/* * Copyright (C) Nemirtingas * This file is part of the ingame overlay project * * The ingame overlay project is free software; you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * The ingame overlay project is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with the ingame overlay project; if not, see * . */ #pragma once #include "../internal_includes.h" class OpenGL_Hook : public Renderer_Hook, public Base_Hook { public: static constexpr const char *DLL_NAME = "opengl32.dll"; using wglSwapBuffers_t = BOOL(WINAPI*)(HDC); private: static OpenGL_Hook* _inst; // Variables bool _Hooked; bool _WindowsHooked; bool _Initialized; HWND _LastWindow; std::set> _ImageResources; // Functions OpenGL_Hook(); void _ResetRenderState(); void _PrepareForOverlay(HDC hDC); // Hook to render functions static BOOL WINAPI MywglSwapBuffers(HDC hDC); wglSwapBuffers_t wglSwapBuffers; public: std::string LibraryName; virtual ~OpenGL_Hook(); virtual bool StartHook(std::function key_combination_callback); virtual bool IsStarted(); static OpenGL_Hook* Inst(); virtual std::string GetLibraryName() const; void LoadFunctions(wglSwapBuffers_t pfnwglSwapBuffers); virtual std::weak_ptr CreateImageResource(const void* image_data, uint32_t width, uint32_t height); virtual void ReleaseImageResource(std::weak_ptr resource); };