#ifndef ISTEAMAPPS001_H #define ISTEAMAPPS001_H #ifdef STEAM_WIN32 #pragma once #endif class ISteamApps001 { public: // returns 0 if the key does not exist // this may be true on first call, since the app data may not be cached locally yet // If you expect it to exists wait for the AppDataChanged_t after the first failure and ask again virtual int GetAppData( AppId_t nAppID, const char *pchKey, char *pchValue, int cchValueMax ) = 0; }; //----------------------------------------------------------------------------- // Purpose: called when new information about an app has arrived //----------------------------------------------------------------------------- struct AppDataChanged_t { enum { k_iCallback = k_iSteamAppsCallbacks + 1 }; uint32 m_nAppID; // appid that changed bool m_bBySteamUI; // change came from SteamUI bool m_bCDDBUpdate; // the cddb entry for this app changed }; #endif //ISTEAMAPPS001_H