//#include "dll.h" #include "Windows.h" #ifdef _WIN64 #define DLL_NAME "steam_api64.dll" #else #define DLL_NAME "steam_api.dll" #endif extern "C" __declspec( dllexport ) void *CreateInterface( const char *pName, int *pReturnCode ) { //PRINT_DEBUG("steamclient CreateInterface %s\n", pName); HMODULE steam_api = LoadLibraryA(DLL_NAME); void *(__stdcall* create_interface)(const char*) = (void * (__stdcall *)(const char*))GetProcAddress(steam_api, "SteamInternal_CreateInterface"); return create_interface(pName); }