/* * Copyright (C) Nemirtingas * This file is part of the ingame overlay project * * The ingame overlay project is free software; you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * The ingame overlay project is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with the ingame overlay project; if not, see * . */ #pragma once #include #include "Base_Hook.h" #include "Renderer_Hook.h" #if defined(_WIN32) || defined(WIN32) || defined(_WIN64) || defined(WIN64) #include #ifdef GetModuleHandle #undef GetModuleHandle #endif #endif #ifdef USE_SPDLOG #define SPDLOG_ACTIVE_LEVEL 0 #include #endif #ifndef SPDLOG_TRACE #define SPDLOG_TRACE(x, ...) PRINT_DEBUG(x "\n", __VA_ARGS__) #endif #ifndef SPDLOG_DEBUG #define SPDLOG_DEBUG(x, ...) PRINT_DEBUG(x "\n", __VA_ARGS__) #endif #ifndef SPDLOG_INFO #define SPDLOG_INFO(x, ...) PRINT_DEBUG(x "\n", __VA_ARGS__) #endif #ifndef SPDLOG_WARN #define SPDLOG_WARN(x, ...) PRINT_DEBUG(x "\n", __VA_ARGS__) #endif #ifndef SPDLOG_ERROR #define SPDLOG_ERROR(x, ...) PRINT_DEBUG(x "\n", __VA_ARGS__) #endif