#ifndef ISTEAMAPPS002_H #define ISTEAMAPPS002_H #ifdef STEAM_WIN32 #pragma once #endif class ISteamApps002 { public: virtual bool BIsSubscribed() = 0; virtual bool BIsLowViolence() = 0; virtual bool BIsCybercafe() = 0; virtual bool BIsVACBanned() = 0; virtual const char *GetCurrentGameLanguage() = 0; virtual const char *GetAvailableGameLanguages() = 0; // only use this member if you need to check ownership of another game related to yours, a demo for example virtual bool BIsSubscribedApp( AppId_t appID ) = 0; }; #endif //ISTEAMAPPS002_H