/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "base.h" class Steam_MusicRemote : public ISteamMusicRemote { public: // Service Definition bool RegisterSteamMusicRemote( const char *pchName ); bool DeregisterSteamMusicRemote(); bool BIsCurrentMusicRemote(); bool BActivationSuccess( bool bValue ); bool SetDisplayName( const char *pchDisplayName ); bool SetPNGIcon_64x64( void *pvBuffer, uint32 cbBufferLength ); // Abilities for the user interface bool EnablePlayPrevious(bool bValue); bool EnablePlayNext( bool bValue ); bool EnableShuffled( bool bValue ); bool EnableLooped( bool bValue ); bool EnableQueue( bool bValue ); bool EnablePlaylists( bool bValue ); // Status bool UpdatePlaybackStatus( AudioPlayback_Status nStatus ); bool UpdateShuffled( bool bValue ); bool UpdateLooped( bool bValue ); bool UpdateVolume( float flValue ); // volume is between 0.0 and 1.0 // Current Entry bool CurrentEntryWillChange(); bool CurrentEntryIsAvailable( bool bAvailable ); bool UpdateCurrentEntryText( const char *pchText ); bool UpdateCurrentEntryElapsedSeconds( int nValue ); bool UpdateCurrentEntryCoverArt( void *pvBuffer, uint32 cbBufferLength ); bool CurrentEntryDidChange(); // Queue bool QueueWillChange(); bool ResetQueueEntries(); bool SetQueueEntry( int nID, int nPosition, const char *pchEntryText ); bool SetCurrentQueueEntry( int nID ); bool QueueDidChange(); // Playlist bool PlaylistWillChange(); bool ResetPlaylistEntries(); bool SetPlaylistEntry( int nID, int nPosition, const char *pchEntryText ); bool SetCurrentPlaylistEntry( int nID ); bool PlaylistDidChange(); };