#include "../dll/base.h" #include "DX11_Hook.h" #include "Hook_Manager.h" #include #include #include // This is created by DX11_Hook::Create, and deleted by the Hook_Manager if not used static DX11_Hook* hook; HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device** ppDevice, ID3D11DeviceContext** ppContext) { HRESULT ret = pSwapChain->GetDevice(__uuidof(ID3D11Device), (PVOID*)ppDevice); if (SUCCEEDED(ret)) (*ppDevice)->GetImmediateContext(ppContext); return ret; } void DX11_Hook::hook_dx11(UINT SDKVersion) { if (!_hooked) { PRINT_DEBUG("Hooked DirectX 11\n"); _hooked = true; Hook_Manager::Inst().FoundHook(this); IDXGISwapChain* pSwapChain; ID3D11Device* pDevice; DXGI_SWAP_CHAIN_DESC SwapChainDesc = {}; SwapChainDesc.BufferCount = 2; SwapChainDesc.BufferDesc.Width = 800; SwapChainDesc.BufferDesc.Height = 600; SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; SwapChainDesc.BufferDesc.RefreshRate.Numerator = 60; SwapChainDesc.BufferDesc.RefreshRate.Denominator = 1; SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; SwapChainDesc.OutputWindow = GetForegroundWindow(); SwapChainDesc.SampleDesc.Count = 1; SwapChainDesc.SampleDesc.Quality = 0; SwapChainDesc.Windowed = TRUE; D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, NULL, SDKVersion, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL); loadFunctions(pDevice, pSwapChain); UnhookAll(); BeginHook(); HookFuncs( std::make_pair(&(PVOID&)DX11_Hook::Present , &DX11_Hook::MyPresent), std::make_pair(&(PVOID&)DX11_Hook::ResizeTarget , &DX11_Hook::MyResizeTarget), std::make_pair(&(PVOID&)DX11_Hook::ResizeBuffers, &DX11_Hook::MyResizeBuffers) ); EndHook(); pDevice->Release(); pSwapChain->Release(); } } void DX11_Hook::resetRenderState() { if (initialized) { mainRenderTargetView->Release(); pContext->Release(); ImGui_ImplDX11_Shutdown(); ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(); initialized = false; } } void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain) { DXGI_SWAP_CHAIN_DESC desc; pSwapChain->GetDesc(&desc); if (!initialized) { ID3D11Device* pDevice = nullptr; if (FAILED(GetDeviceAndCtxFromSwapchain(pSwapChain, &pDevice, &pContext))) return; ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.IniFilename = NULL; ID3D11Texture2D* pBackBuffer; pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)& pBackBuffer); pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView); pBackBuffer->Release(); Hook_Manager::Inst().ChangeGameWindow(desc.OutputWindow); ImGui_ImplWin32_Init(desc.OutputWindow); ImGui_ImplDX11_Init(pDevice, pContext); initialized = true; } ImGui_ImplDX11_NewFrame(); ImGui_ImplWin32_NewFrame(); ImGui::NewFrame(); Hook_Manager::Inst().CallOverlayProc(desc.BufferDesc.Width, desc.BufferDesc.Height); ImGui::EndFrame(); ImGui::Render(); pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); } ///////////////////////////////////////////////////////////////////////////////////// // DirectX 11 Initialization functions //HRESULT WINAPI DX11_Hook::MyD3D11CreateDevice(__in_opt IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, // __in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, __out_opt ID3D11Device** ppDevice, // __out_opt D3D_FEATURE_LEVEL* pFeatureLevel, __out_opt ID3D11DeviceContext** ppImmediateContext) //{ // auto res = _D3D11CreateDevice(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext); // // if (SUCCEEDED(res)) // hook->hook_dx11(SDKVersion); // // return res; //} HRESULT WINAPI DX11_Hook::MyD3D11CreateDeviceAndSwapChain(__in_opt IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, __in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, __in_opt CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, __out_opt IDXGISwapChain** ppSwapChain, __out_opt ID3D11Device** ppDevice, __out_opt D3D_FEATURE_LEVEL* pFeatureLevel, __out_opt ID3D11DeviceContext** ppImmediateContext) { auto res = hook->D3D11CreateDeviceAndSwapChain(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext); if (SUCCEEDED(res)) hook->hook_dx11(SDKVersion); return res; } ///////////////////////////////////////////////////////////////////////////////////// HRESULT STDMETHODCALLTYPE DX11_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags) { hook->prepareForOverlay(_this); return (_this->*hook->Present)(SyncInterval, Flags); } HRESULT STDMETHODCALLTYPE DX11_Hook::MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters) { hook->resetRenderState(); return (_this->*hook->ResizeTarget)(pNewTargetParameters); } HRESULT STDMETHODCALLTYPE DX11_Hook::MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags) { hook->resetRenderState(); return (_this->*hook->ResizeBuffers)(BufferCount, Width, Height, NewFormat, SwapChainFlags); } DX11_Hook::DX11_Hook(): initialized(false), pContext(nullptr), mainRenderTargetView(nullptr) { _dll = GetModuleHandle(DLL_NAME); _hooked = false; // Hook to D3D11CreateDevice and D3D11CreateDeviceAndSwapChain so we know when it gets called. // If its called, then DX11 will be used to render the overlay. //_D3D11CreateDevice = (decltype(_D3D11CreateDevice))GetProcAddress(_dll, "D3D11CreateDevice"); D3D11CreateDeviceAndSwapChain = (decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(_dll, "D3D11CreateDeviceAndSwapChain"); BeginHook(); HookFuncs( //std::make_pair(&(PVOID&)_D3D11CreateDevice, &DX11_Hook::MyD3D11CreateDevice), std::make_pair(&(PVOID&)D3D11CreateDeviceAndSwapChain, &DX11_Hook::MyD3D11CreateDeviceAndSwapChain) ); EndHook(); } DX11_Hook::~DX11_Hook() { PRINT_DEBUG("DX11 Hook removed\n"); if (_hooked) resetRenderState(); hook = nullptr; } void DX11_Hook::Create() { if (hook == nullptr) { hook = new DX11_Hook; // Register the hook to the Hook Manager Hook_Manager::Inst().AddHook(hook); } } void DX11_Hook::loadFunctions(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) { void** vTable = *reinterpret_cast(pDevice); #define LOAD_FUNC(X) (void*&)X = vTable[(int)ID3D11DeviceVTable::X] #undef LOAD_FUNC vTable = *reinterpret_cast(pSwapChain); #define LOAD_FUNC(X) (void*&)X = vTable[(int)IDXGISwapChainVTable::X] LOAD_FUNC(Present); LOAD_FUNC(ResizeBuffers); LOAD_FUNC(ResizeTarget); #undef LOAD_FUNC }