/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "base.h" class Steam_RemotePlay : public ISteamRemotePlay { class Settings *settings; class Networking *network; class SteamCallResults *callback_results; class SteamCallBacks *callbacks; class RunEveryRunCB *run_every_runcb; public: static void steam_callback(void *object, Common_Message *msg) { PRINT_DEBUG("steam_remoteplay_callback\n"); Steam_RemotePlay *steam_remoteplay = (Steam_RemotePlay *)object; steam_remoteplay->Callback(msg); } static void steam_run_every_runcb(void *object) { PRINT_DEBUG("steam_remoteplay_run_every_runcb\n"); Steam_RemotePlay *steam_remoteplay = (Steam_RemotePlay *)object; steam_remoteplay->RunCallbacks(); } Steam_RemotePlay(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb) { this->settings = settings; this->network = network; this->run_every_runcb = run_every_runcb; //this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_RemotePlay::steam_callback, this); this->run_every_runcb->add(&Steam_RemotePlay::steam_run_every_runcb, this); this->callback_results = callback_results; this->callbacks = callbacks; } ~Steam_RemotePlay() { //TODO rm network callbacks this->run_every_runcb->remove(&Steam_RemotePlay::steam_run_every_runcb, this); } // Get the number of currently connected Steam Remote Play sessions uint32 GetSessionCount() { PRINT_DEBUG("Steam_RemotePlay::GetSessionCount\n"); return 0; } // Get the currently connected Steam Remote Play session ID at the specified index. Returns zero if index is out of bounds. uint32 GetSessionID( int iSessionIndex ) { PRINT_DEBUG("Steam_RemotePlay::GetSessionID\n"); return 0; } // Get the SteamID of the connected user CSteamID GetSessionSteamID( uint32 unSessionID ) { PRINT_DEBUG("Steam_RemotePlay::GetSessionSteamID\n"); return k_steamIDNil; } // Get the name of the session client device // This returns NULL if the sessionID is not valid const char *GetSessionClientName( uint32 unSessionID ) { PRINT_DEBUG("Steam_RemotePlay::GetSessionClientName\n"); return NULL; } // Get the form factor of the session client device ESteamDeviceFormFactor GetSessionClientFormFactor( uint32 unSessionID ) { PRINT_DEBUG("Steam_RemotePlay::GetSessionClientFormFactor\n"); return k_ESteamDeviceFormFactorUnknown; } // Get the resolution, in pixels, of the session client device // This is set to 0x0 if the resolution is not available bool BGetSessionClientResolution( uint32 unSessionID, int *pnResolutionX, int *pnResolutionY ) { PRINT_DEBUG("Steam_RemotePlay::BGetSessionClientResolution\n"); return false; } void RunCallbacks() { } void Callback(Common_Message *msg) { if (msg->has_low_level()) { if (msg->low_level().type() == Low_Level::CONNECT) { } if (msg->low_level().type() == Low_Level::DISCONNECT) { } } if (msg->has_networking_sockets()) { } } };