# Based on: https://github.com/ttroy50/cmake-examples/blob/master/03-code-generation/protobuf/CMakeLists.txt cmake_minimum_required(VERSION 3.6) # Set the project name project(goldberg_emulator) if(MSVC) # Set static environment (results in static compile flags) if Visual Studio is used (dynamic by default) # Officially recommended solution: https://gitlab.kitware.com/cmake/community/wikis/FAQ#how-can-i-build-my-msvc-application-with-a-static-runtime # Should be replaced by a better solution in the future: https://gitlab.kitware.com/cmake/cmake/merge_requests/3211 foreach(flag_var CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO) if(${flag_var} MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") endif(${flag_var} MATCHES "/MD") endforeach(flag_var) # Disable MSVC++ warning C4996: 'may be unsafe/disable deprecation' add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() # Add option to enable experimental build option(EMU_EXPERIMENTAL_BUILD "Enable experimental build" OFF) # Set CXX standard set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) # Find the protobuf compiler and libraries include(FindProtobuf) find_package(Protobuf 3.1.0 REQUIRED) # Generate the .h and .cxx files for dll/net.proto protobuf_generate_cpp(PROTO_SRCS PROTO_HDRS dll/net.proto) # Print path to generated files message(STATUS "PROTO_SRCS = ${PROTO_SRCS}") message(STATUS "PROTO_HDRS = ${PROTO_HDRS}") message(STATUS "PROTOBUF_INCLUDE_DIRS = ${PROTOBUF_INCLUDE_DIRS}") message(STATUS "PROTOBUF_LIBRARIES = ${PROTOBUF_LIBRARIES}") message(STATUS "PROTOBUF_PROTOC_EXECUTABLE = ${PROTOBUF_PROTOC_EXECUTABLE}") # Setup the lib/exe names for the targets if(WIN32) if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8") set(LIB_STEAM_API steam_api64) set(LIB_STEAMCLIENT steamclient64) set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets64) set(BIN_LOBBY_CONNECT lobby_connect64) set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file64) else() set(LIB_STEAM_API steam_api) set(LIB_STEAMCLIENT steamclient) set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets) set(BIN_LOBBY_CONNECT lobby_connect) set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file) endif() elseif(UNIX AND NOT APPLE) set(LIB_STEAM_API steam_api) set(LIB_STEAMCLIENT steamclient) set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets) set(BIN_LOBBY_CONNECT lobby_connect) set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file) else() message(FATAL_ERROR "Other platforms not supported...") endif() # Gather the files that are shared between multiple targets file(GLOB DLL_SRC_SHARED dll/*.h dll/*.cpp ) file(GLOB DETOURS_SRC_SHARED detours/*.cpp ) file(GLOB OVERLAY_EXPERIMENTAL_SRC_SHARED overlay_experimental/*.cpp ImGui/*.cpp ImGui/impls/*.cpp ) ################################################### # Setup for the steam_api(64).dll / libsteam_api.so ################################################### # Setup the target add_library(${LIB_STEAM_API} SHARED $<$:${DETOURS_SRC_SHARED}> $<$,$>>:${OVERLAY_EXPERIMENTAL_SRC_SHARED}> ${DLL_SRC_SHARED} ${PROTO_SRCS} ${PROTO_HDRS} ) # Include the required directories target_include_directories(${LIB_STEAM_API} PRIVATE ${PROTOBUF_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR} ) # Link the required libraries target_link_libraries(${LIB_STEAM_API} PRIVATE protobuf::libprotobuf $<$:ws2_32> $<$:iphlpapi> ) # Add target compile definitions target_compile_definitions(${LIB_STEAM_API} PRIVATE $<$:EMU_RELEASE_BUILD> $<$:EMU_RELEASE_BUILD> $<$:EMU_RELEASE_BUILD> $<$:EMU_RELEASE_BUILD> $<$:EMU_EXPERIMENTAL_BUILD> $<$:NO_OVERLAY> ) # Install the target if(WIN32) install(TARGETS ${LIB_STEAM_API} RUNTIME DESTINATION ./ ) else() install(TARGETS ${LIB_STEAM_API} LIBRARY DESTINATION ./ ) endif() ######################################################## # Setup for the steamclient(64).dll / libsteamclient.so? ######################################################## # Setup the target add_library(${LIB_STEAMCLIENT} SHARED steamclient.cpp ) # Add target compile definitions target_compile_definitions(${LIB_STEAMCLIENT} PRIVATE $<$:EMU_RELEASE_BUILD> $<$:EMU_RELEASE_BUILD> $<$:EMU_RELEASE_BUILD> $<$:EMU_RELEASE_BUILD> $<$:EMU_EXPERIMENTAL_BUILD> ) # Install the target if(WIN32) install(TARGETS ${LIB_STEAMCLIENT} RUNTIME DESTINATION ./ ) else() install(TARGETS ${LIB_STEAMCLIENT} LIBRARY DESTINATION ./ ) endif() if(NOT WIN32) message(STATUS "Target library 'steamclient' is only suported for windows at this time... Disabling Build ALL inclusion for this target") set_target_properties(${LIB_STEAMCLIENT} PROPERTIES EXCLUDE_FROM_ALL 1 EXCLUDE_FROM_DEFAULT_BUILD 1) endif() ############################################################################## # Setup for the steamnetworkingsockets(64).dll / libsteamnetworkingsockets.so? ############################################################################## # Setup the target add_library(${LIB_STEAMNETWORKINGSOCKETS} SHARED steamnetworkingsockets.cpp ) # Add target compile definitions target_compile_definitions(${LIB_STEAMNETWORKINGSOCKETS} PRIVATE $<$:EMU_RELEASE_BUILD> $<$:EMU_RELEASE_BUILD> $<$:EMU_RELEASE_BUILD> $<$:EMU_RELEASE_BUILD> $<$:EMU_EXPERIMENTAL_BUILD> ) # Setup install rules for the target if(WIN32) install(TARGETS ${LIB_STEAMNETWORKINGSOCKETS} RUNTIME DESTINATION ./ ) else() install(TARGETS ${LIB_STEAMNETWORKINGSOCKETS} LIBRARY DESTINATION ./ ) endif() if(NOT WIN32) message(STATUS "Target library 'steamnetworkingsockets' is only supported for windows at this time... Disabling Build ALL inclusion for this target") set_target_properties(${LIB_STEAMNETWORKINGSOCKETS} PROPERTIES EXCLUDE_FROM_ALL 1 EXCLUDE_FROM_DEFAULT_BUILD 1) endif() ########################################################################### # Setup for the lobby_connect(64).exe / lobby_connect ########################################################################### # Setup the target add_executable(${BIN_LOBBY_CONNECT} lobby_connect.cpp $<$:${DETOURS_SRC_SHARED}> ${DLL_SRC_SHARED} ${PROTO_SRCS} ${PROTO_HDRS} ) target_include_directories(${BIN_LOBBY_CONNECT} PRIVATE ${PROTOBUF_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR} ) # Link the required libraries target_link_libraries(${BIN_LOBBY_CONNECT} PRIVATE protobuf::libprotobuf $<$:ws2_32> $<$:iphlpapi> $<$:comdlg32> -debug:none ) # Add target compile definitions target_compile_definitions(${BIN_LOBBY_CONNECT} PRIVATE NO_DISK_WRITES NO_OVERLAY LOBBY_CONNECT $<$:EMU_RELEASE_BUILD> $<$:EMU_RELEASE_BUILD> $<$:EMU_RELEASE_BUILD> $<$:EMU_RELEASE_BUILD> $<$:EMU_EXPERIMENTAL_BUILD> ) # Setup install rules for the target install(TARGETS ${BIN_LOBBY_CONNECT} RUNTIME DESTINATION lobby_connect/ ) ########################################################################### # Setup for the generate_interfaces_file(64).exe / generate_interfaces_file ########################################################################### # Setup the target add_executable(${BIN_GENERATE_INTERFACES_FILE} generate_interfaces_file.cpp ) # Link the required libraries target_link_libraries(${BIN_GENERATE_INTERFACES_FILE} PRIVATE -debug:none ) # Setup install rules for the target install(TARGETS ${BIN_GENERATE_INTERFACES_FILE} RUNTIME DESTINATION tools/ ) ########################################################################### # Installation setup for non target files and directories ########################################################################### install(FILES Readme_lobby_connect.txt DESTINATION lobby_connect/ ) install(FILES scripts/find_interfaces.sh scripts/find_interfaces.ps1 Readme_generate_interfaces.txt DESTINATION tools/ ) install(FILES Readme_release.txt files_example/steam_appid.EDIT_AND_RENAME.txt files_example/steam_interfaces.EXAMPLE.txt $<$:${PROJECT_SOURCE_DIR}/Readme_experimental.txt> $<$:${PROJECT_SOURCE_DIR}/Readme_debug.txt> DESTINATION ./ ) install(DIRECTORY files_example/steam_settings.EXAMPLE DESTINATION ./ )