import os def files_from_dir(dir, extension, filter=[]): out = [] for f in os.listdir(dir): if f.endswith(extension) and f not in filter: out.append(os.path.join(dir, f)) return out def convert_to_obj(files, obj_dir): out = [] for f in files: out.append(os.path.join(obj_dir, os.path.splitext(os.path.basename(f))[0] + ".obj")) return out def cl_line_obj(arguments, out_dir): return "rmdir /S /Q {0}\nmkdir {0}\ncl /Fo:{0}/ /c {1}\n".format(out_dir, ' '.join(arguments)) def cl_line_link(arguments, linker_arguments): return "cl /LD {} /link {}\n".format(' '.join(arguments), ' '.join(linker_arguments)) def cl_line_exe(arguments, linker_arguments): return "cl {} /link {}\n".format(' '.join(arguments), ' '.join(linker_arguments)) jobs = 4 normal_build_args = ["/EHsc", "/Ox", "/MP{}".format(jobs)] includes = ["ImGui", "overlay_experimental"] includes_32 = list(map(lambda a: '/I{}'.format(a), ["%PROTOBUF_X86_DIRECTORY%\\include\\"] + includes)) includes_64 = list(map(lambda a: '/I{}'.format(a), ["%PROTOBUF_X64_DIRECTORY%\\include\\"] + includes)) debug_build_args = [] release_build_args = ["/DEMU_RELEASE_BUILD", "/DNDEBUG"] steamclient_build_args = ["/DSTEAMCLIENT_DLL"] experimental_build_args = ["/DEMU_EXPERIMENTAL_BUILD", "/DCONTROLLER_SUPPORT", "/DEMU_OVERLAY"] steamclient_experimental_build_args = experimental_build_args + steamclient_build_args normal_linker_libs = ["Iphlpapi.lib", "Ws2_32.lib", "rtlgenrandom.lib", "Shell32.lib"] experimental_linker_libs = ["opengl32.lib", "Winmm.lib"] + normal_linker_libs linker_32 = ['"%PROTOBUF_X86_LIBRARY%"'] linker_64 = ['"%PROTOBUF_X64_LIBRARY%"'] controller_deps = ["controller/gamepad.c"] imgui_deps = files_from_dir("ImGui", ".cpp") + ["ImGui/backends/imgui_impl_dx9.cpp", "ImGui/backends/imgui_impl_dx10.cpp", "ImGui/backends/imgui_impl_dx11.cpp", "ImGui/backends/imgui_impl_dx12.cpp", "ImGui/backends/imgui_impl_win32.cpp", "ImGui/backends/imgui_impl_vulkan.cpp", "ImGui/backends/imgui_impl_opengl3.cpp", "ImGui/backends/imgui_win_shader_blobs.cpp"] proto_deps = list(map(lambda a: a.replace(".proto", ".pb.cc"), files_from_dir("dll", ".proto"))) all_deps = proto_deps + files_from_dir("detours", ".cpp") + controller_deps + imgui_deps + files_from_dir("overlay_experimental/System", ".cpp") sc_different_deps = ["flat.cpp", "dll.cpp"] steam_deps = files_from_dir("dll", ".cpp", sc_different_deps) overlay_deps = files_from_dir("overlay_experimental", ".cpp") + files_from_dir("overlay_experimental/windows", ".cpp") experimental_steam_deps = steam_deps + overlay_deps sc_different_deps = list(map(lambda a: "dll/" + a, sc_different_deps)) regular_files = [] head = """@echo off cd /d "%~dp0" rmdir /S /Q release mkdir release mkdir release\experimental mkdir release\experimental_steamclient mkdir release\debug_experimental mkdir release\debug_experimental_steamclient call build_set_protobuf_directories.bat """ head_32bit = """"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\\net.proto call build_env_x86.bat cl dll/rtlgenrandom.c dll/rtlgenrandom.def """ head_64bit = """"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\\net.proto call build_env_x64.bat cl dll/rtlgenrandom.c dll/rtlgenrandom.def """ footer = """ copy Readme_release.txt release\Readme.txt xcopy /s files_example\* release\\ copy Readme_experimental.txt release\experimental\Readme.txt copy Readme_debug.txt release\debug_experimental\Readme.txt copy steamclient_loader\ColdClientLoader.ini release\experimental_steamclient\\ call build_win_lobby_connect.bat call build_win_find_interfaces.bat """ out = head out += head_32bit deps_folder = "deps" sc_deps_folder = "deps_sc" def generate_common(include_arch, linker_arch, steam_api_name, steamclient_name): out = "" out += cl_line_obj(normal_build_args + release_build_args + include_arch + all_deps, deps_folder) out += cl_line_link(normal_build_args + release_build_args + include_arch + steam_deps + sc_different_deps + ["deps/net.pb.obj"] + linker_arch + normal_linker_libs, ["/debug:none", "/OUT:release\\{}".format(steam_api_name)]) debug_full_args = normal_build_args + debug_build_args + experimental_build_args + include_arch out += cl_line_obj(debug_full_args + experimental_steam_deps, sc_deps_folder) debug_full_dll_args = debug_full_args + sc_different_deps + convert_to_obj(all_deps, deps_folder) + convert_to_obj(experimental_steam_deps, sc_deps_folder) + linker_arch + experimental_linker_libs out += cl_line_link(debug_full_dll_args, ["/OUT:release\debug_experimental\\{}".format(steam_api_name)]) out += cl_line_link(steamclient_build_args + debug_full_dll_args, ["/OUT:release\debug_experimental_steamclient\\{}".format(steamclient_name)]) release_full_args = normal_build_args + release_build_args + experimental_build_args + include_arch out += cl_line_obj(release_full_args + experimental_steam_deps, sc_deps_folder) release_full_dll_args = release_full_args + sc_different_deps + convert_to_obj(all_deps, deps_folder) + convert_to_obj(experimental_steam_deps, sc_deps_folder) + linker_arch + experimental_linker_libs out += cl_line_link(release_full_dll_args, ["/debug:none", "/OUT:release\experimental\\{}".format(steam_api_name)]) out += cl_line_link(steamclient_build_args + release_full_dll_args, ["/debug:none", "/OUT:release\experimental_steamclient\\{}".format(steamclient_name)]) out += cl_line_link(release_build_args + experimental_build_args + ["steamclient.cpp"] + normal_build_args, ["/debug:none", "/OUT:release\experimental\\{}".format(steamclient_name)]) return out out += generate_common(includes_32, linker_32, "steam_api.dll", "steamclient.dll") out += cl_line_exe(files_from_dir("steamclient_loader", ".cpp") + ["advapi32.lib", "user32.lib"] + normal_build_args, ["/debug:none", "/OUT:release\experimental_steamclient\steamclient_loader.exe"]) out += head_64bit out += generate_common(includes_64, linker_64, "steam_api64.dll", "steamclient64.dll") out += footer with open("build_win_release_test.bat", "w") as f: f.write(out)