#include #include #include #include #include #include #include #include #include #include #include class CurlGlobal { bool _init; CurlGlobal() :_init(false) {} ~CurlGlobal() { cleanup(); } public: static CurlGlobal& Inst() { static CurlGlobal _this; return _this; } CURLcode init(long flags = CURL_GLOBAL_DEFAULT) { return curl_global_init(flags); } void cleanup() { if (_init) { curl_global_cleanup(); _init = false; } } }; class CurlEasy { CURL* _me; bool _init; std::string _buffer; static int writer(char* data, size_t size, size_t nmemb, CurlEasy *_this) { if (_this == nullptr) return 0; _this->_buffer.append(data, size * nmemb); return size * nmemb; } public: CurlEasy() :_me(nullptr), _init(false) {} ~CurlEasy() { cleanup(); } bool init() { _init = (_me = curl_easy_init()) != nullptr; if (_init) { if (curl_easy_setopt(_me, CURLOPT_WRITEFUNCTION, writer) != CURLE_OK) { cleanup(); return false; } if (curl_easy_setopt(_me, CURLOPT_WRITEDATA, this) != CURLE_OK) { cleanup(); return false; } } return _init; } void cleanup() { if (_init) { curl_easy_cleanup(_me); } } CURLcode set_url(const std::string& url) { return curl_easy_setopt(_me, CURLOPT_URL, url.c_str()); } CURLcode skip_verifypeer(bool skip = true) { return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYPEER, skip ? 0L : 1L); } CURLcode skip_verifhost(bool skip = true) { return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYHOST, skip ? 0L : 1L); } CURLcode connect_only(bool connect = true) { return curl_easy_setopt(_me, CURLOPT_CONNECT_ONLY, connect ? 1L : 0L); } CURLcode perform() { _buffer.clear(); return curl_easy_perform(_me); } CURLcode recv(void *buffer, size_t buflen, size_t* read_len) { return curl_easy_recv(_me, buffer, buflen, read_len); } CURLcode get_html_code(long &code) { return curl_easy_getinfo(_me, CURLINFO_RESPONSE_CODE, &code); } std::string const& get_answer() const { return _buffer; } }; // Get all steam appid with their name: http://api.steampowered.com/ISteamApps/GetAppList/v2/ // Steam storefront webapi: https://wiki.teamfortress.com/wiki/User:RJackson/StorefrontAPI // http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=&appid= /* { "game" : { "gameName" : "", "availableGameStats" : { "achievements" : { ("" : { "name" : "achievement_name", "displayName" : "achievement name on screen", "hidden" : (0|1), ["description" : "",] "icon" : "", "icongray" : "" }, ...) } } } } */ // Get appid infos: http://store.steampowered.com/api/appdetails/?appids=218620 /* "appid" : { "success" : (true|false), (success == true "data" : { ... "name" : "", "steam_appid" : , (OPT "dlc" : [, ]), "header_image" : "" <-- Use this in the overlay ? (OPT "achievements" : { "total" : }), "background" : "" <-- Use this as the overlay background ? (OPT "packages" : [, ]) }) } */ // --------------------------------- // -- Special thanks to psychonic -- // --------------------------------- // Get game items definition digest (Phase1): https://api.steampowered.com/IInventoryService/GetItemDefMeta/v1?key=&appid=218620 /* { "response": { "modified": 1566848385, "digest": "3CDFC1CC1AC2B0D55D12C1C130F4294BDD6DF8D0" } } */ // Get game items definition: https://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid=218620&digest= /* [ { "appid":"218620", "itemdefid":"0", "Timestamp":"2016-04-08T18:00:21.3643085Z", "modified":"20160408T180021Z", "date_created":"20160408T180021Z", "type":"", "display_type":"", "name":"", "quantity":0, "description":"", "tradable":false, "marketable":false, "commodity":false, "drop_interval":0, "drop_max_per_window":0, "workshopid":"0" }, { "appid":"218620", "itemdefid":"50002", "Timestamp":"2015-11-13T16:01:18.0338618Z", "modified":"20151113T160117Z", "date_created":"20151113T160117Z", "type":"item", "display_type":"", "name":"Sputnik Safe", "quantity":0, "description":"[color=#2360D8]THE JUDGE SHOTGUN | Pixel [/color]\n[color=#2360D8]KOBUS 90 SUBMACHINE GUN | Red Stars[/color]\n[color=#2360D8]PLAINSRIDER BOW | Arctic Plains[/color]\n[color=#2360D8]GRUBER KURZ PISTOL | Little Leopard[/color]\n[color=#2360D8]HRL-7 ROCKET LAUNCHER | Headline[/color]\n[color=#2360D8]LOCOMOTIVE 12G SHOTGUN | Cosmonaut[/color]\n[color=#9900FF]FLAMETHROWER | St. Basil[/color]\n[color=#9900FF]JP36 RIFLE | Ice Leopard [/color]\n[color=#9900FF]CAR-4 RIFLE | Stripe On[/color]\n[color=#9900FF]BRONCO .44 REVOLVER | Black Bull[/color]\n[color=#FF00FF]BERNETTI 9 PISTOL | Angry Bear[/color]\n[color=#FF00FF]THANATOS .50 CAL SNIPER RIFLE | Matrjoschka[/color]\n[color=#FF00FF]M308 RIFLE | Helmet Space Program[/color]\n[color=#FF0000]CLARION RIFLE | Breaching Owl[/color]\n[color=#FF0000]MOSCONI 12G SHOTGUN | Bullet Bear Gun[/color]\n[color=#FFAA00]or an exceedingly rare special item![/color]", "icon_url":"http://media.overkillsoftware.com/economy42gF2Y/safes_weapon_01.png", "icon_url_large":"http://media.overkillsoftware.com/economy42gF2Y/safes_weapon_01.png", "store_tags":"safe;sputnik safe;", "tradable":true, "marketable":true, "commodity":false, "drop_interval":0, "drop_max_per_window":0, "workshopid":"0", "dsl_bonus":"false", "item_name":"weapon_01", "item_slot":"safes" } */ #ifdef max #undef max #endif std::string steam_apikey; std::string app_id; std::string output_path; #if defined(WIN32) || defined(_WIN32) #include static bool create_directory(std::string const& strPath) { DWORD dwAttrib = GetFileAttributesA(strPath.c_str()); if (dwAttrib != INVALID_FILE_ATTRIBUTES && dwAttrib & FILE_ATTRIBUTE_DIRECTORY) return true; return CreateDirectoryA(strPath.c_str(), NULL); } #elif defined(__linux__) #include #include #include static bool create_directory(std::string const& strPath) { struct stat sb; if (stat(strPath.c_str(), &sb) != 0) { return mkdir(strPath.c_str(), 0755) == 0; } if (S_ISDIR(sb.st_mode)) return true; return false; } #endif static void generate_achievements(CurlEasy &easy) { std::string url = "https://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key="; url += steam_apikey; url += "&appid="; url += app_id; easy.set_url(url); easy.perform(); try { std::ofstream ach_file(output_path + "/achievements.json", std::ios::trunc | std::ios::out); nlohmann::json json = nlohmann::json::parse(easy.get_answer()); nlohmann::json output_json = nlohmann::json::array(); bool first = true; int i = 0; for (auto& item : json["game"]["availableGameStats"]["achievements"].items()) { output_json[i]["name"] = item.value()["name"]; output_json[i]["displayName"] = item.value()["displayName"]; output_json[i]["hidden"] = std::to_string(item.value()["hidden"].get()); try { if( !item.value()["description"].is_null() ) output_json[i]["description"] = item.value()["description"]; else output_json[i]["description"] = ""; } catch (...) { output_json[i]["description"] = ""; } { std::string icon_path = "images/" + item.value()["name"].get() + ".jpg"; std::ofstream achievement_icon(output_path + "/" + icon_path, std::ios::out | std::ios::trunc | std::ios::binary); if (!achievement_icon) { std::cerr << "Cannot create achievement icon \"" << icon_path << "\"" << std::endl; return; } easy.set_url(item.value()["icon"]); easy.perform(); std::string picture = easy.get_answer(); achievement_icon.write(picture.c_str(), picture.length()); output_json[i]["icon"] = icon_path; } { std::string icon_path = "images/" + item.value()["name"].get() + "_gray.jpg"; std::ofstream achievement_icon(output_path + "/" + icon_path, std::ios::out | std::ios::trunc | std::ios::binary); if (!achievement_icon) { std::cerr << "Cannot create achievement icon \"" << icon_path << "\"" << std::endl; return; } easy.set_url(item.value()["icongray"]); easy.perform(); std::string picture = easy.get_answer(); achievement_icon.write(picture.c_str(), picture.length()); output_json[i]["icongray"] = icon_path; } ++i; } ach_file << std::setw(2) << output_json; } catch (std::exception& e) { std::cerr << "Failed to get infos: "; long code; if (easy.get_html_code(code) == CURLE_OK && code == 403) { std::cerr << "Error in webapi key"; } else { std::cerr << "Error while parsing json. Try to go at " << url << " and see what you can do to build your achivements.json"; } std::cerr << std::endl; } } template using my_workaround_fifo_map = nlohmann::fifo_map, A>; using fifo_json = nlohmann::basic_json; static void generate_items(CurlEasy& easy) { std::string url = "https://api.steampowered.com/IInventoryService/GetItemDefMeta/v1?key="; url += steam_apikey; url += "&appid="; url += app_id; easy.set_url(url); easy.perform(); try { nlohmann::json json = nlohmann::json::parse(easy.get_answer()); std::string digest = json["response"]["digest"]; url = "https://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid="; url += app_id; url += "&digest="; url += digest; easy.set_url(url); easy.perform(); fifo_json item_json; fifo_json default_item_json; json = nlohmann::json::parse(easy.get_answer()); std::ofstream items_file(output_path + "/items.json", std::ios::trunc | std::ios::out); std::ofstream default_items_file(output_path + "/default_items.json", std::ios::trunc | std::ios::out); for (auto &i : json) { for (auto j = i.begin(); j != i.end(); ++j) { //if (j.key() == "itemdefid") //{ // j.value() = std::stoll(j.value().get()); //} //else { nlohmann::json& v = j.value(); switch (v.type()) { case nlohmann::json::value_t::boolean: v = (v.get() ? "true" : "false"); break; case nlohmann::json::value_t::number_float: v = std::to_string(v.get()); break; case nlohmann::json::value_t::number_integer: v = std::to_string(v.get()); break; case nlohmann::json::value_t::number_unsigned: v = std::to_string(v.get()); break; } } } item_json[i["itemdefid"].get()] = i; default_item_json[i["itemdefid"].get()] = 1; } items_file << std::setw(2) << item_json; default_items_file << std::setw(2) << default_item_json; } catch (std::exception& e) { std::cerr << "Failed to get infos: "; long code; if (easy.get_html_code(code) == CURLE_OK && code == 403) { std::cerr << "Error in webapi key"; } else { std::cerr << "Error while parsing json. Try to go at " << url << " and see what you can do to build your items.json"; } std::cerr << std::endl; } } static std::string get_appid_name(CurlEasy& easy, uint32_t appid) { static std::map appid_names; static bool done; if (!done) { std::string url = "https://api.steampowered.com/ISteamApps/GetAppList/v2/"; std::cout << "getting app list" << std::endl; easy.set_url(url); easy.perform(); try { nlohmann::json json = nlohmann::json::parse(easy.get_answer()); for (auto &app : json["applist"]["apps"]) { appid_names[app["appid"].get()] = app["name"].get(); } done = true; } catch (std::exception& e) { std::cerr << "Failed to get infos: "; long code; if (easy.get_html_code(code) == CURLE_OK && code == 403) { std::cerr << "Error 403 while getting app list"; } else { std::cerr << "Error while parsing json. With " << url << ""; } std::cerr << std::endl; } } if (done) { if (!appid_names.count(appid)) { std::cout << "getting app name: " << appid << std::endl; std::string s_appid = std::to_string(appid); std::string url = "https://store.steampowered.com/api/appdetails/?appids=" + s_appid; easy.set_url(url); easy.perform(); nlohmann::json json = nlohmann::json::parse(easy.get_answer()); appid_names[appid] = json[s_appid]["data"]["name"].get(); } return appid_names[appid]; } return ""; } static void generate_dlcs(CurlEasy& easy) { std::string base_url = "https://store.steampowered.com/api/appdetails/?appids="; std::string url = base_url + app_id; easy.set_url(url); easy.perform(); try { nlohmann::json json = nlohmann::json::parse(easy.get_answer()); std::list dlcs; std::map dlc_names; for (auto& dlc : json[app_id]["data"]["dlc"]) { dlcs.push_back(dlc.get()); } std::ofstream dlc_file(output_path + "/DLC.txt", std::ios::trunc | std::ios::out); for (auto &dlc: dlcs) { dlc_file << dlc << "=" << get_appid_name(easy, dlc) << std::endl; } } catch (std::exception& e) { std::cerr << "Failed to get infos: "; long code; if (easy.get_html_code(code) == CURLE_OK && code == 403) { std::cerr << "Error 403 while getting dlcs"; } else { std::cerr << "Error while parsing json. With " << url << ""; } std::cerr << std::endl; } } int main(int argc, char **argv) { CurlGlobal& cglobal = CurlGlobal::Inst(); cglobal.init(); CurlEasy easy; if (easy.init()) { easy.skip_verifypeer(); if (argc > 2) { app_id = argv[2]; steam_apikey = argv[1]; } else { std::cout << "Usage: " << argv[0] << " steam_api_key app_id " << std::endl; std::cout << "Enter the game appid: "; std::cin >> app_id; std::cout << "Enter your webapi key: "; std::cin.clear(); std::cin.ignore(std::numeric_limits::max(), '\n'); std::cin >> steam_apikey; } if (argc > 3) { output_path = argv[3]; } else { output_path = app_id; create_directory(output_path); output_path += "/steam_settings"; } if (!create_directory(output_path)) { std::cerr << "Cannot create directory: " << output_path << std::endl; return -1; } if (!create_directory(output_path + "/images")) { std::cerr << "Cannot create directory \"images\"" << std::endl; return -1; } { std::ofstream appid_file(output_path + "/steam_appid.txt", std::ios::trunc | std::ios::out); appid_file << app_id; } std::cout << "Generating DLC.txt" << std::endl; generate_dlcs(easy); std::cout << "Generating achievements" << std::endl; generate_achievements(easy); std::cout << "Generating items" << std::endl; generate_items(easy); } }