback.
|
||||
S_API bool S_CALLTYPE SteamAPI_ManualDispatch_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed );
|
||||
S_API steam_bool S_CALLTYPE SteamAPI_ManualDispatch_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed );
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
//
|
||||
|
|
|
@ -10,6 +10,12 @@
|
|||
#pragma once
|
||||
#endif
|
||||
|
||||
/*
|
||||
for some dumb reason some games like carrion think a bool is an int and use the whole register as a return value
|
||||
instead of using just al like a normal program.
|
||||
*/
|
||||
typedef unsigned steam_bool;
|
||||
|
||||
#define S_CALLTYPE __cdecl
|
||||
|
||||
// Steam-specific types. Defined here so this header file can be included in other code bases.
|
||||
|
|
Loading…
Reference in New Issue
Block a user