#ifndef __INCLUDED_DX12_HOOK_H__ #define __INCLUDED_DX12_HOOK_H__ #include #include "DirectX_VTables.h" #include "Base_Hook.h" class DX12_Hook : public Base_Hook { public: static constexpr const char DLL_NAME[] = "d3d12.dll"; private: // Variables bool initialized; ID3D12CommandAllocator* pCmdAlloc; ID3D12GraphicsCommandList* pCmdList; ID3D12DescriptorHeap* pDescriptorHeap; D3D12_CPU_DESCRIPTOR_HANDLE mainRenderTargetDescriptor; // Functions DX12_Hook(); virtual ~DX12_Hook(); void hook_dx12(D3D_FEATURE_LEVEL MinimumFeatureLevel); void resetRenderState(); void prepareForOverlay(IDXGISwapChain* pSwapChain); // Hook to render functions static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags); static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters); static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags); decltype(&IDXGISwapChain::Present) Present; decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers; decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget; // Hook functions so we know we use DX11 static decltype(D3D12CreateDevice) MyD3D12CreateDevice; decltype(D3D12CreateDevice)* D3D12CreateDevice; public: static void Create(); // Initialize DX11 Hook. void loadFunctions(ID3D12Device *pDevice, IDXGISwapChain *pSwapChain); }; #endif//__INCLUDED_DX12_HOOK_H__