#ifndef ISTEAMREMOTESTORAGE007_H #define ISTEAMREMOTESTORAGE007_H #ifdef STEAM_WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: Functions for accessing, reading and writing files stored remotely // and cached locally //----------------------------------------------------------------------------- class ISteamRemoteStorage007 { public: // NOTE // // Filenames are case-insensitive, and will be converted to lowercase automatically. // So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then // iterate the files, the filename returned will be "foo.bar". // // file operations virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0; virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0; virtual bool FileForget( const char *pchFile ) = 0; virtual bool FileDelete( const char *pchFile ) = 0; virtual SteamAPICall_t FileShare( const char *pchFile ) = 0; virtual bool SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) = 0; // file information virtual bool FileExists( const char *pchFile ) = 0; virtual bool FilePersisted( const char *pchFile ) = 0; virtual int32 GetFileSize( const char *pchFile ) = 0; virtual int64 GetFileTimestamp( const char *pchFile ) = 0; virtual ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile ) = 0; // iteration virtual int32 GetFileCount() = 0; virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0; // configuration management virtual bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) = 0; virtual bool IsCloudEnabledForAccount() = 0; virtual bool IsCloudEnabledForApp() = 0; virtual void SetCloudEnabledForApp( bool bEnabled ) = 0; // user generated content // Downloads a UGC file virtual SteamAPICall_t UGCDownload( UGCHandle_t hContent ) = 0; // Gets the amount of data downloaded so far for a piece of content. pnBytesExpected can be 0 if function returns false // or if the transfer hasn't started yet, so be careful to check for that before dividing to get a percentage virtual bool GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected ) = 0; // Gets metadata for a file after it has been downloaded. This is the same metadata given in the RemoteStorageDownloadUGCResult_t call result virtual bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, char **ppchName, int32 *pnFileSizeInBytes, CSteamID *pSteamIDOwner ) = 0; // After download, gets the content of the file virtual int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead ) = 0; // Functions to iterate through UGC that has finished downloading but has not yet been read via UGCRead() virtual int32 GetCachedUGCCount() = 0; virtual UGCHandle_t GetCachedUGCHandle( int32 iCachedContent ) = 0; // The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you // On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget. // publishing UGC virtual SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags, EWorkshopFileType eWorkshopFileType ) = 0; virtual PublishedFileUpdateHandle_t CreatePublishedFileUpdateRequest( PublishedFileId_t unPublishedFileId ) = 0; virtual bool UpdatePublishedFileFile( PublishedFileUpdateHandle_t updateHandle, const char *pchFile ) = 0; virtual bool UpdatePublishedFilePreviewFile( PublishedFileUpdateHandle_t updateHandle, const char *pchPreviewFile ) = 0; virtual bool UpdatePublishedFileTitle( PublishedFileUpdateHandle_t updateHandle, const char *pchTitle ) = 0; virtual bool UpdatePublishedFileDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchDescription ) = 0; virtual bool UpdatePublishedFileVisibility( PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0; virtual bool UpdatePublishedFileTags( PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t *pTags ) = 0; virtual SteamAPICall_t CommitPublishedFileUpdate( PublishedFileUpdateHandle_t updateHandle ) = 0; virtual SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId ) = 0; virtual SteamAPICall_t DeletePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; // enumerate the files that the current user published with this app virtual SteamAPICall_t EnumerateUserPublishedFiles( uint32 unStartIndex ) = 0; virtual SteamAPICall_t SubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; virtual SteamAPICall_t EnumerateUserSubscribedFiles( uint32 unStartIndex ) = 0; virtual SteamAPICall_t UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; virtual bool UpdatePublishedFileSetChangeDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchChangeDescription ) = 0; virtual SteamAPICall_t GetPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0; virtual SteamAPICall_t UpdateUserPublishedItemVote( PublishedFileId_t unPublishedFileId, bool bVoteUp ) = 0; virtual SteamAPICall_t GetUserPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0; virtual SteamAPICall_t EnumerateUserSharedWorkshopFiles( CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags ) = 0; virtual SteamAPICall_t PublishVideo( EWorkshopVideoProvider eVideoProvider, const char *pchVideoAccount, const char *pchVideoIdentifier, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) = 0; virtual SteamAPICall_t SetUserPublishedFileAction( PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction ) = 0; virtual SteamAPICall_t EnumeratePublishedFilesByUserAction( EWorkshopFileAction eAction, uint32 unStartIndex ) = 0; // this method enumerates the public view of workshop files virtual SteamAPICall_t EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t *pTags, SteamParamStringArray_t *pUserTags ) = 0; }; #endif // ISTEAMREMOTESTORAGE007_H