#ifndef ISTEAMAPPS005_H #define ISTEAMAPPS005_H #ifdef STEAM_WIN32 #pragma once #endif class ISteamApps005 { public: virtual bool BIsSubscribed() = 0; virtual bool BIsLowViolence() = 0; virtual bool BIsCybercafe() = 0; virtual bool BIsVACBanned() = 0; virtual const char *GetCurrentGameLanguage() = 0; virtual const char *GetAvailableGameLanguages() = 0; // only use this member if you need to check ownership of another game related to yours, a demo for example virtual bool BIsSubscribedApp( AppId_t appID ) = 0; // Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed virtual bool BIsDlcInstalled( AppId_t appID ) = 0; // returns the Unix time of the purchase of the app virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0; // Checks if the user is subscribed to the current app through a free weekend // This function will return false for users who have a retail or other type of license // Before using, please ask your Valve technical contact how to package and secure your free weekened virtual bool BIsSubscribedFromFreeWeekend() = 0; // Returns the number of DLC pieces for the running app virtual int GetDLCCount() = 0; // Returns metadata for DLC by index, of range [0, GetDLCCount()] virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0; // Install/Uninstall control for optional DLC virtual void InstallDLC( AppId_t nAppID ) = 0; virtual void UninstallDLC( AppId_t nAppID ) = 0; // Request cd-key for yourself or owned DLC. If you are interested in this // data then make sure you provide us with a list of valid keys to be distributed // to users when they purchase the game, before the game ships. // You'll receive an AppProofOfPurchaseKeyResponse_t callback when // the key is available (which may be immediately). virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0; virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing virtual uint32 GetInstalledDepots( DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order // returns current app install folder for AppID, returns folder name length virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0; virtual bool BIsAppInstalled( AppId_t appID ) = 0; #ifdef _PS3 // Result returned in a RegisterActivationCodeResponse_t callresult virtual SteamAPICall_t RegisterActivationCode( const char *pchActivationCode ) = 0; #endif }; #endif //ISTEAMAPPS005_H