#ifndef ISTEAMAPPS004_H #define ISTEAMAPPS004_H #ifdef STEAM_WIN32 #pragma once #endif class ISteamApps004 { public: virtual bool BIsSubscribed() = 0; virtual bool BIsLowViolence() = 0; virtual bool BIsCybercafe() = 0; virtual bool BIsVACBanned() = 0; virtual const char *GetCurrentGameLanguage() = 0; virtual const char *GetAvailableGameLanguages() = 0; // only use this member if you need to check ownership of another game related to yours, a demo for example virtual bool BIsSubscribedApp( AppId_t appID ) = 0; // Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed virtual bool BIsDlcInstalled( AppId_t appID ) = 0; // returns the Unix time of the purchase of the app virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0; // Checks if the user is subscribed to the current app through a free weekend // This function will return false for users who have a retail or other type of license // Before using, please ask your Valve technical contact how to package and secure your free weekened virtual bool BIsSubscribedFromFreeWeekend() = 0; // Returns the number of DLC pieces for the running app virtual int GetDLCCount() = 0; // Returns metadata for DLC by index, of range [0, GetDLCCount()] virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0; // Install/Uninstall control for optional DLC virtual void InstallDLC( AppId_t nAppID ) = 0; virtual void UninstallDLC( AppId_t nAppID ) = 0; #ifdef _PS3 // Result returned in a RegisterActivationCodeResponse_t callresult virtual SteamAPICall_t RegisterActivationCode( const char *pchActivationCode ) = 0; #endif }; #endif //ISTEAMAPPS004_H