#ifndef ISTEAMREMOTESTORAGE005_H #define ISTEAMREMOTESTORAGE005_H #ifdef STEAM_WIN32 #pragma once #endif struct RemoteStorageUpdatePublishedFileRequest_t { public: RemoteStorageUpdatePublishedFileRequest_t() { Initialize( k_GIDNil ); } RemoteStorageUpdatePublishedFileRequest_t( PublishedFileId_t unPublishedFileId ) { Initialize( unPublishedFileId ); } PublishedFileId_t GetPublishedFileId() { return m_unPublishedFileId; } void SetFile( const char *pchFile ) { m_pchFile = pchFile; m_bUpdateFile = true; } const char *GetFile() { return m_pchFile; } bool BUpdateFile() { return m_bUpdateFile; } void SetPreviewFile( const char *pchPreviewFile ) { m_pchPreviewFile = pchPreviewFile; m_bUpdatePreviewFile = true; } const char *GetPreviewFile() { return m_pchPreviewFile; } bool BUpdatePreviewFile() { return m_bUpdatePreviewFile; } void SetTitle( const char *pchTitle ) { m_pchTitle = pchTitle; m_bUpdateTitle = true; } const char *GetTitle() { return m_pchTitle; } bool BUpdateTitle() { return m_bUpdateTitle; } void SetDescription( const char *pchDescription ) { m_pchDescription = pchDescription; m_bUpdateDescription = true; } const char *GetDescription() { return m_pchDescription; } bool BUpdateDescription() { return m_bUpdateDescription; } void SetVisibility( ERemoteStoragePublishedFileVisibility eVisibility ) { m_eVisibility = eVisibility; m_bUpdateVisibility = true; } const ERemoteStoragePublishedFileVisibility GetVisibility() { return m_eVisibility; } bool BUpdateVisibility() { return m_bUpdateVisibility; } void SetTags( SteamParamStringArray_t *pTags ) { m_pTags = pTags; m_bUpdateTags = true; } SteamParamStringArray_t *GetTags() { return m_pTags; } bool BUpdateTags() { return m_bUpdateTags; } SteamParamStringArray_t **GetTagsPointer() { return &m_pTags; } void Initialize( PublishedFileId_t unPublishedFileId ) { m_unPublishedFileId = unPublishedFileId; m_pchFile = 0; m_pchPreviewFile = 0; m_pchTitle = 0; m_pchDescription = 0; m_pTags = 0; m_bUpdateFile = false; m_bUpdatePreviewFile = false; m_bUpdateTitle = false; m_bUpdateDescription = false; m_bUpdateTags = false; m_bUpdateVisibility = false; } private: PublishedFileId_t m_unPublishedFileId; const char *m_pchFile; const char *m_pchPreviewFile; const char *m_pchTitle; const char *m_pchDescription; ERemoteStoragePublishedFileVisibility m_eVisibility; SteamParamStringArray_t *m_pTags; bool m_bUpdateFile; bool m_bUpdatePreviewFile; bool m_bUpdateTitle; bool m_bUpdateDescription; bool m_bUpdateVisibility; bool m_bUpdateTags; }; //----------------------------------------------------------------------------- // Purpose: Functions for accessing, reading and writing files stored remotely // and cached locally //----------------------------------------------------------------------------- class ISteamRemoteStorage005 { public: // NOTE // // Filenames are case-insensitive, and will be converted to lowercase automatically. // So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then // iterate the files, the filename returned will be "foo.bar". // // file operations virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0; virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0; virtual bool FileForget( const char *pchFile ) = 0; virtual bool FileDelete( const char *pchFile ) = 0; virtual SteamAPICall_t FileShare( const char *pchFile ) = 0; virtual bool SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) = 0; // file information virtual bool FileExists( const char *pchFile ) = 0; virtual bool FilePersisted( const char *pchFile ) = 0; virtual int32 GetFileSize( const char *pchFile ) = 0; virtual int64 GetFileTimestamp( const char *pchFile ) = 0; virtual ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile ) = 0; // iteration virtual int32 GetFileCount() = 0; virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0; // configuration management virtual bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) = 0; virtual bool IsCloudEnabledForAccount() = 0; virtual bool IsCloudEnabledForApp() = 0; virtual void SetCloudEnabledForApp( bool bEnabled ) = 0; // user generated content virtual SteamAPICall_t UGCDownload( UGCHandle_t hContent ) = 0; virtual bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, char **ppchName, int32 *pnFileSizeInBytes, CSteamID *pSteamIDOwner ) = 0; virtual int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead ) = 0; // user generated content iteration virtual int32 GetCachedUGCCount() = 0; virtual UGCHandle_t GetCachedUGCHandle( int32 iCachedContent ) = 0; // The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you // On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget. #if defined(_PS3) || defined(_SERVER) // Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback virtual void GetFileListFromServer() = 0; // Indicate this file should be downloaded in the next sync virtual bool FileFetch( const char *pchFile ) = 0; // Indicate this file should be persisted in the next sync virtual bool FilePersist( const char *pchFile ) = 0; // Pull any requested files down from the Cloud - results in a RemoteStorageAppSyncedClient_t callback virtual bool SynchronizeToClient() = 0; // Upload any requested files to the Cloud - results in a RemoteStorageAppSyncedServer_t callback virtual bool SynchronizeToServer() = 0; // Reset any fetch/persist/etc requests virtual bool ResetFileRequestState() = 0; #endif // publishing UGC virtual SteamAPICall_t PublishFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) = 0; virtual SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, SteamParamStringArray_t *pTags ) = 0; virtual SteamAPICall_t UpdatePublishedFile( RemoteStorageUpdatePublishedFileRequest_t updatePublishedFileRequest ) = 0; virtual SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId ) = 0; virtual SteamAPICall_t DeletePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; virtual SteamAPICall_t EnumerateUserPublishedFiles( uint32 unStartIndex ) = 0; virtual SteamAPICall_t SubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; virtual SteamAPICall_t EnumerateUserSubscribedFiles( uint32 unStartIndex ) = 0; virtual SteamAPICall_t UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; }; #endif // ISTEAMREMOTESTORAGE005_H