/* * Copyright (C) Nemirtingas * This file is part of the ingame overlay project * * The ingame overlay project is free software; you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * The ingame overlay project is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with the ingame overlay project; if not, see * . */ #pragma once #include #include #include #include #include namespace ingame_overlay { enum class ToggleKey { SHIFT, CTRL, ALT, TAB, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, }; class Renderer_Hook { public: Renderer_Hook(): OverlayProc(&DefaultOverlayProc), OverlayHookReady(&DefaultOverlayHookReady), ImGuiFontAtlas(nullptr) {} static void DefaultOverlayProc() {} static void DefaultOverlayHookReady(bool) {} std::function OverlayProc; std::function OverlayHookReady; void *ImGuiFontAtlas; virtual bool StartHook(std::function key_combination_callback, std::set toggle_keys) = 0; virtual bool IsStarted() = 0; // Returns a Handle to the renderer image ressource or nullptr if it failed to create the resource, the handle can be used in ImGui's Image calls, image_buffer must be RGBA ordered virtual std::weak_ptr CreateImageResource(const void* image_data, uint32_t width, uint32_t height) = 0; virtual void ReleaseImageResource(std::weak_ptr resource) = 0; virtual std::string GetLibraryName() const = 0; }; }