#ifndef ISTEAMREMOTESTORAGE013_H #define ISTEAMREMOTESTORAGE013_H #ifdef STEAM_WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: Functions for accessing, reading and writing files stored remotely // and cached locally //----------------------------------------------------------------------------- class ISteamRemoteStorage013 { public: // NOTE // // Filenames are case-insensitive, and will be converted to lowercase automatically. // So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then // iterate the files, the filename returned will be "foo.bar". // // file operations virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0; virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0; STEAM_CALL_RESULT( RemoteStorageFileWriteAsyncComplete_t ) virtual SteamAPICall_t FileWriteAsync( const char *pchFile, const void *pvData, uint32 cubData ) = 0; STEAM_CALL_RESULT( RemoteStorageFileReadAsyncComplete_t ) virtual SteamAPICall_t FileReadAsync( const char *pchFile, uint32 nOffset, uint32 cubToRead ) = 0; virtual bool FileReadAsyncComplete( SteamAPICall_t hReadCall, void *pvBuffer, uint32 cubToRead ) = 0; virtual bool FileForget( const char *pchFile ) = 0; virtual bool FileDelete( const char *pchFile ) = 0; STEAM_CALL_RESULT( RemoteStorageFileShareResult_t ) virtual SteamAPICall_t FileShare( const char *pchFile ) = 0; virtual bool SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) = 0; // file operations that cause network IO virtual UGCFileWriteStreamHandle_t FileWriteStreamOpen( const char *pchFile ) = 0; virtual bool FileWriteStreamWriteChunk( UGCFileWriteStreamHandle_t writeHandle, const void *pvData, int32 cubData ) = 0; virtual bool FileWriteStreamClose( UGCFileWriteStreamHandle_t writeHandle ) = 0; virtual bool FileWriteStreamCancel( UGCFileWriteStreamHandle_t writeHandle ) = 0; // file information virtual bool FileExists( const char *pchFile ) = 0; virtual bool FilePersisted( const char *pchFile ) = 0; virtual int32 GetFileSize( const char *pchFile ) = 0; virtual int64 GetFileTimestamp( const char *pchFile ) = 0; virtual ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile ) = 0; // iteration virtual int32 GetFileCount() = 0; virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0; // configuration management virtual bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) = 0; virtual bool IsCloudEnabledForAccount() = 0; virtual bool IsCloudEnabledForApp() = 0; virtual void SetCloudEnabledForApp( bool bEnabled ) = 0; // user generated content // Downloads a UGC file. A priority value of 0 will download the file immediately, // otherwise it will wait to download the file until all downloads with a lower priority // value are completed. Downloads with equal priority will occur simultaneously. STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t ) virtual SteamAPICall_t UGCDownload( UGCHandle_t hContent, uint32 unPriority ) = 0; // Gets the amount of data downloaded so far for a piece of content. pnBytesExpected can be 0 if function returns false // or if the transfer hasn't started yet, so be careful to check for that before dividing to get a percentage virtual bool GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected ) = 0; // Gets metadata for a file after it has been downloaded. This is the same metadata given in the RemoteStorageDownloadUGCResult_t call result virtual bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, STEAM_OUT_STRING() char **ppchName, int32 *pnFileSizeInBytes, STEAM_OUT_STRUCT() CSteamID *pSteamIDOwner ) = 0; // After download, gets the content of the file. // Small files can be read all at once by calling this function with an offset of 0 and cubDataToRead equal to the size of the file. // Larger files can be read in chunks to reduce memory usage (since both sides of the IPC client and the game itself must allocate // enough memory for each chunk). Once the last byte is read, the file is implicitly closed and further calls to UGCRead will fail // unless UGCDownload is called again. // For especially large files (anything over 100MB) it is a requirement that the file is read in chunks. virtual int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction ) = 0; // Functions to iterate through UGC that has finished downloading but has not yet been read via UGCRead() virtual int32 GetCachedUGCCount() = 0; virtual UGCHandle_t GetCachedUGCHandle( int32 iCachedContent ) = 0; // The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you // On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget. #if defined(_PS3) || defined(_SERVER) // Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback virtual void GetFileListFromServer() = 0; // Indicate this file should be downloaded in the next sync virtual bool FileFetch( const char *pchFile ) = 0; // Indicate this file should be persisted in the next sync virtual bool FilePersist( const char *pchFile ) = 0; // Pull any requested files down from the Cloud - results in a RemoteStorageAppSyncedClient_t callback virtual bool SynchronizeToClient() = 0; // Upload any requested files to the Cloud - results in a RemoteStorageAppSyncedServer_t callback virtual bool SynchronizeToServer() = 0; // Reset any fetch/persist/etc requests virtual bool ResetFileRequestState() = 0; #endif // publishing UGC STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t ) virtual SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags, EWorkshopFileType eWorkshopFileType ) = 0; virtual PublishedFileUpdateHandle_t CreatePublishedFileUpdateRequest( PublishedFileId_t unPublishedFileId ) = 0; virtual bool UpdatePublishedFileFile( PublishedFileUpdateHandle_t updateHandle, const char *pchFile ) = 0; virtual bool UpdatePublishedFilePreviewFile( PublishedFileUpdateHandle_t updateHandle, const char *pchPreviewFile ) = 0; virtual bool UpdatePublishedFileTitle( PublishedFileUpdateHandle_t updateHandle, const char *pchTitle ) = 0; virtual bool UpdatePublishedFileDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchDescription ) = 0; virtual bool UpdatePublishedFileVisibility( PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0; virtual bool UpdatePublishedFileTags( PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t *pTags ) = 0; STEAM_CALL_RESULT( RemoteStorageUpdatePublishedFileResult_t ) virtual SteamAPICall_t CommitPublishedFileUpdate( PublishedFileUpdateHandle_t updateHandle ) = 0; // Gets published file details for the given publishedfileid. If unMaxSecondsOld is greater than 0, // cached data may be returned, depending on how long ago it was cached. A value of 0 will force a refresh. // A value of k_WorkshopForceLoadPublishedFileDetailsFromCache will use cached data if it exists, no matter how old it is. STEAM_CALL_RESULT( RemoteStorageGetPublishedFileDetailsResult_t ) virtual SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld ) = 0; STEAM_CALL_RESULT( RemoteStorageDeletePublishedFileResult_t ) virtual SteamAPICall_t DeletePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; // enumerate the files that the current user published with this app STEAM_CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t ) virtual SteamAPICall_t EnumerateUserPublishedFiles( uint32 unStartIndex ) = 0; STEAM_CALL_RESULT( RemoteStorageSubscribePublishedFileResult_t ) virtual SteamAPICall_t SubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; STEAM_CALL_RESULT( RemoteStorageEnumerateUserSubscribedFilesResult_t ) virtual SteamAPICall_t EnumerateUserSubscribedFiles( uint32 unStartIndex ) = 0; STEAM_CALL_RESULT( RemoteStorageUnsubscribePublishedFileResult_t ) virtual SteamAPICall_t UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; virtual bool UpdatePublishedFileSetChangeDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchChangeDescription ) = 0; STEAM_CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t ) virtual SteamAPICall_t GetPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0; STEAM_CALL_RESULT( RemoteStorageUpdateUserPublishedItemVoteResult_t ) virtual SteamAPICall_t UpdateUserPublishedItemVote( PublishedFileId_t unPublishedFileId, bool bVoteUp ) = 0; STEAM_CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t ) virtual SteamAPICall_t GetUserPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0; STEAM_CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t ) virtual SteamAPICall_t EnumerateUserSharedWorkshopFiles( CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags ) = 0; STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t ) virtual SteamAPICall_t PublishVideo( EWorkshopVideoProvider eVideoProvider, const char *pchVideoAccount, const char *pchVideoIdentifier, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) = 0; STEAM_CALL_RESULT( RemoteStorageEnumeratePublishedFilesByUserActionResult_t ) virtual SteamAPICall_t SetUserPublishedFileAction( PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction ) = 0; STEAM_CALL_RESULT( RemoteStorageEnumeratePublishedFilesByUserActionResult_t ) virtual SteamAPICall_t EnumeratePublishedFilesByUserAction( EWorkshopFileAction eAction, uint32 unStartIndex ) = 0; // this method enumerates the public view of workshop files STEAM_CALL_RESULT( RemoteStorageEnumerateWorkshopFilesResult_t ) virtual SteamAPICall_t EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t *pTags, SteamParamStringArray_t *pUserTags ) = 0; STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t ) virtual SteamAPICall_t UGCDownloadToLocation( UGCHandle_t hContent, const char *pchLocation, uint32 unPriority ) = 0; }; #endif // ISTEAMREMOTESTORAGE013_H