//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============ // // Purpose: // //============================================================================= #ifndef STEAMUNIVERSE_H #define STEAMUNIVERSE_H #ifdef STEAM_WIN32 #pragma once #endif // Steam universes. Each universe is a self-contained Steam instance. enum EUniverse { k_EUniverseInvalid = 0, k_EUniversePublic = 1, k_EUniverseBeta = 2, k_EUniverseInternal = 3, k_EUniverseDev = 4, // k_EUniverseRC = 5, // no such universe anymore k_EUniverseMax }; #endif // STEAMUNIVERSE_H